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[Champion] Cho'Gath

Forum Index > LoL Strategy
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ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2011-12-06 20:27:48
October 25 2011 10:13 GMT
#1
CHO F*CKING GATH, BITCHES

Alright. It's time.

KING CHO IS BACK WITH THE GUIDE TO WRECK SHIT

Chogath is a great pick on pretty much any team. He's arguably the strongest tank in the game, with two forms of ranged AoE CC and a true damage mega-nuke that's useful for controlling buffs/dragon/baron, too. Cho also hits really, really hard with his basic attacks, having the highest AD gains per level in the game and a passive skill that adds 80 (!!!) + 0.3 AP damage AoE to your auto-attacks. He is one of the strongest natural sustainers in lane and is a strong jungle pick as well. Let's take a look.

Skills
Carnivore (passive): Whenever Cho'Gath kills a unit, he restores 32 + (2 x level) health and 3.25 + (0.25 x level) mana.

This is the reason Cho wins matchups. Last-hitting gets you health and mana. It's been nerfed recently because it was deemed as ridiculously strong, but it's still one of the best passives in terms of lane utility. You can usually get away with building no hp regen and no mana regen due to this, although you may want to if it will help you win your lane. More on this later.

Rupture: Ruptures the ground at a target location. After a delay of 0.75 seconds, enemies in the area are dealt magic damage, knocked into the air for 1 second, and slowed by 60% for another 3 seconds.

Cost: 90 mana
Cooldown: 9 seconds
Range: 950
Radius: 175

Magic Damage: 80 / 135 / 190 / 245 / 305 (+1.0 per ability power)


Your one point wonder. Rupture does more damage than scream, but is less reliable in terms of damage. It's basically there to knockup-slow on chase and escapes and for a little farming utility in lane. If you land this, you should deal a significant amount of damage to someone because it sets up literally every other move in your arsenal. Landing rupture is probably the skill that sets good chogaths apart from great chogaths. I smartcast everything and it makes landing ruptures that much faster, but probably a little less accurate--but I've got about 2k games on Cho, so it's second nature to me. Practice rupture. A lot. Practice everything about it. Predict in 1v1 situations, predict in 5v5 situations, practice laying a rupture on top of yourself when getting ganked and flashing out as they get hit, practice blind ruptures over walls and cliffs, practice flash ruptures on chases, practice putting it behind them so they either stand and get hit by your or run and get hit by rupture then you. Rupture is your utility knife, your desert eagle, your auto-shotgun and your body armor. Knowing where to rupture is the key to Chogath.

Feral Scream: Cho'Gath screams in a cone in front of him, dealing magic damage to enemies and silencing them for a few seconds.

Cost: 70 / 80 / 90 / 100 / 110 mana
Cooldown: 13 seconds
Range: 700
Cone Width: ~60º

Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.7 per ability power)

Silence Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds


This is your lane winner. You can out-trade almost anyone because of this and your auto-attack damage. It's an AoE silence nuke and it shuts summoners down when ganks come. What more do I have to say? Max this 99% of the time.

Vorpal Spikes (Passive Toggle): Whenever Cho'gath uses autoattacks, he will launch spines which deal magic damage in a line in front of him.

No cost
Range: 500

Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.3 per ability power)


Yes, you heard right. It's an AoE Infinity Edge at level 5. Max this in jungle because you wreck everything with it, and once in a while in certain situations it's even good to max first in lane. Cho's auto-attack damage was already the highest scaling in the game without the AoE component. It's worth noting that this triggers spellvamp and Rylai's.

Feast: Devours a target nearby enemy unit dealing true damage. Feast always deals 1000 (+0.7 per ability power) true damage to minions and monsters. If the target is killed, Cho'Gath grows and gains extra health. This effect stacks up to 6 times and Cho'Gath loses half his stacks rounded up upon death.

Cost: 100 mana
Cooldown: 60 seconds
Range: 100

True Damage to Champions: 300 / 475 / 650 (+0.7 per ability power)

Health Increase: 90 / 120 / 150 per stack


DID YOU EVER GET SO MAD THAT YOU ATE SOMEONE? TRUE DAMAGE NUKE WITH A 0.7 AP RATIO. GET F*CKING HYPED MOTHERF*CKAAAAAAAAAAAA.

Let's talk about Feast. There are two strategies with Feast:

1) Save Feast for strategic situations like ganks, dragons, teamfights and buff skirmishes.
2) Feast fucking everything every time it's up.

I usually use strategy 2 until I'm 5 or 6 stacked. After that it's a mix of 1 and 2 depending on how mad I am CUZ FUCK YOU, GET FEASTED.

Pay attention to your mana. Feast costs 100, Rupture 90, Scream 70-110 depending on level, so for a full combo, ideally you want about 300 mana. That's a lot. Sit back and don't harass with skills for a wave while you passive yourself back into combo land.

Rupture behind, scream in front, flash-ignite-feast-auto-chase. Flash/Ignite/Auto-chase optional, and sometimes you start it off by scream-rupture, flash-scream or flash-rupture. People are very easy to predict when they are silenced and generally run in straight lines. If they don't, that's how you catch them with flash.

GET BLOWED UP.jpg

Summoner Spells
Ignite/Flash
Teleport/Flash
Smite/Flash

(Pretty self-explanatory.)

Runes

Caster Cho mid/top: flat ap quints, mpen reds, mp5/lv yellows, ap/lv blues
Tank Cho mid/top: Armor/MS/flat hp quints, mpen reds, armor yellows, mixed mr blues
Jungle Cho: Aspd quints, aspd reds, armor yellows, mr/lv blues
Retarded max e Cho top: MS quints, aspd reds, armor yellows, mr/lv blues
Support Cho: Gold/10 quints, armor reds, mp5/lv yellows, cdr or mr blues

Masteries
1/21/8 for lane
0/21/9 for jungle

DO WHATEVER YOU WANT THOUGH

Builds

THIS IS WHERE YOU G IT UP

I used to follow set builds on Cho like Rod -> Tank or double gold/10, but now I've come to realize that you just build literally whatever the fuck you want on him. I recommend rageblades.

Okay, seriously though:

OPENING ITEM COMBOS:

dshield
dring
cloth + 5 pot
cloth + 2 pot + ward
boots + 3 pot

I pretty much open strictly these item combinations vs almost any hero. If you're jungling or going vs a strong AD laner that you don't need boots to outlane, go dshield or cloth + 5 pot. If you need an early ward, cloth/pots/ward. If you think they can't kill you no matter what (lol), boots 3 pot, ring, or shield. If you're going mid against a caster or against someone that does mainly magic damage, ring or shield.

Tanky Stuff vs Physical Damage: Glacial Shroud, Frozen Heart (upgrade it, idiot, don't get both), GA, Thornmail, Lantern, Sunfire Cape, Aegis, Randuin's Omen

Yeah, Lantern. AD Cho wins some lanes super hard and it's pretty strong in jungle even if I do skip it once in a while. Sunfire is generally bad unless you're up against burst AD champs like Talon or need a combination of hp and armor when their burst is AP and their sustain is AD. GA is for those games where you're like "I just really don't feel like dying" because it takes almost all the aggression off of you. Use it in situations where you're not getting focused in the first place but need a bit of a deterrent while you build full damage. Frozen Heart is damn near core in some matchups, an early glacial helps you stack Feast, gives you mana to lane with, makes you near impossible to kill against champs like Garen/Jarvan/Pantheon that rely on physical damage, and nothing says "fuck you" to Renekton quite like a chainmail first. Aegis is amazing but usually I don't carry it on Cho, and I think Randuin's Omen is retarded on Cho.

Tanky Stuff vs Magic Damage: Force of Nature, Banshee's Veil, Wit's End, Merc Treads (ALMOST MANDATORY), GA, Abyssal Scepter, Spirit Visage, Aegis

I almost never get visage anymore. It pretty much sucks on Cho now. That being said, you need it to stack feast sometimes. Force of Nature is the best MR item on Cho, hands down--what better way to compliment your character than massive MR, hp regen and movespeed? Banshee's is situational, but useful. Treads are mandatory except in troll matches where you want zerk greaves, games where you're a jungler and want early zerk greaves, or really really rough lanes where you for some reason can't win without dodge boots. GA is GA and you'll almost never trigger it once you get it unless you're diving something sick or dead after revive anyway. Abyssal is amazing in the right matchups. Aegis is again great but not something you want Cho to carry, in my opinion.

Good damage items--grouped by build mentality:

Lane items for Tanky AP: RoA (coreish), Rylais, Abyssal, Zhonya's... and sometimes, once in a blue moon, Deathcap.

Rod is pretty much the go-to Cho item. Rylai's is good but is harder to build. Abyssal is amazing against caster matchups. Zhonya's is fun but largely useless because who the fuck wants an immobile Cho that can't be hit? Deathcap does a TON of damage but is otherwise completely useless. INSANELY FUN though.

Lane items for Hybrid Cho: Rageblade (coreish), Wit's End (coreish), Lantern, Gunblade, Triforce.

Hybrid Cho is fun. You build enough defense to not get immediately blown up and then MASSIVE DAMAGE. RUN AT THEM AND KILL THEM WITH RAGEBLADE.

Jungle items for Jungle Cho: Lantern, Zerk Greaves, Wit's End, Atma's, Rylai's, Triforce, all kinds of situational tanky shit.

Jungle Cho is something you have to play by ear. The ONLY item you know you're going to get is madred's razor, which 99% of the time means lantern, but 0.5% of the time means you don't upgrade it and 0.5% of the time means you get a bloodrazor 'cuz you're trolling. Do a ton of damage, control dragon/buffs/baron, and survive fights is your goal.

Jungling

HERE IS THE MOST OP CHO PATH OF ALL TIME

Wraith with smite -> wolf -> wraith jack -> blue buff -> wraith -> twin gols/red buff -> twin gols/red buff.

BUY OR GANK

On your first b, you want to get boots, pretty much no matter what. Cho does tons of damage with auto when you max e so you don't need razors until you want to do dragon, but getting it earlier lets you do some crazy fast dragons. As soon as you get feast you should be thinking about laying a pink and attempting dragon. With 2 procs and smite/feast you should be able to do it with one support heal and a health pot, but it's mad risky. If you get a kill and you have your bot lane with you it's almost guaranteed, though, and you're never in danger of getting it stolen unless you get stunned or suppressed. If worse comes to worse just drop feast on a champ while you die and you'll probably pick up a kill.

SPECIAL THANKS TO:
All of the oldschool TL players, especially Smash, Loci, Boxed In, DSC, Guitar, Daenius, BEAR BARBSQ, Locodoco, Rhavanna, Caller, Spudman, numbers, BLAZERAID, Chrispy, Jougonaut (RIP), NEOILLUSIONS, Shake, Twodowns, Stoppin, Tapioca, Spinesheath, RED8D, Cynic, Uta/Baikin/Turkeyforce, and my superbestfriends Honver and Kyuubicake.

AND NOW I'M GONNA SHOW OFF SOME PICTURES

+ Show Spoiler +
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[image loading]


GO NOW, AND FEAST THE WORLD
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2011-10-25 22:20:59
October 25 2011 10:16 GMT
#2
Reserving

1) I think I forgot to mention skilling on Cho.

Lane (99% of the time): QWWEW or QEWWW then R>W>E>Q

Jungle: EQEWER then R>E>W>Q

2) Oh yeah shoutout to WRAWRAWRAWRA too
I'm on GOLD CHAIN
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 25 2011 11:04 GMT
#3
And they on EU server thought Im trolling with wits end/rageblade cho about a month ago. Cool guide anyways
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Vlanitak
Profile Joined November 2009
Norway3045 Posts
October 25 2011 12:10 GMT
#4
awesome guide, though I dont really play cho anymore I am going to link this to a couple of friends who do. (and scip people always think you troll until it turns out it's hidden OP jax irelia e.g. )
washed
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 25 2011 12:42 GMT
#5
Masteries + runes 100% depending on the opponent. Well except for flat MR glyphs, always best never not best. Mass armor vs physical damage, mass MR vs magic damage, other cool things against lanes you win anyways.

I've been carrying quite a bit as Cho lately, and and I don't think I have ever used the same build twice.
Movespeed and CDR is boss.

Cho crushes Talon so hard in lane it's not even funny. But be prepared to predict/follow his laneswitching because your other solo lane will feed Talon anyways.
If you have a good reason to disagree with the above, please tell me. Thank you.
mesca
Profile Joined April 2010
Austria46 Posts
Last Edited: 2011-10-25 12:44:07
October 25 2011 12:43 GMT
#6
Good guide! It's very funny, i laughed the whole thing through.
BobTheLob
Profile Blog Joined July 2011
Canada362 Posts
October 25 2011 12:49 GMT
#7
heh i did a Movespeed Cho the other day just kills
BobTheLob Lurker extraordinaire
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 25 2011 13:42 GMT
#8
5HITCOMBO King of Normals.
Love the guide, man.
I have a friend who will be especially happy you're back...he's been attempting to perfect your jungle Cho forever.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
mordek
Profile Blog Joined December 2010
United States12704 Posts
October 25 2011 14:02 GMT
#9
The way this guide was written was extremely enjoyable, thank you.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
STS17
Profile Joined April 2010
United States1817 Posts
October 25 2011 14:29 GMT
#10
I have now gained a massive understanding of how to eat people. I must go, my darkness beckons
Platinum Level Terran - Take my advice from that perspective
rredtooth
Profile Blog Joined December 2008
5459 Posts
October 25 2011 16:16 GMT
#11
no shoutouts for #1 chogath WRAWRAWRAWRA?
[formerly sponsored by the artist formerly known as Gene]
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 25 2011 16:37 GMT
#12
How do you feel about other AS/AP items than Rageblade, like Malady or Nashors? On paper they look decent, but is it too unreliable to get more than a few autos off in a teamfight for building particularly high AS to be worth it? The 0.3 ratio on spikes makes AP turn into decent autoattack damage in addition to adding to your three nukes, which looks delicious.
STS17
Profile Joined April 2010
United States1817 Posts
October 25 2011 18:37 GMT
#13
What about getting Mejai's to force others to attack you instead of when they would normally ignore you? Nothing says "catch 22" like a 6-stack cho with GA and Mejai's in a team fight.
Platinum Level Terran - Take my advice from that perspective
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
October 25 2011 18:42 GMT
#14
On October 26 2011 03:37 STS17 wrote:
What about getting Mejai's to force others to attack you instead of when they would normally ignore you? Nothing says "catch 22" like a 6-stack cho with GA and Mejai's in a team fight.


genius
And all is illuminated.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 25 2011 20:10 GMT
#15
How do you feel about giving Chogath red in some situations instead of the AD carry? I've had red a few times by accident (mostly killing the opposing AD carry) and in team fights sitting on an opposing carry or two with red has made my team absolutely dominate.
DaBears57
Profile Joined December 2009
United States300 Posts
October 25 2011 20:34 GMT
#16
my chogath brings all the boys to the yard
and they're like
"is that a triforce?"


lol
Sermokala
Profile Blog Joined November 2010
United States13930 Posts
October 25 2011 21:01 GMT
#17
Hell yeah. Cho is my reliable I want to win this champ for life.

I get an elisas first and then speed boots to own the lane no matter what. the mana regen on the elisa and then q/auto attacking the caszter minions gives you all the mana you need for constant q harass and e backup before just walking back. ROA is a shit ass item on cho I don't give a fuck what people say. gunblade was my choice but after it got srs nerfed I'm trying a more frozen force(thornmail if you arn't afraid of the ap on their team and are afraid of the ad) of atmogs path while protecting the carry's though godly positioning and sheer will of badassdom. Rammus gets his face raped with this build. getting ap Isn't a smart path I just feel with cho. its far better to get more health and ad. the w and q in late game is better for the cc effects to close the distance and let the dps guys on your team get free reign on some poor fool who got in your sight.

theres a lot of playing by the ear like every tank wits end is a hella good item in the middle of the game when MR is very much loved. An item I think should be considered (shockingly) is a phantom dancer. movement speed to get up in their face and do some dammage plus more as which is a godsend on a cho that gets 80 magic aoe dammage with each hit stacked onto your ad.

the 2 people that give me trouble is a ryze and an annie. mid game annie can make you a wet fish by empying almost all your health and stunning you for the rest of the team to kill. you make your worth by being away from everyone else on your team against her. then in late game she becomes the fish by getting slowed by your q and you eating her or her not doing enough dammage to really matter in late game. Ryze needs to close distance to kill you but he can kite better then anyone in the game 1v1 with that casted snare being cdr'ed by useing other spells and having hella cdr on ryze to begin with. just got to hope to get that q down and your teammates to not derp it up.

Cho is an epic tank to play. The team must kill you or you kill them :D all the while buying your team time to win and not derp it up.

A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
QuakerOats
Profile Joined April 2009
United States1024 Posts
October 25 2011 21:40 GMT
#18
On October 26 2011 05:10 APurpleCow wrote:
How do you feel about giving Chogath red in some situations instead of the AD carry? I've had red a few times by accident (mostly killing the opposing AD carry) and in team fights sitting on an opposing carry or two with red has made my team absolutely dominate.


I've seen many games where CLG gives Hotshot (as Cho) red buff over their AD, probably for this reason. I can only assume it's a good idea - but good luck trying to convince people of that in solo queue.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 25 2011 22:09 GMT
#19
Yeah, red buff is amazing on Cho, it's why he's such a dangerous ganker. If you hit them with a red buff proc or a rupture it's pretty much insta-blow flash and maybe still get the kill.

The reason you get a gunblade on Cho is because it gives him MASSIVE sustain in fights and a third form of cc. Gunblade active someone and auto-attack them with vorpal (which lifesteals and spellvamps) then predict where they're running with rupture and scream to silence their escape as you feast them midair.

NOTHING MORE FUN THAN MIDAIR FEAST YO
I'm on GOLD CHAIN
Ruken
Profile Blog Joined April 2009
United States858 Posts
Last Edited: 2011-10-26 01:47:02
October 26 2011 01:44 GMT
#20
SPECIAL THANKS TO:
All of the oldschool TL players, especially Smash, Loci, Boxed In, DSC, Guitar, Daenius, BEAR BARBSQ, Locodoco, Rhavanna, Caller, Spudman, numbers, BLAZERAID, Chrispy, Jougonaut (RIP), NEOILLUSIONS, Shake, Ruken, Twodowns, Stoppin, Tapioca, Spinesheath, RED8D, Cynic, Uta/Baikin/Turkeyforce, and my superbestfriends Honver and Kyuubicake.


Fixed T_T
MIK Terran
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