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[Champion] Warwick - Page 16

Forum Index > LoL Strategy
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Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 21 2012 03:28 GMT
#301
TD, your build is a tanky WW build not a CDR build. But if you don't run in to initiate who will in your team? The other tanky guy on your team is your top/jungler right, sometime if you run double AP you will be the only one that tanky enough? I usually charge in together with another tanky team mate, then ulti their AP carry or AD carry the go from there.



Terran
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 21 2012 03:48 GMT
#302
On March 21 2012 12:28 Caphe wrote:
TD, your build is a tanky WW build not a CDR build. But if you don't run in to initiate who will in your team? The other tanky guy on your team is your top/jungler right, sometime if you run double AP you will be the only one that tanky enough? I usually charge in together with another tanky team mate, then ulti their AP carry or AD carry the go from there.

My build has more CDR than Smash's actually.

And no, WW should not initiate, he is actually pretty bad at it. He is a secondary initiate at best: you wait for a teammate to go then you follow up when they split apart. The primary initiate is going to absorb a lot of damage and a lot of CC. Which is fine, if not for the fact that the only recourse WW has for his initiation is his ultimate, which gives you massive teamfight control through the ability to remove someone for the duration. Being stunned out of it early is the biggest single mistake you can make. You want it at full duration or as close too as humanly possible. This means that you need someone else to go in, take everything, and THEN follow up with your ultimate.

And if you cant lead with R (which you cant) he really has no way to initiate. Run at people and q them. Thats not so good.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 21 2012 07:53 GMT
#303
The thing about initiating is everything depends upon what stage of the game you're at. In the early/mid game you can engage on an AP or AD carry with ult fairly easily, but when the AD carry starts getting 3 damage items suddenly you're saving ulti for the AD carry exclusively and most champions lose the ability to effectively initiate because their tanks just drive by CC you while running away and you get killed so fast by their AD.

Also depends on solo lane WW or jungle WW, solo is going to have a higher level and probably more farm so it's going to be easier to start a fight.

mordek
Profile Blog Joined December 2010
United States12705 Posts
March 21 2012 13:59 GMT
#304
When I realized I shouldn't initiate with ult later on in the game I suddenly felt like I went from noob WW to I-win-teamfights WW.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
May 24 2012 15:52 GMT
#305
Did somebody save the umashi build from solomid? Because the guide is not online anymore and the matchup description was very helpful :<
WriterFollow me @TL_Chexx
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
May 24 2012 16:09 GMT
#306
On May 25 2012 00:52 Chexx wrote:
Did somebody save the umashi build from solomid? Because the guide is not online anymore and the matchup description was very helpful :<


Doran's Ring
Boots
Spirit Visage
Frozen Heart
Wit's End

I don't remember the rest. But after that point you should be able to pretty much build whatever you want since you'll be at like 38% CDR with 21 defense.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 24 2012 16:43 GMT
#307
mercury, wriggles, wits<->mallet (I usually build phage first), whatever you need

This gives warwick the defense that he really needs, making him really tanky. He also does pretty good damage.

Usually, I save my ult for when they're running away or when they're ad gets into position (they don't start attacking right away, they try to get into a safe spot), at that point, a good chunk of the cc should be done and you should still be alive
CUTE MAKES RIGHT
Alaric
Profile Joined November 2009
France45622 Posts
May 24 2012 16:45 GMT
#308
I don't like a doran's ring opener. You lack the mobility from boots and the defense/sustain from cloth. You basically hope that 10 mp5 will give you enough mana that the extra Qs will heal you for 1k HP before your first back?
Cant take LMS hipsters serious.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 24 2012 17:05 GMT
#309
I don't think it's the best idea to have opening items on guides and such. I'm sure there are cases where you'd rather have doran's instead of boots3 or cloth5.
CUTE MAKES RIGHT
Alaric
Profile Joined November 2009
France45622 Posts
May 24 2012 17:35 GMT
#310
Dunno, I open boots against AP to make sure I can reach them when I want to heal, and cloth rest of the time, even against Teemo/Nidalee.
Cant take LMS hipsters serious.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
Last Edited: 2012-05-25 06:23:50
May 25 2012 05:54 GMT
#311
i build normally boots 3 never had any health issues. Depending on the enemy I build Wriggles or Wits end first after that boots tier 2 and then normally frozen heart and then the blue armor ^^

What are you doing in the lategame with warwick?

In the early and mid game I am doing pretty good but I have the feeling one we reach lategame I fall behind.
WriterFollow me @TL_Chexx
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
June 16 2012 23:53 GMT
#312
I guess I'll necro this thread because I've been trying out a new build for ww. I get an brawlers + ward first into a quick avarice blade + executioners calling for the gp10 30% crit chance and 18% lifesteal. I think its better then a wriggles beacuse it helps a lot with stronger ganks and more life steal from the crit procs. After ninja tabi boots I get a cloak and dagger then a hex-drinker (all interchanging depending on what I think I need the most). A ghostblade is epicly good for ww lategame as well as getting an ga then atmogs. I guess if I get really fed and it goes into late game an ie/PD combo would allow me to do a ton of damage and stay a huge threat though most of the fight.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 17 2012 21:24 GMT
#313
On June 17 2012 08:53 Sermokala wrote:
I guess I'll necro this thread because I've been trying out a new build for ww. I get an brawlers + ward first into a quick avarice blade + executioners calling for the gp10 30% crit chance and 18% lifesteal. I think its better then a wriggles beacuse it helps a lot with stronger ganks and more life steal from the crit procs. After ninja tabi boots I get a cloak and dagger then a hex-drinker (all interchanging depending on what I think I need the most). A ghostblade is epicly good for ww lategame as well as getting an ga then atmogs. I guess if I get really fed and it goes into late game an ie/PD combo would allow me to do a ton of damage and stay a huge threat though most of the fight.

that's the ugliest build I've ever heard in my entire life, no joke.
mogwaismusings.wordpress.com
mcimba42
Profile Joined October 2011
192 Posts
June 17 2012 22:06 GMT
#314
On June 18 2012 06:24 Mogwai wrote:
Show nested quote +
On June 17 2012 08:53 Sermokala wrote:
I guess I'll necro this thread because I've been trying out a new build for ww. I get an brawlers + ward first into a quick avarice blade + executioners calling for the gp10 30% crit chance and 18% lifesteal. I think its better then a wriggles beacuse it helps a lot with stronger ganks and more life steal from the crit procs. After ninja tabi boots I get a cloak and dagger then a hex-drinker (all interchanging depending on what I think I need the most). A ghostblade is epicly good for ww lategame as well as getting an ga then atmogs. I guess if I get really fed and it goes into late game an ie/PD combo would allow me to do a ton of damage and stay a huge threat though most of the fight.

that's the ugliest build I've ever heard in my entire life, no joke.

???? but look at all the crit you'll be doing mad dmg

ie pd ghostblade is excellent on bruisers
Alaric
Profile Joined November 2009
France45622 Posts
June 17 2012 22:30 GMT
#315
They won't bruise many people when they drop in two hits.
Cant take LMS hipsters serious.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
June 17 2012 22:57 GMT
#316
On June 17 2012 08:53 Sermokala wrote:
I guess I'll necro this thread because I've been trying out a new build for ww. I get an brawlers + ward first into a quick avarice blade + executioners calling for the gp10 30% crit chance and 18% lifesteal. I think its better then a wriggles beacuse it helps a lot with stronger ganks and more life steal from the crit procs. After ninja tabi boots I get a cloak and dagger then a hex-drinker (all interchanging depending on what I think I need the most). A ghostblade is epicly good for ww lategame as well as getting an ga then atmogs. I guess if I get really fed and it goes into late game an ie/PD combo would allow me to do a ton of damage and stay a huge threat though most of the fight.

It's written so sincerely, but it's sooooooo bad.
I'm on GOLD CHAIN
mcimba42
Profile Joined October 2011
192 Posts
June 17 2012 23:10 GMT
#317
no you just dont see it man, just take a look

open avarice blade because that's just generally a great item and it's just like wriggles for clearing the jungle, except that the proc is like a 160 dmg crit instead of the 400 dmg madred proc, but that is all you need because warwick is already pretty fast

now since you cant just sit on that avarice blade you get an executioner's calling since it's just an all around and excellent item in most situations. with this you should be set for the early game

now, i know what you're thinking: after those two items, what i'd really need is more crit. so get another one of those staple bruiser items, the cloak and dagger, to help you with your damage needs

the next part i don't agree with though. he recommends hexdrinker but i think it's pretty dumb to spend that much gold on defense. should just go straight for ghostblade imo. but if it works for him it's alright, even if it's not the ideal build

but you do need some survivability so you should get the famous combo of guardian angel + atmogs, because not only is hp greatly valued on warwick, the ad from atmas is just perfect for him (even with the nerfed 1.5% ratio) because warwick scales amazingly with ad

then just finish your build with some common all around items like infinity edge and phantom dancer, a cheap little combo of items that are just useful in every situation and provide you with great utility

so as you can see this is actually quite a great build if you actually try to think about it for a second instead of just assuming it's bad because it doesn't follow the stale metagame
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 18 2012 00:36 GMT
#318
OK so he's wrong. Can we cut the stupid trolling?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 18 2012 00:43 GMT
#319
On June 18 2012 08:10 mcimba42 wrote:
no you just dont see it man, just take a look

open avarice blade because that's just generally a great item and it's just like wriggles for clearing the jungle, except that the proc is like a 160 dmg crit instead of the 400 dmg madred proc, but that is all you need because warwick is already pretty fast

now since you cant just sit on that avarice blade you get an executioner's calling since it's just an all around and excellent item in most situations. with this you should be set for the early game

now, i know what you're thinking: after those two items, what i'd really need is more crit. so get another one of those staple bruiser items, the cloak and dagger, to help you with your damage needs

the next part i don't agree with though. he recommends hexdrinker but i think it's pretty dumb to spend that much gold on defense. should just go straight for ghostblade imo. but if it works for him it's alright, even if it's not the ideal build

but you do need some survivability so you should get the famous combo of guardian angel + atmogs, because not only is hp greatly valued on warwick, the ad from atmas is just perfect for him (even with the nerfed 1.5% ratio) because warwick scales amazingly with ad

then just finish your build with some common all around items like infinity edge and phantom dancer, a cheap little combo of items that are just useful in every situation and provide you with great utility

so as you can see this is actually quite a great build if you actually try to think about it for a second instead of just assuming it's bad because it doesn't follow the stale metagame

items listed
avarice blade
executioner's calling
cloak and dagger
ghostblade
guardian angel
atma's
warmogs
Iedge
Pdancer

9 items. Why put so much effort into trolling?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
June 18 2012 01:42 GMT
#320
to be fair the avarice blade builds into a ghostblade. half of those items I said were situational after the arvarice blade+ executioners calling. I like the gp10 and the crits + lifesteal give me the ability to standup fight anyone foceing them to run away from me all the time while I chase them down with my e boost and red slow.

After that Its really situational. sometimes there are no tanks on my team and I build hard meat on ww and sometimes I need to build damage and I can dish that out in droves as well. I make far more buying wards instead of having a wriggles. yeah its only a 200 proc crit but it works outside of the jungle and procs more often.

I know its really fringe and I'm not saying its a great build but I don't know whats objectionably bad about it. It just feels like a good wits end (in the effect that it works on both the jungle and champs) that can pay for the wriggles ward in a little over a third of a time that wriggles gives you a free one while having lifesteal and a nice half ignite active. its also halfway inbetween wits and wriggles in price.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
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