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[Champion] Tryndamere - Page 5

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Gandling
Profile Joined December 2010
United Kingdom126 Posts
Last Edited: 2011-07-11 13:03:04
July 11 2011 12:16 GMT
#81
Morello on Preview: Tryndamere updates!

http://clgaming.net/redtracker/topic/8797/?p=1

"Hey all,

We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;

Rage

Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;

* The bar maxes out at 100 Rage

* Each normal hit Tryndamere does to any minion or champion grants 5 Rage

* Crits grant 10 rage

* Killing blows on anything grant double the rage (10 for hits, 20 for crits).

* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).


Why change this, you may be asking? A few reasons drove this:

* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.

* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"

* It makes sense! Tryndamere is a barbarian that uses rage-themed skills A Fury meter would be what we would had done if the tech were in the same state when we launched.

We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him."

He also said in the same thread that "HP costs have been removed entirely" and "Nothing really costs Rage, it's just like Bloodlust. You get bonus stats for having it, and your Q consumes it to heal."

So no longer needs to crit to gain stacks, interesting.
NightWalks
Profile Joined May 2011
Latvia252 Posts
July 11 2011 13:27 GMT
#82
Great this will finaly fix his R in low skill unorganized solo queues ... oh wait
LoL making ppl rage since 2010
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 11 2011 14:51 GMT
#83
On July 11 2011 21:16 Gandling wrote:
Morello on Preview: Tryndamere updates!

http://clgaming.net/redtracker/topic/8797/?p=1

"Hey all,

We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;

Rage

Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;

* The bar maxes out at 100 Rage

* Each normal hit Tryndamere does to any minion or champion grants 5 Rage

* Crits grant 10 rage

* Killing blows on anything grant double the rage (10 for hits, 20 for crits).

* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).


Why change this, you may be asking? A few reasons drove this:

* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.

* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"

* It makes sense! Tryndamere is a barbarian that uses rage-themed skills A Fury meter would be what we would had done if the tech were in the same state when we launched.

We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him."

He also said in the same thread that "HP costs have been removed entirely" and "Nothing really costs Rage, it's just like Bloodlust. You get bonus stats for having it, and your Q consumes it to heal."

So no longer needs to crit to gain stacks, interesting.


this means better jungling than ever I guess
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 11 2011 14:52 GMT
#84
On July 11 2011 22:27 NightWalks wrote:
Great this will finaly fix his R in low skill unorganized solo queues ... oh wait


? what was the problem with that

every single champ can carry in those games with pretty much any build
And all is illuminated.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 11 2011 15:15 GMT
#85
Farmed tryndamere's. lol oh god.
"Your full potential does not matter if you do not use all 100% of it."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 11 2011 17:23 GMT
#86
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 11 2011 19:23 GMT
#87
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.
JF dodger since 2009
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-11 19:53:01
July 11 2011 19:34 GMT
#88
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.

Think of it this way: crit killing blows are worth infinitely more rage right now than regular hits. This makes him MORE consistent, not less consistent.

Also, Trynd ult isn't why Trynd wrecks in low Elo. Trynd wrecks in low Elo by virtue of the fact that low Elo players don't know how to end games, and Trynd becomes strong lategame because he gets arguably the hardest-to-itemize DPS stat in the game for free (crit damage).
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-11 19:41:31
July 11 2011 19:40 GMT
#89
On July 12 2011 04:23 [Agony]x90 wrote:
Show nested quote +
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 11 2011 20:20 GMT
#90
On July 12 2011 04:40 Shikyo wrote:
Show nested quote +
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.

And you know that the new Q will heal exaclty as much as the old Q from where?
If you have a good reason to disagree with the above, please tell me. Thank you.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 11 2011 20:26 GMT
#91
On July 12 2011 04:40 Shikyo wrote:
Show nested quote +
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.


Well, yea, I guess that was what I was saying, just wasn't clear >.<. But still, from the games i used to play as trynd, the 5 per normal hit does help, because i've had many situations where i've been completely zoned and needed some help. Now this way, even if i can steal an auto attack on a creep here and there, i might be able to get enough to get more health from Q. If the function of Q is the same as it was before (aka you get so much hp depending on how much charges you have), grabbing early AP, as silly as it sounds, could allow you to grab one attack and get decent HP from it.
JF dodger since 2009
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 11 2011 20:35 GMT
#92
On July 12 2011 05:26 [Agony]x90 wrote:
Show nested quote +
On July 12 2011 04:40 Shikyo wrote:
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.


Well, yea, I guess that was what I was saying, just wasn't clear >.<. But still, from the games i used to play as trynd, the 5 per normal hit does help, because i've had many situations where i've been completely zoned and needed some help. Now this way, even if i can steal an auto attack on a creep here and there, i might be able to get enough to get more health from Q. If the function of Q is the same as it was before (aka you get so much hp depending on how much charges you have), grabbing early AP, as silly as it sounds, could allow you to grab one attack and get decent HP from it.

In my opinion, especially in those getting denied-situations this is a nerf because the one hit you want to get in is going to be a lasthit. When lasthitting under a tower, trynd also doesn't need to attack much without it being a lasthit, as his dmg should be high enough to 1-hit melee after 2 tower hits and ranged after 1 tower shot.

However, for jungling and later game this definitely is a buff(Until close to 100% crit).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
July 11 2011 20:41 GMT
#93
Yea, I think what they had in mind with this was mostly for jungling since it barely changes his laning at all (unless they of course change the healing on bloodlust), assuming you will occasionally hit a creep without it being a last-hit.
wat
yellowguan
Profile Joined December 2010
43 Posts
July 12 2011 22:57 GMT
#94
This update....

Itll buff my 38% aspd tryndamere.

This is good.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-13 00:14:56
July 13 2011 00:13 GMT
#95
You guys are all assuming that 12.5 rage = 1 bloodlust stack. Wouldn't it make more sense for the conversion to be 10 rage = 1 bloodlust stack, seeing as it'll be really weird for them to detail the stat bonuses in terms of AD/crit per 12.5 rage rather than per 10?

Obviously the rage meter going to 100 and the 5 rage per autoattack will be a huge buff, but keep in mind that Riot probably thinks Trynd needs that huge of a buff atm.
Moderator
zEMPd
Profile Joined June 2011
Angola259 Posts
Last Edited: 2011-08-01 22:07:25
August 01 2011 21:02 GMT
#96

Tryn is way to OP imo...auto attack for 500 in the mid game with over 90 percent crit..not fair..but fun to use ^_^.. I win 90 percent of my games with him
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 01 2011 21:46 GMT
#97
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.
And all is illuminated.
zEMPd
Profile Joined June 2011
Angola259 Posts
August 01 2011 21:56 GMT
#98
+ Show Spoiler +
On August 02 2011 06:46 freelander wrote:
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.



I totally disagree with you ^_^ I feel his damage is greater than most carriers ... and im fine with his Q taking his fury, cause early game you don't need it as much... and if late game you use it and need a quick refresh of fury...go tag a few minions or kill a group of wraiths...your fury fills up super fast with that crit rate.. I also think he still is a threat and does to extraordinary damage output... just me though
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 01 2011 22:20 GMT
#99
He lost his main steroid aka crit dmg.
If in a late game battle you use Q for healing, you lose every steroid you have, old trynd only lost his crit dmg+dmg buff, he retained his extra crit chance from passive. (he had a permanent 10 % crit bonus, thats gone too) Then you start recharging your fury, what you will do probably slower than old trynd.

Basicly everything you got over other carries is extra 35 % crit chance WHEN your fury bar is full.
That's not a lot.. the game uses a pseudo random generator now so crit chance over 50-60 % is not terribly useful anyways.
Other carries usually have range, attackspeed or other steroids just as good as your dmg + crit buff. You dont do more dmg than them.
And all is illuminated.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 01 2011 22:34 GMT
#100
On August 02 2011 06:46 freelander wrote:
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.


His lane his insanely strong now and with some hybrid AP builds his sustain with heal is kinda silly. Lane strength means you don't have to have a full retard team feed him to be effective.
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