i farmed like a boss and didnt do shit later lol
maybe top solo trynd will be the saving grace of this remake
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freelander
Hungary4707 Posts
i farmed like a boss and didnt do shit later lol maybe top solo trynd will be the saving grace of this remake | ||
zEMPd
Angola259 Posts
Berserker Boots Infinity Edge x2 Bloodrazor = GG..can auto attack a 1v5 with your ult..no need for your Q with the lifesteal.. | ||
Slayer91
Ireland23335 Posts
He farmed all game and had 300 cs but was totally useless ^_^. | ||
freelander
Hungary4707 Posts
On August 02 2011 07:56 zEMPd wrote: x2 Phantom Berserker Boots Infinity Edge x2 Bloodrazor = GG..can auto attack a 1v5 with your ult..no need for your Q with the lifesteal.. pls I don't wanna hurt your feelings but the things you write won't work in higher level games | ||
Haemonculus
United States6980 Posts
Then you can build all the other good stuff. However simply due to trynd's OP heal AP ratio, I really think opening AP is a good move. | ||
Orpheos
United States1663 Posts
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Iplaythings
Denmark9110 Posts
On August 21 2011 15:54 Orpheos wrote: anyone play trynd know what to build with new trynd? ive been playing around with things. i really want lifesteal because it helps so much in 1v1s, but not sure if i should start wriggles or get LS after IE. or if my whole generic DPS build is just terrible. Pretty much the same before, crit is as good as ever on him, he still get his crit % from rage, and he gets extra AD when he looses life, I've only laned him once where I used Haemoncolus sick rageblade build, it worked (and spin 1 shot ranged creep when u had 8 stacks, yay!) but the cait (who wasnt bot for some reason) werent really good and I were mid... so yeah herp-a-derp, I donnu but I play him with a runepage which is build around fucking up small camps. You can take spin level 1 without gimping him in the jungle at all though Q is probally the better choice if you just want stable and reasonably fast jungle (and if you want to clear big camps before lvl 5ish) jungle path? buildorder? cloth 5pot (trynd can also do longsword +1 and vampiric scepter; I like cloth armor 5pot the best, it gives you so much more flexibillity which really is the strength o the tryndamere jungle) boots wriggles then get zerker boots, if they have good amount of stuns or slows (nasus wither slows) go get cloak and dagger if they dont have it, just go straight to phantomdancer -> IE Then you look at their armor and see if the targets you want to be hitting at (not the tanks) are stacking armor or they are going squishy style, then decide if you want LW or Cleaver. at this point get whatever you like, zerkers replaced with PD, 2nd PD while still having boots etc etc. Lategame trynda (especially the new one which is better, l0l) is a thrill ot be playing. but with wriggles / (cloak and dagger) / zeal you will be able to make a difference in early teamfights. Summoners: Flash + smite / ignite / ghost / exhuast for self explanatory reason. build QSS vs assholes who ignite you all the time Play tryndamere. Rape faces. | ||
freelander
Hungary4707 Posts
but your post inspired me somewhat to keep trying the old one was a thrill to play, but the new one really is not that much, knowing what you could do with him before. btw i dont know why people think ignite counters him, i never died with him to ignite at all. With old trynd (in an avg game, when i weren't overly fed), usually i could kill a guy then i had to get the hell out of there with an ignite on me, then i found a creepcamp or lane creeps and lifestole+Qed myself to half HP and went to chase down the survivors. nostalgia ![]() | ||
Southlight
United States11761 Posts
Ignite counters Trynd if done by a smart player because when placed at the end of his ult unless he can hit something to lifesteal the degen and heal reduc trump the heal he gets off his ult. | ||
Ian Ian Ian
913 Posts
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zergnewb
United States816 Posts
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freelander
Hungary4707 Posts
On August 23 2011 04:26 zergnewb wrote: Well after an embarrassing game I had last night, I found out that new tryn can still 3-5 shot people late game like he could before.. he doesnt really do more dmg than any ranged carry, any carry does that in lategame | ||
All.In
United States214 Posts
If you need to carry or up someones ELO Tryn is complete ownage sub 1800 ELO 75% of the time. There are a few real good 2000+ Tryns but it is literally a few. I can't stand by and let you do this to my champ ![]() | ||
BloodNinja
United States2791 Posts
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Jerubaal
United States7684 Posts
I saw somewhere to start with Brawler's Gloves and 2x pots then build zeal, then IE, then finish Phantom Dancer. I'll just throw that on the pile of all the suggestions and maybe someone will make some definitive arguments. ;D | ||
DanielZKlein
United States1171 Posts
Also let me just throw a thought out there: Trynda will probably never be competitively viable on Summoner's Rift because his kit pretty much means he sucks in coordinated 5v5s while he excels at small fights. Dominion may see a competitively viable Trynda. | ||
Seuss
United States10536 Posts
On August 23 2011 05:50 Odyssey wrote: Man o Man. I main Tryn in ranked and I would have to say i really dislike this build. I would be willing to put up a better guide if people are interested. No disrespect to you odds but any ap on Tryn is just a terrible idea. Especially if you lane Tryn. 9/21/0 is really bad too. Items differ depending on your feed/early game. The new fury remake totally changed the game for him too but it has been growing on me slowly. I stream a lot of ranked Tryn as well on this site if anyone cares to check it out. He is very good if played correctly but you play style has to change up depending on your enemy and the amount of CC. Your summoner skill should be different every game almost due to my previous reason. If you need to carry or up someones ELO Tryn is complete ownage sub 1800 ELO 75% of the time. There are a few real good 2000+ Tryns but it is literally a few. I can't stand by and let you do this to my champ ![]() Odds hasn't edited the topic post since 1/19/11, so it's not up to date with post-change Tryndamere. That said, I don't think AP is a terrible idea on Tryndamere for laning. With AP Quints/Glyphs and an Amplifying Tome your base Q heal increases from 30 to 96 and as a bonus E gains 44 damage. Combined with Tryndamere's toolkit it's practically impossible to lose damage trades. Building any further AP is definitely bad. As fun as Gunblade may be it's just not as effective as builds such as Zeal -> IE -> PD. | ||
gtrsrs
United States9109 Posts
On August 23 2011 07:10 DanielZKlein wrote: Also let me just throw a thought out there: Trynda will probably never be competitively viable on Summoner's Rift because his kit pretty much means he sucks in coordinated 5v5s while he excels at small fights. Dominion may see a competitively viable Trynda. actually trynd is in a great place on SR right now really really OP laning phase into bad/good lategame depending on your positioning and team's cc count. there's 0 lanes that trynd loses right now thanks to AP page and Q, and you can farm indefinitely plus you're ungankable with flash and spin up. you get a huge lategame item advantage and if you can use it properly you're golden; if your positioning/timing are trash then so is your lategame. honestly i wouldn't change a thing about trynd right now. if anything he's a bit on the OP side tbh | ||
mrgerry
United States1508 Posts
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nyxnyxnyx
Indonesia2978 Posts
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