[Champion] Cho'Gath - Page 3
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rob.au
1087 Posts
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ZERG_RUSSIAN
10417 Posts
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APurpleCow
United States1372 Posts
On October 26 2011 03:37 STS17 wrote: What about getting Mejai's to force others to attack you instead of when they would normally ignore you? Nothing says "catch 22" like a 6-stack cho with GA and Mejai's in a team fight. Posted this in the last cho guide. Turns out that only works against bad players, but it does work very well against them. Against good players, stacking items never work out. | ||
SedatedGaming
Canada2 Posts
Without ranting, all I really want to say is that what makes him so good, and so underused at the same time, are his ability to build damn near anything and be just as dangerous and effective. And now that I've been thinking about Cho, it staring across my apartment trying to figure out what I'm about to make for dinner... I actually can't name a champion that is by nature more versatile. Maybe Udyr... Love, Cedated | ||
Mios
United States686 Posts
how is cho balanced rofl? went ROA DFG Abyssal Rabaddons... 3.6k hp with a 2.5k+ burst haha. 1200 of that being true dmg. so much fun :D is he really better as a tank? | ||
Mogwai
United States13274 Posts
On November 02 2011 14:11 SedatedGaming wrote: 5HIT. I made my TL account... after many years of lurking without... for one reason. To point out one thing. Among the vast majority of champions in LoL, Cho has among the highest of skill caps. Rupture placement and silence timing means everything. I would argue that a great player, with great game sense and instinctive timing could play an item-less Cho and be just as successful. The items are simply what makes him less targetable. Without ranting, all I really want to say is that what makes him so good, and so underused at the same time, are his ability to build damn near anything and be just as dangerous and effective. And now that I've been thinking about Cho, it staring across my apartment trying to figure out what I'm about to make for dinner... I actually can't name a champion that is by nature more versatile. Maybe Udyr... Love, Cedated Udyr's not terribly versatile because of his teamfighting limitiations IMO. Nidalee's similar. They both have flexible build paths and lane assignments, but their utility in teamfights are pretty lacking. I'd say that the guys in Cho's league as far as versatility is concerned are Jarman the Fourth and Gangplank. All 3 can play in any lane or jungle and have very very flexible build paths. They are all good to varying degrees at alternately counter initiating and pelling and initiating and diving in teamfights. I kinda disagree with you about them having the highest skill cap exactly, but I do think that these characters at the very least offer an interesting level of decision making throughout the game. | ||
ZERG_RUSSIAN
10417 Posts
K so on topic, I feel like Cho has a high skillcap, yes, because in spite of being capable of completely crushing a team at any level, I still fail at it quite often in games against top players. Like, it's rarer for me to be able to hijack a game with Cho like I can at lower levels because people understand the concept of burst estimation a lot better and can juke ruptures without dying, too. That being said I feel like Cho is very forgiving to play because you have such a huge amount of HP to go with your burst. Quite different from someone like Xerath who just gets blown up by being slightly out of position. Cho's one of those champs that I love to play because I call the shots. I'm the guy telling everyone what's up in fights, who to focus, where to be at, and how to engage. I enjoy the decision-making and I'm usually the best at it. 90% of this game is thought and 10% is execution, a really good player told me last night, and in spite of being pretty bad at the 10%, I rock at the 90% part most of the time. Take command as Cho. Dictate the fights. Scale back your tunnel vision and hit that one rupture that knocks 3/5 their team up, scream at the people you need to silence, run in and ultralisk them in the face. Bite someone's head off and peel for your carries and let everyone know where to go with your monstrous alien character model. It's a good feeling to completely beastmode a fight as Cho. Not like Akali, where everyone just blows up, or like Amumu, where you're like "yeah, that was a perfect ult," but more like everyone running around in jungle and you drop a rupture you KNOW catches over half their team "GO GO GO" "wow that rupture was sick" "lol look at them run, i'm so good" "GET FEASTED, BITCH" "LOL IGNITE KILL" "FLASH? YA RITE GET SILENCED" "BLIND WALL RUPTURE FOR THE ACE, WHAT'S UP BITCHES" and then everyone is like "holy shit Chogath just wrecked that fight" that's a good feeling. + Show Spoiler [BLOWED UP (warning: this might offend…] + ![]() | ||
OnceKing
United States939 Posts
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Ziken
Ghana1743 Posts
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De4ngus
United States6533 Posts
![]() cho rapes yorick ~ | ||
dnastyx
United States2707 Posts
On November 27 2011 11:55 De4ngus wrote: you get health back from his ghouls ![]() cho rapes yorick ~ Basically this. Yorick might hurt a bit at early levels, but once you get some levels and get your E and W up, Cho is nearly impossible to push out of lane. | ||
ZERG_RUSSIAN
10417 Posts
On November 27 2011 11:50 Ziken wrote: Versus Yorick, its more or less a farm fest unless you get a gank from your jungler, or he is really really bad at dodging ruptures, but generally if you're only able to harass him lightly he will just out sustain your damage, so you generally trade farm, while getting in his face to deny him creeps whenever you can. What they said. I actually have a special page for champs I know I'm gonna max E vs, it's aspd reds, ms quints, armor yellows and mixed mr blues. Open dshield or cloth + 5 pot and be pretty aggressive, if you hit a rupture or two it's very easy to pick up a kill with auto-attacks. | ||
r.Evo
Germany14079 Posts
Right now I run 15 Arpen / Armor / Mres / MS and 28 / 1 / 1 masteries and I feel like a bigger, more badass train then ever before. I tried running more AS from runes but the damage from masteries is just so massive that I feel as if I don't need it at all. Been experimenting with those types of masteries on Cho/Maokai/Skarner and it feels pretty boss on all of them. MS quints compensate no utility tree well enough to not get kited and I rather have DOUBLE PENETRATION than the lousy "I cant clear my jungle"-defensive stuff or moar buff duration. =D | ||
Navi
5286 Posts
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ZERG_RUSSIAN
10417 Posts
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affinity
United States266 Posts
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Shiv.
3534 Posts
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Prospero
United States183 Posts
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Prospero
United States183 Posts
On November 27 2011 11:41 OnceKing wrote: How do you lane Cho against someone extremely harass oriented such as Yorick? Depends by "harass". You're going to struggle vs a teemo. But Yorick, ezpz. I'd say enemies that can harass and run easily are going to be a big problem. | ||
Xedat
Germany358 Posts
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