• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:52
CEST 04:52
KST 11:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)75Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning?
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6875 users

[Champion] Tryndamere - Page 5

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Gandling
Profile Joined December 2010
United Kingdom126 Posts
Last Edited: 2011-07-11 13:03:04
July 11 2011 12:16 GMT
#81
Morello on Preview: Tryndamere updates!

http://clgaming.net/redtracker/topic/8797/?p=1

"Hey all,

We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;

Rage

Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;

* The bar maxes out at 100 Rage

* Each normal hit Tryndamere does to any minion or champion grants 5 Rage

* Crits grant 10 rage

* Killing blows on anything grant double the rage (10 for hits, 20 for crits).

* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).


Why change this, you may be asking? A few reasons drove this:

* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.

* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"

* It makes sense! Tryndamere is a barbarian that uses rage-themed skills A Fury meter would be what we would had done if the tech were in the same state when we launched.

We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him."

He also said in the same thread that "HP costs have been removed entirely" and "Nothing really costs Rage, it's just like Bloodlust. You get bonus stats for having it, and your Q consumes it to heal."

So no longer needs to crit to gain stacks, interesting.
NightWalks
Profile Joined May 2011
Latvia252 Posts
July 11 2011 13:27 GMT
#82
Great this will finaly fix his R in low skill unorganized solo queues ... oh wait
LoL making ppl rage since 2010
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 11 2011 14:51 GMT
#83
On July 11 2011 21:16 Gandling wrote:
Morello on Preview: Tryndamere updates!

http://clgaming.net/redtracker/topic/8797/?p=1

"Hey all,

We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;

Rage

Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;

* The bar maxes out at 100 Rage

* Each normal hit Tryndamere does to any minion or champion grants 5 Rage

* Crits grant 10 rage

* Killing blows on anything grant double the rage (10 for hits, 20 for crits).

* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).


Why change this, you may be asking? A few reasons drove this:

* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.

* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"

* It makes sense! Tryndamere is a barbarian that uses rage-themed skills A Fury meter would be what we would had done if the tech were in the same state when we launched.

We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him."

He also said in the same thread that "HP costs have been removed entirely" and "Nothing really costs Rage, it's just like Bloodlust. You get bonus stats for having it, and your Q consumes it to heal."

So no longer needs to crit to gain stacks, interesting.


this means better jungling than ever I guess
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 11 2011 14:52 GMT
#84
On July 11 2011 22:27 NightWalks wrote:
Great this will finaly fix his R in low skill unorganized solo queues ... oh wait


? what was the problem with that

every single champ can carry in those games with pretty much any build
And all is illuminated.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 11 2011 15:15 GMT
#85
Farmed tryndamere's. lol oh god.
"Your full potential does not matter if you do not use all 100% of it."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 11 2011 17:23 GMT
#86
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 11 2011 19:23 GMT
#87
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.
JF dodger since 2009
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-11 19:53:01
July 11 2011 19:34 GMT
#88
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.

Think of it this way: crit killing blows are worth infinitely more rage right now than regular hits. This makes him MORE consistent, not less consistent.

Also, Trynd ult isn't why Trynd wrecks in low Elo. Trynd wrecks in low Elo by virtue of the fact that low Elo players don't know how to end games, and Trynd becomes strong lategame because he gets arguably the hardest-to-itemize DPS stat in the game for free (crit damage).
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-11 19:41:31
July 11 2011 19:40 GMT
#89
On July 12 2011 04:23 [Agony]x90 wrote:
Show nested quote +
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 11 2011 20:20 GMT
#90
On July 12 2011 04:40 Shikyo wrote:
Show nested quote +
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.

And you know that the new Q will heal exaclty as much as the old Q from where?
If you have a good reason to disagree with the above, please tell me. Thank you.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 11 2011 20:26 GMT
#91
On July 12 2011 04:40 Shikyo wrote:
Show nested quote +
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.


Well, yea, I guess that was what I was saying, just wasn't clear >.<. But still, from the games i used to play as trynd, the 5 per normal hit does help, because i've had many situations where i've been completely zoned and needed some help. Now this way, even if i can steal an auto attack on a creep here and there, i might be able to get enough to get more health from Q. If the function of Q is the same as it was before (aka you get so much hp depending on how much charges you have), grabbing early AP, as silly as it sounds, could allow you to grab one attack and get decent HP from it.
JF dodger since 2009
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 11 2011 20:35 GMT
#92
On July 12 2011 05:26 [Agony]x90 wrote:
Show nested quote +
On July 12 2011 04:40 Shikyo wrote:
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.


Well, yea, I guess that was what I was saying, just wasn't clear >.<. But still, from the games i used to play as trynd, the 5 per normal hit does help, because i've had many situations where i've been completely zoned and needed some help. Now this way, even if i can steal an auto attack on a creep here and there, i might be able to get enough to get more health from Q. If the function of Q is the same as it was before (aka you get so much hp depending on how much charges you have), grabbing early AP, as silly as it sounds, could allow you to grab one attack and get decent HP from it.

In my opinion, especially in those getting denied-situations this is a nerf because the one hit you want to get in is going to be a lasthit. When lasthitting under a tower, trynd also doesn't need to attack much without it being a lasthit, as his dmg should be high enough to 1-hit melee after 2 tower hits and ranged after 1 tower shot.

However, for jungling and later game this definitely is a buff(Until close to 100% crit).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
July 11 2011 20:41 GMT
#93
Yea, I think what they had in mind with this was mostly for jungling since it barely changes his laning at all (unless they of course change the healing on bloodlust), assuming you will occasionally hit a creep without it being a last-hit.
wat
yellowguan
Profile Joined December 2010
43 Posts
July 12 2011 22:57 GMT
#94
This update....

Itll buff my 38% aspd tryndamere.

This is good.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-13 00:14:56
July 13 2011 00:13 GMT
#95
You guys are all assuming that 12.5 rage = 1 bloodlust stack. Wouldn't it make more sense for the conversion to be 10 rage = 1 bloodlust stack, seeing as it'll be really weird for them to detail the stat bonuses in terms of AD/crit per 12.5 rage rather than per 10?

Obviously the rage meter going to 100 and the 5 rage per autoattack will be a huge buff, but keep in mind that Riot probably thinks Trynd needs that huge of a buff atm.
Moderator
zEMPd
Profile Joined June 2011
Angola259 Posts
Last Edited: 2011-08-01 22:07:25
August 01 2011 21:02 GMT
#96

Tryn is way to OP imo...auto attack for 500 in the mid game with over 90 percent crit..not fair..but fun to use ^_^.. I win 90 percent of my games with him
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 01 2011 21:46 GMT
#97
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.
And all is illuminated.
zEMPd
Profile Joined June 2011
Angola259 Posts
August 01 2011 21:56 GMT
#98
+ Show Spoiler +
On August 02 2011 06:46 freelander wrote:
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.



I totally disagree with you ^_^ I feel his damage is greater than most carriers ... and im fine with his Q taking his fury, cause early game you don't need it as much... and if late game you use it and need a quick refresh of fury...go tag a few minions or kill a group of wraiths...your fury fills up super fast with that crit rate.. I also think he still is a threat and does to extraordinary damage output... just me though
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 01 2011 22:20 GMT
#99
He lost his main steroid aka crit dmg.
If in a late game battle you use Q for healing, you lose every steroid you have, old trynd only lost his crit dmg+dmg buff, he retained his extra crit chance from passive. (he had a permanent 10 % crit bonus, thats gone too) Then you start recharging your fury, what you will do probably slower than old trynd.

Basicly everything you got over other carries is extra 35 % crit chance WHEN your fury bar is full.
That's not a lot.. the game uses a pseudo random generator now so crit chance over 50-60 % is not terribly useful anyways.
Other carries usually have range, attackspeed or other steroids just as good as your dmg + crit buff. You dont do more dmg than them.
And all is illuminated.
Slayer91
Profile Joined February 2006
Ireland23442 Posts
August 01 2011 22:34 GMT
#100
On August 02 2011 06:46 freelander wrote:
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.


His lane his insanely strong now and with some hybrid AP builds his sustain with heal is kinda silly. Lane strength means you don't have to have a full retard team feed him to be effective.
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:00
#102
CranKy Ducklings131
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft413
ByuN 282
RuFF_SC2 182
ViBE109
CosmosSc2 69
StarCraft: Brood War
Rain 2326
GuemChi 1284
MaD[AoV]170
Sharp 154
910 65
Bale 21
NaDa 17
Terrorterran 3
Dota 2
monkeys_forever403
LuMiX1
Counter-Strike
taco 621
minikerr19
Super Smash Bros
hungrybox883
Other Games
summit1g8730
JimRising 589
C9.Mang0353
Trikslyr39
Organizations
Other Games
gamesdonequick622
Dota 2
PGL Dota 2 - Main Stream33
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP71
• EnkiAlexander 64
• Letter147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo672
Other Games
• Shiphtur504
Upcoming Events
Patches Events
13h 8m
The PondCast
1d 7h
INu's Battles
1d 8h
Percival vs SHIN
Zoun vs herO
OSC
1d 19h
Replay Cast
1d 20h
OSC
2 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
Patches Events
4 days
BSL Open Qualifier
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.