If you feel like you do no damage, try out standard AD items in most games and fall back on MBR/on-hit effects build only if they have a lot of tanks.
[Champion] Kog'Maw - Page 7
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TieN.nS)
United States2131 Posts
If you feel like you do no damage, try out standard AD items in most games and fall back on MBR/on-hit effects build only if they have a lot of tanks. | ||
DarkRise
1644 Posts
The only def items recommended for carries are QSS, banshees or GA. | ||
AUTA
Australia68 Posts
On September 25 2011 11:41 DarkRise wrote: You don't really need defense on AD carries because their purpose is just to do damage. Getting things like Frozen mallet is just bad and it wont help your team. The only def items recommended for carries are QSS, banshees or GA. to elaborate on this, as an AD carry, you shouldnt be getting hit because your whole team will be trying thier hardest to keep you alive, when the AD carry goes down, its usually the rest of the team not doing thier jobs well. | ||
TieN.nS)
United States2131 Posts
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topoulo
253 Posts
howerver he has more basw speed and dmg i believe at start , going something else than an ad build and your gimping his dmg. I usually go zerkers - zeal - infinite edge - phantom dancer - black cleaver - bloodthirst + it depends. After q in end game i can do 1400 crits in full ad build + w % health percentage dmg in cap speed , no other ad carry comes close ( maybe ulti vayne) when w is running and after the q debuff. | ||
SCdinner
Canada516 Posts
On September 25 2011 11:44 AUTA wrote: to elaborate on this, as an AD carry, you shouldnt be getting hit because your whole team will be trying thier hardest to keep you alive, when the AD carry goes down, its usually the rest of the team not doing thier jobs well. When an ad carry goes down its often because of a great ambush or the ad carriers mistake. I don't like the attitude of I keep dying because other people on my team suck. I'm not the best at Kog Maw but most guides written by people who are tend to include a single tanking idem to make him a more versatile champion. One more attacking idem might kill a champion 20% faster but a defensive item would keep him alive twice as long being a glass cannon is covered by the law of diminishing returns. | ||
mr_tolkien
France8631 Posts
On February 10 2012 00:25 SCdinner wrote: When an ad carry goes down its often because of a great ambush or the ad carriers mistake. I don't like the attitude of I keep dying because other people on my team suck. I'm not the best at Kog Maw but most guides written by people who are tend to include a single tanking idem to make him a more versatile champion. One more attacking idem might kill a champion 20% faster but a defensive item would keep him alive twice as long being a glass cannon is covered by the law of diminishing returns. There are AD carries because building AD has no diminishing returns or close. | ||
SCdinner
Canada516 Posts
On February 10 2012 00:33 mr_tolkien wrote: There are AD carries because building AD has no diminishing returns or close. If you do 100 damage and you get an item that increases it by 50 you're killing things 50% faster. When you do 200 damage that same item only increases your output by 25%. The diminishing returns are not as sharp as armour or magic resist but it still makes less and less difference the more ad items you have. Also as time goes on its more likely they'll get thornmail and if you have no health items you'll kill yourself doing 6227 damage but if you get a single frozen Mallet you can withstand dishing out 8560. | ||
Seuss
United States10536 Posts
On February 10 2012 03:07 SCdinner wrote: If you do 100 damage and you get an item that increases it by 50 you're killing things 50% faster. When you do 200 damage that same item only increases your output by 25%. The diminishing returns are not as sharp as armour or magic resist but it still makes less and less difference the more ad items you have. Also as time goes on its more likely they'll get thornmail and if you have no health items you'll kill yourself doing 6227 damage but if you get a single frozen Mallet you can withstand dishing out 8560. I forever hate the term "diminishing returns". It's the most abused term in the gaming lexicon save for "mature". | ||
Wala.Revolution
7582 Posts
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SCdinner
Canada516 Posts
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freelander
Hungary4707 Posts
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Zdrastochye
Ivory Coast6262 Posts
On February 12 2012 07:27 SCdinner wrote: But only mature games really use diminishing returns in their metagame. I was just trying to say the first of any type item is going to make a lot more difference than the sixth of any type of item. Not really. Compare IE + FM to IE + PD/BT. Eventually, yes, a tank item is more valuable, but some really good items are bad to just get as a 1 damage item, because it depends on having more than just that item to do damage. IE being the cardinal example. Critting for 250% crit damage isn't that hot when you have 20% crit. | ||
zer0das
United States8519 Posts
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phyvo
United States5635 Posts
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MugenXBanksy
United States479 Posts
Pure attack speed and armor pen runes. 23/0/7 w q e r priority as ad kog | ||
MugenXBanksy
United States479 Posts
Pure attack speed and armor pen runes. 23/0/7 w q e r priority as ad kog | ||
phyvo
United States5635 Posts
In any case MBR builds are situational at best nowadays. If I wanted to mix up my BO playing Kog today I'd go BC/PD/IE instead of typical IE/PD/LW rush. Similar DPS but you get your PD earlier. | ||
MugenXBanksy
United States479 Posts
cause really i am doing things for the damage and attack speed and the passive magic damage hits are a side benifit. but at las though i am a terrible player. as i am only really any good with kog, in a competent sense(plays sc2 mainly and playing dota2 beta sometimes) kog would be such a beast at denying creeps LOL. if i played ranks i would probably think more throughly my item builds. | ||
HeroHenry
United States1723 Posts
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