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On January 08 2015 15:09 FrozenReapee wrote:Show nested quote +On January 08 2015 15:05 GrandInquisitor wrote:On January 08 2015 14:58 FrozenReapee wrote: Who should I main? Someone high skill cap and fun. We need more info than that. Do you like burst assassination? Waveclear? Sustained damage? CC? Skillshots? Snowbally or being useful even when behind? Do you want to be the guy that just deletes squishies on the other team, do you want to be the guy that dives in and starts every fight, do you want to be the primary damagedealer and the focus of the other team, do you want to be a guardian for your carries? Otherwise all we can say is stupidly broad stuff like "Well you like Anivia which is a bird and Swain is like TWENTY BIRDS so you'd probably like him." Thats the thing. I dont know. Im trying to play lol and everything is just boring to me. I dont know who to play. from personal experience anivia is quite rewarding to play but whether or not she is fun is very subjective
other characters i can think of that might interest you include shaco, twisted fate, lee sin, orianna, and zed
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I feel like I've "plateaued" in skill, so to speak. I haven't gotten a division promotion series in weeks and I constantly float between 50-0 points in my current league. I played around 700 games this season, and around 100-150 have been around my current elo.
Lately I've been trying to watch more streams of high-level players at my role (AD Carry) and looking at in-game commentaries on Youtube for advice on champions. Although my knowledge is improving, I feel like I just throw it out the window when I start the actual game.
Anyways, to avoid an extremely long-winded post, what are some ways I can improve my mental game? Would it be to just play more games? Or is there a different way?
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You could try recording your games, watching the replays and making notes of things you can improve on. Probably the best thing you can do if nothing else is working.
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Quality > quantity when it comes to spamming solo queue. Better to have a couple of games where you're actively thinking and analyzing your play than playing on autopilot for 8 hours straight. Simple things that also help me focus for longer periods of time include sleeping well, having some physical exercise, eating properly and drinking moderate amounts of coffee or tea.
Also, learn to recognize when you're starting to go on tilt and take a break immediately. Do not play on tilt. Just don't. It's easy to get trapped in that mental state and drop down a couple of divisions in one sitting because 1) your decision making suffers a lot and 2) usually you don't even realize how stupid your "totally reasonable if my jungler wasn't an idiot" types of plays were until you look at them in a clearer state of mind.
You might want to look at gbay99's videos, I remember he used to do great videos about LoL psychology. Many things here are applicable to other games as well.
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On January 08 2015 14:58 FrozenReapee wrote: Who should I main? Someone high skill cap and fun.
Blitzcrank, no doubt
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On January 08 2015 18:46 Meedio wrote:Quality > quantity when it comes to spamming solo queue. Better to have a couple of games where you're actively thinking and analyzing your play than playing on autopilot for 8 hours straight. Simple things that also help me focus for longer periods of time include sleeping well, having some physical exercise, eating properly and drinking moderate amounts of coffee or tea. Also, learn to recognize when you're starting to go on tilt and take a break immediately. Do not play on tilt. Just don't. It's easy to get trapped in that mental state and drop down a couple of divisions in one sitting because 1) your decision making suffers a lot and 2) usually you don't even realize how stupid your "totally reasonable if my jungler wasn't an idiot" types of plays were until you look at them in a clearer state of mind. You might want to look at gbay99's videos, I remember he used to do great videos about LoL psychology. Many things here are applicable to other games as well.
Thank you very much for the thought out answer. I'll be sure to check out more of his stream/videos.
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For Fizz:
- When should I go Boots of Lucidity instead of Sorcerer's? - I still dont know when some items are situational for my mid champion. I know thatI get zhonyas first vs AD cus of the armor (zed for example), but dont know when should i buy Liandry's Torment or Athene's Unholy Grail.
Any help?
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On January 09 2015 09:28 ZeroCartin wrote: For Fizz:
- When should I go Boots of Lucidity instead of Sorcerer's? - I still dont know when some items are situational for my mid champion. I know thatI get zhonyas first vs AD cus of the armor (zed for example), but dont know when should i buy Liandry's Torment or Athene's Unholy Grail.
Any help? on fizz i'd get sorcs
generally against AD you can just keep the seekers armguard, only upgrade to zhonyas if you need the stasis liandries is strictly a poke item and only good on a handful of characters like AP kog'maw, athenes is usually a decent mana regen choice for characters like ziggs, anivia, orianna, syndra etc, don't build it on melee casters
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Looks like Fishing for Urf always gets lucidity boots, and most pros usually are as well.
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On January 09 2015 10:55 Frolossus wrote:Show nested quote +On January 09 2015 09:28 ZeroCartin wrote: For Fizz:
- When should I go Boots of Lucidity instead of Sorcerer's? - I still dont know when some items are situational for my mid champion. I know thatI get zhonyas first vs AD cus of the armor (zed for example), but dont know when should i buy Liandry's Torment or Athene's Unholy Grail.
Any help? on fizz i'd get sorcs generally against AD you can just keep the seekers armguard, only upgrade to zhonyas if you need the stasis liandries is strictly a poke item and only good on a handful of characters like AP kog'maw, athenes is usually a decent mana regen choice for characters like ziggs, anivia, orianna, syndra etc, don't build it on melee casters
I would only get Athenes if you are playing a hero that really needs the mana regen AND the magic resist (laning against an AP hero, or being against a teamcomp that has heavy AP). If you only need the regen you wanna go Morellonomicon.
Also just expanding on what Frolossus said, hourglass is usefull versus any hero that has heavy burst, if you time the invuln properly you can negate huge amounts of damage. Obviously the seekers build path and armour on the item itself lends itself to building VS ad, but it can still be useful vs burst AP casters.
Liandrys is a weird one, seems to work best with specific heros that have spells that proc the passive alot. All i know is always build it on Rumble .
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Is there a resource that lets you search for champion builds based on items used? Either a probuilds match history type or a mobafire type guide works.
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Hi,
i had experience playing really long experience playing dota(and dota 2) .. but from what i heard it's not an entirely different game ..
where do i find a legit guide on how to start, what to do (a beginner guide or something) ? no long vods if possible (i could google it but i'll probably find something outdated)
i wanna play both games but idk where how to and where to start with LoL
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Tbh, if you want to get a fresh account and level to lvl 30 and you have Dota experience you don´t need to read any guides until you want to master certain champions. You should pretty much stomp everyone who isn´t smurfing because the major differences Dota vs LoL are in the metagame and not really in the basics. So if you can outfarm your opponents, get yourself some vision from wards and have basic understanding of what your champion is able to do und what your win conditions are, you should be fine.
I haven´t found something like the welcome to dota guide from purge for League back when i started and I don´t really think that most guides are worth your time.
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ah ok .. then can you recommend me champions that is pretty good to start with ?
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Play every free week champion at least once so you know what to expect when playing against them and find out which ones you enjoy. All of the 450 IP champions are very easy to understand, hard to go wrong with any of them.
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Yeah, just play around with some of the f2p champs or 450 IP champs and get a feel for each role (although u might not be able to jungle with anything else than nunu until you get access to more runes and masteries).
If you don´t wanna play alone, feel free to send me a message, I´ve got some low lvl accounts on every server in case of EUW beeing unavailable 8^)
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On January 09 2015 12:38 Diggy B wrote: Is there a resource that lets you search for champion builds based on items used? Either a probuilds match history type or a mobafire type guide works. Probuilds.net parses games from known pro players/soloQ heroes so you can look at what they build, in which order, runes, masteries, skill order, etc. (and what the teams were). On unpopular champions you won't have much info because of how little they get played by these guys, and they won't always know better than the average high level guy how to build/play them. I know lolnexus provides you with a few infos like that on the champion played by the person you look up (basically you enter account name and region and if there's an ongoing game it'll give info; it was mostly used to know who stacked together (higher likeliness of ganks if one jungles, etc.) and if there were any kind of cheese with runes (esp. when crit chance runes still existed), but I don't know if both sites pull from the some base or different ones.
Generally speaking, supports have 2 type of builds (tanky and pokey/spell damage; some people pick a mage with hard cc and build straight AP with only the ward-generating item though), AD (ranged) carries have 2-3 variations (do you start IE, BotRk or Triforce, basically, then Ezreal who's got a bit more leeway), AP carries have a few core items with some deviations (assasins can build Deathfire's Grasp first for pure burst (think targeted dagon+veil on one person) and/or Lichbane if they're melee, poke/utility-oriented champions often buy regen/CDR through Morellonomicon or Grail first, some others start Tear to cover really high mana consumption into more common items), generally speaking Morellonomicon into Deathcap/Void Staff is the go-to core for them though atm, pure tanks have a subset of item they'll pick according to the enemy team, and early game situation (who's the enemy laner/jungler, and if they jungle they'll go for lower budget builds), bruisers (generic term which covers melee dudes with some damage, from midgame-spiking assassins who build tanky afterward to transition into disruptors, to tanky initiators/peelers who don't go full tank) are a lot more varied, but they usually revolve around building one of Triforce/BotRK/Tiamat (depending on the champion, and sometimes the match-up) into tank.
In general don't bother to go hard support (LoL's supports are position 4 in terms of budget/items in non-stomp games), especially since at low level/if you don't end up on smurf island while leveling, people won't be able to fully take advantage of the vision and utility you'll provide. Another thing is that the dragon can be killed much faster than Roshan, and sometimes without losing too much health (a bunch of junglers have the sustain to solo it, making it only a question of time, and they still clear it under a minute), so as you face better people keeping the front of the pit warded is valuable. Even though LoL's map is smaller, the lack of TP scrolls makes it really easy to lose an objective if you screw up your map awareness/movements.
Re: Fizz Sorcs are the go-to boots because of the damage increase they provide (iirc something like 16% unless the enemy itemises MR), however most AP casters build grail/morellonomicon which gives them 20% CDR, the rest coming from runes/masteries/the blue buff most of the time, making the CDR boots unattractive. As an assassin, Fizz rushes Lichbane (or even DFG if he's fed) and then likes Zhonya's (valuable active for a squishy dude diving in melee range and with an untargetable escape spell to stall for) so he skips that CDR, and he doesn't have mana issues. His kit already has lower than average cooldowns, especially his ult, so as long as you've got the damage to pick enemies off without the MPen from Sorcs, the boots of lucidity give him more uptime on his ult to keep roaming and snowballing (it's also, again, very valuable for his E).
Liandry's Torment ticks every half-second for 1% of the target's current HP, that is when it ticks, not when the debuff was applied. Damage is doubled on cc'd enemies. So it usually works better with poke champions whose spells apply slows or DoTs. With league's burst and the very good ratios of current popular poke champions (Xerath, Syndra, etc.) and prevalence of other items (void staff > liandry's in terms of damage anyway) it means it's usually not worth it. Teemo's mushrooms, Swain's whole kit (short-range AP caster relying on DoTs and sustain to wear down opponents) are notable exceptions. Rumble too, mostly because of his ultimate (a huge-ass AoE field that damages+slows people standing on it, he usually initiates fights with it) and the combo of periodic damage on his flame-thrower and slow on his harpoon, and the nature of his kit (space spell casts to avoid overheating, manaless) doesn't build the usual CDR/mana regen item, giving him different item builds.
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On January 10 2015 00:58 Alaric wrote: Re: Fizz Sorcs are the go-to boots because of the damage increase they provide (iirc something like 16% unless the enemy itemises MR), however most AP casters build grail/morellonomicon which gives them 20% CDR, the rest coming from runes/masteries/the blue buff most of the time, making the CDR boots unattractive. As an assassin, Fizz rushes Lichbane (or even DFG if he's fed) and then likes Zhonya's (valuable active for a squishy dude diving in melee range and with an untargetable escape spell to stall for) so he skips that CDR, and he doesn't have mana issues. His kit already has lower than average cooldowns, especially his ult, so as long as you've got the damage to pick enemies off without the MPen from Sorcs, the boots of lucidity give him more uptime on his ult to keep roaming and snowballing (it's also, again, very valuable for his E).
Liandry's Torment ticks every half-second for 1% of the target's current HP, that is when it ticks, not when the debuff was applied. Damage is doubled on cc'd enemies. So it usually works better with poke champions whose spells apply slows or DoTs. With league's burst and the very good ratios of current popular poke champions (Xerath, Syndra, etc.) and prevalence of other items (void staff > liandry's in terms of damage anyway) it means it's usually not worth it. Teemo's mushrooms, Swain's whole kit (short-range AP caster relying on DoTs and sustain to wear down opponents) are notable exceptions. Rumble too, mostly because of his ultimate (a huge-ass AoE field that damages+slows people standing on it, he usually initiates fights with it) and the combo of periodic damage on his flame-thrower and slow on his harpoon, and the nature of his kit (space spell casts to avoid overheating, manaless) doesn't build the usual CDR/mana regen item, giving him different item builds.
This is really nice. Thanks alot for the answer :D
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Its true. Was 1800-1900 elo ish on original Dota. Started league with Ashe (traxex) and Blitzcrank (Pudge) and some carries like Ezreal (Viper) and the moment I started ranked, Started at silver 3 and moved up to gold-ish but then I realized didnt know what champions did what so I struggled in that range.
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ive been playing Riven but i still have lots of to learn.
i'd take any piece of advices.
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