[Champion] Lux - Page 7
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ticklishmusic
United States15977 Posts
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dae
Canada1600 Posts
21/9/0. Flash/Tp Double Faeire 3 pot start -> tear, chalice, codex, kages, sorcs, morellos, aa, athenes, deathcap, void. Basically, infinite mana and fast 30+% cdr to farm with. Use tp to gank if its a really good gank, give almost all blues to junglers, sit mid and farm. Post 16 just laser every creep wave. Once you have 4 items including deathcap start grouping, otherwise just help you team between lasering the wave. I call it the pewpew laser farm build. | ||
GolemMadness
Canada11044 Posts
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GolemMadness
Canada11044 Posts
On February 22 2013 17:04 ticklishmusic wrote: So I play a little bit of Lux support and I'd like to pick her up as a mid. I understand boots into Athenes is best now, but should I be going for DFG or Rabadon's? With runes+ masteries you hit like 39.9% CDR with Athenes/DFG and it adds a lot of burst-- I'm not number crunching, but 15% max hp + 20% amplified seems like a comparable effect to the extra AP from Rabadon's, albeit to a single target. Personally, I don't think that DFG is a great item on Lux. The active really doesn't suit her at all. You generally want to keep your distance from people and harass with your E, or land a Q E R combo. You can't really just go up to someone, active with DFG and then guarantee that you'll hit with your Q to land your combo. | ||
TSBspartacus
England1046 Posts
On February 22 2013 21:41 GolemMadness wrote: Personally, I don't think that DFG is a great item on Lux. The active really doesn't suit her at all. You generally want to keep your distance from people and harass with your E, or land a Q E R combo. You can't really just go up to someone, active with DFG and then guarantee that you'll hit with your Q to land your combo. yeah. the thing with lux is when you burst its all in one go, you don't have time to re position to get your dfg off. You want to be fishing with your Q for a quick burst when you land one, you probably won't be able to hit your burst after a dfg since you will get jumped being that close or the enemy will just dodge. On paper its a great item for her apart from the range. The reliance on landing skillshots with it and the risk of being that close, with no escape skills lets enemies jump you or simply run away. | ||
Ketara
United States15065 Posts
DFG is a fine item, but rushing it is ehhhhh. I wonder if you could one shot E farm with DFG+Athenes. Probably not. I usually can't with Athenes + NLR + Blasting Wand. Pew pew laser farm sounds fun. It's so satisfying to laser creep waves. | ||
zodde
Sweden1908 Posts
On February 23 2013 01:50 Ketara wrote: Also, if you're doing it right your burst combo will kill them without DFG. DFG is a fine item, but rushing it is ehhhhh. I wonder if you could one shot E farm with DFG+Athenes. Probably not. I usually can't with Athenes + NLR + Blasting Wand. Pew pew laser farm sounds fun. It's so satisfying to laser creep waves. I guess E one shot levels on caster creep depends on how early you get it since creeps scale up. Athenes + NLR + Blasting Wand is the same AP as DFG + Athenes for cheaper gold though. Getting enough AP to one shot caster creeps without Dcap is hard. You'd have to be really fed to get enough items early enough. | ||
Ketara
United States15065 Posts
If you've got something like 5-6 kills at 10 minutes, then doing something like Athenes-Void Staff or Athenes-DFG is much more viable. Typically what I do in that situation though is try to rush Chalice+Deathcap+Void Staff, because then you're one shotting anybody and you can just teamfight and win the game right there. | ||
Tula
Austria1544 Posts
On February 23 2013 06:12 Ketara wrote: This is why Deathcap first is so critical. Unless you get real fed real quickly, it's entirely likely that if you don't go deathcap first you will NEVER be one shotting creep waves unless you're doing it with a laser. If you've got something like 5-6 kills at 10 minutes, then doing something like Athenes-Void Staff or Athenes-DFG is much more viable. Typically what I do in that situation though is try to rush Chalice+Deathcap+Void Staff, because then you're one shotting anybody and you can just teamfight and win the game right there. problem is, if your blue is even slightly contested (jungler behind e.g.) you dont have the mana to oneshot many creepwaves without a regen item either. I'm kinda torn on what I should build, but if its a farming game I usually go Athenes simply because the mana regen and CDR is worth quite a bit on lux. Yes it means I can't clear quite that fast, but Dcap rush always feels so fragile, no resists, no regen nothing until the item is done. | ||
Ketara
United States15065 Posts
Regen item first is just mandatory all of the time. You can go Chalice -> Deathcap though, which is fine if you're real fed. | ||
Ketara
United States15065 Posts
Lets say late game I have something like Athenes, Deathcap, Void Staff, Fiendish Codex and Seekers Armguard. I start constantly buying blue elixirs for 40% CDR, and tell my team who other than me is going to take blue buff. Normally Sona never gets blue, but when your mid says "I don't need blue, give it to Sona." people typically listen to you. And Sona with blue buff is awesome. | ||
komokun
France343 Posts
I just goes "through", no damage no snare. I had it 2-3 times since patch and once when both teams were spectating during the clean up phase of a teamfight so I'm not imagining things. | ||
TSBspartacus
England1046 Posts
On March 03 2013 22:49 komokun wrote: Anyone else noticed Lux' Q bugging ? I just goes "through", no damage no snare. I had it 2-3 times since patch and once when both teams were spectating during the clean up phase of a teamfight so I'm not imagining things. Had the same thing with Vi Q jamming after the patch, then someone else did same thing (against me) in a duel too, I haven't seen that bug before. Possibly some bugs got through this recent patch, they did change a fair amount of stuff. | ||
Tensai176
Canada2061 Posts
Lux is one of my mains after Kayle gets banned 24/7 and there are a lot of bad item choices on lux. Athenes first/second core item is a must. This is because Lux's range allows her to poke/harass her spells before an engagement. You need a couple things 1. CDR to make sure your spells are up again once they do engage. 2. Mana regen, since your spells are costly. Athenes gives you ALOT of both. After Athenes, you can go rab cap if you're doing well, void staff, zhonyas if you're getting focused. Liandrys is a must nowadays as well, since the meta game is to stack health. Not sure after the Blade of the Ruined King change if this meta shifts, but as of now, liandrys is a very good item on lux. DFG is a bad bad choice. This is because DFG range is really close and Lux for no reason should be upfront of anyone. If she is, you need to snare and run away. The CDR is wasted on Lux since blue pot + blue buff + athenes and masteries should give you max CDR anyway and DFG is super super expensive. Lich bane is better for lux since it works well with her passive but for the same reason, she needs to run up and hit someone which gets her close to people, she needs to keep distance. Imo, there are better choices. | ||
komokun
France343 Posts
On March 04 2013 03:32 Tensai176 wrote: A Pretty much agree on that although I usually chose between Athene's or Morello depending on what's in the other team. 20% CDR + masteries + blue pot puts you at 32-33 cdr withouth blue. I don't understand going codex/DFG on top of that. I also really like haunting guise when they have a jungle J4/Vi/Xin, but I never really have time to upgrade to liandrys as I find other items more important (usually voidstaff/finishing raba/zhonyas) | ||
Ketara
United States15065 Posts
If you have Athenes + Blue Elixir + Blue Buff you're wasting more than half of the buffs effect so that you can have a Liandry's instead of a DFG. I'd rather have the DFG and have both myself and my Xin Zhao at 40% CDR. The active is bad on her but it's not useless, and you're not buying it for the active. Finishing the DFG is your final item and realistically almost never actually happens. | ||
Tensai176
Canada2061 Posts
Liandry's is a much better item, as Komokun said above, I definitely pick it up against diving heavy comps, which in today's meta, has a lot of. Vi, Renekton, Xin, Jarvan, Maokai (even); all these champs are designed to get up close to you and the extra health lets you stay alive. How are we wasting half the buffs effects? We are utilizing everything of the effects since the CDR is not wasted. There is a cap at 40% CDR, and if we have blue buff which we should often (having a point in the longer blue duration mastery), + masteries, blue elixir and athenes, it gives us 40%. Maybe I misunderstood the question. Usually my build goes like Athenes -> Sorc Boots -> Guise (If i'm dying) -> Death cap -> Void staff (Earlier if they have MR) -> Zhonyas - Late game I have around 750 AP with masteries/runes/elixir. With Athene buff, I don't think you should ever be getting Morello's over it unless you need the Kage's pick if you're supporting. | ||
Ketara
United States15065 Posts
It's interesting to me that you're saying that the active on DFG doesn't synergize well with Lux because the range is too short, but Liandry's is good against champions that like to dive you. According to the wiki, the active on DFG only "costs" 168g, while the passives on Liandry's cost over 1000. You're buying Liandry's for the passives much more than you are DFG. | ||
zodde
Sweden1908 Posts
Both Liandry's and DFG are decent choices for your last item, I guess it depends on how the game plays out. Liandry's is better defensively obviously, but you don't get that much damage out of the passive since you mostly doing damage in bursts. DFG is quite a bit more AP and the active is pretty good to burst down a diving bruiser plus you can cap CDR without blue. It also comes down to whether you want to sit on a codex or haunting guise during the build up. Haunting guise is pretty damn good damage for the cost and the buildup for Liandry's is much smoother then DFG. | ||
Ketara
United States15065 Posts
If DFG didn't have CDR on it, but had a second active that did the following: "Gives 20% CDR and 20 MP5 to an allied champion other than yourself for 2 minutes. 5 minute cooldown." Then there would be no question as to which was better. | ||
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