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On February 18 2012 03:06 Alaric wrote: Isn't Yorrick's main harass in lane magic damage? I recall being told that after my first Yorrick encounter made me rage IRL. i think his e/q are physical and w is magic?
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I might have just build wrong. I havent played him often. I dont really like wiggles usually, but Yorick might be the exception. I survived early game really well. I usually just dominate matchups after earlygame with defensive boots and a phage, but that didnt work this time.
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On February 18 2012 03:06 Alaric wrote: Isn't Yorrick's main harass in lane magic damage? I recall being told that after my first Yorrick encounter made me rage IRL. Yorick's only magic damage is the initial nuke on his W. The ghouls' damage and the nukes on Q and E are all physical.
EDIT: also, everyone get the fuck over wriggle's phobia, jesus. It's essentially a gold/10 item with the efficiency of a doran's item that sells for regular 70% of buy value. Are you kidding me? The item is goddamn absurd and I'm so tired of hearing people talk about how they "don't like it." It's good, period. If you use all the stats, you should buy it. Irelia uses all the stats. Suck it up and buy it, and then come back here and thank me as you win more games.
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It's important to have all the defensive anti minion masteries against yorick. Reduces his damage by a ridiculous amount. -4 damage adds up.
If you get a fast jungle gank rushing sheen or phage into sheen can help you dominate him because you can just take him to 50% every time he gest in range to cast a spell, sheen giving you the mana to be able to do your combo without having to base too often. (can just get mana crystal, though). If you're not doing well, just get sustain like wriggles or wits end if not both.
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On February 18 2012 04:22 Mogwai wrote:Show nested quote +On February 18 2012 03:06 Alaric wrote: Isn't Yorrick's main harass in lane magic damage? I recall being told that after my first Yorrick encounter made me rage IRL. Yorick's only magic damage is the initial nuke on his W. The ghouls' damage and the nukes on Q and E are all physical. EDIT: also, everyone get the fuck over wriggle's phobia, jesus. It's essentially a gold/10 item with the efficiency of a doran's item that sells for regular 70% of buy value. Are you kidding me? The item is goddamn absurd and I'm so tired of hearing people talk about how they "don't like it." It's good, period. If you use all the stats, you should buy it. Irelia uses all the stats. Suck it up and buy it, and then come back here and thank me as you win more games. ive always been amazed at its sell value.
its what 1600? and sells for like 1100? plus the free wards etc etc.
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On February 18 2012 04:22 Mogwai wrote:Show nested quote +On February 18 2012 03:06 Alaric wrote: Isn't Yorrick's main harass in lane magic damage? I recall being told that after my first Yorrick encounter made me rage IRL. Yorick's only magic damage is the initial nuke on his W. The ghouls' damage and the nukes on Q and E are all physical. EDIT: also, everyone get the fuck over wriggle's phobia, jesus. It's essentially a gold/10 item with the efficiency of a doran's item that sells for regular 70% of buy value. Are you kidding me? The item is goddamn absurd and I'm so tired of hearing people talk about how they "don't like it." It's good, period. If you use all the stats, you should buy it. Irelia uses all the stats. Suck it up and buy it, and then come back here and thank me as you win more games.
Yorick's E is one of those skills that scales on attack damage but actually does magic damage. At least that's what it said last time I read the description.
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On February 18 2012 04:22 Mogwai wrote:Show nested quote +On February 18 2012 03:06 Alaric wrote: Isn't Yorrick's main harass in lane magic damage? I recall being told that after my first Yorrick encounter made me rage IRL. Yorick's only magic damage is the initial nuke on his W. The ghouls' damage and the nukes on Q and E are all physical. EDIT: also, everyone get the fuck over wriggle's phobia, jesus. It's essentially a gold/10 item with the efficiency of a doran's item that sells for regular 70% of buy value. Are you kidding me? The item is goddamn absurd and I'm so tired of hearing people talk about how they "don't like it." It's good, period. If you use all the stats, you should buy it. Irelia uses all the stats. Suck it up and buy it, and then come back here and thank me as you win more games.
from wiki:
(Active): Yorick deals magic damage to the target and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind the target and it will heal Yorick for the damage it deals.
which explains why yorick was trucking my 72 armor setup on shen, kus i only had 24 mres
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On February 18 2012 05:00 Nytefish wrote:Show nested quote +On February 18 2012 04:22 Mogwai wrote:On February 18 2012 03:06 Alaric wrote: Isn't Yorrick's main harass in lane magic damage? I recall being told that after my first Yorrick encounter made me rage IRL. Yorick's only magic damage is the initial nuke on his W. The ghouls' damage and the nukes on Q and E are all physical. EDIT: also, everyone get the fuck over wriggle's phobia, jesus. It's essentially a gold/10 item with the efficiency of a doran's item that sells for regular 70% of buy value. Are you kidding me? The item is goddamn absurd and I'm so tired of hearing people talk about how they "don't like it." It's good, period. If you use all the stats, you should buy it. Irelia uses all the stats. Suck it up and buy it, and then come back here and thank me as you win more games. Yorick's E is one of those skills that scales on attack damage but actually does magic damage. At least that's what it said last time I read the description. (Active): Yorick deals magic damage to the target and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind the target and it will heal Yorick for the damage it deals.
coulda swore it was physical
learn something new everyday
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yea, that's weird, I looked it up before posting that but I must've looked at a bad source, oh well. Still mostly physical, but I guess that drives it more towards an even split. god, what a gaymosexual champion.
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United States4053 Posts
I'm pretty sure it was physical initially, and then changed to magic.
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So I picked up Irelia again (she sort of was my first love in a way, the very first champion I bought with IP) after a good while of not really playing her and I'm not sure what to rune. I checked rune pages of a couple of known Irelia players and they all seem to disagree with each other. Especially Wickd's runes seem odd to me. I don't get the idea of AD runes on someone with such a weak early game.
What I'm running right now is a AS Reds, Armor Yellows, Flat MR Blues if against AP, scaling MR if against AD and flat MR/Armor Quints, depending on the matchup. 21/9/0 because, fuck it, offense tree OP. My logic behind this was is that generally, I need to play defensively until I hit at least level 5. My runes help me doing that I don't really need AD reds to lasthit because of W and Q, I don't really like ArP reds on her because I'd like to think I play a very W centric build, hence the AS reds. Any opinions on that?
Also: in which scenarios do you guys find yourself getting Triforce these days? I've been running a Phage->Wit's or Wit's->Phage into Atma's and THEN get my Triforce. I've been toying with the idea of mallet, but I don't see it being such a great item on her. I'd rather get a Giant's Belt, Triforce, then Warmog's. Any opinions on that?
Edit: Wriggle's for harder lanes, obviously. Can't skip that shit against a Riven.
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On February 18 2012 04:22 Mogwai wrote:Show nested quote +On February 18 2012 03:06 Alaric wrote: Isn't Yorrick's main harass in lane magic damage? I recall being told that after my first Yorrick encounter made me rage IRL. Yorick's only magic damage is the initial nuke on his W. The ghouls' damage and the nukes on Q and E are all physical. EDIT: also, everyone get the fuck over wriggle's phobia, jesus. It's essentially a gold/10 item with the efficiency of a doran's item that sells for regular 70% of buy value. Are you kidding me? The item is goddamn absurd and I'm so tired of hearing people talk about how they "don't like it." It's good, period. If you use all the stats, you should buy it. Irelia uses all the stats. Suck it up and buy it, and then come back here and thank me as you win more games.
You know how Nasus basically ignores everything you throws at him, not even noticing you while you burn all your cds at him on top of auto-attack, only to get back and pot up if you add some ignite on top? Well, Irelia needs level 2-3 Hiten and wriggles, but she does that to Tryndamere and other guys with proper rune setup. Wriggles + boots + wit's end is reasonnably tanky and gives you both damage and sustain, lane on against a lot of tops.
Edit: NO mallet. Don't you make Smash lose hair again, you bad person. On a more serious tone, Irelia has flat sustain in hiten style, and some heal in her ult. She scales way better off resists than HP then. You'll have to get HP at one point, but nowhere near an amount that would make Atma's interesting, nor Mallet or, God forbid, Warmogs. If you want HP, get it from triforce, randuin's, aegis. Those are all amazing items on her, so much utility from triforce, randuin's allowing her to stick to people even better, unkitable thanks to her passive + gapcloser + randuin's' active and passive, and aegis is amazing on almost anybody, so yeah.
In certain match-ups I guess philo start into Shurelya is good to get some HP and sustain too, I just don't really remember which ones. At any rate, Triforce > Mallet all day on Irelia. Sit on your Phage and compliment it with whatever component you'll need if you want HP (kindlegem if Shurelya's, Ruby if Aegis, HoG if Randuin's).
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On February 18 2012 06:36 Shiv. wrote: So I picked up Irelia again (she sort of was my first love in a way, the very first champion I bought with IP) after a good while of not really playing her and I'm not sure what to rune. I checked rune pages of a couple of known Irelia players and they all seem to disagree with each other. Especially Wickd's runes seem odd to me. I don't get the idea of AD runes on someone with such a weak early game.
What I'm running right now is a AS Reds, Armor Yellows, Flat MR Blues if against AP, scaling MR if against AD and flat MR/Armor Quints, depending on the matchup. 21/9/0 because, fuck it, offense tree OP. My logic behind this was is that generally, I need to play defensively until I hit at least level 5. My runes help me doing that I don't really need AD reds to lasthit because of W and Q, I don't really like ArP reds on her because I'd like to think I play a very W centric build, hence the AS reds. Any opinions on that?
Also: in which scenarios do you guys find yourself getting Triforce these days? I've been running a Phage->Wit's or Wit's->Phage into Atma's and THEN get my Triforce. I've been toying with the idea of mallet, but I don't see it being such a great item on her. I'd rather get a Giant's Belt, Triforce, then Warmog's. Any opinions on that? AS Reds, Armor Yellows, matchup dependent other runes all looks right to me. Would suggest running some HP regen quints in your spec in harass heavy lanes, but it depends on what luxuries you have in terms of rune page availability. AS just outperforms ArPen and AD on Reds, no idea why people would run either of them since Irelia doesn't need help last hitting (AD) nor do you really try to kill people early (ArPen).
Irelia's just WW 2.0, so the idea of building a lot of HP has always struck me as absurd. My builds are always just wriggle's, wit's, triforce, with work towards Omen, GA, or FoN as necessary. More HP than Phage + HoG feels generally like a waste.
For masteries, ehhhh, as OP as offensive tree is, I've finally switched over to 9/21/0 in most matchups. The -2 damage from all sources thing is a lot better than I've been willing to give it credit for and just grabbing a bunch of HP, resists and fuck, even some HP Regen can go a long way towards suring up early lane difficulties. Would still go 21/9/0 if the lane allows, but as soon as I pick Irelia the other team picks some giant asshole to lane vs. me so I just say fuck it, spec defensively and wait out my wriggle's.
EDIT: I actually understand and can accept Mallet on Irelia vs. Singed or Nidalee. It's not ideal, but maxing Q 2nd and grabbing Mallet is a reasonable solution to the getting-kited-to-death-by-an-uncatchable-asshole problem. If you're getting Mallet, wait on the upgrade until after the recurve portion of Wit's at the very least, if not the full Wit's End.
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Thanks for the guidance. In hindsight, dunno what I've been thinking wanting to go Warmog's. The WW comparison is really nice and makes your build look much better than the one I've been doing. Do you get the HoG earlyish if the lane allows it or are you just going Warden's into Omen?
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On February 18 2012 07:09 Shiv. wrote: Thanks for the guidance. In hindsight, dunno what I've been thinking wanting to go Warmog's. The WW comparison is really nice and makes your build look much better than the one I've been doing. Do you get the HoG earlyish if the lane allows it or are you just going Warden's into Omen? yea, I'll get HoG after Wriggle's + Boots if that's all I need in lane or I'll pick up a HoG quickly around the time I get phage if I feel I need the HP vs. mages, but otherwise I'll just go Warden's -> Omen later on.
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United States37500 Posts
Quints, I prefer HP Regen. AS and resist Quints work as well. Glyphs, MR of some type. I lean MR/Level.
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On February 18 2012 06:46 Mogwai wrote:Show nested quote +On February 18 2012 06:36 Shiv. wrote: So I picked up Irelia again (she sort of was my first love in a way, the very first champion I bought with IP) after a good while of not really playing her and I'm not sure what to rune. I checked rune pages of a couple of known Irelia players and they all seem to disagree with each other. Especially Wickd's runes seem odd to me. I don't get the idea of AD runes on someone with such a weak early game.
What I'm running right now is a AS Reds, Armor Yellows, Flat MR Blues if against AP, scaling MR if against AD and flat MR/Armor Quints, depending on the matchup. 21/9/0 because, fuck it, offense tree OP. My logic behind this was is that generally, I need to play defensively until I hit at least level 5. My runes help me doing that I don't really need AD reds to lasthit because of W and Q, I don't really like ArP reds on her because I'd like to think I play a very W centric build, hence the AS reds. Any opinions on that?
Also: in which scenarios do you guys find yourself getting Triforce these days? I've been running a Phage->Wit's or Wit's->Phage into Atma's and THEN get my Triforce. I've been toying with the idea of mallet, but I don't see it being such a great item on her. I'd rather get a Giant's Belt, Triforce, then Warmog's. Any opinions on that? AS Reds, Armor Yellows, matchup dependent other runes all looks right to me. Would suggest running some HP regen quints in your spec in harass heavy lanes, but it depends on what luxuries you have in terms of rune page availability. AS just outperforms ArPen and AD on Reds, no idea why people would run either of them since Irelia doesn't need help last hitting (AD) nor do you really try to kill people early (ArPen). Irelia's just WW 2.0, so the idea of building a lot of HP has always struck me as absurd. My builds are always just wriggle's, wit's, triforce, with work towards Omen, GA, or FoN as necessary. More HP than Phage + HoG feels generally like a waste. For masteries, ehhhh, as OP as offensive tree is, I've finally switched over to 9/21/0 in most matchups. The -2 damage from all sources thing is a lot better than I've been willing to give it credit for and just grabbing a bunch of HP, resists and fuck, even some HP Regen can go a long way towards suring up early lane difficulties. Would still go 21/9/0 if the lane allows, but as soon as I pick Irelia the other team picks some giant asshole to lane vs. me so I just say fuck it, spec defensively and wait out my wriggle's. EDIT: I actually understand and can accept Mallet on Irelia vs. Singed or Nidalee. It's not ideal, but maxing Q 2nd and grabbing Mallet is a reasonable solution to the getting-kited-to-death-by-an-uncatchable-asshole problem. If you're getting Mallet, wait on the upgrade until after the recurve portion of Wit's at the very least, if not the full Wit's End. Would there be any other situations where you would pick mallet over say Tri-force from your phage?
Mallet's just a stat inefficient legendary item.
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On February 18 2012 08:41 Hidden_MotiveS wrote:Show nested quote +On February 18 2012 06:46 Mogwai wrote:On February 18 2012 06:36 Shiv. wrote: So I picked up Irelia again (she sort of was my first love in a way, the very first champion I bought with IP) after a good while of not really playing her and I'm not sure what to rune. I checked rune pages of a couple of known Irelia players and they all seem to disagree with each other. Especially Wickd's runes seem odd to me. I don't get the idea of AD runes on someone with such a weak early game.
What I'm running right now is a AS Reds, Armor Yellows, Flat MR Blues if against AP, scaling MR if against AD and flat MR/Armor Quints, depending on the matchup. 21/9/0 because, fuck it, offense tree OP. My logic behind this was is that generally, I need to play defensively until I hit at least level 5. My runes help me doing that I don't really need AD reds to lasthit because of W and Q, I don't really like ArP reds on her because I'd like to think I play a very W centric build, hence the AS reds. Any opinions on that?
Also: in which scenarios do you guys find yourself getting Triforce these days? I've been running a Phage->Wit's or Wit's->Phage into Atma's and THEN get my Triforce. I've been toying with the idea of mallet, but I don't see it being such a great item on her. I'd rather get a Giant's Belt, Triforce, then Warmog's. Any opinions on that? AS Reds, Armor Yellows, matchup dependent other runes all looks right to me. Would suggest running some HP regen quints in your spec in harass heavy lanes, but it depends on what luxuries you have in terms of rune page availability. AS just outperforms ArPen and AD on Reds, no idea why people would run either of them since Irelia doesn't need help last hitting (AD) nor do you really try to kill people early (ArPen). Irelia's just WW 2.0, so the idea of building a lot of HP has always struck me as absurd. My builds are always just wriggle's, wit's, triforce, with work towards Omen, GA, or FoN as necessary. More HP than Phage + HoG feels generally like a waste. For masteries, ehhhh, as OP as offensive tree is, I've finally switched over to 9/21/0 in most matchups. The -2 damage from all sources thing is a lot better than I've been willing to give it credit for and just grabbing a bunch of HP, resists and fuck, even some HP Regen can go a long way towards suring up early lane difficulties. Would still go 21/9/0 if the lane allows, but as soon as I pick Irelia the other team picks some giant asshole to lane vs. me so I just say fuck it, spec defensively and wait out my wriggle's. EDIT: I actually understand and can accept Mallet on Irelia vs. Singed or Nidalee. It's not ideal, but maxing Q 2nd and grabbing Mallet is a reasonable solution to the getting-kited-to-death-by-an-uncatchable-asshole problem. If you're getting Mallet, wait on the upgrade until after the recurve portion of Wit's at the very least, if not the full Wit's End. Would there be any other situations where you would pick mallet over say Tri-force from your phage? Mallet's just a stat inefficient legendary item. You quoted a post that answers your question.
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Is Irelia supposed to win a lane vs tiger Udyr? I just played it and while I'm pretty bad at laning at this point, I felt like we'd trade pretty evenly and then he'd turtle stance and heal back in 2 seconds.
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Valhalla18444 Posts
having played the matchup from both sides i'm pretty sure that's one of irelia's only tough lanes. i don't think you can ever trade effectively with a tiger if he runs 21 offense, either. your best bet would be to purely farm and juke his bear stun with q. i find it quite helpful to run boots+3 and ms quints vs tiger udyr
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