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On August 04 2012 21:22 ZERG_RUSSIAN wrote: It depends. I rush rylais almost every game now. I've only lost one game in two patches on SR with Cho mid or jungle doing that. Really, just work on your ruptures. The rupture buffs feel so right--the delay is about the same from click to rupture but the animation is a lot harder to react to now. If you're playing Cho top lane, you can always just get wits end and be good, but core items nowadays are:
Rylais (best item on cho hands down period) Frozen Heart (great carrier) FoN (almost more for the movespeed than for the MR) Sunfire or Randuins (Sunfire Cape + Rylais is insane, but aspd slows are the fotm right now and the active on randuin's is like a mini ult if you flash into the middle of opposing team and blow it) Merc or CDR boots Optional sixth item--depends what you need. Sometimes it's GA, sometimes it's wit's end, sometimes it's triforce. Do what you want here based on the feel of the game. Banshee's is still amazing against a lot of teams with heavy single-target stuns or burst damage.
But yeah, it's mainly just ruptures, and that's a feel thing. Play Cho a lot, he's fun and I think he's going to be fotm soon.
MID 9/21/0 with points in the creep and flat damage reduction--it's huge in lane, especially with your passive Either flat ap/mpen/mp5 mix/scaling ap or ms/mpen/mp5 mix/flat mr boots + 3 opening always Rush boots 2, either cdr sorc or merc--usually merc, rarely sorc unless I'm feeling cheeky and ran my ap page Cata -> rylais or just rylais group your team and engage like a maniac diverge QWWEWR R>W>E>Q
JUNGLE 9/21/0 or 0/21/9 ms/aspd/armor/mr or aspd/aspd/armor/mr cloth 5, boots 3, or regen 1 boots + hog/philo Rylais diverge EQEWER R>E>W>Q
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Working on my jungle Cho - after Philo, I've usually grabbed an Aegis before attempting a Rylais, but I'm wondering if I'd be better served just grabbing Chain Vest + Negatron instead. You'd be a bit slot-starved attempting to put Rylais together, though.
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How do you guys not run out of mana on cho in teamfights (from jungle)?. Early its not hard since i'm using at most 1 q on the camps then when team fights come around i'm pretty much at zero mana the entire team fight after my 1st round of spells. And when laning how do you deal with ganking jungles who can gank well early?(like mao). If i rupture i stop and mao can close the distance with his root and if I throw it on myself akali gets a kill on me if she chills outside of the rupture AoE.
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On August 22 2012 02:35 LazyFailKid wrote: How do you guys not run out of mana on cho in teamfights (from jungle)?. Early its not hard since i'm using at most 1 q on the camps then when team fights come around i'm pretty much at zero mana the entire team fight after my 1st round of spells. And when laning how do you deal with ganking jungles who can gank well early?(like mao). If i rupture i stop and mao can close the distance with his root and if I throw it on myself akali gets a kill on me if she chills outside of the rupture AoE. Easy, be a boss, play hybrid cho, get Athene's. In all seriousness though, I've been experimenting with it and it's insanely good for Cho in my opinion. Downside is that I only jungle Cho in normals and usually get fed, so I wouldn't know how it interacts with your power curve if you don't manage to sneak in some kills. Usually, Cho somehow itemizes mana though (generally through FH), so try getting that a little bit earlier I guess? Concerning your ganking issues, ward properly and don't overextend. There's little reasons to push an Akali to her turret too early considering she's still pretty good getting CS there, so play accordingly. I don't think that's an issue of Cho specifically, but of playstyle.
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The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.
Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.
On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind.
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It's more about following up your lane to land ruptures than "aim well/predict well" vs an opponent free to dodge. If the opponent has nothing better to do than dodge your rupture, you should expect a 0% accuracy. You want them to be doing something else when you use rupture (being slowed/stunned by your laner, being engaged in a fight, whatever) If, for example, you have a Leona / Taric / Irelia / Annie stun the target and you immediately cast rupture when you see the stun, your rupture pops them up when the other stun is about to wear off, and that guy is probably going to die before even having a chance to flash out (especially since you're following up with scream, so they're 60% slowed + silenced when they land... can't flash out STILL)
Be aware of cleanse/QSS potentially removing a stun you're relying on to land rupture - you don't want them to remove even more CC than you expect.
tl;dr: Don't rupture when your opponent is free to dance around and dodge it. Rupture when they are too occupied to dodge it (whether it be running away and you can rupture ahead of them, or CC'd so they can't get out of the circle.)
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I'm talking about when I'm full mana (I only use q to clear until like level 4), I'll just work on my mana management during fights. I can hit ruptures with pretty good accuracy in general. For the akali thing I just realized I keep E on when I last hit and max pushed lane thanks guys
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On August 22 2012 03:20 Seuss wrote: The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.
Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.
On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind.
You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways.
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On August 22 2012 13:05 Raisauce wrote:Show nested quote +On August 22 2012 03:20 Seuss wrote: The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.
Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.
On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind. You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways. That's the thing about Cho - you don't necessarily. There's a bunch of items I'd rather get then these two. Especially Randuins seems dicey, considering FH is SO good on him and the fact he has no means of getting into the enemy team quickly other than straight up walking.
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On August 22 2012 13:05 Raisauce wrote:Show nested quote +On August 22 2012 03:20 Seuss wrote: The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.
Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.
On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind. You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways.
Spending roughly 6.000 gold on armor only items every game seems silly. Maybe if they have like 3 auto-attackers you could justify it, but that's about it.
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On August 22 2012 16:01 Shiv. wrote:Show nested quote +On August 22 2012 13:05 Raisauce wrote:On August 22 2012 03:20 Seuss wrote: The point of leveling E is that you don't need to use anything else to clear camps. Spending 90 mana for 80 damage is incredibly inefficient, as is spending 70 mana for 75 damage. Unless you have blue you should stick to auto-attacks to clear camps. The difference in clear speed is minimal.
Cho'gath ganks well early, you just have to learn how to aim Ruptures. It doesn't matter that you stop to cast them if you land them. He's just harder to play than Maokai because he isn't point and click.
On another subject, I haven't been bothering with gp10s on Cho. He doesn't need Philo's mana or health regen to sustain himself, or HoG's health to be tanky. Going straight into Aegis, Rylai's, or Glacial seems far stronger unless you and your team are behind. You're going to build into Shurelia and Randiuns anyways so you might as well pick up those gp10s. You can probably get aegis by the time the laning phase is over anyways. That's the thing about Cho - you don't necessarily. There's a bunch of items I'd rather get then these two. Especially Randuins seems dicey, considering FH is SO good on him and the fact he has no means of getting into the enemy team quickly other than straight up walking. I actually generally don't get Randuin's on Cho when I get Rylais because it's effectively doing the same thing except with all of your skills instead of just an active/passive, and though I do get Shurelia's I tend to get my core Rylais/Abyssal/(Sunfire/FH) first. Depends on the game though. Aegis is strong but I'd usually rather get a Sunfire unless they have mixed damage because Cho's resists with 21 defense are pretty high in the first place and the extra HP/armor makes you really tanky with natural MR gains/merc treads/abyssal/feast HP. CDR is worth it but again, your first priority is Rylais because of how absurdly strong the CC you get from it is. I mean, it adds CC to your CC that lets you chain more CC and gapclose to autoattack. Which now CCs. Wtf.
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Okay so I started getting Deathcap again because it's incredibly fun to fullcombo someone as they walk into a bush. Also with the abyssal nerf it's maybe slightly stronger but that's really just a justification. Nothing like hitting a rupture on 5 people and putting them all at half hp. Or stealing a blue buff and killing the person walking to get it. Or catching a flash rupture scream ignite and feasting another dude for a double kill. Then chasing down the guy that was next to them and saw it happen. Nobody really wants to fight you after they see that.
tl;dr I love chogath he's so fun
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so how viable is Cho at top these days? Or is it he better fit as a jungler?
He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...
I've been enjoying Riven top but Cho top just seems like a downgrade
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On September 01 2012 19:28 GhostOwl wrote: so how viable is Cho at top these days? Or is it he better fit as a jungler?
He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...
I've been enjoying Riven top but Cho top just seems like a downgrade
some of the people that are really strong top, like malphite, are pretty good matchups for cho i wouldn't pick him against someone with a lot of mobility like riven though
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On September 01 2012 19:28 GhostOwl wrote: so how viable is Cho at top these days? Or is it he better fit as a jungler?
He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...
I've been enjoying Riven top but Cho top just seems like a downgrade I am not a great Cho player myself, so take what I say with a grain of salt: I enjoy playing him in the jungle much, much more than I do playing him top, but the bestest of best Cho experiences are made middle - you can generally abuse your insane lvl 6 burst to snowball the lane like mad. Favourite new underrated mid.
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On September 01 2012 23:37 Shiv. wrote:Show nested quote +On September 01 2012 19:28 GhostOwl wrote: so how viable is Cho at top these days? Or is it he better fit as a jungler?
He just seems so vulnerable to ganks, especially after he uses his stuff on his enemy. And his CC doesnt seem really that dependable...
I've been enjoying Riven top but Cho top just seems like a downgrade I am not a great Cho player myself, so take what I say with a grain of salt: I enjoy playing him in the jungle much, much more than I do playing him top, but the bestest of best Cho experiences are made middle - you can generally abuse your insane lvl 6 burst to snowball the lane like mad. Favourite new underrated mid.
Cho'Gath mid is very powerful, especially with junglers like Maokai. The amount of burst and CC combined kills most mids outright. His jungle and top are very solid, he's about as prone to ganks as most tops. Also comparing Riven to Cho'Gath is a bit unfair as they have very different playstyles and power curves. I mean one is highly mobile and a great skirmisher while the other has great cc and a high true damage nuke. Apples to oranges.
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I'm a dinosaur.
Nobody too heavy.
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Wow, just started playing around with Cho top as opposed to jungle and he just wrecks. Smashed two Yoricks, a Vlad, and a Singed npnp
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