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[Champion] Darius - Page 19

Forum Index > LoL Strategy
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Prev 1 17 18 19 All
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 16 2013 21:01 GMT
#361
New phage pretty good on this guy.
(╯°□°)╯︵ ┻━┻
Frudgey
Profile Joined September 2012
Canada3367 Posts
August 23 2013 18:36 GMT
#362
So I've been playing a lot more Darius (As if that's a surprise to anyone) and I have some thoughts about him that I'd like to share. But first a question:

What do you guys get as your damage item on Darius? I used to go Black Cleaver all the time (Brutalizer too good for laning) but now I'm definitely seeing Ravenous Hydra as an viable item on this guy, especially when you need to clear your wave. (I've been told that this useful against champions to which to need to shove lane against)

So I think I'm in the boat of either Black Cleaver or Ravenous Hydra, depending on what the situation calls for.

Also I played one game as Darius to which I went over to their Red right after my Blue and I had good results. I forced a flash and stole their Red. (This was against Evelyn) Keep in mind though this was one game (In a blind normals) and I need to do this much more before I can determine whether or not this is a good thing to do. Two things to note though was that I take my standard 9/21/0 Runepage and for my start I took a cloth armor instead of machete. I believe that Darius can easily jungle with a cloth armor start as his damage output is just that high.

Also I've been running Ghost on this guy and I have to say, it feels very strong. Obviously I'm going to have to test this more, but so far I'm liking Ghost more than Flash on Darius.

That is all. Cheers!
It is better to die for The Emperor than live for yourself.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 23 2013 18:59 GMT
#363
We just discussed offensive itemization one page ago.

Also sure you can start cloth5 but why would you? It gives no advantage, and in fact is a disadvantage as it delays your SOTAG for no reason and lowers your damage output.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
chinstrap
Profile Joined April 2011
United Kingdom253 Posts
August 23 2013 19:10 GMT
#364
I personally think thats a reju beat + 5 hp pots + 1 mana pot + 1 ward into hydra into wardens mail + cowl (order depending on lane matchup) is the best way to build Darius like 90% of the time top lane.

I don't think there is a choice between dmg items the synergy hydra has with darius is insane, as it is on any champ with an auto attack reset. The only real choice I find myself making is if I turn the tiamat into a hydra first or I build a defensive item before the upgrade. For instance, against a tryn I will often build a wardens mail before the upgrade.

Ghost compared to flash is more a play style choice. Personally I like having flash as if i can force them to burn their flash at any point in lane the treat of a flash hook can zone almost anyone really really hard. In lower elo (this is litterally how I rose from silver 3 to gold 1) people dont realise this threat, walk into range and just die to a flash hook combo. Ghost is probably stronger for sticking in team fights, but landing a good Q on multiple people can solve that anyway with the ms on Darius passive.
GhostOwl
Profile Blog Joined July 2011
766 Posts
August 23 2013 19:35 GMT
#365
Ghost on Darius
-Allows him to keep up with the running away enemy as you Q consecutively
-Ghost better than Flash on champs without escape mechanism because it allows you to run away better (depends on CC)

Flash on Darius
-Allows him to snag kills in lanes better because low enemies who thinks they are in a safe distance can be killed by Darius Flash, E grab, and then Ult pop.

I think Ghost on Darius has always been a thing on him..even champion spotlight has him using ghost
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2013-08-23 19:51:41
August 23 2013 19:46 GMT
#366
On August 24 2013 03:59 sob3k wrote:
We just discussed offensive itemization one page ago.

Whoops. My apologies.

Also sure you can start cloth5 but why would you? It gives no advantage, and in fact is a disadvantage as it delays your SOTAG for no reason and lowers your damage output.


My thinking for starting cloth5 in the jungle is that if I do decide to go into the enemies jungle the cloth armor was going to give me more of an edge (When dueling the other jungler) than starting machete. I guess you can argue that Darius wouldn't need that extra edge, but I figured rather to be safe than sorry. I was just under the impression that if the enemy junger started machete and you didn't you could end up easily crushing him, as you'd take reduced damage from them while they don't do any extra damage against you.

Also for Jungle Darius I don't build any Jungle items, hence another reason I don't get the machete. I don't know how necessary Jungle items are on Darius, so I could be doing something extremely, extremely stupid.
It is better to die for The Emperor than live for yourself.
IamPryda
Profile Joined April 2011
United States1186 Posts
August 23 2013 21:21 GMT
#367
On August 17 2013 06:01 ticklishmusic wrote:
New phage pretty good on this guy.

I used to not really like building phage on anyone unless I got first blood or was really ahead but now between the ms buff this gives and your w anyone that over extends the slightest is potential kill. my current build vs ad is phage>ninja>giants belt>pickaxe or sheen if im behind after giants belt i build omens. vs ap hexdrinker first and build as needed.
Moar banelings less qq
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 23 2013 22:05 GMT
#368
On August 24 2013 04:46 Frudgey wrote:
Show nested quote +
On August 24 2013 03:59 sob3k wrote:
We just discussed offensive itemization one page ago.

Whoops. My apologies.

Show nested quote +
Also sure you can start cloth5 but why would you? It gives no advantage, and in fact is a disadvantage as it delays your SOTAG for no reason and lowers your damage output.


My thinking for starting cloth5 in the jungle is that if I do decide to go into the enemies jungle the cloth armor was going to give me more of an edge (When dueling the other jungler) than starting machete. I guess you can argue that Darius wouldn't need that extra edge, but I figured rather to be safe than sorry. I was just under the impression that if the enemy junger started machete and you didn't you could end up easily crushing him, as you'd take reduced damage from them while they don't do any extra damage against you.

Also for Jungle Darius I don't build any Jungle items, hence another reason I don't get the machete. I don't know how necessary Jungle items are on Darius, so I could be doing something extremely, extremely stupid.


Yeah I don't think you will ever need the cloth to win an invade that you don't totally screw up. YOu should crush them regardless if they try to duel because you are Darius with Darius passive and you should have the drop on them and they should be being aggroed by red as well. They should have no chance if they stay and duel, and cloth wont help you secure a kill on them if they just run.

You don't need jungle items. SOTAG is just absolutely perfect for Darius in a jungle role. It gives the perfect amount of health to make you tanky in the midgame, sustain that allows you to farm continuously if needed, CDR which is like the best stat on Darius, and tenacity which allows you to duel and gank without getting peeled off far more effectively and allows you freedom in boot choices (mobi for ganks). Its more gold efficient on Darius than any other defensive item in the game even completely ignoring the increased jungle speed passive. Its literally a perfect core for jungle Darius.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Frudgey
Profile Joined September 2012
Canada3367 Posts
August 23 2013 22:29 GMT
#369
I didn't know that SOTAG was that good on Darius until I looked at the wiki, and you're totally right. It gives him everything that he wants. Like, literally everything.

As for not needing cloth I see where you're coming from and I totally understand your reasoning. I think you're right on this one.

Obviously I just need to play Jungle Darius more. :D
It is better to die for The Emperor than live for yourself.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
October 25 2013 22:59 GMT
#370
I was reading the dota 2 6.79 patch and noticed that axe's ult no longer goes on cd if it kills an enemy hero (basically to the way darius's old ult worked). just kinda funny how lol nerfed this ability while dota is buffing it
Team[AoV]
M2
Profile Joined December 2002
Bulgaria4115 Posts
October 08 2014 23:55 GMT
#371
2 questions:

1) Is there a best offensive item for him? Somehow I think Trinity or Cleaver are superior to Hydra and BotRK (these are the 4 items i see the most, excluding Hex vs multiple APs)

2) 21/9 or 9/21?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
saddaromma
Profile Joined April 2013
1129 Posts
October 09 2014 08:47 GMT
#372
always go tank with darius. Having more than one damage item will lose you the game vs good enemy team. Your job is to peel and apply as many stacks of hemorrhage as possible. But mostly you'll act like a sponge or zoner.

Dont go "xin zhao syndrome", which happens when you own low leagues with trinity/feral/black cleaver, then suddenly you cant do shit in higher league, and be like "wtf, my team sucks".
M2
Profile Joined December 2002
Bulgaria4115 Posts
October 09 2014 11:06 GMT
#373
On October 09 2014 17:47 saddaromma wrote:
always go tank with darius. Having more than one damage item will lose you the game vs good enemy team. Your job is to peel and apply as many stacks of hemorrhage as possible. But mostly you'll act like a sponge or zoner.

Dont go "xin zhao syndrome", which happens when you own low leagues with trinity/feral/black cleaver, then suddenly you cant do shit in higher league, and be like "wtf, my team sucks".

Sure, I just wondered which is this one item xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
saddaromma
Profile Joined April 2013
1129 Posts
October 09 2014 11:20 GMT
#374
On October 09 2014 20:06 M2 wrote:
Show nested quote +
On October 09 2014 17:47 saddaromma wrote:
always go tank with darius. Having more than one damage item will lose you the game vs good enemy team. Your job is to peel and apply as many stacks of hemorrhage as possible. But mostly you'll act like a sponge or zoner.

Dont go "xin zhao syndrome", which happens when you own low leagues with trinity/feral/black cleaver, then suddenly you cant do shit in higher league, and be like "wtf, my team sucks".

Sure, I just wondered which is this one item xD

Depends...
MoM vs heavy ap.
Triforce if ahead.
Armor/HP if behind/equal or unsure what to do.
DrunkenOne
Profile Joined August 2012
United States302 Posts
October 09 2014 16:42 GMT
#375
I think Hydra is the best. Hydra gives him badly needed sustain in lane, moar AOE in fights, and the passive/active lets him quickly push and shove lanes without spamming Q. Despite Q only costing 40 mana, his mana pool is very tiny. Hydra active also adds another bit of burst to his combo.

Triforce is also really good especially the movespeed and phage proc but it means he has no sustain in lane and is more expensive.
Yarr?
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