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[Champion] Tristana - Page 4

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Complete
Profile Joined October 2009
United States1864 Posts
April 12 2012 19:44 GMT
#61
I agree with Hero.SP, I max E as harrass/counter harrass, whereas you can't really just decide to jump on somebody unless you're going for a kill because you're so squishy, you won't have an escape.
Shanba
Profile Joined October 2010
Scotland144 Posts
April 12 2012 20:20 GMT
#62
Maxing W clearly does more damage in a burst exchange, which is what tristana excels at - jump in, sit on someone, jump away. If you catch one of the squishier supports (soraka, say) out of position in lane with a tristana/sona level 6 double combo there's no way the soraka survives that (particularly with the heal debuff). Since you've then blown your load, your only spell up is gonna be your w again, which can be nice if you want to follow up and go for the double kill.

I'm not sure about the notion that jumping on someone early game is going to get you killed is coming from - clearly if you jump on a full health alistar standing next to a graves in a full creep wave or something stupid you're asking for trouble, but this is bot lane, it's not full of 100-0 burst casters like annie or scary monster bruisers who love you being in melee range. Tristana excels at going all in and forcing the other guy back. Also, the range on e is pretty short and has a clunky animation, making it awkward to use as harass, and you'll get poked back hard by the likes of ez or sona or cait if you try to walk up to them and e, while getting in range to e a cow or a taric puts you in range in turn of their stun combo.

For farming under tower level 1 e sets up ranged minions after a tower hit whereas level 2 e and higher makes them impossible to get, which can be annoying since you cant turn the passive component off. In general, in bot lane, the passive component of e is a complete dud since you're not going to get too many hits on the enemy ranged champions down there with it and you're basically just going to push the lane - which can be nice, but it doesn't give you control over the push because you can't turn it off, so by taking a higher level of it you're guaranteeing you will push.

E is kinda a one hit wonder skill - huge level 1 base damage but mediocre scaling as you put more points in it (is 30 damage points per skill point the lowest such ratio in the game? I think some aoe spells scale worse, like ashe volley, but its pretty down there especially for a single target spell.) W max also gives you more escape options, for example if you've used it to clear a wave recently - 8 seconds is a significant amount of reduced cd on an escape spell (though that might just be me using it as a crutch - better players with more map awareness or whatever are probably better at keeping it up when they need it). Maybe in the days of trist mid you could justify it, but I dont think it has a place bot lane.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
April 12 2012 23:21 GMT
#63
On April 13 2012 05:20 Shanba wrote:
Maxing W clearly does more damage in a burst exchange, which is what tristana excels at - jump in, sit on someone, jump away. If you catch one of the squishier supports (soraka, say) out of position in lane with a tristana/sona level 6 double combo there's no way the soraka survives that (particularly with the heal debuff). Since you've then blown your load, your only spell up is gonna be your w again, which can be nice if you want to follow up and go for the double kill.

I'm not sure about the notion that jumping on someone early game is going to get you killed is coming from - clearly if you jump on a full health alistar standing next to a graves in a full creep wave or something stupid you're asking for trouble, but this is bot lane, it's not full of 100-0 burst casters like annie or scary monster bruisers who love you being in melee range. Tristana excels at going all in and forcing the other guy back. Also, the range on e is pretty short and has a clunky animation, making it awkward to use as harass, and you'll get poked back hard by the likes of ez or sona or cait if you try to walk up to them and e, while getting in range to e a cow or a taric puts you in range in turn of their stun combo.

For farming under tower level 1 e sets up ranged minions after a tower hit whereas level 2 e and higher makes them impossible to get, which can be annoying since you cant turn the passive component off. In general, in bot lane, the passive component of e is a complete dud since you're not going to get too many hits on the enemy ranged champions down there with it and you're basically just going to push the lane - which can be nice, but it doesn't give you control over the push because you can't turn it off, so by taking a higher level of it you're guaranteeing you will push.

E is kinda a one hit wonder skill - huge level 1 base damage but mediocre scaling as you put more points in it (is 30 damage points per skill point the lowest such ratio in the game? I think some aoe spells scale worse, like ashe volley, but its pretty down there especially for a single target spell.) W max also gives you more escape options, for example if you've used it to clear a wave recently - 8 seconds is a significant amount of reduced cd on an escape spell (though that might just be me using it as a crutch - better players with more map awareness or whatever are probably better at keeping it up when they need it). Maybe in the days of trist mid you could justify it, but I dont think it has a place bot lane.


This thread is falling into the trap of 'There is only one way to play a champ'. I actually prefer maxing Q->E->W, and can do so fairly effectively. Of course, my item build, runes, and masteries are all different from your builds as well in order to optimize this, and I also prefer to play with different supports in my lane (lulu shield OP). I assure you, though, it is not ineffective. Please dont tell everyone how to play a champ the 'proper' way.

The quoted post is a shining example of how to explain your motivations behind a build, without unexplained accusations of other builds being bad. Quality post.

I also agree with the maxing E forces pushing, which may or may not be good depending on your style and motivations. Furthermore, I find the effectiveness of maxing W is marginal compared to maxing Q first. I may not get as much utility out of being able to jump around to avoid ganks, but since I tend not to bother getting E until level 4 anyway in order to avoid pushing (I keep the 3rd stat point saved incase im getting ganked or need an additional nuke). I max Q early as a way to get 1-2 extra shots in while my support initiates a scuffle while not having to fully engage via jumping on them.

Mid game, I prefer maxing E over W because i like to keep pressure on bottom lane to make sure they are pushed at their tower and have to stay down there to keep creeps off of it. Additional benefits is that it gives a bit better dragon control (quicker for me to get there than them) and the nuke is raged and does not make me commit. You can see where this build is going... I hate commitment...
Any sufficiently advanced technology is indistinguishable from magic
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2012-04-13 00:27:24
April 13 2012 00:04 GMT
#64
E would be pretty amazing if you could switch the passive off. Since you can't, it's very situational. On one hand, I'd like to have 5 levels in e for the passive so that I can push the lane in like 5 seconds, but on the other this means that from 1-9 you have to deal with being quite pushed out leaving you vulnerable. I think the ideal way to play trist is to have e at 1 but have the points floating and then skill it up accordingly when you need to push out fast. That's a one-trick pony, of course.

The other problem lies within the fact that tristana has no actual burst if we don't count w. E active does low damage compared to other ad pokes and has short range, too.
Wayra
Profile Blog Joined June 2010
195 Posts
April 13 2012 04:45 GMT
#65
On April 13 2012 05:20 Shanba wrote:
the range on e is pretty short and has a clunky animation, making it awkward to use as harass, and you'll get poked back hard by the likes of ez or sona or cait if you try to walk up to them and e



Give this a guy a medal. I think he phrased it perfectly. Tristana is buggy as hell, not just on her E, but every single one of her skills and even auto attack. =P

For example Ryze has 675 range on Q, but you can make it seem like it has huge range by walking back as you cast it.

I think this is the primarily reason for not maxing E and not going mana regen masteries.
broz0rs
Profile Joined July 2008
United States2294 Posts
April 13 2012 06:46 GMT
#66
imo Trist is an outdated champ who is strong because of the items in the game. IE+PD makes her what she is and without it, she would be terrible. The other AD carries can build BT first, but not Trist; she really has to rush those two items to stand a chance.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2012-04-13 08:13:48
April 13 2012 08:04 GMT
#67
On April 13 2012 08:21 RoyGBiv_13 wrote:
Show nested quote +
On April 13 2012 05:20 Shanba wrote:
Maxing W clearly does more damage in a burst exchange, which is what tristana excels at - jump in, sit on someone, jump away. If you catch one of the squishier supports (soraka, say) out of position in lane with a tristana/sona level 6 double combo there's no way the soraka survives that (particularly with the heal debuff). Since you've then blown your load, your only spell up is gonna be your w again, which can be nice if you want to follow up and go for the double kill.

I'm not sure about the notion that jumping on someone early game is going to get you killed is coming from - clearly if you jump on a full health alistar standing next to a graves in a full creep wave or something stupid you're asking for trouble, but this is bot lane, it's not full of 100-0 burst casters like annie or scary monster bruisers who love you being in melee range. Tristana excels at going all in and forcing the other guy back. Also, the range on e is pretty short and has a clunky animation, making it awkward to use as harass, and you'll get poked back hard by the likes of ez or sona or cait if you try to walk up to them and e, while getting in range to e a cow or a taric puts you in range in turn of their stun combo.

For farming under tower level 1 e sets up ranged minions after a tower hit whereas level 2 e and higher makes them impossible to get, which can be annoying since you cant turn the passive component off. In general, in bot lane, the passive component of e is a complete dud since you're not going to get too many hits on the enemy ranged champions down there with it and you're basically just going to push the lane - which can be nice, but it doesn't give you control over the push because you can't turn it off, so by taking a higher level of it you're guaranteeing you will push.

E is kinda a one hit wonder skill - huge level 1 base damage but mediocre scaling as you put more points in it (is 30 damage points per skill point the lowest such ratio in the game? I think some aoe spells scale worse, like ashe volley, but its pretty down there especially for a single target spell.) W max also gives you more escape options, for example if you've used it to clear a wave recently - 8 seconds is a significant amount of reduced cd on an escape spell (though that might just be me using it as a crutch - better players with more map awareness or whatever are probably better at keeping it up when they need it). Maybe in the days of trist mid you could justify it, but I dont think it has a place bot lane.


This thread is falling into the trap of 'There is only one way to play a champ'. I actually prefer maxing Q->E->W, and can do so fairly effectively. Of course, my item build, runes, and masteries are all different from your builds as well in order to optimize this, and I also prefer to play with different supports in my lane (lulu shield OP). I assure you, though, it is not ineffective. Please dont tell everyone how to play a champ the 'proper' way.

The quoted post is a shining example of how to explain your motivations behind a build, without unexplained accusations of other builds being bad. Quality post.

I also agree with the maxing E forces pushing, which may or may not be good depending on your style and motivations. Furthermore, I find the effectiveness of maxing W is marginal compared to maxing Q first. I may not get as much utility out of being able to jump around to avoid ganks, but since I tend not to bother getting E until level 4 anyway in order to avoid pushing (I keep the 3rd stat point saved incase im getting ganked or need an additional nuke). I max Q early as a way to get 1-2 extra shots in while my support initiates a scuffle while not having to fully engage via jumping on them.

Mid game, I prefer maxing E over W because i like to keep pressure on bottom lane to make sure they are pushed at their tower and have to stay down there to keep creeps off of it. Additional benefits is that it gives a bit better dragon control (quicker for me to get there than them) and the nuke is raged and does not make me commit. You can see where this build is going... I hate commitment...




This has nothing to do with what's right or wrong. Hell if you have experience with lvl'ing Q with success, then be my guest. All i'm saying is that people tend to forget the fact that her mid-game is god awful, among one of the worst of all ad carries in the game (yes even ashe is more useful because of her shiny arrow).

So yeah, her mid-game is total crap, but her early game is very strong, because of the way she's designed. She can W -> E -> Ignite -> R and basically 100-0 someone if they aren't very careful, The reasoning for maxing W only gets stronger with the fact that every time she kills someone her W resets, meaning you can do 2 things:

1. Jump into another person, dealing damage with your gap-closer
2. Jump away into safety.

I don't see any logic in lvl'ing a steroid, which is maxed by lvl 9, because you will not have any major items at that point (unless you got seriously fed, but i doubt it ever to be common), where as if you lvl your W, it's only gonna grant you more damage in lane. Like 90% of all her damage in lane comes from magic damage, not from auto-attacks. Like i said earlier in the thread, you wanna hit your sweet-spot which is usually IE+PD. At that point, you will start to melt people who aren't careful, and by the time it really reaches late game, you melt faces.

On April 13 2012 04:39 Hero.SP wrote:
Lol, people are mad for what I said. I actually have read the whole thread, and I can explain why maxing w is suicide.

Arguing that w is better cause reduce cooldowns, mana costs and dmg is overall wrong. You don'u use w in early game cause if you do, means you are escaping or chasing. If you are escaping, means you were attacked, you were on a bad position and your oponent saw that. You don't spam your w, maybe your e and never your q (cause you are bot lane to farm right?). If you can harrass you do it with e. If they harrass you you counter harrass with e. If they don't harrass and you dont need it, fine, you will pushing your lane harder than your oponent, true, that means just 2 things:

1- they will lose exp/gold for farming under tower, not all carries can farm under tower properly.

2 - While you have 2 (and possibly 3) escape methods. Plus if you try to zone, you should be able to buy wards and react properly to aggression. Nobody is saying you should be under their tower. Correct pushing knows how to push a lane so your push is destroyed before the next minion wave comes.

The point of my previous post was cause some1 pointed out that Tristana was a weak lategame carry, and people tended to agree with him (indirectly). Tristana is with Kog Maw, Sivir and Vayne, the strongest lategame champions (AD ranged carries).

Maxing w is pointless, you don't need cooldown, mana cost, or damage advantages. Youa ren't going to be chased that much (your lane), you SHOULDN'T be having mana issues (focus on farm) and really, really, you never should be using w for damage.

But Im okay with the warning. I didn't say anything offensive to anyone, while I was clearly trageted. Good move, sir.





So W -> E -> R along with some heavy cc from say, taric, alistar or leona is chasing? Really you seem to be underestimating how strong her burst actually is in lane. Maxing W only increases your damage, you don't auto-attack in lane to win trades, people will rape you really hard if you try and nuke them down purely with your auto-attacks. How are you gonna kill anything in lane without your W? I gotta find a VOD of that mono ad-carry, you can just see how poor skilling, didn't grant him a kill.
hi
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
April 13 2012 09:57 GMT
#68
You'd be far better picking another champ if you want to max q first on trist, the whole point of picking her is for her early game burst. Just makes no sense to ignore it when you could pick a better AD champ for right clicking.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 13 2012 12:16 GMT
#69
On April 13 2012 18:57 Goshawk. wrote:
You'd be far better picking another champ if you want to max q first on trist, the whole point of picking her is for her early game burst. Just makes no sense to ignore it when you could pick a better AD champ for right clicking.

I think it makes sense if you just want a stronger mid game and a really strong self peeling long ranged good attack animation AD carry late game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
April 17 2012 19:22 GMT
#70
imo, trist is a hard champion to master. Strong early and late game, but very weak mid game. Since she is item-dependent, if you don't farm during mid game, you become ineffective. The rocket jump is what separates good Trist from teh bad ones. Knowing when to go for the kill or when to save it for an escape is very important. Bad trist will always use it to jump into team fights, which is the dumbest thing you can do.

I agree that there's no point of maxing Q first, because her AD and AS is weak early game and you rely on your burst combo to do the damage.

I always max W first then Q and E last. In fact, I don't get my first level of Q until I got R. If you intend to use her burst combos, you will not have enough mana to use Q as well. Other than her standard W-> E -> R, she also has a nice mini 2 hit combo in form of the E -> autoattack. Her E resets her autoattack cooldown, so you can immediately fire again after using E. It's good for harassing without using too much mana.

Has anyone use her as an AP carry?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2012-04-17 19:29:55
April 17 2012 19:27 GMT
#71
AP Trist used to be very popular back in the day but she fell off because of all the better AP champs released and the fact that AP Trist's playstyle is very aggressive because your main burst comes from your rocket jump therefore putting you in danger every time you want to go in

Or you can just one shot people with your W-E-R combo which does ridiculous burst and jump out hoping you dont get CC'd down
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 28 2012 16:26 GMT
#72
I'm interested in trying the "reverse kennen" build mentioned in GD. 2 drings then AD carry items. Anyone have any experience with this?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
June 29 2012 03:55 GMT
#73
It sounds insanely fun, though it has a couple of obvious setbacks like difficult farming, no sustain, all-in on trades, etc., but Janna solves most of those problems and sounding insanely fun warrants a shot anyway.
I'm on GOLD CHAIN
101toss
Profile Blog Joined April 2010
3232 Posts
June 29 2012 05:04 GMT
#74
How about hybrid pen trist?

I'm gold elo and 6-1 with trist if it means anything
Math doesn't kill champions and neither do wards
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
June 29 2012 07:19 GMT
#75
I don't play a whole lot of AD but have a lot of games with Trist, and I always max W > Q > E . I usually take E at 2 then don't level it after that, the last hitting becomes annoying with more than one point and you need to get points into Q ASAP.

I can see why people would max Q first, but maxing W last makes no sense IMO. You have a great early game (Level 6 kills with sona/ali/taric/blitz np) so you want the early points in W, and going into midgame you need to get more points into Q.

E is nice for harass but as has already been said it has an awful animation and takes too long to cast IMO.
101toss
Profile Blog Joined April 2010
3232 Posts
June 29 2012 21:36 GMT
#76
On June 29 2012 16:19 schmutttt wrote:
I don't play a whole lot of AD but have a lot of games with Trist, and I always max W > Q > E . I usually take E at 2 then don't level it after that, the last hitting becomes annoying with more than one point and you need to get points into Q ASAP.

I can see why people would max Q first, but maxing W last makes no sense IMO. You have a great early game (Level 6 kills with sona/ali/taric/blitz np) so you want the early points in W, and going into midgame you need to get more points into Q.

E is nice for harass but as has already been said it has an awful animation and takes too long to cast IMO.

Q early is terrible since your base AS early on is terrible as well. Max q last (you could take a point at 4, but usually i hold off til 8)

The way I use her E is to autoattack my lane opponent once, then fire the E right after the auto. I usually max W since the cdr and nuking potential is great, but there's other situations where E would be optimal.
Math doesn't kill champions and neither do wards
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2012-06-29 22:47:02
June 29 2012 22:43 GMT
#77
On June 29 2012 01:26 mordek wrote:
I'm interested in trying the "reverse kennen" build mentioned in GD. 2 drings then AD carry items. Anyone have any experience with this?

I probably mentioned that build, which I originally saw Dan Dinh do on Master Yi mid. The problem for Tristana is that carries don't really like starting dorans in a duo lane (twice the enemies to take advantage of your no boots/potions), and AP on trist is strongest the earlier she gets it -- but duo laners want to delay their first back for CS unless they get a kill or get bullied hard.

For what it's worth, Tristana running flat AP quints (one of the most efficient earlygame quints) + Ignite/Ignite mastery + Sona support (Trist can use both the AD/AP from hymn of valor) used to be a viable aggressive/cheese build before earlygame hymn of Valor got nerfed hard. I have no idea how well it would work in a solo lane, but from my Corki mid experience back in the day, casters get chunked super hard by autos -- and the early drings will fool them into not getting cloth armor.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
June 29 2012 23:12 GMT
#78
I get nightmares about Tristana every night.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 29 2012 23:22 GMT
#79
On June 30 2012 06:36 101toss wrote:
Show nested quote +
On June 29 2012 16:19 schmutttt wrote:
I don't play a whole lot of AD but have a lot of games with Trist, and I always max W > Q > E . I usually take E at 2 then don't level it after that, the last hitting becomes annoying with more than one point and you need to get points into Q ASAP.

I can see why people would max Q first, but maxing W last makes no sense IMO. You have a great early game (Level 6 kills with sona/ali/taric/blitz np) so you want the early points in W, and going into midgame you need to get more points into Q.

E is nice for harass but as has already been said it has an awful animation and takes too long to cast IMO.

Q early is terrible since your base AS early on is terrible as well. Max q last (you could take a point at 4, but usually i hold off til 8)

The way I use her E is to autoattack my lane opponent once, then fire the E right after the auto. I usually max W since the cdr and nuking potential is great, but there's other situations where E would be optimal.

Q actually adds just as much AS early on as late. I think base AS isn't increased with levels the way sheen gets better with levels.

E doesn't really have a bad animation. It's just tristana's auto range is longer than her E spell range so it's awkward to use at auto range. If you get in range to E, you can auto, E, auto just like teemo does, minimizing the wasted cooldown between autos.

E is still more reliable damage than W in midgame since you don't want to be jumping in on people. But then again the CD reduction on W can give Trist a better uptime on her escape too. And multiple W's is always nice when you have mana.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-06-29 23:46:37
June 29 2012 23:46 GMT
#80
I'm learning AD carry and thus want to learn to play all of them for variety.

However, Tristana just puzzles me. I always miss a ton of lasthits because of E, but if I max Q instead of E then my burst suffers. Btw it's false that Q is bad early because you have a low aspd - the base aspd value never changes so it always adds the same amount. If anything, it's BETTER early because it's a higher percentual increase.

I have no idea what to do, also my midgame sucks with her ._. Only after I get to the point where I can Q and right click and instamelt everything and W away and do that again do I feel like I know what I'm doing. Before my PD is finished I just feel entirely useless.

Another thing is that I suicide with W way too often but yeah.. >_> I call it the Corki effect.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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