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[Champion] Warwick - Page 18

Forum Index > LoL Strategy
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Prev 1 16 17 18 19 20 29 Next All
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 09 2012 02:41 GMT
#341
ww level 1-4 aren't terrible, but i agree, 4-6 are awfully slow
but then you hit that sweet, sweet level 6, and it was allll worth it
i play ... hearthstone =\^.^/= Winterfox
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 09 2012 03:47 GMT
#342
On July 09 2012 09:43 brolaf wrote:
Show nested quote +
On July 08 2012 14:46 nosliw wrote:
jungle WW feels slow. Strong sustain but no AOE. Do I just farm as fast as I can to lvl 6? Should I back for any items in-between?
Honestly.. a lot of times you will want to just get red&blue and camp in bushes of top and mid awaiting for a chance to gank, while leeching some xp.

It really depends on champions and lane/jungle matchup. If you know their jungler is going to gank at 2/4/x, you should be going into their jungle at that time to clear it out and potentially jack some buffs. Basically any time you see their jungler in a lane you should be checking for counterjungling opportunities which will set them back.
I'm on GOLD CHAIN
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 10 2012 11:42 GMT
#343
Just played him for the first time since the s3 patch, wow he feels nerfed. He's better relatively at clearing the jungle and ganking power but jesus the global hit to resistances just crushes his healing. His late game doesn't feel anything like the unstoppable farmed ww of old.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-12-10 14:33:27
December 10 2012 14:29 GMT
#344
But... cheaper razors and buffed spirit visage!

He didn't feel that bad to me. Frozen fist also pretty boss on him.

I went with machete -> rush razor -> boots > Kindlegem + Sightstone + Glacial > SV > finish frozen fist

After that I rounded it out with Randuins, though Runic or GA would have worked too. I did end up running a blue pot for the last 10% CDR (game went pretty long), though I considered some shenannigans like getting 4% CDR from masteries and 6% from runes.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-12-12 01:51:06
December 11 2012 04:03 GMT
#345
Well with madreds and ionic spark gone. The malady nerf if you don't build AP, there's been a weird shift in on hit items. And of course you can't talk about on hit without mentioning warwick. Specifically he gains a lot from muramana and blade of the ruined king. It's much less tanky than old on hit builds, but I think (not positive) it does more damage.

With all three items(muramana, bork, wits), you can 1 shot squishy targets with an ult and Q auto. You come close to one shotting them with just the ult.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
BlackMagister
Profile Joined October 2008
United States5834 Posts
December 17 2012 23:06 GMT
#346
I've been jungling Warwick a bit. Been doing 9/21/0 machete and two ward start because he doesn't need potions although I'm considering doing 21/9/0 just to get to lvl 6 faster. The two wards really help since I like to just farm to 6 without ganking only counter ganking if needed so top benefits the most from me starting two wards. Still feels like a weak start even when top or mid benefit from two wards.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-12-30 20:12:04
December 30 2012 20:08 GMT
#347
So now I have been trying 21/9/0 on Jungle WW and it does get you lvl 6 faster but you are incredibly squishy compared to 9/21/0 WW meaning WW does need at 1-2 potions compared to 0, but after madreds he is fine meaning you can still start at least 1 ward. I get all the masteries that are for faster jungle clear, butcher and even blast/arcane knowledge since havoc is pretty useless. Fury is not that useful since WW already has his Hunters Call so I like arcane knowledge for stronger Hungering Strikes.

Weak to counter jungling, can do a ghost gank pre 6, but hopefully the one ward helped top enough that it does not matter I had little pressure. I like to go mobility boots before wriggles and then just gank everywhere as soon as possible. I've had few games where I got the most or 2nd most kills as WW is pretty good at finishing people of in ganks. Though I've had the same problems as others that WW is still squishy late game even if you build defensive items. The most offensive oriented items I get are just wits ends and frozen gauntlet if that. Though if I get to late game with WW usually my team has a big lead if I don't get to late game it's because they lost early. This is just my normal games experience though.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-01-23 00:36:39
January 23 2013 00:35 GMT
#348
just built the newly buffed spirit of the spectral wraith and it felt really synergistic, might change my feelings about the current lackluster quality of the tank build.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 14 2013 14:37 GMT
#349
Wowowow BotRK on WW is so fucking strong you guys. Ult someone for a huge amount -> Q -> BotRK active is such a goddamned good combo.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 14 2013 16:06 GMT
#350
I played a bot game a while back with muramana and botrk and wits. 1 shot squishies with ult, Q, botrk active, auto.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 14 2013 17:30 GMT
#351
Wit's is nice, but Tear/Manamune/Muramana on top of that feels like not enough defense for a regular game. I felt that Locket was a good buy, Armor alongside Razor is nice and, of course, it's Locket.
It's your boy Guzma!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 14 2013 19:49 GMT
#352
On February 15 2013 01:06 obesechicken13 wrote:
I played a bot game a while back with muramana and botrk and wits. 1 shot squishies with ult, Q, botrk active, auto.

Whoaaa, does muramana proc on every strike from his ult
???
Artillery spawned from the forges of Hell
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 14 2013 19:53 GMT
#353
On February 15 2013 04:49 arb wrote:
Show nested quote +
On February 15 2013 01:06 obesechicken13 wrote:
I played a bot game a while back with muramana and botrk and wits. 1 shot squishies with ult, Q, botrk active, auto.

Whoaaa, does muramana proc on every strike from his ult
???

Since they all count as single attacks, yes.
It's your boy Guzma!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-14 20:43:05
February 14 2013 20:42 GMT
#354
If only it didn't take forever to charge a tear. You basically suck at charging it until after you upgrade it into a Manamune. I wish toggling E on and off would charge it!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 15 2013 02:53 GMT
#355
On February 15 2013 04:53 Requizen wrote:
Show nested quote +
On February 15 2013 04:49 arb wrote:
On February 15 2013 01:06 obesechicken13 wrote:
I played a bot game a while back with muramana and botrk and wits. 1 shot squishies with ult, Q, botrk active, auto.

Whoaaa, does muramana proc on every strike from his ult
???

Since they all count as single attacks, yes.

looks like my new wolf build is

boots 5, wits end statikk shiv, malady, botrk, muramana.

AWWWE YEAH
Artillery spawned from the forges of Hell
JALbert
Profile Joined March 2011
United States484 Posts
February 22 2013 01:26 GMT
#356
To me Tear + BotRK + SV seems like a really strong core, but I need to test more.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
Tooplark
Profile Joined October 2008
United States3977 Posts
February 27 2013 14:24 GMT
#357
I like BotRK SV Frozen Heart. Max CDR and (I felt) enough mana pool to kill everything.
But dear lord BotRK WW is so good. It's almost back to the days of 15 minute MBR solo Baron.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
RouaF
Profile Joined October 2010
France4121 Posts
February 28 2013 09:59 GMT
#358
I've been playing a lot of top WW at plat-diamond level those last weeks and I'm starting to do quite well.

The idea is to have tear for the endless Q spam which builds later on into muramana which is very stronk on him (as you guys had already figured out). The thing tho is that as ww you need to be tanky and have cdr and have something to make up for his horrible horrible pushing power. I need to try out BotRK but for now i've been going sunfire straight after an early tears, it gives you hp and armor for laning and teamfights (assuming you're against a standard bruiser, AP tops are an other story... fuck elise and akali) and pushing power.

Pushing allows you to roam which -as you all know- is what warwick is good at : getting into skirmishes where people are low and cleaning up thanks to E or just giving a full ult to your mid for a guaranteed kill. After tears/sunfire I go for whatever I need depending on how the game is going, usually spirit visage for cdr/mr/more hp/regen. Then muramana or more tankyness and well everyone knows ww is a monster late game.

I need to play even more games and try other things but basically the story of most of my games have been like : if i don't die early in lane because of a misplay and I'm playing against a bruiser I crush my opponent when I have tears with infinite Q spam. I then start roaming and snowball. OR I just die in lane near my tower, lose 2 lvl of xp and fall extremely behind, I catchup only if the opposing team derps low life behind towers thanks to R and E. OR I face an AP champ and have a very hard time. Take chalice instead of tear and hope for the best.

PS : warwick is an amazing counter to the fotm train aka ap trynd. AP trynd doesn't do enough damage to kill you if you can spam Q, he's usually low when split pushing so you catch him with E and can CC him long enough for your team to kill him thanks to R.
Bladeorade
Profile Joined August 2010
United States1898 Posts
February 28 2013 11:50 GMT
#359
I faced a top wick that went 3 d blades into sunfire vs my top garen and even after getting some early kills on him he was just unkillable. Really obnoxious build
DrunkenOne
Profile Joined August 2012
United States302 Posts
Last Edited: 2013-02-28 16:53:24
February 28 2013 16:49 GMT
#360
Topwick season 2 main here trying to make it work in s3. I also stumbled upon sunfire + botrk + visage core which is ridic and from my experience crushes health stacking fotm bruisers like renek or garen. I tried going tear a few times because his mana costs and mana pool are still atrocious but it seems so meh because of how slow you get stacks and how tear delays your early item timings. Going tear, are you starting charm + wards + pots?

Also what are you using for runes and masteries? I'm running hybrid pen reds, armor yellow, mr/level blue, AD quints. Tried MS quints and hybrid pen quints but I'm liking the AD most because of how terrible his early last hitting is and how often you are pushed to tower within the first few levels where you have a lot of trouble last hitting under tower. AD also gives him a bit extra trading power when AAing and a few extra damage on his ult so not totally wasted.
Yarr?
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