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[Champion] Kog'Maw - Page 8

Forum Index > LoL Strategy
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The Final Boss
Profile Joined February 2011
United States1839 Posts
March 07 2012 02:21 GMT
#141
I disagree about AP Kog'Maw. You have to really build a team around him because he's so dependent upon the Blue Buff, but if you manage to control both Blue Buffs (meaning you generally have to start on the Purple Side for easier invading) he can be one of the strongest AP Champs late game. Granted, he's extremely weak to certain Junglers ganking him earlier (such as Maokai) in the game so you have to double ward both sides of the river constantly, but late game he has such good poke that as long as you can get blue buff no team can properly defend or engage objectives such as towers, buffs, dragon, or baron. I don't think it's as good as AD Kog'Maw, but AP Kog is a pretty legit build if he has good synergy with the rest of your team.
overt
Profile Blog Joined June 2010
United States9006 Posts
March 07 2012 04:43 GMT
#142
On March 07 2012 11:13 HeroHenry wrote:
How do I build AP kog and what is the skill order?


From memory, so it might be wrong and there might be more optimal builds, but Nyjacky is the only super competent AP Kog I've seen in scrims and stuff he goes Tear -> Deathcap -> Rylais -> Void staff -> BV -> AA. Throw in Sorc shoes somewhere in there.

Pretty much Dcap and Rylais are the most core though 'cuz Dcap gives you the most raw damage and Rylais is imba on him because if you catch someone with a single R they will die to you.
R04R
Profile Joined March 2009
United States1631 Posts
March 07 2012 04:50 GMT
#143
AP Kog

boots +3, tear or cata, tear or cata (the one you didn't get the 1st time), Rod of Ages, Archangels, Dcap, Void, Rylai's/Wota/2nd Arch

eweqer R>E>W=Q Sometimes you'll have only 1 point in q til late in the game, sometimes you'll max it second. Depends on if you're required to use it often or you can keep a safe distance with maxing W 2nd.

It's possible to go aggressive in lane if you know you can get lots of W autos in lane, but for the most part kog needs to play safe and abuse the range.
ô¿ô
The Final Boss
Profile Joined February 2011
United States1839 Posts
March 07 2012 14:06 GMT
#144
On March 07 2012 13:50 R04R wrote:
AP Kog

boots +3, tear or cata, tear or cata (the one you didn't get the 1st time), Rod of Ages, Archangels, Dcap, Void, Rylai's/Wota/2nd Arch

eweqer R>E>W=Q Sometimes you'll have only 1 point in q til late in the game, sometimes you'll max it second. Depends on if you're required to use it often or you can keep a safe distance with maxing W 2nd.

It's possible to go aggressive in lane if you know you can get lots of W autos in lane, but for the most part kog needs to play safe and abuse the range.

Archangel's shouldn't be gotten until after Death Cap and Void Staff. I do agree that Rod of Ages is the right way to go unless you can somehow always have blue buff, because otherwise with only Tear you'll still have some mana problems while spamming your ultimate.
djlord8898
Profile Joined February 2012
23 Posts
March 07 2012 14:58 GMT
#145
I prioritize R > W = E > Q
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2012-04-16 12:46:26
April 16 2012 09:21 GMT
#146
So apparently tri-force works really well with kog'maw. Been playing a few games and so far, i can only see sense in rushing a tri-force, then building whatever you need past it, let it be defensive, offensive or sustain. Unlike the semi-standard PD -> IE or IE -> PD build, this build focuses heavily on abusing your superior range in the later stages of the laning phase, all throughout the game.

23/0/7 masteries, picking up mpen, arpen, deadliness+crit, lifesteal and skipping sunder. In utlity grab imp flash, expanded mind and meditation.

Flash/heal seems so common these days, i would consider flash/cleanse if you're against a stun-heavy CC-team, but i find that to be rare, especially with all the suppressions in the game, in which case you should get QSS after tri-force.

Runes:

2 armor quints, 1 AD quint
AD marks
5 armor seals, 4 scaling mp5 seals
6 flat mres glyphs, 3 scaling mp5 seals.

WQWE, R > W > Q > E

I feel like kog'maw shouldn't be lvl'ing E, with the same reasoning why MF doesn't lvl her E. It doesn't make up for a good chasing ability, you should be fairly safe if you're careful with your positoning (+you got flash and heal and a babysitter, everything's cool). Your Q gets its range enhanced with W, so you can safely use it in fights.

Whenever i play kog i like to be able to harass post-6, where your ulti will play a big part in lane dominance in terms of "winning" the brushes in your lane. The vision, range and damage makes you very scary and very pokey. With this rune setup i get 29 armor at lvl 1 along with 39 mres, which i feel kog'maw needs, especially in bot lane where a great balance of mres and armor will help you safely into your sweet-spot (post-6).

Boots+3 pots -> 2 dblade+vamp scepter (zerkers here or after tri-force, your choice) -> Phage -> Sheen -> Triforce

So far this has been my opening, phage first because the slow is crazy, when you activate W you're able to really punish bad positioning both in lane but also in fights. Also the hp helps you alot. When you get a fully tri-force, you will be a serious threat if you utilize his range.

You have alot of choices for your next item. Generally anything in this list, is considered viable:

BT, IE, QSS, BC, PD, GA, LW.


Picture for dem awesome proof: http://imageshack.us/photo/my-images/694/kogmawf.jpg/


hi
ManyCookies
Profile Joined December 2010
1164 Posts
April 16 2012 18:26 GMT
#147
Regarding AP Kog'Maw, I might just suck, but grabbing Rylai's makes my long-range Rs a lot easier to hit. I'm almost to the point of rushing it after Tear. Does anyone else build Rylai's, and when do they fit it into the build?
MugenXBanksy
Profile Joined April 2011
United States479 Posts
April 16 2012 19:06 GMT
#148
wait people play ap kog for something other then trolling people? my god....
we all hope to be like whitera one day
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 16 2012 19:16 GMT
#149
On April 17 2012 04:06 MugenXBanksy wrote:
wait people play ap kog for something other then trolling people? my god....

CLG.na won with AP kog in IPL4 against Dignitas.
RouaF
Profile Joined October 2010
France4120 Posts
April 16 2012 20:26 GMT
#150
AP kog can be really scary if he gets an advantage because the range on R is so broken that you can zone/kill your opponent forever if you're ahead. of course it's all about landing your ults.
Owned Noob
Profile Joined April 2010
United States731 Posts
April 16 2012 21:02 GMT
#151
AP kog is seriously the most retardedly op shit, holy fuck. as soon as it hits the 30 minute mark without getting a massive lead, you already lost because he just chunks your whole team for a million damage from across the map, what the hell
jaedong the man with the huge dong
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-04-16 21:42:53
April 16 2012 21:38 GMT
#152
On April 17 2012 06:02 Owned Noob wrote:
AP kog is seriously the most retardedly op shit, holy fuck. as soon as it hits the 30 minute mark without getting a massive lead, you already lost because he just chunks your whole team for a million damage from across the map, what the hell

While ap kog is really strong and annoying in his poke he really only works when pared with champions that have really good disengages like janna,trundle,etc.If you don't pick a team accordingly to ap kogs needs the other team is going to buy 1-2 shurelyas,charge in and blow you up.Only idiots will sit back and stay passive while getting chunked by R under the tower.You have to be able to push people away from kog and make their life miserable so they don't have any other choice but to sit under the tower and eat Rs.
It's a world of difference from a ad kog actually.As Clg showed in IPL the best way to play ap kog is to just not give a shit about objectives(except for blue buff which is the most important objective on the map for ap kog) and never ever ever fight.When they charge you use janna ult,tornado or something similar and reset the poke war.I'm rambling a bit now but my point is that ap kog is only really dangerous if your team understands what they need to do in order for you to do what you do best.So basically I would say that in solo Q ap kog is mediocre at best to play with because solo q will be solo q.
Cackle™
MugenXBanksy
Profile Joined April 2011
United States479 Posts
April 16 2012 21:50 GMT
#153
In solo q more then half are morons. In solo q ad will do the job much more efficiently a you can solo lane or get feed easier because solo q people usually understand that ooh he hits people good give him kills. Again he his team dependant still most the time but solo q anything can happen lol I've done some crazy things as kog on solo q but who hasn't.
we all hope to be like whitera one day
cLutZ
Profile Joined November 2010
United States19573 Posts
April 16 2012 22:11 GMT
#154
Are the Solomid AD Kog guides any good? Most of them seem fairly out of date...
Freeeeeeedom
MugenXBanksy
Profile Joined April 2011
United States479 Posts
April 17 2012 02:44 GMT
#155
just rush boots-> phantomdance-> infinity edge -> madreds blood -> bloodthirster then your choice of sitiautional items or luxury items max w>q>r>e prio
we all hope to be like whitera one day
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-04-17 02:59:16
April 17 2012 02:58 GMT
#156
On April 17 2012 11:44 MugenXBanksy wrote:
just rush boots-> phantomdance-> infinity edge -> madreds blood -> bloodthirster then your choice of sitiautional items or luxury items max w>q>r>e prio

zzzzz

Standard Kog build is basically standard AD carry build:
Dblade or Boots 3 start.
Then get 1-2 more Dblades. Then BF sword+Vamp scepter. Then IE->Zeal/PD->BT for more damage OR LW if they've started to stack a lot of armor. To finish get BT/LW, whichever you didn't get and/or a defensive item, usually QSS or GA. Banshee's can be good in some scenarios and some players have started to build Frozen Mallet on AD carries for more tank and utility. You generally only want 1 defensive item; maybe 2 in extreme situations.

You can also do a more early-mid game dominating build.
Dblade or Boots 3 start.
Then get 1-2 more Dblades, Then Wriggles ->Zeal. From there transition to IE or finish your PD. After that get whatever you didn't get earlier. Then transition to standard AD carry stuff.

Madreds Bloodrazor is a bad item on AD carries in 90% of games. The vast majority of the times IE/BT/LW/PD will increase your dps far far more than Bloodrazor.

Skillbuild on Kog is R>W>Q>E, but you want 1 in everything by lvl 4. It's usually something like WEWQ or WEQW to start.
cLutZ
Profile Joined November 2010
United States19573 Posts
April 17 2012 03:49 GMT
#157
On April 17 2012 11:58 Ryuu314 wrote:
Show nested quote +
On April 17 2012 11:44 MugenXBanksy wrote:
just rush boots-> phantomdance-> infinity edge -> madreds blood -> bloodthirster then your choice of sitiautional items or luxury items max w>q>r>e prio

zzzzz

Standard Kog build is basically standard AD carry build:
Dblade or Boots 3 start.
Then get 1-2 more Dblades. Then BF sword+Vamp scepter. Then IE->Zeal/PD->BT for more damage OR LW if they've started to stack a lot of armor. To finish get BT/LW, whichever you didn't get and/or a defensive item, usually QSS or GA. Banshee's can be good in some scenarios and some players have started to build Frozen Mallet on AD carries for more tank and utility. You generally only want 1 defensive item; maybe 2 in extreme situations.

You can also do a more early-mid game dominating build.
Dblade or Boots 3 start.
Then get 1-2 more Dblades, Then Wriggles ->Zeal. From there transition to IE or finish your PD. After that get whatever you didn't get earlier. Then transition to standard AD carry stuff.

Madreds Bloodrazor is a bad item on AD carries in 90% of games. The vast majority of the times IE/BT/LW/PD will increase your dps far far more than Bloodrazor.

Skillbuild on Kog is R>W>Q>E, but you want 1 in everything by lvl 4. It's usually something like WEWQ or WEQW to start.


I've seen quite a few Kogs go PD before BF and defiantly before IE. I have certainly never seen Madreds (responding to your nested).

So is IE > PD for Kog as well?
Freeeeeeedom
Lmui
Profile Joined November 2010
Canada6213 Posts
Last Edited: 2012-04-17 05:26:48
April 17 2012 05:24 GMT
#158
On March 07 2012 13:43 overt wrote:
Show nested quote +
On March 07 2012 11:13 HeroHenry wrote:
How do I build AP kog and what is the skill order?


From memory, so it might be wrong and there might be more optimal builds, but Nyjacky is the only super competent AP Kog I've seen in scrims and stuff he goes Tear -> Deathcap -> Rylais -> Void staff -> BV -> AA. Throw in Sorc shoes somewhere in there.

Pretty much Dcap and Rylais are the most core though 'cuz Dcap gives you the most raw damage and Rylais is imba on him because if you catch someone with a single R they will die to you.


Bigfatjiji on CLG has played a lot of AP Kog in poke comps. The most prominent game I recall is IPL4 game 2 in their second run against dignitas.


On April 17 2012 12:49 cLutZ wrote:
Show nested quote +
On April 17 2012 11:58 Ryuu314 wrote:
On April 17 2012 11:44 MugenXBanksy wrote:
just rush boots-> phantomdance-> infinity edge -> madreds blood -> bloodthirster then your choice of sitiautional items or luxury items max w>q>r>e prio

zzzzz

Standard Kog build is basically standard AD carry build:
Dblade or Boots 3 start.
Then get 1-2 more Dblades. Then BF sword+Vamp scepter. Then IE->Zeal/PD->BT for more damage OR LW if they've started to stack a lot of armor. To finish get BT/LW, whichever you didn't get and/or a defensive item, usually QSS or GA. Banshee's can be good in some scenarios and some players have started to build Frozen Mallet on AD carries for more tank and utility. You generally only want 1 defensive item; maybe 2 in extreme situations.

You can also do a more early-mid game dominating build.
Dblade or Boots 3 start.
Then get 1-2 more Dblades, Then Wriggles ->Zeal. From there transition to IE or finish your PD. After that get whatever you didn't get earlier. Then transition to standard AD carry stuff.

Madreds Bloodrazor is a bad item on AD carries in 90% of games. The vast majority of the times IE/BT/LW/PD will increase your dps far far more than Bloodrazor.

Skillbuild on Kog is R>W>Q>E, but you want 1 in everything by lvl 4. It's usually something like WEWQ or WEQW to start.


I've seen quite a few Kogs go PD before BF and defiantly before IE. I have certainly never seen Madreds (responding to your nested).

So is IE > PD for Kog as well?


I believe yellowpete goes wriggles first into PD into damage items on kog.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 17 2012 05:43 GMT
#159
On April 17 2012 12:49 cLutZ wrote:
Show nested quote +
On April 17 2012 11:58 Ryuu314 wrote:
On April 17 2012 11:44 MugenXBanksy wrote:
just rush boots-> phantomdance-> infinity edge -> madreds blood -> bloodthirster then your choice of sitiautional items or luxury items max w>q>r>e prio

zzzzz

Standard Kog build is basically standard AD carry build:
Dblade or Boots 3 start.
Then get 1-2 more Dblades. Then BF sword+Vamp scepter. Then IE->Zeal/PD->BT for more damage OR LW if they've started to stack a lot of armor. To finish get BT/LW, whichever you didn't get and/or a defensive item, usually QSS or GA. Banshee's can be good in some scenarios and some players have started to build Frozen Mallet on AD carries for more tank and utility. You generally only want 1 defensive item; maybe 2 in extreme situations.

You can also do a more early-mid game dominating build.
Dblade or Boots 3 start.
Then get 1-2 more Dblades, Then Wriggles ->Zeal. From there transition to IE or finish your PD. After that get whatever you didn't get earlier. Then transition to standard AD carry stuff.

Madreds Bloodrazor is a bad item on AD carries in 90% of games. The vast majority of the times IE/BT/LW/PD will increase your dps far far more than Bloodrazor.

Skillbuild on Kog is R>W>Q>E, but you want 1 in everything by lvl 4. It's usually something like WEWQ or WEQW to start.


I've seen quite a few Kogs go PD before BF and defiantly before IE. I have certainly never seen Madreds (responding to your nested).

So is IE > PD for Kog as well?

It really depends. Getting IE before PD is more oriented towards teamfights and the lategame. Kog can afford to go Zeal/PD before BF items because he does significant damage at almost all stages of the game due to his W dealing % damage.

I know a lot of pros have build Kog with Dblade spam and wriggles into Zeal/PD rush because of the laning power and dragon control it offers. If you do that you absolutely have to make it count though because getting Wriggles/lots of extra Dblades means that you will be set 1.6k~2k gold behind the enemy AD.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
April 17 2012 06:23 GMT
#160
2 dblades into pd is pretty fucking strong. it actually gives me a lot of kiting power and the crits with W = a lot of damage. i think it's stronger than going IE first mostly because PD is such a good item on kog
BW -> League -> CSGO
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