[Champion] Vayne - Page 7
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Hexagecz
Czech Republic66 Posts
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Craton
United States17242 Posts
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Vewin
Sweden15 Posts
Starting with Dorians, Berk boots, bloodthirster, zeal, black cleaver and phantom dancers. That is the route I usually go. ill throw in a banshee if they have mainly AP dmg. | ||
Mazer
Canada1086 Posts
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clickrush
Switzerland3257 Posts
I had the courage to play vayne again a little bit (my worst role is ad carry for some reason). I dont completely understand why you would get a major AD item on her early on. I think wriggles is the n1 farming item on her since its super cheap, helps her laneing in all ways, helps with dragons/neutrals and gives her enough sustain to be able to push lanes. then for the boots choice I think its situational. the first major Item vayne should get is either phantom dancer or trinity. I see no great profit in maxing E on vayne at all. You only get the full damage situationally. I get 1 level of it ofc but then simultaneosly level Q and W. Vayne doesnt seem to need alot of AD early on at all. Even if you would max E then its still on a fairly high cooldown to make use of AD. Her ult+ wriggles make her on par with a BF sword item AD wise and alot of the damage comes from W. either PD/Trinity seem to give her so much more of the stuff she needs. I even make both of them and then decide if I need survivability or if I can get away with an IE. This all doesnt allow for LW which is a staple item on AD carries. The thing with vayne is: she isnt a typical AD carry anyways. Her short range doesn't allow her to safely siege turrets, so a good part of the reasoning behind LW is denied on her. The second reason to buy it would be for killing tanks which is another core purpose of the AD carry role, but she does that with her W +attackspeed allready. so in short my core looks something like this: wriggles, mercs/zerkers/tabi, trintiy, pd. then luxuries in preferably this order: IE, defense (QSS/Banshee/GA), change wriggles to BT. I also think the +MS you get from this core is huge on vayne. The sheen procc from Trinity might be the n1 reason to argue against it so think about this: you get it on every ranged ad that is able to spam shit all the time such as corki, ez, urgot. So I dont see a reason why the procc wouldnt be good on her at all. | ||
sylverfyre
United States8298 Posts
On October 13 2011 02:37 clickrush wrote: This guide is heavily outdated so I want to throw in some of the thoughts I have about her: I had the courage to play vayne again a little bit (my worst role is ad carry for some reason). I dont completely understand why you would get a major AD item on her early on. I think wriggles is the n1 farming item on her since its super cheap, helps her laneing in all ways, helps with dragons/neutrals and gives her enough sustain to be able to push lanes. then for the boots choice I think its situational. the first major Item vayne should get is either phantom dancer or trinity. I see no great profit in maxing E on vayne at all. You only get the full damage situationally. I get 1 level of it ofc but then simultaneosly level Q and W. Vayne doesnt seem to need alot of AD early on at all. Even if you would max E then its still on a fairly high cooldown to make use of AD. Her ult+ wriggles make her on par with a BF sword item AD wise and alot of the damage comes from W. either PD/Trinity seem to give her so much more of the stuff she needs. I even make both of them and then decide if I need survivability or if I can get away with an IE. This all doesnt allow for LW which is a staple item on AD carries. The thing with vayne is: she isnt a typical AD carry anyways. Her short range doesn't allow her to safely siege turrets, so a good part of the reasoning behind LW is denied on her. The second reason to buy it would be for killing tanks which is another core purpose of the AD carry role, but she does that with her W +attackspeed allready. so in short my core looks something like this: wriggles, mercs/zerkers/tabi, trintiy, pd. then luxuries in preferably this order: IE, defense (QSS/Banshee/GA), change wriggles to BT. I also think the +MS you get from this core is huge on vayne. The sheen procc from Trinity might be the n1 reason to argue against it so think about this: you get it on every ranged ad that is able to spam shit all the time such as corki, ez, urgot. So I dont see a reason why the procc wouldnt be good on her at all. LW's armor pen doesn't apply to turrets. By itself, every third shot doing decent damage to a tank (If they're scared of you, they're probably more resist oriented, with frozen heart or randuin to shut down your AS) isn't really enough to kill tanks in a reasonable amount of time. LW is still important on her for killing tanks and bruisers and casters that have good armor because they bought an hourglass etc. Obviously there are games that you don't need the LW, but you can't just leave it out of your possible builds because you have vayne's W. | ||
AwayFromLife
United States441 Posts
She really suffers in that early laning phase that ranged ADs are supposed to dominate during, which made me try her top lane a couple times. It went really well (depending on the opponent), and we sent our AP bot with support. Changing it up really messed with our opponents. | ||
Juicyfruit
Canada5484 Posts
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clickrush
Switzerland3257 Posts
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topoulo
253 Posts
Start boots + 3 pots , then buy couple of dorans blade then build ur major item - preferably bloodthirst or infinity edge ( sometimes a zeal b4 those) shes also ridiculusly hard to play perfectly compare to other ads ( apart ezreal) | ||
nanaoei
3358 Posts
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crate
United States2474 Posts
On October 13 2011 03:24 clickrush wrote: holy shit not knowing that LW doesnt work on turrets is actually huge. No armor penetration affects turrets at all. I believe it's the same for mpen on the few things that deal magic damage to turrets also. | ||
Ryuu314
United States12679 Posts
On October 13 2011 03:24 clickrush wrote: holy shit not knowing that LW doesnt work on turrets is actually huge. They changed that several months back I think. | ||
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NonY
8748 Posts
I think she should almost always pop ult as soon as she gets 6 unless she's losing the lane really bad. If there's no juicy opportunity to get a kill pre-6, then be sure to have near full mana when you hit 6, because at full mana you can E, R, and Q like 3 times. You don't want to be choosing between an E or Q's. You need em both. Anyway, you don't need to be super aggressive. Don't do anything risky. If you land a stun with E while your ult is up, you probably just won the lane. Using ult to take over the lane, even when a kill isn't guaranteed, is usually much better than saving it for a gank. And I'm not sure if this has been mentioned, but I'm pretty sure it's correct: leveling Q and keeping W at level one makes for a faster early dragon kill than leveling W (assuming you're gonna be using Q's on the dragon). But of course, you should be a boss and level E and kill someone. | ||
clickrush
Switzerland3257 Posts
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GhostOwl
766 Posts
How does double triforce sound? 60% Attack Speed, 60 Damage, 28% Critical Strike, Double the MS, +500 Health, and so on. Of course, you would have to choose to get rid of Black Clever + Phantom Dancer... | ||
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NonY
8748 Posts
On October 13 2011 21:41 GhostOwl wrote: Let's say the game goes to super super late game. You have almost an infinite amount of gold. How does double triforce sound? 60% Attack Speed, 60 Damage, 28% Critical Strike, Double the MS, +500 Health, and so on. Of course, you would have to choose to get rid of Black Clever + Phantom Dancer... The slow and extra on-hit damage are what make Triforce awesome. All the stats being useful is what makes Triforce not bad. So by doubling it, you're not getting more awesome, you're just getting more stuff that's not bad. | ||
Sabin010
United States1892 Posts
Does anybody know how Vayne's E works with Anivia's wall and Trundle's Pillar? | ||
Cosmology
Canada360 Posts
Thoughts? | ||
crate
United States2474 Posts
On October 13 2011 22:58 Sabin010 wrote: Does anybody know how Vayne's E works with Anivia's wall and Trundle's Pillar? It should push through (can't stun on them) just like Poppy's E does. | ||
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