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[Champion] Vayne - Page 7

Forum Index > LoL Strategy
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Hexagecz
Profile Joined February 2011
Czech Republic66 Posts
September 19 2011 06:32 GMT
#121
I was trying to test some as buids but i always stay with standard ad build doran blade boots then 3 more dorans then bloodthirster then phantom dancer then if after you get thirster and styrg your ult you just burst everything in your way its just 4 attacks and everyone dies except maxbe for tanks + nobody runs away from you
Infestor =(
Craton
Profile Blog Joined December 2009
United States17303 Posts
September 19 2011 07:10 GMT
#122
4 blades real excessive, especially with bt first item
twitch.tv/cratonz
Vewin
Profile Joined October 2010
Sweden15 Posts
September 19 2011 07:22 GMT
#123
I start by taking Q first then W as second and at lvl 3 I start to max E and then continue to max Q and by last max W.
Starting with Dorians, Berk boots, bloodthirster, zeal, black cleaver and phantom dancers.
That is the route I usually go.
ill throw in a banshee if they have mainly AP dmg.
"Only the dead have seen the end of war".
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2011-09-19 19:42:44
September 19 2011 19:42 GMT
#124
Have had a lot of fun with Vayne as of late. Started off with an attack speed oriented build (focus on silver bullets) but have since moved on to a triforce build (focusing on Q/E). Both seem to work about the same, it really just comes down to playing her properly.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 12 2011 17:37 GMT
#125
This guide is heavily outdated so I want to throw in some of the thoughts I have about her:

I had the courage to play vayne again a little bit (my worst role is ad carry for some reason). I dont completely understand why you would get a major AD item on her early on. I think wriggles is the n1 farming item on her since its super cheap, helps her laneing in all ways, helps with dragons/neutrals and gives her enough sustain to be able to push lanes.

then for the boots choice I think its situational. the first major Item vayne should get is either phantom dancer or trinity. I see no great profit in maxing E on vayne at all. You only get the full damage situationally. I get 1 level of it ofc but then simultaneosly level Q and W. Vayne doesnt seem to need alot of AD early on at all. Even if you would max E then its still on a fairly high cooldown to make use of AD. Her ult+ wriggles make her on par with a BF sword item AD wise and alot of the damage comes from W. either PD/Trinity seem to give her so much more of the stuff she needs. I even make both of them and then decide if I need survivability or if I can get away with an IE.

This all doesnt allow for LW which is a staple item on AD carries. The thing with vayne is: she isnt a typical AD carry anyways. Her short range doesn't allow her to safely siege turrets, so a good part of the reasoning behind LW is denied on her. The second reason to buy it would be for killing tanks which is another core purpose of the AD carry role, but she does that with her W +attackspeed allready.

so in short my core looks something like this: wriggles, mercs/zerkers/tabi, trintiy, pd.
then luxuries in preferably this order: IE, defense (QSS/Banshee/GA), change wriggles to BT.

I also think the +MS you get from this core is huge on vayne. The sheen procc from Trinity might be the n1 reason to argue against it so think about this: you get it on every ranged ad that is able to spam shit all the time such as corki, ez, urgot. So I dont see a reason why the procc wouldnt be good on her at all.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-10-12 17:51:13
October 12 2011 17:50 GMT
#126
On October 13 2011 02:37 clickrush wrote:
This guide is heavily outdated so I want to throw in some of the thoughts I have about her:

I had the courage to play vayne again a little bit (my worst role is ad carry for some reason). I dont completely understand why you would get a major AD item on her early on. I think wriggles is the n1 farming item on her since its super cheap, helps her laneing in all ways, helps with dragons/neutrals and gives her enough sustain to be able to push lanes.

then for the boots choice I think its situational. the first major Item vayne should get is either phantom dancer or trinity. I see no great profit in maxing E on vayne at all. You only get the full damage situationally. I get 1 level of it ofc but then simultaneosly level Q and W. Vayne doesnt seem to need alot of AD early on at all. Even if you would max E then its still on a fairly high cooldown to make use of AD. Her ult+ wriggles make her on par with a BF sword item AD wise and alot of the damage comes from W. either PD/Trinity seem to give her so much more of the stuff she needs. I even make both of them and then decide if I need survivability or if I can get away with an IE.

This all doesnt allow for LW which is a staple item on AD carries. The thing with vayne is: she isnt a typical AD carry anyways. Her short range doesn't allow her to safely siege turrets, so a good part of the reasoning behind LW is denied on her. The second reason to buy it would be for killing tanks which is another core purpose of the AD carry role, but she does that with her W +attackspeed allready.

so in short my core looks something like this: wriggles, mercs/zerkers/tabi, trintiy, pd.
then luxuries in preferably this order: IE, defense (QSS/Banshee/GA), change wriggles to BT.

I also think the +MS you get from this core is huge on vayne. The sheen procc from Trinity might be the n1 reason to argue against it so think about this: you get it on every ranged ad that is able to spam shit all the time such as corki, ez, urgot. So I dont see a reason why the procc wouldnt be good on her at all.

LW's armor pen doesn't apply to turrets.

By itself, every third shot doing decent damage to a tank (If they're scared of you, they're probably more resist oriented, with frozen heart or randuin to shut down your AS) isn't really enough to kill tanks in a reasonable amount of time. LW is still important on her for killing tanks and bruisers and casters that have good armor because they bought an hourglass etc. Obviously there are games that you don't need the LW, but you can't just leave it out of your possible builds because you have vayne's W.
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 12 2011 17:52 GMT
#127
I have trouble playing her well because of the range. Nearly any other AD carry can just deny her all day and escape before she can get in range for a W proc. The times I have had success I don't play her like an AD champ, I play her like an assassin, jumping out of the brush and blitzing someone to death after a stun.

She really suffers in that early laning phase that ranged ADs are supposed to dominate during, which made me try her top lane a couple times. It went really well (depending on the opponent), and we sent our AP bot with support. Changing it up really messed with our opponents.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-10-12 18:13:58
October 12 2011 18:13 GMT
#128
Vayne`s laning vs other ranged AD is pretty strong o.o. If you see or expect AD carries come to poke you with autoattack, you meet them halfway and close the difference in autoattack range during their windup, then you follow it up with a tumble and another autoattack, then you can hit them a third time for silver bolt proc etc.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 12 2011 18:24 GMT
#129
holy shit not knowing that LW doesnt work on turrets is actually huge.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
topoulo
Profile Joined September 2011
253 Posts
October 13 2011 01:43 GMT
#130
Vayne blows in the beggining , has the lowest hp per ratio as well , but scaling ridiculus well , she actually has the best ad ratio in game with 1.88

Start boots + 3 pots , then buy couple of dorans blade then build ur major item - preferably bloodthirst or infinity edge ( sometimes a zeal b4 those)


shes also ridiculusly hard to play perfectly compare to other ads ( apart ezreal)

nanaoei
Profile Blog Joined May 2010
3358 Posts
October 13 2011 01:46 GMT
#131
back when i was playing a bit of LoL, i went warmogs (first item) boots, atmas, every game, every character. i do not see how that wouldn't work on vayne : )
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
crate
Profile Blog Joined May 2009
United States2474 Posts
October 13 2011 01:48 GMT
#132
On October 13 2011 03:24 clickrush wrote:
holy shit not knowing that LW doesnt work on turrets is actually huge.

No armor penetration affects turrets at all.

I believe it's the same for mpen on the few things that deal magic damage to turrets also.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 13 2011 01:57 GMT
#133
On October 13 2011 03:24 clickrush wrote:
holy shit not knowing that LW doesnt work on turrets is actually huge.

They changed that several months back I think.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2011-10-13 02:21:55
October 13 2011 02:09 GMT
#134
I think Wriggle's -> BC is the new cool build for Vayne. And if not Wriggle's, then just pick up vamp scepter + BC. Attack speed synergizes with her W and R well. And BC is such a super strong mid game item. If you are super cool, you go QEWEER and get a kill at level 6, then W>Q>E and pick up BC and you kill tanks in mid game fights like they are nothing. But if it's not gonna be easy kiting, then Q>W>E for lower cooldown and you do somersaults all around the battlefield. Low CD on Q makes you many invisible when you R, so do good juking.

I think she should almost always pop ult as soon as she gets 6 unless she's losing the lane really bad. If there's no juicy opportunity to get a kill pre-6, then be sure to have near full mana when you hit 6, because at full mana you can E, R, and Q like 3 times. You don't want to be choosing between an E or Q's. You need em both. Anyway, you don't need to be super aggressive. Don't do anything risky. If you land a stun with E while your ult is up, you probably just won the lane. Using ult to take over the lane, even when a kill isn't guaranteed, is usually much better than saving it for a gank.

And I'm not sure if this has been mentioned, but I'm pretty sure it's correct: leveling Q and keeping W at level one makes for a faster early dragon kill than leveling W (assuming you're gonna be using Q's on the dragon). But of course, you should be a boss and level E and kill someone.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 13 2011 10:17 GMT
#135
thats all I needed to know.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
GhostOwl
Profile Blog Joined July 2011
766 Posts
October 13 2011 12:41 GMT
#136
Let's say the game goes to super super late game. You have almost an infinite amount of gold.
How does double triforce sound?
60% Attack Speed, 60 Damage, 28% Critical Strike, Double the MS, +500 Health, and so on.

Of course, you would have to choose to get rid of Black Clever + Phantom Dancer...
NonY
Profile Blog Joined June 2007
8751 Posts
October 13 2011 13:56 GMT
#137
On October 13 2011 21:41 GhostOwl wrote:
Let's say the game goes to super super late game. You have almost an infinite amount of gold.
How does double triforce sound?
60% Attack Speed, 60 Damage, 28% Critical Strike, Double the MS, +500 Health, and so on.

Of course, you would have to choose to get rid of Black Clever + Phantom Dancer...

The slow and extra on-hit damage are what make Triforce awesome. All the stats being useful is what makes Triforce not bad. So by doubling it, you're not getting more awesome, you're just getting more stuff that's not bad.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Sabin010
Profile Joined September 2010
United States1892 Posts
Last Edited: 2011-10-13 14:08:29
October 13 2011 13:58 GMT
#138
I like getting GA as a last item so I can come back to life for a round two. Combine with Yorik and Zilean so you can come back for rounds 3 and 4 as well.

Does anybody know how Vayne's E works with Anivia's wall and Trundle's Pillar?
Cosmology
Profile Joined September 2011
Canada360 Posts
October 14 2011 12:57 GMT
#139
I have ben building vayne either Doran's to start if I have a support or 3 pots and boots, then I get a total of 2 Doran's blades and lvl 1 boots I then start building my bloodthirster after that I get Zerker Greaves and after that get a Black Cleaver, then PD then IE and last situational Item.

Thoughts?
Somewhere, something amazing is waiting to be known.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-10-14 14:59:47
October 14 2011 14:59 GMT
#140
On October 13 2011 22:58 Sabin010 wrote:
Does anybody know how Vayne's E works with Anivia's wall and Trundle's Pillar?

It should push through (can't stun on them) just like Poppy's E does.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
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