[Champion] Warwick - Page 19
Forum Index > LoL Strategy |
mordek
United States12704 Posts
| ||
RouaF
France4120 Posts
As for runes I'm running mpen reds armor yellow cdr blue and armor or ad quints. I take armor quints when I feel the matchup will be really hard and all I have to do is not die before 6. Ms quints have always been good too on him but ww is already weak early so yeah... As for masteries I tried a lot of things and change them here and there depending on the matchup but I mainly run a weird 9/12/9. The next thing i'll try is prolly not taking the mpen mastery and putting more points into defence as ap is a bit useless and people just don't seem to buy mr anymore. You are completely right tho about the last hitting under tower, very often you'll get pushed early levels and ww is bad at last hiting. For this reason I take the +4 dmg to minions into offence and sometimes ad quints. | ||
Tooplark
United States3977 Posts
On February 27 2013 23:24 Tooplark wrote: I like BotRK SV Frozen Heart. Max CDR and (I felt) enough mana pool to kill everything. But dear lord BotRK WW is so good. It's almost back to the days of 15 minute MBR solo Baron. I should mention that this is junglewick. Imo, tear doesn't make sense at all on jungle but has validity when top. As an alternative to early tear for mana problems, has anyone tried Catalyst? Also, glacial and frozen heart are still quite strong. Glacial is a cheap upgrade from chainmail and blue crystal that gives you 10% cdr, and one frozen heart is still practically mandatory on each team. | ||
DrunkenOne
United States302 Posts
On March 01 2013 02:17 mordek wrote: What kind of timing are you upgrading tear to Manamune? This also helps stacking as your pretty much limited by the internal cd and having something to attack. I'm wondering this actually. The few times I build a tear I never even upgraded it because other items have much higher priority and even manamune doesn't really give ww anything until it gets maxed out. 1400 gold early game is a lot for a champ that farms terribly until he gets sunfire cape. And once I have a cape and can actually push and farm, that 1400 gold is 1/2 the cost of a botrk which you don't need to stack and makes you unstoppable. On March 01 2013 02:25 RouaF wrote: Atm I'm starting double charm + 3 pots (yes I like the mana that much). charm+ward+pots is prolly safer tho. You build stacks slowly but since glacial/fh is now quite bad I don't really know what else you could build other than tear, chalice alone doesn't seem enough and you don't want early mr against say renekton. As for runes I'm running mpen reds armor yellow cdr blue and armor or ad quints. I take armor quints when I feel the matchup will be really hard and all I have to do is not die before 6. Ms quints have always been good too on him but ww is already weak early so yeah... As for masteries I tried a lot of things and change them here and there depending on the matchup but I mainly run a weird 9/12/9. The next thing i'll try is prolly not taking the mpen mastery and putting more points into defence as ap is a bit useless and people just don't seem to buy mr anymore. You are completely right tho about the last hitting under tower, very often you'll get pushed early levels and ww is bad at last hiting. For this reason I take the +4 dmg to minions into offence and sometimes ad quints. Interesting, do you just sell the 2nd charm? Also I would consider running hybrid pen. You lose 2.25 magic penetration but gain 8.1 armor penetration. Useful even just to help BOTRK, which is core especially after the buff imo. WW autoattacks a ton anyways even without BOTRK so seems like a no brainer. Attack speed on the PBE BOTRK makes it even better for WW, plus now theres the execute. His burst damage when doing his full combo will be completely insane, Q + ult + botrk active + Q will be something like 42% max health + 5x 5% current health procs (from ult) + 500+ damage from ult. That's not even counting the extra AD or active from a muramana if you build that. Masteries I agree there's no standout option. I still feel the 8% mpen is pretty necessary, it noticeably helps your Q damage early game. I also at least16 in defensive to get tenacity since WW is so easily kited. Plus block obv megauseful. I've tried everything so far from 14/16 (for both armpen and mpen), 9/21, 11/16/3, 9/14/7 (getting 2x relentless instead of tenacious). Haven't love anything yet tbh, 9/14/7 prolly fav so far. | ||
MyNameIsAlex
Greece827 Posts
i remember MBR + wits end + frozen mallet being the shit (i was jungle carying even in ranked when i was playing some months ago) | ||
JSH
United States4109 Posts
It was when I crushed this Yorick top, which shouldn't happen but he was bad I think I went madreds, phage, zeal, or something like that haha I got Glacial too hard to push so I went the madreds lol I think the new Spirit Visage is a pretty good idea on WW especially against AP heavy comp Even if it isn't, going ninja tabi, spirit visage doesn't sound too bad | ||
emperorchampion
Canada9496 Posts
| ||
mordek
United States12704 Posts
| ||
Duvon
Sweden2360 Posts
I've personally been going ninja tabi, spirit golem, cloak, botrk, visage (in that order) for some tankiness and relying on others to really kill people... it doesn't snowball at all though. Botrk has the slow you want for when you want to gank with ult on cd. Ulti has low cd on higher levels though, and getting other items than phage will be more important earlier... | ||
mordek
United States12704 Posts
| ||
sylverfyre
United States8298 Posts
| ||
mordek
United States12704 Posts
| ||
DrunkenOne
United States302 Posts
| ||
Alaric
France45622 Posts
| ||
Tooplark
United States3977 Posts
On March 13 2013 04:18 Alaric wrote: Are we talking about the 3.6s cd Q a maxed CDR WW has? by the time WW has max cdr, triforce, and the mana pool to keep up Q spam you'd be pretty ok with whatever | ||
DrunkenOne
United States302 Posts
| ||
Alzadar
Canada5005 Posts
On June 12 2013 23:15 DrunkenOne wrote: With the new wits end and d ring changes could topwick possibly mount a comeback? New wits looks great but not sure if it will be better as a single damage item compared to botrk which is still so good. With D ring change ww can start ring + pots or ring + ward which will help his early game a ton. Still godawful at farming though A comeback? Warwick's been king the whole time, people have just forgotten. I dunno about Wit's being so good. Basically you'd buy it so that you can win sustained trades vs AP champs, but there are almost no AP champs that you can force sustained trades against that you don't already win. Rumble is like the only candidate I can think of, maybe Zac. Against people like Vlad Wit's isn't useful cause he's not going to stand still while you auto, you can only trade with Qs (although it gives big damage to ult, might be worth trying). | ||
Basaest
32 Posts
Ofc you should pick him when you see the opposing team doesnt have too much cc to cancel your ultimate and that your laning opponent isnt some godly ganker. Don't really see my ultimate being cancelled too fast playing in D5 with lots of plat players. | ||
RouaF
France4120 Posts
| ||
triangle
United States3803 Posts
On September 20 2013 01:24 Basaest wrote: Been playing some tankwick again. Saw him on Bob's stream and tried him over a long time. Really enjoyed the build i got from the stream. The 2 core items are SV and FH. insta 40% cdr makes WW insanely quickly into a proper teamfighter. Against some tops i'd still would like to get sunfire, seeing as WW's biggest weakness is the damn pushing power. Your early kinda sucks up to 6 I think. But seeing as some opposing laners want to start trading at their 6 you seem increadibly strong. Been getting tanky items after the core and can't seem to find any real offensive items I like. Seems a bit strange to get Wits later on, but it might work. Dring start seems to make the most sense. Or maybe a flask cause that early mana starvation while you are constantly getting pushed kinda ruins your cs. Still suprised how much dmg the little wolfie can do. Ofc you should pick him when you see the opposing team doesnt have too much cc to cancel your ultimate and that your laning opponent isnt some godly ganker. Don't really see my ultimate being cancelled too fast playing in D5 with lots of plat players. Interesting. When I play top WW, I usually rush botrk, then go for SV + FH, but do you think it's better to get those first, then go tanky? Also, sometimes I've gone for frozen fist instead of FH for the slow + bonus damage, but I'm not sure if it's worth it. Thoughts? | ||
| ||