• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:59
CEST 14:59
KST 21:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League0Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1214 users

[Champion] Cho'Gath - Page 9

Forum Index > LoL Strategy
Post a Reply
Prev 1 7 8 9 10 11 22 Next All
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 21 2012 06:49 GMT
#161
Check last page


On August 04 2012 21:22 ZERG_RUSSIAN wrote:
It depends. I rush rylais almost every game now. I've only lost one game in two patches on SR with Cho mid or jungle doing that. Really, just work on your ruptures. The rupture buffs feel so right--the delay is about the same from click to rupture but the animation is a lot harder to react to now. If you're playing Cho top lane, you can always just get wits end and be good, but core items nowadays are:

Rylais (best item on cho hands down period)
Frozen Heart (great carrier)
FoN (almost more for the movespeed than for the MR)
Sunfire or Randuins (Sunfire Cape + Rylais is insane, but aspd slows are the fotm right now and the active on randuin's is like a mini ult if you flash into the middle of opposing team and blow it)
Merc or CDR boots
Optional sixth item--depends what you need. Sometimes it's GA, sometimes it's wit's end, sometimes it's triforce. Do what you want here based on the feel of the game. Banshee's is still amazing against a lot of teams with heavy single-target stuns or burst damage.

But yeah, it's mainly just ruptures, and that's a feel thing. Play Cho a lot, he's fun and I think he's going to be fotm soon.

MID
9/21/0 with points in the creep and flat damage reduction--it's huge in lane, especially with your passive
Either flat ap/mpen/mp5 mix/scaling ap or ms/mpen/mp5 mix/flat mr
boots + 3 opening always
Rush boots 2, either cdr sorc or merc--usually merc, rarely sorc unless I'm feeling cheeky and ran my ap page
Cata -> rylais or just rylais
group your team and engage like a maniac
diverge
QWWEWR R>W>E>Q

JUNGLE
9/21/0 or 0/21/9
ms/aspd/armor/mr or aspd/aspd/armor/mr
cloth 5, boots 3, or regen 1
boots + hog/philo
Rylais
diverge
EQEWER R>E>W>Q

I'm on GOLD CHAIN
Shiv.
Profile Joined January 2011
3534 Posts
August 21 2012 10:57 GMT
#162
Yo 5HIT, I found the perfect license plate for you. Sex, Cho and Rock'n'Roll, man.
currently rooting for myself.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
August 21 2012 14:35 GMT
#163
Working on my jungle Cho - after Philo, I've usually grabbed an Aegis before attempting a Rylais, but I'm wondering if I'd be better served just grabbing Chain Vest + Negatron instead. You'd be a bit slot-starved attempting to put Rylais together, though.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
LazyFailKid
Profile Joined September 2011
Canada750 Posts
August 21 2012 17:35 GMT
#164
How do you guys not run out of mana on cho in teamfights (from jungle)?. Early its not hard since i'm using at most 1 q on the camps then when team fights come around i'm pretty much at zero mana the entire team fight after my 1st round of spells. And when laning how do you deal with ganking jungles who can gank well early?(like mao). If i rupture i stop and mao can close the distance with his root and if I throw it on myself akali gets a kill on me if she chills outside of the rupture AoE.
Shiv.
Profile Joined January 2011
3534 Posts
Last Edited: 2012-08-21 18:16:04
August 21 2012 18:14 GMT
#165
On August 22 2012 02:35 LazyFailKid wrote:
How do you guys not run out of mana on cho in teamfights (from jungle)?. Early its not hard since i'm using at most 1 q on the camps then when team fights come around i'm pretty much at zero mana the entire team fight after my 1st round of spells. And when laning how do you deal with ganking jungles who can gank well early?(like mao). If i rupture i stop and mao can close the distance with his root and if I throw it on myself akali gets a kill on me if she chills outside of the rupture AoE.

Easy, be a boss, play hybrid cho, get Athene's. In all seriousness though, I've been experimenting with it and it's insanely good for Cho in my opinion. Downside is that I only jungle Cho in normals and usually get fed, so I wouldn't know how it interacts with your power curve if you don't manage to sneak in some kills. Usually, Cho somehow itemizes mana though (generally through FH), so try getting that a little bit earlier I guess? Concerning your ganking issues, ward properly and don't overextend. There's little reasons to push an Akali to her turret too early considering she's still pretty good getting CS there, so play accordingly. I don't think that's an issue of Cho specifically, but of playstyle.
currently rooting for myself.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-21 18:21:35
August 21 2012 18:20 GMT
#166
The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.

Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.

On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-21 19:11:38
August 21 2012 19:10 GMT
#167
It's more about following up your lane to land ruptures than "aim well/predict well" vs an opponent free to dodge. If the opponent has nothing better to do than dodge your rupture, you should expect a 0% accuracy. You want them to be doing something else when you use rupture (being slowed/stunned by your laner, being engaged in a fight, whatever) If, for example, you have a Leona / Taric / Irelia / Annie stun the target and you immediately cast rupture when you see the stun, your rupture pops them up when the other stun is about to wear off, and that guy is probably going to die before even having a chance to flash out (especially since you're following up with scream, so they're 60% slowed + silenced when they land... can't flash out STILL)

Be aware of cleanse/QSS potentially removing a stun you're relying on to land rupture - you don't want them to remove even more CC than you expect.

tl;dr: Don't rupture when your opponent is free to dance around and dodge it. Rupture when they are too occupied to dodge it (whether it be running away and you can rupture ahead of them, or CC'd so they can't get out of the circle.)
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2012-08-22 04:13:55
August 22 2012 01:54 GMT
#168
I'm talking about when I'm full mana (I only use q to clear until like level 4), I'll just work on my mana management during fights. I can hit ruptures with pretty good accuracy in general. For the akali thing I just realized I keep E on when I last hit and max pushed lane thanks guys
Raisauce
Profile Blog Joined May 2010
Canada864 Posts
August 22 2012 04:05 GMT
#169
On August 22 2012 03:20 Seuss wrote:
The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.

Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.

On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind.


You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways.
Shiv.
Profile Joined January 2011
3534 Posts
August 22 2012 07:01 GMT
#170
On August 22 2012 13:05 Raisauce wrote:
Show nested quote +
On August 22 2012 03:20 Seuss wrote:
The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.

Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.

On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind.


You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways.

That's the thing about Cho - you don't necessarily. There's a bunch of items I'd rather get then these two. Especially Randuins seems dicey, considering FH is SO good on him and the fact he has no means of getting into the enemy team quickly other than straight up walking.
currently rooting for myself.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
August 22 2012 07:42 GMT
#171
On August 22 2012 13:05 Raisauce wrote:
Show nested quote +
On August 22 2012 03:20 Seuss wrote:
The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.

Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.

On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind.


You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways.


Spending roughly 6.000 gold on armor only items every game seems silly. Maybe if they have like 3 auto-attackers you could justify it, but that's about it.
hi
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 22 2012 10:54 GMT
#172
On August 22 2012 16:01 Shiv. wrote:
Show nested quote +
On August 22 2012 13:05 Raisauce wrote:
On August 22 2012 03:20 Seuss wrote:
The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.

Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.

On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind.


You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways.

That's the thing about Cho - you don't necessarily. There's a bunch of items I'd rather get then these two. Especially Randuins seems dicey, considering FH is SO good on him and the fact he has no means of getting into the enemy team quickly other than straight up walking.

I actually generally don't get Randuin's on Cho when I get Rylais because it's effectively doing the same thing except with all of your skills instead of just an active/passive, and though I do get Shurelia's I tend to get my core Rylais/Abyssal/(Sunfire/FH) first. Depends on the game though. Aegis is strong but I'd usually rather get a Sunfire unless they have mixed damage because Cho's resists with 21 defense are pretty high in the first place and the extra HP/armor makes you really tanky with natural MR gains/merc treads/abyssal/feast HP. CDR is worth it but again, your first priority is Rylais because of how absurdly strong the CC you get from it is. I mean, it adds CC to your CC that lets you chain more CC and gapclose to autoattack. Which now CCs. Wtf.
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
September 01 2012 10:23 GMT
#173
Okay so I started getting Deathcap again because it's incredibly fun to fullcombo someone as they walk into a bush. Also with the abyssal nerf it's maybe slightly stronger but that's really just a justification. Nothing like hitting a rupture on 5 people and putting them all at half hp. Or stealing a blue buff and killing the person walking to get it. Or catching a flash rupture scream ignite and feasting another dude for a double kill. Then chasing down the guy that was next to them and saw it happen. Nobody really wants to fight you after they see that.

tl;dr
I love chogath he's so fun
I'm on GOLD CHAIN
GhostOwl
Profile Blog Joined July 2011
766 Posts
September 01 2012 10:28 GMT
#174
so how viable is Cho at top these days? Or is it he better fit as a jungler?

He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...

I've been enjoying Riven top but Cho top just seems like a downgrade
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 01 2012 14:23 GMT
#175
On September 01 2012 19:28 GhostOwl wrote:
so how viable is Cho at top these days? Or is it he better fit as a jungler?

He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...

I've been enjoying Riven top but Cho top just seems like a downgrade


some of the people that are really strong top, like malphite, are pretty good matchups for cho
i wouldn't pick him against someone with a lot of mobility like riven though
i play ... hearthstone =\^.^/= Winterfox
Shiv.
Profile Joined January 2011
3534 Posts
September 01 2012 14:37 GMT
#176
On September 01 2012 19:28 GhostOwl wrote:
so how viable is Cho at top these days? Or is it he better fit as a jungler?

He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...

I've been enjoying Riven top but Cho top just seems like a downgrade

I am not a great Cho player myself, so take what I say with a grain of salt:
I enjoy playing him in the jungle much, much more than I do playing him top, but the bestest of best Cho experiences are made middle - you can generally abuse your insane lvl 6 burst to snowball the lane like mad. Favourite new underrated mid.
currently rooting for myself.
Celestial
Profile Blog Joined July 2007
United States652 Posts
September 01 2012 15:39 GMT
#177
On September 01 2012 23:37 Shiv. wrote:
Show nested quote +
On September 01 2012 19:28 GhostOwl wrote:
so how viable is Cho at top these days? Or is it he better fit as a jungler?

He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...

I've been enjoying Riven top but Cho top just seems like a downgrade

I am not a great Cho player myself, so take what I say with a grain of salt:
I enjoy playing him in the jungle much, much more than I do playing him top, but the bestest of best Cho experiences are made middle - you can generally abuse your insane lvl 6 burst to snowball the lane like mad. Favourite new underrated mid.


Cho'Gath mid is very powerful, especially with junglers like Maokai. The amount of burst and CC combined kills most mids outright. His jungle and top are very solid, he's about as prone to ganks as most tops. Also comparing Riven to Cho'Gath is a bit unfair as they have very different playstyles and power curves. I mean one is highly mobile and a great skirmisher while the other has great cc and a high true damage nuke. Apples to oranges.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
September 06 2012 09:21 GMT
#178
Current endgame build:
+ Show Spoiler +
[image loading]
I'm on GOLD CHAIN
Bladeorade
Profile Joined August 2010
United States1898 Posts
September 06 2012 11:35 GMT
#179
I'm a dinosaur.

Nobody too heavy.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
September 18 2012 04:56 GMT
#180
Wow, just started playing around with Cho top as opposed to jungle and he just wrecks. Smashed two Yoricks, a Vlad, and a Singed npnp
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Prev 1 7 8 9 10 11 22 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#88
WardiTV1024
IntoTheiNu 762
TKL 376
Rex115
Ryung 99
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 376
Rex 115
Ryung 99
ProTech75
Railgan 67
sc2solar 20
StarCraft: Brood War
Britney 50128
Calm 7749
Jaedong 830
EffOrt 795
Mini 712
Hyuk 410
Larva 334
Snow 267
Light 258
BeSt 234
[ Show more ]
firebathero 222
ggaemo 219
Mind 207
actioN 193
Pusan 143
Nal_rA 129
Soulkey 129
Sharp 103
Rush 85
Mong 63
[sc1f]eonzerg 55
scan(afreeca) 52
Barracks 40
ToSsGirL 38
Aegong 37
Shinee 34
soO 32
JulyZerg 25
Sexy 25
sorry 20
Movie 18
IntoTheRainbow 13
Terrorterran 11
ajuk12(nOOB) 10
Noble 9
Icarus 6
Dota 2
Dendi1780
XaKoH 597
XcaliburYe293
League of Legends
Reynor67
Counter-Strike
olofmeister2935
byalli829
x6flipin424
allub196
Other Games
B2W.Neo1056
hiko595
Beastyqt536
Lowko516
Happy336
crisheroes320
amsayoshi67
ArmadaUGS43
Organizations
StarCraft: Brood War
UltimateBattle 1582
Counter-Strike
PGL983
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling63
League of Legends
• Jankos3610
• Stunt348
Other Games
• WagamamaTV56
Upcoming Events
Monday Night Weeklies
3h 1m
Replay Cast
11h 1m
Kung Fu Cup
22h 1m
GSL
1d 20h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
3 days
Maestros of the Game
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.