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[Champion] Kog'Maw - Page 7

Forum Index > LoL Strategy
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
TieN.nS)
Profile Joined August 2003
United States2131 Posts
September 25 2011 02:02 GMT
#121
I would not go black cleaver on Kog'Maw. Black Cleaver is an item that's best in the midgame, where the armor reduction means that you're doing true damage to people. In lvl 26 summoner games this may be true the entire game but yeah... Frozen Mallet is needed ASAP after MBR if you are going MBR. It's good because more on-hit effects of course, and it provides much needed hp and ability to kite. I would go flat armor and flat mr for yellows/blues, yes, or maybe scaling hp yellows. It's true that getting hit in fights means you've already screwed up, but the runes will still make a huge difference in lane.

If you feel like you do no damage, try out standard AD items in most games and fall back on MBR/on-hit effects build only if they have a lot of tanks.
DarkRise
Profile Joined November 2010
1644 Posts
September 25 2011 02:41 GMT
#122
You don't really need defense on AD carries because their purpose is just to do damage. Getting things like Frozen mallet is just bad and it wont help your team.
The only def items recommended for carries are QSS, banshees or GA.
AUTA
Profile Joined September 2010
Australia68 Posts
September 25 2011 02:44 GMT
#123
On September 25 2011 11:41 DarkRise wrote:
You don't really need defense on AD carries because their purpose is just to do damage. Getting things like Frozen mallet is just bad and it wont help your team.
The only def items recommended for carries are QSS, banshees or GA.


to elaborate on this, as an AD carry, you shouldnt be getting hit because your whole team will be trying thier hardest to keep you alive, when the AD carry goes down, its usually the rest of the team not doing thier jobs well.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
September 25 2011 02:55 GMT
#124
What amazing insight, do you guys do lessons?
topoulo
Profile Joined September 2011
253 Posts
October 13 2011 01:36 GMT
#125
Kog maw has the second highest ad per ratio with 1.66 after vaynes 1.88.

howerver he has more basw speed and dmg i believe at start , going something else than an ad build and your gimping his dmg.

I usually go zerkers - zeal - infinite edge - phantom dancer - black cleaver - bloodthirst + it depends.

After q in end game i can do 1400 crits in full ad build + w % health percentage dmg in cap speed , no other ad carry comes close ( maybe ulti vayne) when w is running and after the q debuff.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
February 09 2012 15:25 GMT
#126
On September 25 2011 11:44 AUTA wrote:
Show nested quote +
On September 25 2011 11:41 DarkRise wrote:
You don't really need defense on AD carries because their purpose is just to do damage. Getting things like Frozen mallet is just bad and it wont help your team.
The only def items recommended for carries are QSS, banshees or GA.


to elaborate on this, as an AD carry, you shouldnt be getting hit because your whole team will be trying thier hardest to keep you alive, when the AD carry goes down, its usually the rest of the team not doing thier jobs well.

When an ad carry goes down its often because of a great ambush or the ad carriers mistake. I don't like the attitude of I keep dying because other people on my team suck. I'm not the best at Kog Maw but most guides written by people who are tend to include a single tanking idem to make him a more versatile champion. One more attacking idem might kill a champion 20% faster but a defensive item would keep him alive twice as long being a glass cannon is covered by the law of diminishing returns.
My other car is a battlecruiser.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 09 2012 15:33 GMT
#127
On February 10 2012 00:25 SCdinner wrote:
Show nested quote +
On September 25 2011 11:44 AUTA wrote:
On September 25 2011 11:41 DarkRise wrote:
You don't really need defense on AD carries because their purpose is just to do damage. Getting things like Frozen mallet is just bad and it wont help your team.
The only def items recommended for carries are QSS, banshees or GA.


to elaborate on this, as an AD carry, you shouldnt be getting hit because your whole team will be trying thier hardest to keep you alive, when the AD carry goes down, its usually the rest of the team not doing thier jobs well.

When an ad carry goes down its often because of a great ambush or the ad carriers mistake. I don't like the attitude of I keep dying because other people on my team suck. I'm not the best at Kog Maw but most guides written by people who are tend to include a single tanking idem to make him a more versatile champion. One more attacking idem might kill a champion 20% faster but a defensive item would keep him alive twice as long being a glass cannon is covered by the law of diminishing returns.

There are AD carries because building AD has no diminishing returns or close.
The legend of Darien lives on
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
February 09 2012 18:07 GMT
#128
On February 10 2012 00:33 mr_tolkien wrote:
Show nested quote +
On February 10 2012 00:25 SCdinner wrote:
On September 25 2011 11:44 AUTA wrote:
On September 25 2011 11:41 DarkRise wrote:
You don't really need defense on AD carries because their purpose is just to do damage. Getting things like Frozen mallet is just bad and it wont help your team.
The only def items recommended for carries are QSS, banshees or GA.


to elaborate on this, as an AD carry, you shouldnt be getting hit because your whole team will be trying thier hardest to keep you alive, when the AD carry goes down, its usually the rest of the team not doing thier jobs well.

When an ad carry goes down its often because of a great ambush or the ad carriers mistake. I don't like the attitude of I keep dying because other people on my team suck. I'm not the best at Kog Maw but most guides written by people who are tend to include a single tanking idem to make him a more versatile champion. One more attacking idem might kill a champion 20% faster but a defensive item would keep him alive twice as long being a glass cannon is covered by the law of diminishing returns.

There are AD carries because building AD has no diminishing returns or close.

If you do 100 damage and you get an item that increases it by 50 you're killing things 50% faster. When you do 200 damage that same item only increases your output by 25%. The diminishing returns are not as sharp as armour or magic resist but it still makes less and less difference the more ad items you have. Also as time goes on its more likely they'll get thornmail and if you have no health items you'll kill yourself doing 6227 damage but if you get a single frozen Mallet you can withstand dishing out 8560.
My other car is a battlecruiser.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 09 2012 20:12 GMT
#129
On February 10 2012 03:07 SCdinner wrote:
Show nested quote +
On February 10 2012 00:33 mr_tolkien wrote:
On February 10 2012 00:25 SCdinner wrote:
On September 25 2011 11:44 AUTA wrote:
On September 25 2011 11:41 DarkRise wrote:
You don't really need defense on AD carries because their purpose is just to do damage. Getting things like Frozen mallet is just bad and it wont help your team.
The only def items recommended for carries are QSS, banshees or GA.


to elaborate on this, as an AD carry, you shouldnt be getting hit because your whole team will be trying thier hardest to keep you alive, when the AD carry goes down, its usually the rest of the team not doing thier jobs well.

When an ad carry goes down its often because of a great ambush or the ad carriers mistake. I don't like the attitude of I keep dying because other people on my team suck. I'm not the best at Kog Maw but most guides written by people who are tend to include a single tanking idem to make him a more versatile champion. One more attacking idem might kill a champion 20% faster but a defensive item would keep him alive twice as long being a glass cannon is covered by the law of diminishing returns.

There are AD carries because building AD has no diminishing returns or close.

If you do 100 damage and you get an item that increases it by 50 you're killing things 50% faster. When you do 200 damage that same item only increases your output by 25%. The diminishing returns are not as sharp as armour or magic resist but it still makes less and less difference the more ad items you have. Also as time goes on its more likely they'll get thornmail and if you have no health items you'll kill yourself doing 6227 damage but if you get a single frozen Mallet you can withstand dishing out 8560.


I forever hate the term "diminishing returns". It's the most abused term in the gaming lexicon save for "mature".
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
February 09 2012 20:19 GMT
#130
I think you're forgetting 'metagame'.
Stuck.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
February 11 2012 22:27 GMT
#131
But only mature games really use diminishing returns in their metagame. I was just trying to say the first of any type item is going to make a lot more difference than the sixth of any type of item.
My other car is a battlecruiser.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 11 2012 23:15 GMT
#132
i would like to add "exponential" or "exponentially"
And all is illuminated.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 12 2012 00:31 GMT
#133
On February 12 2012 07:27 SCdinner wrote:
But only mature games really use diminishing returns in their metagame. I was just trying to say the first of any type item is going to make a lot more difference than the sixth of any type of item.


Not really. Compare IE + FM to IE + PD/BT. Eventually, yes, a tank item is more valuable, but some really good items are bad to just get as a 1 damage item, because it depends on having more than just that item to do damage. IE being the cardinal example. Critting for 250% crit damage isn't that hot when you have 20% crit.
Hey! How you doin'?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
February 12 2012 11:07 GMT
#134
There are an increasing number of high mobility champions that can get on your junk without putting in much effort (Fizz, Riven, Volibear, Ahri, etc), delaying defensive items for too long is a really bad idea. It's great if you can go straight IE/PD/BT, but I find this is happens a lot less often now. More often I start wriggles, finish off IE/zeal, then get a giant's belt or phage. You don't have to build into frozen mallet immediately for the components to be useful.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 12 2012 20:30 GMT
#135
Personally I prefer 3xdblades to wriggles simply because 300 HP does so much more for your early survivability than 20-ish armor, especially when supports often do a good amount of magic damage and if they don't their mid/jungler certainly will.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
MugenXBanksy
Profile Joined April 2011
United States479 Posts
February 24 2012 02:34 GMT
#136
Doran blade into pot and lvl1 boots into as boots into infinity edge or phantom dancer. Then madred's. Bllod thruster. Then if it gets late enough that ionic spark sell boots buy a second phantom dancers gg.

Pure attack speed and armor pen runes.

23/0/7

w q e r priority as ad kog
we all hope to be like whitera one day
MugenXBanksy
Profile Joined April 2011
United States479 Posts
February 24 2012 02:47 GMT
#137
Doran blade into pot and lvl1 boots into as boots into infinity edge or phantom dancer. Then madred's. Bllod thruster. Then if it gets late enough that ionic spark sell boots buy a second phantom dancers gg.

Pure attack speed and armor pen runes.

23/0/7

w q e r priority as ad kog
we all hope to be like whitera one day
phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 24 2012 03:21 GMT
#138
That's an inefficient build. MBR Kog and AD Kog both do good DPS if built separately but if mixed you end up gimping your DPS. IE/BT don't work with MBR or spark's magic damage like they would with BC or another PD. MBR/WE work best when comboed with more AS/magic on hit items. I'm not making crap up here, it's a mathematical reality in terms of the DPS you're pumping out.

In any case MBR builds are situational at best nowadays.

If I wanted to mix up my BO playing Kog today I'd go BC/PD/IE instead of typical IE/PD/LW rush. Similar DPS but you get your PD earlier.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
MugenXBanksy
Profile Joined April 2011
United States479 Posts
February 24 2012 05:13 GMT
#139
i really only like getting mbr if there is really tanking shenanigans really is going on. not to say the passive and the dmg isn't bad.

cause really i am doing things for the damage and attack speed and the passive magic damage hits are a side benifit. but at las though i am a terrible player. as i am only really any good with kog, in a competent sense(plays sc2 mainly and playing dota2 beta sometimes) kog would be such a beast at denying creeps LOL.

if i played ranks i would probably think more throughly my item builds.
we all hope to be like whitera one day
HeroHenry
Profile Joined November 2010
United States1723 Posts
March 07 2012 02:13 GMT
#140
How do I build AP kog and what is the skill order?
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