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[Champion] Tryndamere

Forum Index > LoL Strategy
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Odds
Profile Joined May 2008
Canada1188 Posts
Last Edited: 2011-01-18 18:33:07
January 18 2011 18:13 GMT
#1
It's about time.

Tryndamere is a wildly under-appreciated hero, if only for his ability to literally 1v5 in a way that just about no other hero in the game can. He has enormous sustained damage- to the point that it could even be considered burst damage, and an extremely underestimated slow in his W. That, combined with his spin, makes Tryndamere extremely difficult to escape. This characteristic in addition to his natural aversion to CC, makes Tryndamere ideally suited as a chasing/cleanup hero who, if he's alive after a fight, can heal up on the field and continue pushing towers with his enormous damage.

I don't know how the pros build Trynd, probably because the pros know better than to play Trynd--- at least in the previous patch. Tryndamere's biggest problem is, obviously, his early game. Getting the necessary farm in the lane has been problematic due to Trynd's propensity for getting harassed out of the lane. However, this change:

"Battle Fury passive critical chance increased to 10-50% from 0-50%"

will probably largely mitigate Trynd's crappy early game and allow him to get fed (and thereby completely take over the game) much, much more easily.

Because of the lack of a real knowledge base on Trynd, he is generally assumed to be a bad hero- possibly even in the new patch. This may be the case, but I am not yet convinced one way or the other. Either way, first picking him in ranked is fun.

TRYND REQUIRES SOLO TOP. NO EXCEPTIONS. (Unless he's jungling. But he really shouldn't be jungling.)

This is how I build Tryndamere:

MASTERIES: 9(Crit/arpen)/21/0
SUMMONER SPELLS: ghost/cleanse

The 21 in the Defensive tree is a huge benefit to Tryndamere's early game, and synergizes extremely well with the healing capabilities from his Q. The Defensive Mastery stat, as well as Harden Skin, in particular, allow you to whack people and spin away in the lane while taking minimal damage from the surrounding creeps. My personal philosophy is that runes and masteries should typically be aimed towards the early game, so that you can more efficiently itemize in the lategame. So, with that in mind:

RUNES:
Crit% Reds
Armor Yellows
Flat AP Blues
Flat AP/Flat HP Regen/Crit% Quints

There are differing opinions on how Tryndamere should build his runes. The opinions that are different from mine are probably wrong. I know that the stereotypical build for Trynd is full Crit%, but I disagree with this for several reasons.
-In the lategame, Trynd is going to be approaching 100% crit chance regardless of runes
-There are far more beneficial runes in his early game
-It bases the entirety of your success on how lucky you are with your crits.

So, I take advantage of the properties of his Q (and my 21 points in defensive masteries) to focus my runes on lane dominance.
Crit% reds are obvious. Really.
I will probably catch some flak for the Armor yellows, but I really feel that, on a melee character such as Trynd who is bound to catch a lot of harassment from fearful cowardly lane opponents, they are necessary to stay alive and healthy, as well as a threat. Regardless of how much damage Trynd does at low life, he is much more dangerous when he's at full HP.
The flat AP blues are there for one reason alone. The absolutely insane ONE POINT FUCKING FIVE AP RATIO ON HIS Q. With ONLY AP blues and no other source of AP, you more than double your healing ability at Q level 1, and nearly double it at level 2. With flat AP quints, you can increase this number to even more ridiculous levels.

Seuss very rightly posted this correction:

On January 19 2011 03:22 Seuss wrote:
Math correction: The healing increase from AP is flat and isn't affected by the number of stacks you have. So healing with a fully stacked Bloodlust at level 1 is 10*8 + 1.5*AP. Flat AP blues add a grand total of 13 healing. You're only doubling your healing if you heal with only one stack.


Regardless, I still think AP is an extremely solid choice for blues (and possibly quints) because the short cooldown on Q allows you to heal constantly with low stacks. From the blues alone, if you use Q roughly every time it's off cooldown (plus a couple seconds to be fair), it's approximately +14 hp healed about every 7 seconds. This adds up to an enormous amount over the course of the laning phase. IMO, this is much more significant than a slight chance to do 1 additional crit in the occasional battle later on.

Anyways:
The synergy should be obvious: the idea is to make Tryndamere as much like Taric for the first few levels as possible. Completely homo, utterly impossible to harass out of the lane, and truly, truly dangerous. Continuing with this idea, then, are the appropriate Quints for Tryndamere.

I don't know what Quints you should use. Crit% looks good. It's obvious. Judging by the absolutely stupid AP ratio on your Q (coupled with the fact that you will never, ever buy an AP item on Trynd), flat AP quints also look really good. They're obvious. For exactly the same reason as flat AP quints, HP/5 quints also look good. They might even heal you for more, but I don't know for sure. Not quite obvious, but they're also good. Use whichever you like.


Open Dshield (though, in new patch, I may be able to get away with brawler's gloves), build a Ghostblade.

Merc treads are not optional. You do enough damage, you don't need goddamn berserker's greaves. You do need, and desperately need, the CC reduction from Mercs. Get Mercs.

Infinity Edge is the obvious next choice. Infinity Edge + GB = you now do more sustained damage than any other champ in the game. You should win. If you aren't winning yet, get a goddamn Frozen Mallet, be unkillable, inescapable Trynd.

Playing strategy:

Farm all game. If someone comes close, kill them. If someone QQ's about you first picking Trynd, type /ignore and kill the whole enemy team. Take every red buff, and BUY WARDS BUY WARDS BUY WARDS. Reason: If your wards spot someone who is split from his team anywhere, for any reason, you can walk up and kill him and, unless he's Eve or Twitch or Shaco, there is not a goddamn thing he can do about it.

So.

New Trynd: Viable? I have no idea. Maybe someone whose elo isn't currently getting tanked can shed some light on this.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-01-18 18:23:32
January 18 2011 18:22 GMT
#2
Math correction: The healing increase from AP is flat and isn't affected by the number of stacks you have. So healing with a fully stacked Bloodlust at level 1 is 10*8 + 1.5*AP. Flat AP blues add a grand total of 13 healing. You're only doubling your healing if you heal with only one stack.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Odds
Profile Joined May 2008
Canada1188 Posts
January 18 2011 18:30 GMT
#3
On January 19 2011 03:22 Seuss wrote:
Math correction: The healing increase from AP is flat and isn't affected by the number of stacks you have. So healing with a fully stacked Bloodlust at level 1 is 10*8 + 1.5*AP. Flat AP blues add a grand total of 13 healing. You're only doubling your healing if you heal with only one stack.

Oh jesus.

I really had no idea, thanks for bringing this up. Regardless, I still think AP is an extremely solid choice for blues and quints because the short cooldown on Q allows you to heal constantly with low stacks. From the blues:

+14 hp healed every, say, 7 seconds, adds up to an enormous amount over the course of the laning phase. IMO, this is much more significant than a slight chance to do 1 additional crit in the occasional battle later on.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-01-18 18:35:23
January 18 2011 18:35 GMT
#4
The flat AP runes are fine, a pretty good idea imo.

I think regen bead + mass health pots is also viable.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 18 2011 18:39 GMT
#5
AP is fine, I'd certainly prefer it to Crit% Glyphs. AP is actually nice because you always get that 14 health whether you have 1 stack or 8. I'd probably still take the Crit% Quints over AP.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Flakes
Profile Blog Joined July 2008
United States3125 Posts
January 18 2011 19:04 GMT
#6
I wouldve started a trynd thread but the runes I'm using are crit damage reds, quints, and yellows, and atk-speed blues, a page that no one wants to drop IP on.

Flakes' Hit-People-Hard build:
I use this for both laning and jungling, the idea is to have the most crit damage possible, since it cannot be stacked through items, unlike every other stat.
40% crit damage
5.8% attack speed

Masteries
Jungling - 21/2/7 imp smite imp ghost, 2 in armor, 3 in xp mastery. Start green elixir and kill everything before it kills you

Laning - 21/0/9 I don't lane much because everyone picks solos at my level, I'm sure other people have better builds

Items
Jungling - green elixir and 6 hp pots. First buy should be boots and a ward if ganking, otherwise crit gloves into avarice blade, then boots1

Laning - Dshield, boots1, avarice blade, OP's laning guide is fine, probably better than mine

Since I have 40% crit damage I build ghostblade first, though if I'm doing well I will get the 880 crit cloak first. My jungle route is minigolems (smite one), wraiths (start on blue, be brave and you'll get crits), wolves, then lizard.

QEQW
Navi
Profile Joined November 2009
5286 Posts
January 18 2011 20:03 GMT
#7
On January 19 2011 04:04 Flakes wrote:
I wouldve started a trynd thread but the runes I'm using are crit damage reds, quints, and yellows, and atk-speed blues, a page that no one wants to drop IP on.

Flakes' Hit-People-Hard build:
I use this for both laning and jungling, the idea is to have the most crit damage possible, since it cannot be stacked through items, unlike every other stat.
40% crit damage
5.8% attack speed

Masteries
Jungling - 21/2/7 imp smite imp ghost, 2 in armor, 3 in xp mastery. Start green elixir and kill everything before it kills you

Laning - 21/0/9 I don't lane much because everyone picks solos at my level, I'm sure other people have better builds

Items
Jungling - green elixir and 6 hp pots. First buy should be boots and a ward if ganking, otherwise crit gloves into avarice blade, then boots1

Laning - Dshield, boots1, avarice blade, OP's laning guide is fine, probably better than mine

Since I have 40% crit damage I build ghostblade first, though if I'm doing well I will get the 880 crit cloak first. My jungle route is minigolems (smite one), wraiths (start on blue, be brave and you'll get crits), wolves, then lizard.

QEQW


is green elixir start still necessary or even optimal after the changes to it a couple of patches ago? Since you get q stacks from smiting, couldn't you start off stealing their wraiths -> your wraiths -> your wolves-> try your blue or something of that sort with brawler gloves? This route isn't particularly dangerous if you get your team to back you up at their wraiths, and will let you rush that avarice that much faster. i feel that so long as you have your wraiths up to build up q stacks before you start your red, you are fine getting that red -> golems.
Hey! Listen!
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2011-01-18 23:23:20
January 18 2011 20:12 GMT
#8
Wraithjacking is always fine, though if you get spinning slash at level 2 you can use it to get to creep camps faster and keep your Q stacks. I've tried starting crit gloves but always end up too low on health. Probably will try again today in some practice games.

If you save your green elixir until after minigolems like I do, then on your first gank you will have both the elixir and lizard buff, which is massive. I'm super tempted to try QEW and ganking at three with the slow, but my build has a pretty risky lizard as it is (you'll end up with <100 hp unless you have a nice chain of crits).

edit: new green elixir means you can afford 6 hp pots instead of 5

edit2: probably still only need 5, also still can't make crit gloves work. However, I was able to kill lizard with my skills at 1-1-1, which means having slow and spin for the first gank is possible.
Odds
Profile Joined May 2008
Canada1188 Posts
January 21 2011 06:22 GMT
#9
ok I just carried hard with solo mid trynd

Maybe there's something to it

But probably not
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2011-01-21 18:18:51
January 21 2011 18:18 GMT
#10
2 questions.

1) Skill order? (QEQW?)

R>?>?>?

2) Item build?
Doran's -> Cloak+Boots -> Merc -> infinity?
FADC
Navi
Profile Joined November 2009
5286 Posts
January 21 2011 18:56 GMT
#11
R>Q>E>W imo unless its like vs rammus or some shit then R>Q>W>E, both in jungle and lane

2. lane: dorans shield -> boots + avarice -> ghostblade -> mercs -> IE -> situational imoimoimo
similar for jungle, except with cloth5pot or whatever tickles your tummy
Hey! Listen!
Flakes
Profile Blog Joined July 2008
United States3125 Posts
January 23 2011 03:15 GMT
#12
[image loading]
"But Flakes," you say "You fed in that ranked, you're just lucky your team carried!"

OF COURSE I GOT LUCKY IF YOU'RE NOT LUCKY DON'T PLAY TRYNDAMERE
Odds
Profile Joined May 2008
Canada1188 Posts
Last Edited: 2011-01-23 03:48:18
January 23 2011 03:47 GMT
#13
On January 23 2011 12:15 Flakes wrote:
[image loading]
"But Flakes," you say "You fed in that ranked, you're just lucky your team carried!"

OF COURSE I GOT LUCKY IF YOU'RE NOT LUCKY DON'T PLAY TRYNDAMERE

best trynd, imoimoimoimo

But green pot? Really?
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Flakes
Profile Blog Joined July 2008
United States3125 Posts
January 23 2011 04:52 GMT
#14
man i chug green pots like they gatorade
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 23 2011 21:31 GMT
#15
im trying to play tryndamere by this guide but i seriously suck with him.
i lose most of the time. They kite me around, and cc fucks me up (even though i have cleanse).

i dont have any of your recommended runes yet though (i bought a crit chance mark rune!!!!).
btw did you mean crit chance or crit damage by crit % in the guide?

And all is illuminated.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
January 24 2011 00:23 GMT
#16
Back when I played Tryn a million years ago, he was still frustrating as hell to play. I guess start out with a Doran Shield, get 2 Avarice blades (since Tryn needs alot of money really fast), boots, then Ghost Blade, then IE? I had a full book of Crit damage runes too lol, but IDK if thats the best for him now days.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
mrgerry
Profile Joined September 2008
United States1508 Posts
Last Edited: 2011-02-09 19:35:51
February 06 2011 03:47 GMT
#17
So lately I been working on my jungle tryndamere and did some testing and played some ranked and normals with it to a consistent level. Figured I'd post what I run and help out anyone looking to improve with this hero.

Skin choice: King Tryndamere

Skills: Q - E - Q - W - Q - R (R->Q->W->E)
Q - Absolutely an insane skill nothing much to say about it just remember to clear your stacks before you ult in fights.
W- WTF another amazing skill why does everyone hate this hero. It's not a typo it reduces damage of nearby enemies by 100 no matter what.
E- Good escape
R- When used well can autowin fights

Masteries: 21/0/9 (Tryndamere scales ridiculously well with damage so mine as well build masteries around this instead of defense masteris which can work well but I NEED the 4% bonus xp to be lvl 3 for lizard)

Runes: I put a good amount of testing into this since tryndamere actually has quite a few options when it comes to this compared to others.

Reds: Armor Pen Yellows: Attackspeed Blues: Attackspeed Quints: 1 Arpen 2 Aspeed

Items: Vamp Sceptre - Emblem - Boots - Zeal - PD - Starks - Last Whisper - etc. situational
(I find Tryndamere already deals a fuckton of damage with his crit/ad steroids so I build up his lacking attack speed. Some people really love the ghostblade - IE route but you are gambling DPS on 4-8 seconds which you could easily be cc'ed out of using and run around with .65 attacks a second rest of fight.)

Route: Wraiths - Wolves - Twin Golems - (Lizard majority of the time or back then lizard)
Some key things to know about this route
-DONT USE UP YOUR STACKS AFTER WRAITHS (Right after you finish wraiths run ur ass to wolves and hope to god you crit in the 3 attacks you have cause it will make wolves a breeze for you and can also decide if you will get lizard in one run or not.)
-Generally if you are above half hp after twin golems with 7-8 bloodlust stacks lizard shouldn't be too big of a deal. If you have a support in your lane near twin golems you may just want to have them give you a heal or shield while twin golems just to guarantee it. Nothing worse than starting liz then having to back.
-It's still very much a work in progress and I hope to find a more consistent way of doing this but as it stands this route accomplishes what your team needs from a jungler and does it efficiently without wasting 150 gold on pots that some junglers have to go through.

Teamfights:
-Definitely one of the harder things to get used to with Tryndamere since every teamfight requires you to really think out your positioning and making sure when you go in you have a wall to jump back over or an easy way out.
-Never be the first one into a 5v5 fight. Just kind of sit on the outside of the fight and wait for a clean chance to E in. Otherwise you are just positioning to use your W and sticking with your carry.

Tryndamere's Best Friend:

Sivir- Forces teams the tough decision of focusing sivir or you. It just makes your life so much easier when the other team is forced into splitting their focus on 2 ppl who can absolutely devastate teamfights. Oh yea she makes you fast.

Tryndamere's Enemies:
Fed Casters- Makes you near useless in teamfights if there's a caster just saving burst for you. You just end up going into a fight, ulting, then leaving just as fast before you could do anything.
Cho'Gath- Fuck feast makes me have to ult at 1/3 hp super gay

Let me know if there is anything else you'd like added. Remember it's a guide everyone has certain playstyles this is just what's worked for me so far.
Tooplark
Profile Joined October 2008
United States3977 Posts
February 06 2011 04:04 GMT
#18
Add to trynd's enemies Mordekaiser and Zilean for DoT and bombs. See trynd ult, count one... two... BOMB and if you have like 200 AP you're guaranteed a kill.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Odds
Profile Joined May 2008
Canada1188 Posts
February 06 2011 05:41 GMT
#19
Tryhardamere's Enemies:

Teemo (blind)
Teemo (DoT)
Teemo (Shrooms after spinning)
Teemo (can just walk in the other direction)
Teemo (global taunt permanently disables trynd)
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
mrgerry
Profile Joined September 2008
United States1508 Posts
February 06 2011 05:45 GMT
#20
Teemo hard counters everyone I can't help you guys with him.
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
February 06 2011 08:26 GMT
#21
I know Tryndamere is supposed to be bad, but he still manages to roflstomp my entire team, die up to nine times, and then get away with it.
Playing League of Legends. IGN: Plain Skill
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 06 2011 15:30 GMT
#22
Supression gimps tryndabad right now.
Tooplark
Profile Joined October 2008
United States3977 Posts
February 06 2011 16:56 GMT
#23
Obviously QSS is core on trynd imoimoimo I mean he hits so hard w/o damage!
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-02-06 17:14:36
February 06 2011 17:13 GMT
#24
No time to read the whole thing since I'm leaving in a few minutes, but for runes I'd get crit % reds and quints and then either mres/lvl blues and yellows or armor yellows and mres/lvl blues. flat AP blues are imo useless, you really shouldn't be nearly dying at lvl 1.

My item build is 2x avarice -> guinsoo -> youmu -> zeal -> inf edge -> what's needed. If you have a rough early game, just skip Guinsoo altogether. Quicksilver is core and you get it when needed, the only possible summoners are Cleanse/Ghost.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
mrgerry
Profile Joined September 2008
United States1508 Posts
Last Edited: 2011-02-07 17:15:40
February 07 2011 17:15 GMT
#25
Tryndamere has a weak laning phase until he hits 6 and has some lvls in q. You are going to need dorans or mass pots to make up for this, stacking 2x avarice just won't cut it. If you go a rageblade tryndamere route you want to rush it right after a dorans since the goal of that AP is just to be an annoying dick who never leaves lane.
barbsq
Profile Joined November 2009
United States5348 Posts
February 07 2011 18:10 GMT
#26
is it possible to deny yourself with his health costs?
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 07 2011 18:13 GMT
#27
playing trynd on a smurf is hella fun. sometimes they'll just stand there and try to fight you and then you get low and crit them for like 200/hit.
mogwaismusings.wordpress.com
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2011-02-07 18:27:48
February 07 2011 18:27 GMT
#28
On February 08 2011 03:13 Mogwai wrote:
playing trynd on a smurf is hella fun. sometimes they'll just stand there and try to fight you and then you get low and crit them for like 200/hit.

Or 280 if you have my baller runepage

is it possible to deny yourself with his health costs?

Health costs are like mana costs, if you don't have enough to cast it, it won't cast
edit: unless you are ulting, ofc.
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 07 2011 18:29 GMT
#29
On February 08 2011 03:27 Flakes wrote:
Show nested quote +
On February 08 2011 03:13 Mogwai wrote:
playing trynd on a smurf is hella fun. sometimes they'll just stand there and try to fight you and then you get low and crit them for like 200/hit.

Or 280 if you have my baller runepage

Show nested quote +
is it possible to deny yourself with his health costs?

Health costs are like mana costs, if you don't have enough to cast it, it won't cast
edit: unless you are ulting, ofc.


the good old olaf days when you could deny yourself with your E and iirc get gold for killing yourself
i play ... hearthstone =\^.^/= Winterfox
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 07 2011 18:31 GMT
#30
On February 08 2011 03:29 gtrsrs wrote:
Show nested quote +
On February 08 2011 03:27 Flakes wrote:
On February 08 2011 03:13 Mogwai wrote:
playing trynd on a smurf is hella fun. sometimes they'll just stand there and try to fight you and then you get low and crit them for like 200/hit.

Or 280 if you have my baller runepage

is it possible to deny yourself with his health costs?

Health costs are like mana costs, if you don't have enough to cast it, it won't cast
edit: unless you are ulting, ofc.


the good old olaf days when you could deny yourself with your E and iirc get gold for killing yourself

I only remember Olaf being able to do that.
mogwaismusings.wordpress.com
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
February 08 2011 07:25 GMT
#31
On February 08 2011 03:31 Mogwai wrote:
Show nested quote +
On February 08 2011 03:29 gtrsrs wrote:
On February 08 2011 03:27 Flakes wrote:
On February 08 2011 03:13 Mogwai wrote:
playing trynd on a smurf is hella fun. sometimes they'll just stand there and try to fight you and then you get low and crit them for like 200/hit.

Or 280 if you have my baller runepage

is it possible to deny yourself with his health costs?

Health costs are like mana costs, if you don't have enough to cast it, it won't cast
edit: unless you are ulting, ofc.


the good old olaf days when you could deny yourself with your E and iirc get gold for killing yourself

I only remember Olaf being able to do that.

karthus could
In the woods, there lurks..
mrgerry
Profile Joined September 2008
United States1508 Posts
February 09 2011 19:31 GMT
#32
Just an update to the jungle runes I use for tryndamere now.

9 Armor Pen Red, 9 Attackspeed Yellow, 9 Attackspeed Blue, 1 Arpen Quint, 2 Attackspeed Quint

Seems to be the best way to run things and have yet to die to lizard with it. I'd recommend going merc treads when running this setup since you won't be itemizing for MR otherwise and have no MR/lvl blues.
barbsq
Profile Joined November 2009
United States5348 Posts
February 09 2011 21:02 GMT
#33
f, now all those crit chance runes go to waste T.T
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 08 2011 21:03 GMT
#34
http://www.leagueoflegends.com/board/showthread.php?t=567952

Dunno about dblade but I love this route... having someone pull double golems, brilliant.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 09 2011 07:16 GMT
#35
I opened this route with boots and I can confirm it's SWEET.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Issor
Profile Blog Joined April 2010
United States870 Posts
April 01 2011 05:02 GMT
#36
Hi so, I finally asked h4ckerv2 what he's been doing recently and here's what he had to say:

I asked him about wriggles. He said he wasn't doing that anymore. He said that he has just started to try something new: He still opens vamp scepter, but his runes for this new route/build he's trying are crit chance red, yellow, and quints with flat CDR blues. He said that he hasn't finalized the route, but you can try that out for yourself. He also said that he's rushing ghostblade now.

While I was talking to him on vent, someone mentioned that you can start brawlers gloves and go golems -> wraiths -> wolves -> blue and buy your avarice blade instantly. I'll try and keep you guys updated if he changes it again, but that's what he had to say tonight.

Before I post: he just said he's going to try a game with brawler's glove first.

Aaand he's just said one more important thing: his reasoning for going wriggles in the first place was that it was safer and gave him greater control over dragon. He says that with this crit build, he can't do dragon until he gets a good few items. A downside.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-04-01 07:03:24
April 01 2011 07:03 GMT
#37
Well yeah trynd is a pretty flexible jungler, and since he can spin through walls he can fairly safely counter jungle too, since you hit like a truck at low hp and 8 stacks, and iif worse comes to worse he can just spin away.
I personally get wriggles on him because it lets me clear the jungle faster, keep me safer in the jungle, and gives a greater degree of dragon control. A ghostblade rush isn't bad. I sometimes do it on yi or tyrnd but I just never found it as effective if you're jungling. Wriggles is just too good of an item to pass up and helps give your team some form of map control with essentially free wards throughout the whole game and a degree of dragon control thanks to procs.
"Your full potential does not matter if you do not use all 100% of it."
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2011-04-01 14:58:26
April 01 2011 14:57 GMT
#38
I've been rushing ghostblade for a long time, nice to see H4cker trying it. I pick up a crit cloak after avarice blade to give me bloodlust stacks, and so I get a little more gold from the rice blade.

I don't like getting wriggles because it delays my IE so much (I'm already getting it after ghostblade, farming a BF that late sucks), but if I had an attack speed-oriented runepage I'd definitely consider it.
I also really dislike opening vamp scepter, it gives you extremely low flexibility, and you WILL lose in lvl 1 fights unless you get lucky crits. I could see vamp scepter with crit% runes, but I hate crit% runes because they are useless lategame on trynd.

edit: If I was going wriggles I'd open cloth 5pot
BloodNinja
Profile Joined June 2010
United States2791 Posts
April 01 2011 15:19 GMT
#39
On April 01 2011 23:57 Flakes wrote:
I've been rushing ghostblade for a long time, nice to see H4cker trying it. I pick up a crit cloak after avarice blade to give me bloodlust stacks, and so I get a little more gold from the rice blade.

I don't like getting wriggles because it delays my IE so much (I'm already getting it after ghostblade, farming a BF that late sucks), but if I had an attack speed-oriented runepage I'd definitely consider it.
I also really dislike opening vamp scepter, it gives you extremely low flexibility, and you WILL lose in lvl 1 fights unless you get lucky crits. I could see vamp scepter with crit% runes, but I hate crit% runes because they are useless lategame on trynd.

edit: If I was going wriggles I'd open cloth 5pot


Should you even team fight lvl 1 if you are running jugnle trynd? It seems like like would be a bad choice right off the bat.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 01 2011 15:20 GMT
#40
If they wanna 5v5 you, mocking shout is OP in jungle teamfights.
Issor
Profile Blog Joined April 2010
United States870 Posts
April 01 2011 15:24 GMT
#41
On April 01 2011 23:57 Flakes wrote:
I've been rushing ghostblade for a long time, nice to see H4cker trying it. I pick up a crit cloak after avarice blade to give me bloodlust stacks, and so I get a little more gold from the rice blade.

I don't like getting wriggles because it delays my IE so much (I'm already getting it after ghostblade, farming a BF that late sucks), but if I had an attack speed-oriented runepage I'd definitely consider it.
I also really dislike opening vamp scepter, it gives you extremely low flexibility, and you WILL lose in lvl 1 fights unless you get lucky crits. I could see vamp scepter with crit% runes, but I hate crit% runes because they are useless lategame on trynd.

edit: If I was going wriggles I'd open cloth 5pot



He said during his game last night that he doesn't particularly like the crit gloves opening but that it does work well.
BloodNinja
Profile Joined June 2010
United States2791 Posts
April 01 2011 15:32 GMT
#42
On April 02 2011 00:24 Issor wrote:
Show nested quote +
On April 01 2011 23:57 Flakes wrote:
I've been rushing ghostblade for a long time, nice to see H4cker trying it. I pick up a crit cloak after avarice blade to give me bloodlust stacks, and so I get a little more gold from the rice blade.

I don't like getting wriggles because it delays my IE so much (I'm already getting it after ghostblade, farming a BF that late sucks), but if I had an attack speed-oriented runepage I'd definitely consider it.
I also really dislike opening vamp scepter, it gives you extremely low flexibility, and you WILL lose in lvl 1 fights unless you get lucky crits. I could see vamp scepter with crit% runes, but I hate crit% runes because they are useless lategame on trynd.

edit: If I was going wriggles I'd open cloth 5pot



He said during his game last night that he doesn't particularly like the crit gloves opening but that it does work well.


Does he stream or have any VODs up? it would be interesting to watch him play, the only time I have seen him was one night when he played against eski on stream.
Issor
Profile Blog Joined April 2010
United States870 Posts
April 01 2011 15:37 GMT
#43
On April 02 2011 00:32 BloodNinja wrote:
Show nested quote +
On April 02 2011 00:24 Issor wrote:
On April 01 2011 23:57 Flakes wrote:
I've been rushing ghostblade for a long time, nice to see H4cker trying it. I pick up a crit cloak after avarice blade to give me bloodlust stacks, and so I get a little more gold from the rice blade.

I don't like getting wriggles because it delays my IE so much (I'm already getting it after ghostblade, farming a BF that late sucks), but if I had an attack speed-oriented runepage I'd definitely consider it.
I also really dislike opening vamp scepter, it gives you extremely low flexibility, and you WILL lose in lvl 1 fights unless you get lucky crits. I could see vamp scepter with crit% runes, but I hate crit% runes because they are useless lategame on trynd.

edit: If I was going wriggles I'd open cloth 5pot



He said during his game last night that he doesn't particularly like the crit gloves opening but that it does work well.


Does he stream or have any VODs up? it would be interesting to watch him play, the only time I have seen him was one night when he played against eski on stream.


He's a streamer for solomid. He didn't stream any of the games he played last night, though.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 01 2011 15:53 GMT
#44
When laning you should always open cloth armor or reju beads.

When jungling I find that it's incredibly difficult to open Avarice. Basically you'll be relying on lucky crits and if you don't get them, you might die to the blue wraith. Kind of need to smite it in that case.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
April 15 2011 03:00 GMT
#45
I take back everything I've said in this thread, Wriggles is amazing on jungle Trynd. Jungle creeps have zero magic resist, and the proc is magic now, making you even faster . I think H4cker knows it too, he's getting Wriggles again.

Now that IE is so good I think I'm just going to go Berserker's greaves + Wriggles into IE. I don't have an attackspeed page, otherwise I'd probably get merc treads right off, but I don't mind selling Berserker's later to get em (or keep zerker's if enemy doesn't have much CC)

Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 16 2011 19:22 GMT
#46
On April 15 2011 12:00 Flakes wrote:
I take back everything I've said in this thread, Wriggles is amazing on jungle Trynd. Jungle creeps have zero magic resist, and the proc is magic now, making you even faster . I think H4cker knows it too, he's getting Wriggles again.

Now that IE is so good I think I'm just going to go Berserker's greaves + Wriggles into IE. I don't have an attackspeed page, otherwise I'd probably get merc treads right off, but I don't mind selling Berserker's later to get em (or keep zerker's if enemy doesn't have much CC)


It was amazing before too, now its just even better outside of creepkilling :D (more lifesteal)
In the woods, there lurks..
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 16 2011 20:05 GMT
#47
I'm not sure about how much pure critrate stuff to get before IE now. Currently I get Wriggles and 1-3 Avarices depending on how many I can buy at once / how quickly I can get them, and then Inf edge starting with a cloak. After that Youmu, PD, LW and it's been working pretty well. The inf edge buffs helped a great deal.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
PBC
Profile Joined March 2011
167 Posts
May 01 2011 06:11 GMT
#48
dear god i just witnessed the most brutal rape by a trynda EVER
the man said he had a full page of crit runes, and with gauntlets had over 40% crit chance at level 1.
Proceeded to first blood, get an PD in the first 10 minutes and rape all day long

i swear to god endless gay is soooooooo broken on a champ that crits over 1000 xD
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
May 01 2011 17:30 GMT
#49
You are probably level 5.

That's such a terrible build, getting all crit rate is useless once you get full items. With IE and PD you have like 70% crit or something at full hp..
yellowguan
Profile Joined December 2010
43 Posts
May 03 2011 17:00 GMT
#50
Anyone ever try the bellaflica/cowboys tryn opener?

You get armor yellows, blue mresist

Farm and get 3 avarice blades and get IE --> finish mercury's --> Youmuus.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-05-03 17:06:31
May 03 2011 17:05 GMT
#51
On May 01 2011 15:11 PBC wrote:
dear god i just witnessed the most brutal rape by a trynda EVER
the man said he had a full page of crit runes, and with gauntlets had over 40% crit chance at level 1.
Proceeded to first blood, get an PD in the first 10 minutes and rape all day long

i swear to god endless gay is soooooooo broken on a champ that crits over 1000 xD

That build is terrible. How about disabling him and killing him when he can't get close? Or getting some armor and laughing at the 80 dmg crits?

On May 04 2011 02:00 yellowguan wrote:
Anyone ever try the bellaflica/cowboys tryn opener?

You get armor yellows, blue mresist

Farm and get 3 avarice blades and get IE --> finish mercury's --> Youmuus.

That's the "oldschool" build and it's okay although the early game is super weak and you rely on your teammates to disable them before you have movespeed from youmu. Really strong if it works though.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
yellowguan
Profile Joined December 2010
43 Posts
May 06 2011 00:59 GMT
#52
What always bugs me is whether or not to grab crit chance or armor pen in your rune page, i have both, but i don't exactly know which one is better in the beginning, especially for the first gank + controlling dragon.

Anyone know a link or calculation to which is better? be much appreciated
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 06 2011 01:48 GMT
#53
armor pen is better for everything but lane sustainability and jungling
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 06 2011 01:54 GMT
#54
On May 06 2011 09:59 yellowguan wrote:
What always bugs me is whether or not to grab crit chance or armor pen in your rune page, i have both, but i don't exactly know which one is better in the beginning, especially for the first gank + controlling dragon.

Anyone know a link or calculation to which is better? be much appreciated

The value of crit chance goes up the more AD you have.

If you have 60 AD, then 20% crit chance will give you 20% chance of +60 damage, so it's roughly as valuable as 60*0.2 = 12 AD.

If you have 200 AD, then 20% crit chance will give you 20% chance of +200 damage, so it's roughly as valuable as 200*0.2 = 40 AD.

Getting 20% crit chance costs just as much, gold-wise or runes-wise, in both cases, and yet the benefit you get from that 20% crit chance is very different in those two cases.

Taking the gold cost of Brawler's gloves and Longswords as baseline, 20% crit chance would be 2.5 brawler's gloves or 1000g worth of crit items; if you'd spent that 1000g on longsword-equivalent items, you could have bought 2.4 longswords worth of AD, or 24 AD.

12 AD < 24 AD < 40 AD, so if you only have 60 AD, then it's more worthwhile to spend your gold on AD than on crit; if you have 200 AD, then it's more worthwhile to spend your gold on crit than on AD.

The breakeven point between AD and crit is 125 AD; getting crit is a viable option at that point. Because you have a lot less than 125 AD at level 1, AD > crit at that point. You can do the same calculation with Runes as the scarce resource instead of gold, and the result will also be favorable to AD over crit.

TL;DR: Crit is a great lategame stat, but it's a lousy earlygame stat.

All of this ONLY considers the effect of the two stats on your autoattack; beyond this analysis, you should look for the synergy between the stats and your champion's skills. Jarman and Renekton get a lot of synergy with AD and armor pen on their skills, and no synergy from crit, so you'll want to favor AD and armor pen on them; Trynd has great synergy with crit on his skillset, so you'll want more crit on him than on most champions.

Finally, armor pen's value increases the closer to 0 you can get your target's armor (and if you manage to get it to 0, then additional armor pen does nothing and is worthless); against very high armor targets, armor pen is an awful stat. Early game, champions tend to have little armor, so it's good against them- but minions have no armor, so armor pen is wasted against those.

Pretty long-winded rant from me, but that's how the theory works behind all of that. As for the practical part, you'll need an actual Trynd player to tell you what works better in their experience, and I don't play Trynd.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 06 2011 05:02 GMT
#55
Scy raping with Tryndamere at 2300 elo. Maybe he could write a guide :o
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
unichan
Profile Blog Joined March 2011
United States4223 Posts
Last Edited: 2011-05-06 12:22:33
May 06 2011 12:13 GMT
#56
jungle tryn guide:
vamp scepter
atk spd/arpen runes
start at wraith
get q first
build wriggles
go around killing stuff
the end~

so u can be sure i am credible source:
[image loading]

that's me on ano shipal doing pro jungle tryn
<3
:)
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
May 06 2011 15:42 GMT
#57
On May 06 2011 10:54 Zato-1 wrote:
Show nested quote +
On May 06 2011 09:59 yellowguan wrote:
What always bugs me is whether or not to grab crit chance or armor pen in your rune page, i have both, but i don't exactly know which one is better in the beginning, especially for the first gank + controlling dragon.

Anyone know a link or calculation to which is better? be much appreciated

The value of crit chance goes up the more AD you have.

If you have 60 AD, then 20% crit chance will give you 20% chance of +60 damage, so it's roughly as valuable as 60*0.2 = 12 AD.

If you have 200 AD, then 20% crit chance will give you 20% chance of +200 damage, so it's roughly as valuable as 200*0.2 = 40 AD.

Getting 20% crit chance costs just as much, gold-wise or runes-wise, in both cases, and yet the benefit you get from that 20% crit chance is very different in those two cases.

Taking the gold cost of Brawler's gloves and Longswords as baseline, 20% crit chance would be 2.5 brawler's gloves or 1000g worth of crit items; if you'd spent that 1000g on longsword-equivalent items, you could have bought 2.4 longswords worth of AD, or 24 AD.

12 AD < 24 AD < 40 AD, so if you only have 60 AD, then it's more worthwhile to spend your gold on AD than on crit; if you have 200 AD, then it's more worthwhile to spend your gold on crit than on AD.

The breakeven point between AD and crit is 125 AD; getting crit is a viable option at that point. Because you have a lot less than 125 AD at level 1, AD > crit at that point. You can do the same calculation with Runes as the scarce resource instead of gold, and the result will also be favorable to AD over crit.

TL;DR: Crit is a great lategame stat, but it's a lousy earlygame stat.

All of this ONLY considers the effect of the two stats on your autoattack; beyond this analysis, you should look for the synergy between the stats and your champion's skills. Jarman and Renekton get a lot of synergy with AD and armor pen on their skills, and no synergy from crit, so you'll want to favor AD and armor pen on them; Trynd has great synergy with crit on his skillset, so you'll want more crit on him than on most champions.

Finally, armor pen's value increases the closer to 0 you can get your target's armor (and if you manage to get it to 0, then additional armor pen does nothing and is worthless); against very high armor targets, armor pen is an awful stat. Early game, champions tend to have little armor, so it's good against them- but minions have no armor, so armor pen is wasted against those.

Pretty long-winded rant from me, but that's how the theory works behind all of that. As for the practical part, you'll need an actual Trynd player to tell you what works better in their experience, and I don't play Trynd.


uh what?

Crit increases in value the more AD you have, true, but AD also increases in value the more crit you have. Apen has the same relationship: it's also more valuable the more AD or Crit you have.

If you have 125 AD and 0% crit, yea, crit is what you should go for, but if you have 125 AD and 80% crit, you need more AD.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
May 06 2011 21:58 GMT
#58
On May 06 2011 10:54 Zato-1 wrote:
+ Show Spoiler +

On May 06 2011 09:59 yellowguan wrote:
What always bugs me is whether or not to grab crit chance or armor pen in your rune page, i have both, but i don't exactly know which one is better in the beginning, especially for the first gank + controlling dragon.

Anyone know a link or calculation to which is better? be much appreciated

The value of crit chance goes up the more AD you have.

If you have 60 AD, then 20% crit chance will give you 20% chance of +60 damage, so it's roughly as valuable as 60*0.2 = 12 AD.

If you have 200 AD, then 20% crit chance will give you 20% chance of +200 damage, so it's roughly as valuable as 200*0.2 = 40 AD.

Getting 20% crit chance costs just as much, gold-wise or runes-wise, in both cases, and yet the benefit you get from that 20% crit chance is very different in those two cases.

Taking the gold cost of Brawler's gloves and Longswords as baseline, 20% crit chance would be 2.5 brawler's gloves or 1000g worth of crit items; if you'd spent that 1000g on longsword-equivalent items, you could have bought 2.4 longswords worth of AD, or 24 AD.

12 AD < 24 AD < 40 AD, so if you only have 60 AD, then it's more worthwhile to spend your gold on AD than on crit; if you have 200 AD, then it's more worthwhile to spend your gold on crit than on AD.

The breakeven point between AD and crit is 125 AD; getting crit is a viable option at that point. Because you have a lot less than 125 AD at level 1, AD > crit at that point. You can do the same calculation with Runes as the scarce resource instead of gold, and the result will also be favorable to AD over crit.

TL;DR: Crit is a great lategame stat, but it's a lousy earlygame stat.

All of this ONLY considers the effect of the two stats on your autoattack; beyond this analysis, you should look for the synergy between the stats and your champion's skills. Jarman and Renekton get a lot of synergy with AD and armor pen on their skills, and no synergy from crit, so you'll want to favor AD and armor pen on them; Trynd has great synergy with crit on his skillset, so you'll want more crit on him than on most champions.

Finally, armor pen's value increases the closer to 0 you can get your target's armor (and if you manage to get it to 0, then additional armor pen does nothing and is worthless); against very high armor targets, armor pen is an awful stat. Early game, champions tend to have little armor, so it's good against them- but minions have no armor, so armor pen is wasted against those.

Pretty long-winded rant from me, but that's how the theory works behind all of that. As for the practical part, you'll need an actual Trynd player to tell you what works better in their experience, and I don't play Trynd.


Interesting stuff, but not really applicable to Tryndamere, who gains a lot more from crits than other champs. Furthermore, earlygame Trynd has anywhere from 10-50% crit based on his health, and the AD/crit damage he gains from bloodlust only increase the value of crits further. Since trynd hits 100% crit extremely easily lategame, crit% runes are only marginally useful. The only other way to get more crits through runes is through attack speed. This is why attack speed runes are amazing on jungle trynd. Throw in arpen reds or quints as well, but both is probably overkill on a jungler. Trynd is generally not looking for a fight before level 6 (unless you are me and open green elixir).

So now you have AS, crit% passive, and some arpen, even if it's just from masteries. What's left? AD and lifesteal, and there's an item for that! in other words:
On May 06 2011 21:13 unichan wrote:
jungle tryn guide:
vamp scepter
atk spd/arpen runes
get q first
build wriggles
go around killing stuff
the end~
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 06 2011 22:40 GMT
#59
On May 07 2011 00:42 APurpleCow wrote:
uh what?

Crit increases in value the more AD you have, true, but AD also increases in value the more crit you have. Apen has the same relationship: it's also more valuable the more AD or Crit you have.

If you have 125 AD and 0% crit, yea, crit is what you should go for, but if you have 125 AD and 80% crit, you need more AD.

This is true. However, I didn't say the opposite:
On May 06 2011 10:54 Zato-1 wrote:
The breakeven point between AD and crit is 125 AD; getting crit is a viable option at that point.

What I meant was, as far as autoattacks go, you should NOT get crit before 125 AD, making crit runes very shitty because they're an important part of your earlygame resource pool and crit sucks as a stat earlygame. Still not sure if they're viable for Trynd though.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
yellowguan
Profile Joined December 2010
43 Posts
Last Edited: 2011-05-07 01:35:11
May 07 2011 01:15 GMT
#60
I like the discussion this thread is moving onto,
The values of critchance/critdmg/armor pen for Tryndamere reds are varied, along with many of the other types of glyphs.. and many HIGH ELO players who play Tryndamere have very varied rune pages and playstyles:

For Jungling,

H4ckerv2, probably the most renowned Tryndamere and most heavily discussed in this thread, he obviously uses ASPD and ARPEN, along with CDR, there's nothing else to discuss about him.

Bellaflica, among other tryndameres (I saw cowboys use this rune page) employs yellow armors, mresists at 18, ARPEN, and most interestingly, movespd quints, (As discussed before, he needs this for the 3 avarice build) are also pretty successful Tryndameres.

For Laning,

ENFOTHESLAYER before the Tryndamere 5 second ult nerf/buff used crit chance and LITERALLY carried himself up to 1800 ELO (check his champions played, 2nd most played is 10 games with Ashe), however, his recent games have been showing lack of ability, so he probably hasn't adjusted to this new patch. One thing worth noting is that he even dedicates his rune pages to situations for ranked play, something I would like to go more in depth...

However, there's one Tryndamere that has quite possibly the most outrageous rune page,
Jenika has junk for a runepage, but the most important thing from his rune page is crit dmg and move speed, and despite this, his win ratio is 57% and he played a whopping 400 games. I have no idea how he plays Tryndamere, but it must be a treat to watch.

Scyx17 lately has also been playing Tryndamere, i'd like to see how he plays him

So from what i've collected the most viable
Reds: ARPen/Crit DMG/Crit Chance/Aspd
Yellows:Armor/Aspd/CritChance
Blues:Mresist/Aspd/CDR
Quints: Anything mentioned from the red plus movespeed

EDIT: I have a question concerning h4cker's heart of gold + phage playstyle as of late, his stream is on right now and i wonder why he goes this route, any answers?
BloodNinja
Profile Joined June 2010
United States2791 Posts
May 07 2011 01:34 GMT
#61
Bellaflica build looks pretty close to one of the standard jungle builds for melee dps junglers (olaf/noc close to this).
Red- ArPen
Yellow - Armor
Blue - MRes
Quint - MS

I will have to try h4ckers set up. It looks very promising.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
May 07 2011 04:01 GMT
#62
On May 07 2011 10:15 yellowguan wrote:
+ Show Spoiler +

I like the discussion this thread is moving onto,
The values of critchance/critdmg/armor pen for Tryndamere reds are varied, along with many of the other types of glyphs.. and many HIGH ELO players who play Tryndamere have very varied rune pages and playstyles:

For Jungling,

H4ckerv2, probably the most renowned Tryndamere and most heavily discussed in this thread, he obviously uses ASPD and ARPEN, along with CDR, there's nothing else to discuss about him.

Bellaflica, among other tryndameres (I saw cowboys use this rune page) employs yellow armors, mresists at 18, ARPEN, and most interestingly, movespd quints, (As discussed before, he needs this for the 3 avarice build) are also pretty successful Tryndameres.

For Laning,

ENFOTHESLAYER before the Tryndamere 5 second ult nerf/buff used crit chance and LITERALLY carried himself up to 1800 ELO (check his champions played, 2nd most played is 10 games with Ashe), however, his recent games have been showing lack of ability, so he probably hasn't adjusted to this new patch. One thing worth noting is that he even dedicates his rune pages to situations for ranked play, something I would like to go more in depth...

However, there's one Tryndamere that has quite possibly the most outrageous rune page,
Jenika has junk for a runepage, but the most important thing from his rune page is crit dmg and move speed, and despite this, his win ratio is 57% and he played a whopping 400 games. I have no idea how he plays Tryndamere, but it must be a treat to watch.

Scyx17 lately has also been playing Tryndamere, i'd like to see how he plays him

So from what i've collected the most viable
Reds: ARPen/Crit DMG/Crit Chance/Aspd
Yellows:Armor/Aspd/CritChance
Blues:Mresist/Aspd/CDR
Quints: Anything mentioned from the red plus movespeed

EDIT: I have a question concerning h4cker's heart of gold + phage playstyle as of late, his stream is on right now and i wonder why he goes this route, any answers?


mm good stuff, I needed more trynd players to stalk. H4cker tries a lot of different stuff, and I've seen him go frozen mallet vs bursty teams (he tried a rageblade recently). Jenika... wow. As far as I can tell he plays mostly lane Trynd, and that crazy runepage is his ONLY page (also he's 57% wins out of a whopping 725!!!! tryndamere games). He must be hiding his runes or something, because if you play 900 ranked games and have 387 normal wins, plus however many losses, you have enough IP to buy the moon and crash it into the earth.

ENFO, unless I'm thinking of someone else, took a longish break from LoL a while back, which is probably why he's spamming trynd normals to get used to the new patch.
unichan
Profile Blog Joined March 2011
United States4223 Posts
May 07 2011 07:58 GMT
#63
On May 07 2011 10:15 yellowguan wrote:
I like the discussion this thread is moving onto,
The values of critchance/critdmg/armor pen for Tryndamere reds are varied, along with many of the other types of glyphs.. and many HIGH ELO players who play Tryndamere have very varied rune pages and playstyles:

For Jungling,

H4ckerv2, probably the most renowned Tryndamere and most heavily discussed in this thread, he obviously uses ASPD and ARPEN, along with CDR, there's nothing else to discuss about him.

Bellaflica, among other tryndameres (I saw cowboys use this rune page) employs yellow armors, mresists at 18, ARPEN, and most interestingly, movespd quints, (As discussed before, he needs this for the 3 avarice build) are also pretty successful Tryndameres.

For Laning,

ENFOTHESLAYER before the Tryndamere 5 second ult nerf/buff used crit chance and LITERALLY carried himself up to 1800 ELO (check his champions played, 2nd most played is 10 games with Ashe), however, his recent games have been showing lack of ability, so he probably hasn't adjusted to this new patch. One thing worth noting is that he even dedicates his rune pages to situations for ranked play, something I would like to go more in depth...

However, there's one Tryndamere that has quite possibly the most outrageous rune page,
Jenika has junk for a runepage, but the most important thing from his rune page is crit dmg and move speed, and despite this, his win ratio is 57% and he played a whopping 400 games. I have no idea how he plays Tryndamere, but it must be a treat to watch.

Scyx17 lately has also been playing Tryndamere, i'd like to see how he plays him

So from what i've collected the most viable
Reds: ARPen/Crit DMG/Crit Chance/Aspd
Yellows:Armor/Aspd/CritChance
Blues:Mresist/Aspd/CDR
Quints: Anything mentioned from the red plus movespeed

EDIT: I have a question concerning h4cker's heart of gold + phage playstyle as of late, his stream is on right now and i wonder why he goes this route, any answers?

okay even though he's a jerk and I hate him you forgot gingerbrown who's at 2.1k atm
he changed his tryn rune page to arpen red, yellow armor, flat mres blue, movespeed quint
7 recent games with random shit built, always wriggles + zerk, usually IE, with avarice => youmuu and starks
yeyeyeye
:)
yellowguan
Profile Joined December 2010
43 Posts
May 08 2011 01:57 GMT
#64
samster also trying tryn out, laning however.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2011-05-08 02:04:06
May 08 2011 02:03 GMT
#65
that is jiji and he's trolling. He just kills Chu with a trollface on and dies.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
yellowguan
Profile Joined December 2010
43 Posts
May 08 2011 20:43 GMT
#66
Hehe, i just played versus Scyx17 and went 5/0 as jungle tryn, hes prolly gonna tank his ELO again and play tryn, hahahaha

I've been trying the runes from what i mentioned earlier ago and concluded some things:

Armor pen is definately better if you're rushing youmuus, because it scales much more with youmuus, if you're doing the classic 3 avarice, i suggest crit damage b/c ur hitting about~ 75+ crit chance anyways.

Double golem + leash is pretty damn godsend for a tryn, you actually have potential to clear the whole jungle!
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
May 10 2011 17:49 GMT
#67
Cloak & Dagger more viable then PD now? What do you guys think?

I build my tryn crit gloves->zerks->infinity->PD->thirster->thirster
yellowguan
Profile Joined December 2010
43 Posts
May 13 2011 09:00 GMT
#68
!!!!!!!!
http://twitter.com/#!/RiotGuinsoo/status/67695810632089600

What is this?

Why are they possibly gonna ruin my precious tryndamere!?

His ult's probably gonna be based off of his rage, and that it lowers to 0 and he dies on his ult
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
Last Edited: 2011-05-13 12:33:49
May 13 2011 12:31 GMT
#69
To throw my 2 cents in about Rune pages, I like to go for Crit Chance runes. I'll have like, 30-40% crit at level one (at full health) this way, and it helps. The main thing it helps is getting bloodlust stacks, so you can stay in lane for longer, or stay in jungle longer. Doing both of these things mean you get more farm, and more farm means you get your items alot faster. It helps hit like a truck occasionally, but thats just a bonus. Beyond that, it lets you switch up your build a bit (for the better). I'll turn my brawlers glove into an Avarice blade, get boots and a vampiric, and then head straight to BF sword/IE. The 20% crit from runes effectively lets me skip getting an early zeal that I see most other Trynds getting, since I don't need the crit. Its sacrificing the AS and stuff you would get from Zeal, but IMO Trynd is all about running into a battle, criting people in the face for a million damage. So i'd rather get early damage than early AS.

I haven't used other rune pages with Trynd (other than Crit Damage like over a year ago), so I'm not sure if overall its better than stuff like armor pen or AS runes. Works for me, though.

Cloak and Daggar seems great on Trynd, I'm just not sure if Berserker Greaves or Boots of Swiftness are a better combination with it. Been trying both.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 15 2011 20:45 GMT
#70
On May 13 2011 21:31 Sentenal wrote:
To throw my 2 cents in about Rune pages, I like to go for Crit Chance runes. I'll have like, 30-40% crit at level one (at full health) this way, and it helps. The main thing it helps is getting bloodlust stacks, so you can stay in lane for longer, or stay in jungle longer. Doing both of these things mean you get more farm, and more farm means you get your items alot faster. It helps hit like a truck occasionally, but thats just a bonus. Beyond that, it lets you switch up your build a bit (for the better). I'll turn my brawlers glove into an Avarice blade, get boots and a vampiric, and then head straight to BF sword/IE. The 20% crit from runes effectively lets me skip getting an early zeal that I see most other Trynds getting, since I don't need the crit. Its sacrificing the AS and stuff you would get from Zeal, but IMO Trynd is all about running into a battle, criting people in the face for a million damage. So i'd rather get early damage than early AS.

I haven't used other rune pages with Trynd (other than Crit Damage like over a year ago), so I'm not sure if overall its better than stuff like armor pen or AS runes. Works for me, though.

Cloak and Daggar seems great on Trynd, I'm just not sure if Berserker Greaves or Boots of Swiftness are a better combination with it. Been trying both.

isnt CD like slightly more expensive than zeal but gives CCR(crowd control reduce) and more as/crit?
Seems like a good early item you can sell later if you arent getting mercs.
Artillery spawned from the forges of Hell
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2011-06-21 11:57:49
June 21 2011 11:57 GMT
#71
ok, there 3 pages of runepage discussions here, so what is the actual good item build?
i have seen tanky, AP, crit AD, atkspeed ad.


i always go to ghostblade->IE route, but maybe that is inefficient?
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
June 29 2011 16:43 GMT
#72
I don't play LoL often but when I do I love toying around as Tryn in jungle.. and lately I've been playing a super aggresive counter jungle and it works REALLY well. With the spin it's really easy to escape, and I find myself getting first blood 95% of games because people will chase me at low health and then I just turn around and crit them 2 or 3 times.

Also, lately I've been going our wraiths-enemy blue for a gank on enemy jungler and instead of getting Q at level 1, taking spin so I can catch them when they ghost, and I haven't failed at that yet. What are people supposed to be doing to counter that? Is mid supposed to stick around longer or..?
billy5000
Profile Blog Joined December 2010
United States865 Posts
July 01 2011 14:07 GMT
#73
On June 30 2011 01:43 Ian Ian Ian wrote:
I don't play LoL often but when I do I love toying around as Tryn in jungle.. and lately I've been playing a super aggresive counter jungle and it works REALLY well. With the spin it's really easy to escape, and I find myself getting first blood 95% of games because people will chase me at low health and then I just turn around and crit them 2 or 3 times.

Also, lately I've been going our wraiths-enemy blue for a gank on enemy jungler and instead of getting Q at level 1, taking spin so I can catch them when they ghost, and I haven't failed at that yet. What are people supposed to be doing to counter that? Is mid supposed to stick around longer or..?


Have mid pull blue, and jungler to attack blue in bush. That way, he has enough hp and a closer distance to top lane tower in case he needs to run. At least that's what I do as amumu since he's really vulnerable to being countered at blue. If it works for amumu, it should work for a lot of junglers also.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 02 2011 11:47 GMT
#74
So yeah uh I hate to admit this, but I basically just lost to a AP tryn who would literally 1shot me with spin and healed for 1k+ every few seconds.

Dunno if anyone here has ever tried it but it seemed pretty ridiculous.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 02 2011 17:30 GMT
#75
On July 02 2011 20:47 Hakker wrote:
So yeah uh I hate to admit this, but I basically just lost to a AP tryn who would literally 1shot me with spin and healed for 1k+ every few seconds.

Dunno if anyone here has ever tried it but it seemed pretty ridiculous.

It's really terrible, he should just pick Sion or Yi instead. Spin in -> get instafocused and can't even escape during ulti because you can't spin away. Of course if no one builds mres it might work.

Btw my new Tryndamere build is: Avarice, Hog and boots 1 -> zerkers and cloak and dagger -> Aegis -> Youmu -> Trinity Force.

My normal game experimenting has shown that this build is really OP, especially the Aegis.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
July 02 2011 18:04 GMT
#76
No ie what?

I usually go Crit gloves -> Zerks -> bf -> ie

I feel like ie is just too cost effective to leave out, especially since everything on it benefits tryn
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 02 2011 19:58 GMT
#77
On July 03 2011 03:04 Ian Ian Ian wrote:
No ie what?

I usually go Crit gloves -> Zerks -> bf -> ie

I feel like ie is just too cost effective to leave out, especially since everything on it benefits tryn

IE's later, if you rush it like that you'll just get kited or CCd to death, movespeed is more useful from my experience.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
July 03 2011 04:55 GMT
#78
You get hog and avarice before zerkers though..
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 03 2011 11:36 GMT
#79
On July 03 2011 13:55 Ian Ian Ian wrote:
You get hog and avarice before zerkers though..

Yeah o.O gp5 is way more useful during early laning in my opinion and boots 1 is good enough at that time.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
July 04 2011 02:32 GMT
#80
IE rush sounds good in theory, but it has all the stats that Trynd gets for free (crit, damage, crit damage), while Ghostblade gives you a great mix of stats that you don't have (arpen, CDR, AS/MS on active) as well as some AD and crit. IE makes Trynd hit like a truck, but isn't a good first big item imo.
Gandling
Profile Joined December 2010
United Kingdom126 Posts
Last Edited: 2011-07-11 13:03:04
July 11 2011 12:16 GMT
#81
Morello on Preview: Tryndamere updates!

http://clgaming.net/redtracker/topic/8797/?p=1

"Hey all,

We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;

Rage

Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;

* The bar maxes out at 100 Rage

* Each normal hit Tryndamere does to any minion or champion grants 5 Rage

* Crits grant 10 rage

* Killing blows on anything grant double the rage (10 for hits, 20 for crits).

* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).


Why change this, you may be asking? A few reasons drove this:

* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.

* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"

* It makes sense! Tryndamere is a barbarian that uses rage-themed skills A Fury meter would be what we would had done if the tech were in the same state when we launched.

We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him."

He also said in the same thread that "HP costs have been removed entirely" and "Nothing really costs Rage, it's just like Bloodlust. You get bonus stats for having it, and your Q consumes it to heal."

So no longer needs to crit to gain stacks, interesting.
NightWalks
Profile Joined May 2011
Latvia252 Posts
July 11 2011 13:27 GMT
#82
Great this will finaly fix his R in low skill unorganized solo queues ... oh wait
LoL making ppl rage since 2010
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 11 2011 14:51 GMT
#83
On July 11 2011 21:16 Gandling wrote:
Morello on Preview: Tryndamere updates!

http://clgaming.net/redtracker/topic/8797/?p=1

"Hey all,

We've got a pretty exciting update coming in for Tryndamere in the next patch. There's some fun content surprises related to it, but I wanted to talk about the mechanics side of this update;

Rage

Ever since Renekton, we've been thinking about the potential of a rage-related system to Tryndamere's Bloodlust. We've utilized the resource system to manage Bloodlust stacks;

* The bar maxes out at 100 Rage

* Each normal hit Tryndamere does to any minion or champion grants 5 Rage

* Crits grant 10 rage

* Killing blows on anything grant double the rage (10 for hits, 20 for crits).

* Bloodlust's bonus is now based on the rage you have (for both the bonus stats and the heal).


Why change this, you may be asking? A few reasons drove this:

* Tryndamere is great in mid and low elo, but really falls off in more competitive play. This is largely due to an early game that's really binary, and how hard it is to do anything if you can't dominate your lane. The rage system evens this out a little bit.

* Bloodlust is hard to understand as the opponent, and watching the buff bar is not as optimal for the user experience. By moving the same mechanics into the resource bar, it's easier to see and communicate, plus generally "cooler"

* It makes sense! Tryndamere is a barbarian that uses rage-themed skills A Fury meter would be what we would had done if the tech were in the same state when we launched.

We think this is going to be a nice update for Tryndamere, both for players who use him and players who fight him."

He also said in the same thread that "HP costs have been removed entirely" and "Nothing really costs Rage, it's just like Bloodlust. You get bonus stats for having it, and your Q consumes it to heal."

So no longer needs to crit to gain stacks, interesting.


this means better jungling than ever I guess
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 11 2011 14:52 GMT
#84
On July 11 2011 22:27 NightWalks wrote:
Great this will finaly fix his R in low skill unorganized solo queues ... oh wait


? what was the problem with that

every single champ can carry in those games with pretty much any build
And all is illuminated.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 11 2011 15:15 GMT
#85
Farmed tryndamere's. lol oh god.
"Your full potential does not matter if you do not use all 100% of it."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 11 2011 17:23 GMT
#86
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 11 2011 19:23 GMT
#87
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.
JF dodger since 2009
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-11 19:53:01
July 11 2011 19:34 GMT
#88
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.

Think of it this way: crit killing blows are worth infinitely more rage right now than regular hits. This makes him MORE consistent, not less consistent.

Also, Trynd ult isn't why Trynd wrecks in low Elo. Trynd wrecks in low Elo by virtue of the fact that low Elo players don't know how to end games, and Trynd becomes strong lategame because he gets arguably the hardest-to-itemize DPS stat in the game for free (crit damage).
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-11 19:41:31
July 11 2011 19:40 GMT
#89
On July 12 2011 04:23 [Agony]x90 wrote:
Show nested quote +
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 11 2011 20:20 GMT
#90
On July 12 2011 04:40 Shikyo wrote:
Show nested quote +
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.

And you know that the new Q will heal exaclty as much as the old Q from where?
If you have a good reason to disagree with the above, please tell me. Thank you.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
July 11 2011 20:26 GMT
#91
On July 12 2011 04:40 Shikyo wrote:
Show nested quote +
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.


Well, yea, I guess that was what I was saying, just wasn't clear >.<. But still, from the games i used to play as trynd, the 5 per normal hit does help, because i've had many situations where i've been completely zoned and needed some help. Now this way, even if i can steal an auto attack on a creep here and there, i might be able to get enough to get more health from Q. If the function of Q is the same as it was before (aka you get so much hp depending on how much charges you have), grabbing early AP, as silly as it sounds, could allow you to grab one attack and get decent HP from it.
JF dodger since 2009
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 11 2011 20:35 GMT
#92
On July 12 2011 05:26 [Agony]x90 wrote:
Show nested quote +
On July 12 2011 04:40 Shikyo wrote:
On July 12 2011 04:23 [Agony]x90 wrote:
On July 12 2011 02:23 UniversalSnip wrote:
I really, really don't like that crit killing blows will be worth quadruple rage. I'm just imagining jungling and being totally screwed by lack of last hit crits, or being in lane against him and having him a ton of life off the timing of a crit.


Well crit killing blows used to be worth 25% of his total rage bar. Now it's only worth about 20 percent of his rage bar. This is actually a bit worse, but hey, 5% is much better than 0% in terms of non crit, non kill hits. Also, crits or last hits will now be worth 10% rather than the 12.5% it used to be worth.

For this reason, don't think of it as a quadruple rage. Just think of it as a double rage (like it is currently), and that you get half rage per hit, which is huge for trynd.

Before: Killing crit: 25 rage, killing normal hit 12.5 rage, crit 12.5 rage.

The only thing that got buffed is normal hit giving 5 rage, which is almost entirely useless in the laning phase as you mostly want to just lasthit. It's going to be useful when fighting against champions, I guess(Although you'd have to be a fool to engage without max stacks anyway).

Overall I'd say it's a nerf, but if they remove health costs it might help.


To the person who says that trynd ult makes him able to 1v5 at trip digit elo, that's really dumb. His ulti doesn't really do anything in those cases, he can 2-hit or 3-hit any of the squishy people who can't kite and won't ever need to use the ulti. That's a huge misconception most of the time.


Well, yea, I guess that was what I was saying, just wasn't clear >.<. But still, from the games i used to play as trynd, the 5 per normal hit does help, because i've had many situations where i've been completely zoned and needed some help. Now this way, even if i can steal an auto attack on a creep here and there, i might be able to get enough to get more health from Q. If the function of Q is the same as it was before (aka you get so much hp depending on how much charges you have), grabbing early AP, as silly as it sounds, could allow you to grab one attack and get decent HP from it.

In my opinion, especially in those getting denied-situations this is a nerf because the one hit you want to get in is going to be a lasthit. When lasthitting under a tower, trynd also doesn't need to attack much without it being a lasthit, as his dmg should be high enough to 1-hit melee after 2 tower hits and ranged after 1 tower shot.

However, for jungling and later game this definitely is a buff(Until close to 100% crit).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
July 11 2011 20:41 GMT
#93
Yea, I think what they had in mind with this was mostly for jungling since it barely changes his laning at all (unless they of course change the healing on bloodlust), assuming you will occasionally hit a creep without it being a last-hit.
wat
yellowguan
Profile Joined December 2010
43 Posts
July 12 2011 22:57 GMT
#94
This update....

Itll buff my 38% aspd tryndamere.

This is good.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-13 00:14:56
July 13 2011 00:13 GMT
#95
You guys are all assuming that 12.5 rage = 1 bloodlust stack. Wouldn't it make more sense for the conversion to be 10 rage = 1 bloodlust stack, seeing as it'll be really weird for them to detail the stat bonuses in terms of AD/crit per 12.5 rage rather than per 10?

Obviously the rage meter going to 100 and the 5 rage per autoattack will be a huge buff, but keep in mind that Riot probably thinks Trynd needs that huge of a buff atm.
Moderator
zEMPd
Profile Joined June 2011
Angola259 Posts
Last Edited: 2011-08-01 22:07:25
August 01 2011 21:02 GMT
#96

Tryn is way to OP imo...auto attack for 500 in the mid game with over 90 percent crit..not fair..but fun to use ^_^.. I win 90 percent of my games with him
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 01 2011 21:46 GMT
#97
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.
And all is illuminated.
zEMPd
Profile Joined June 2011
Angola259 Posts
August 01 2011 21:56 GMT
#98
+ Show Spoiler +
On August 02 2011 06:46 freelander wrote:
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.



I totally disagree with you ^_^ I feel his damage is greater than most carriers ... and im fine with his Q taking his fury, cause early game you don't need it as much... and if late game you use it and need a quick refresh of fury...go tag a few minions or kill a group of wraiths...your fury fills up super fast with that crit rate.. I also think he still is a threat and does to extraordinary damage output... just me though
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 01 2011 22:20 GMT
#99
He lost his main steroid aka crit dmg.
If in a late game battle you use Q for healing, you lose every steroid you have, old trynd only lost his crit dmg+dmg buff, he retained his extra crit chance from passive. (he had a permanent 10 % crit bonus, thats gone too) Then you start recharging your fury, what you will do probably slower than old trynd.

Basicly everything you got over other carries is extra 35 % crit chance WHEN your fury bar is full.
That's not a lot.. the game uses a pseudo random generator now so crit chance over 50-60 % is not terribly useful anyways.
Other carries usually have range, attackspeed or other steroids just as good as your dmg + crit buff. You dont do more dmg than them.
And all is illuminated.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 01 2011 22:34 GMT
#100
On August 02 2011 06:46 freelander wrote:
new tryn is so shitty imo

On a rational level:
He doesnt do more damage than other carries do now, why should i play him at all.
He gets almost nothing now from being on low HP, and using up fury with Q takes away every steroid he has.---> His jungling got slower, less viable routes. Probably needs wriggles now to get the same speed as old tryndamere.
He got no utility, and only ordinary damage now -> glasscannon build is a must? If you build tanky, you dont do much dmg at all, while other tanky dps bring just as muchor more dmg and more utility. Old trynd built glass cannon but he was a threat because of his extraordinary dmg output.

On an emotional level:
It doesn't feel thrilling playing him anymore. He got less unique, and at the same time uninteresting for me.


His lane his insanely strong now and with some hybrid AP builds his sustain with heal is kinda silly. Lane strength means you don't have to have a full retard team feed him to be effective.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 01 2011 22:45 GMT
#101
well i built him that way one game, starting with gunblade

i farmed like a boss and didnt do shit later lol

maybe top solo trynd will be the saving grace of this remake
And all is illuminated.
zEMPd
Profile Joined June 2011
Angola259 Posts
August 01 2011 22:56 GMT
#102
x2 Phantom
Berserker Boots
Infinity Edge
x2 Bloodrazor
=
GG..can auto attack a 1v5 with your ult..no need for your Q with the lifesteal..
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 01 2011 23:21 GMT
#103
Just want to note lee sin rapes tryndamere with his kick and his FOUR second 60% move and attack speed slow.

He farmed all game and had 300 cs but was totally useless ^_^.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 02 2011 08:02 GMT
#104
On August 02 2011 07:56 zEMPd wrote:
x2 Phantom
Berserker Boots
Infinity Edge
x2 Bloodrazor
=
GG..can auto attack a 1v5 with your ult..no need for your Q with the lifesteal..


pls I don't wanna hurt your feelings but the things you write won't work in higher level games
And all is illuminated.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
August 04 2011 13:12 GMT
#105
I'm a baddy trynd but I seriously think rageblade on him is crazy good. Nice easy-to-get cheap item which you can finish pretty damn quickly and which gives you ridiculous lane power in the early-mid game. You can start really punishing your lane opponent as soon as you get it.

Then you can build all the other good stuff. However simply due to trynd's OP heal AP ratio, I really think opening AP is a good move.

I admire your commitment to being *very* oily
Orpheos
Profile Joined April 2010
United States1663 Posts
August 21 2011 06:54 GMT
#106
anyone play trynd know what to build with new trynd? ive been playing around with things. i really want lifesteal because it helps so much in 1v1s, but not sure if i should start wriggles or get LS after IE. or if my whole generic DPS build is just terrible.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
August 21 2011 08:23 GMT
#107
On August 21 2011 15:54 Orpheos wrote:
anyone play trynd know what to build with new trynd? ive been playing around with things. i really want lifesteal because it helps so much in 1v1s, but not sure if i should start wriggles or get LS after IE. or if my whole generic DPS build is just terrible.

Pretty much the same before, crit is as good as ever on him, he still get his crit % from rage, and he gets extra AD when he looses life, I've only laned him once where I used Haemoncolus sick rageblade build, it worked (and spin 1 shot ranged creep when u had 8 stacks, yay!) but the cait (who wasnt bot for some reason) werent really good and I were mid... so yeah herp-a-derp, I donnu but I play him with a runepage which is build around fucking up small camps.

You can take spin level 1 without gimping him in the jungle at all though Q is probally the better choice if you just want stable and reasonably fast jungle (and if you want to clear big camps before lvl 5ish)
jungle path?

buildorder?
cloth 5pot (trynd can also do longsword +1 and vampiric scepter; I like cloth armor 5pot the best, it gives you so much more flexibillity which really is the strength o the tryndamere jungle)
boots
wriggles
then get zerker boots, if they have good amount of stuns or slows (nasus wither slows) go get cloak and dagger
if they dont have it, just go straight to phantomdancer -> IE
Then you look at their armor and see if the targets you want to be hitting at (not the tanks) are stacking armor or they are going squishy style, then decide if you want LW or Cleaver.
at this point get whatever you like, zerkers replaced with PD, 2nd PD while still having boots etc etc.

Lategame trynda (especially the new one which is better, l0l) is a thrill ot be playing. but with wriggles / (cloak and dagger) / zeal you will be able to make a difference in early teamfights.

Summoners: Flash + smite / ignite / ghost / exhuast for self explanatory reason.
build QSS vs assholes who ignite you all the time
Play tryndamere.
Rape faces.
In the woods, there lurks..
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 21 2011 10:08 GMT
#108
i still think the new one sucks ass
but your post inspired me somewhat to keep trying

the old one was a thrill to play, but the new one really is not that much, knowing what you could do with him before.

btw i dont know why people think ignite counters him, i never died with him to ignite at all.

With old trynd (in an avg game, when i weren't overly fed), usually i could kill a guy then i had to get the hell out of there with an ignite on me, then i found a creepcamp or lane creeps and lifestole+Qed myself to half HP and went to chase down the survivors.

nostalgia
And all is illuminated.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
August 21 2011 11:39 GMT
#109
New Trynd is fine IMO, he's much more consistent and is able to do his work better.

Ignite counters Trynd if done by a smart player because when placed at the end of his ult unless he can hit something to lifesteal the degen and heal reduc trump the heal he gets off his ult.
oraoraoraoraoraoraoraora
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
August 21 2011 16:02 GMT
#110
I dislike the new tryn because it takes away the 10% crit chance and the extra crit dmg. He needs one of those two things to still be viable imo..
zergnewb
Profile Blog Joined April 2009
United States816 Posts
August 22 2011 19:26 GMT
#111
Well after an embarrassing game I had last night, I found out that new tryn can still 3-5 shot people late game like he could before..
Welcome to the Durst-Zone
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
August 22 2011 20:40 GMT
#112
On August 23 2011 04:26 zergnewb wrote:
Well after an embarrassing game I had last night, I found out that new tryn can still 3-5 shot people late game like he could before..


he doesnt really do more dmg than any ranged carry, any carry does that in lategame
And all is illuminated.
All.In
Profile Joined August 2010
United States214 Posts
Last Edited: 2011-08-22 20:57:37
August 22 2011 20:50 GMT
#113
Man o Man. I main Tryn in ranked and I would have to say i really dislike this build. I would be willing to put up a better guide if people are interested. No disrespect to you odds but any ap on Tryn is just a terrible idea. Especially if you lane Tryn. 9/21/0 is really bad too. Items differ depending on your feed/early game. The new fury remake totally changed the game for him too but it has been growing on me slowly. I stream a lot of ranked Tryn as well on this site if anyone cares to check it out. He is very good if played correctly but you play style has to change up depending on your enemy and the amount of CC. Your summoner skill should be different every game almost due to my previous reason.
If you need to carry or up someones ELO Tryn is complete ownage sub 1800 ELO 75% of the time. There are a few real good 2000+ Tryns but it is literally a few.

I can't stand by and let you do this to my champ . Crit % is total trash on him now almost since the fury change also. As opposed to before where it was the only option. It is really bad post patch though.
It is what it is
BloodNinja
Profile Joined June 2010
United States2791 Posts
August 22 2011 20:58 GMT
#114
Write it up! That is the whole point of these threads, to share thoughts/experiences/advice on how to play a hero.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
August 22 2011 20:59 GMT
#115
Interesting that there are so many different opinions.

I saw somewhere to start with Brawler's Gloves and 2x pots then build zeal, then IE, then finish Phantom Dancer. I'll just throw that on the pile of all the suggestions and maybe someone will make some definitive arguments. ;D
I'm not stupid, a marauder just shot my brain.
DanielZKlein
Profile Joined January 2010
United States1171 Posts
Last Edited: 2011-08-22 22:11:18
August 22 2011 22:10 GMT
#116
The most important thing about Tryndamere is that, when you herp-a-derp into a CC-heavy team with your ult, you must remember to sing the Tryndamere song. It's basically the A-Team theme with the word "Tryndamere" repeated over and over. Guaranteed to improve performance by about 100%.

Also let me just throw a thought out there: Trynda will probably never be competitively viable on Summoner's Rift because his kit pretty much means he sucks in coordinated 5v5s while he excels at small fights. Dominion may see a competitively viable Trynda.
My modesty is awesome.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 22 2011 22:24 GMT
#117
On August 23 2011 05:50 Odyssey wrote:
Man o Man. I main Tryn in ranked and I would have to say i really dislike this build. I would be willing to put up a better guide if people are interested. No disrespect to you odds but any ap on Tryn is just a terrible idea. Especially if you lane Tryn. 9/21/0 is really bad too. Items differ depending on your feed/early game. The new fury remake totally changed the game for him too but it has been growing on me slowly. I stream a lot of ranked Tryn as well on this site if anyone cares to check it out. He is very good if played correctly but you play style has to change up depending on your enemy and the amount of CC. Your summoner skill should be different every game almost due to my previous reason.
If you need to carry or up someones ELO Tryn is complete ownage sub 1800 ELO 75% of the time. There are a few real good 2000+ Tryns but it is literally a few.

I can't stand by and let you do this to my champ . Crit % is total trash on him now almost since the fury change also. As opposed to before where it was the only option. It is really bad post patch though.


Odds hasn't edited the topic post since 1/19/11, so it's not up to date with post-change Tryndamere.

That said, I don't think AP is a terrible idea on Tryndamere for laning. With AP Quints/Glyphs and an Amplifying Tome your base Q heal increases from 30 to 96 and as a bonus E gains 44 damage. Combined with Tryndamere's toolkit it's practically impossible to lose damage trades.

Building any further AP is definitely bad. As fun as Gunblade may be it's just not as effective as builds such as Zeal -> IE -> PD.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 22 2011 23:00 GMT
#118
On August 23 2011 07:10 DanielZKlein wrote:
Also let me just throw a thought out there: Trynda will probably never be competitively viable on Summoner's Rift because his kit pretty much means he sucks in coordinated 5v5s while he excels at small fights. Dominion may see a competitively viable Trynda.


actually trynd is in a great place on SR right now
really really OP laning phase into bad/good lategame depending on your positioning and team's cc count. there's 0 lanes that trynd loses right now thanks to AP page and Q, and you can farm indefinitely plus you're ungankable with flash and spin up. you get a huge lategame item advantage and if you can use it properly you're golden; if your positioning/timing are trash then so is your lategame. honestly i wouldn't change a thing about trynd right now. if anything he's a bit on the OP side tbh
i play ... hearthstone =\^.^/= Winterfox
mrgerry
Profile Joined September 2008
United States1508 Posts
August 23 2011 03:02 GMT
#119
If all else fails you can just keep farming top lane. Team fighting overrated and boring, killing creeps and towers is where the excitement at.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 23 2011 06:37 GMT
#120
5 creeps = a dolphin leaps out
cool beans
iCanada
Profile Joined August 2010
Canada10660 Posts
September 21 2011 15:32 GMT
#121
I feel like Tryndamere is incredibly easy to play... and bad for your decision making skills.

"Hmm, can I tower dive into their whole team?"

*glance at ulti then proceed to dive whole team, killing three of them.*

He doesn't even really require that good gear. Basically get crit, win.
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
September 23 2011 08:21 GMT
#122
I wanna try the double PD all dmg build for him on dominion tonight. Should be easy taking out single defenders and capping, ulting if necessary.

I've been jungling with him since the rework and my games are either complete stomps or total disasters. Usually its the latter though and I struggle to turn games around when their all fed. Also ignite sux but i'll try getting QSS next time.
I don't want to be part everything. I want to be something. - Weapon X
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
Last Edited: 2011-10-08 16:47:07
October 08 2011 16:45 GMT
#123
Anyone find tryns ult has ridiculous lag on it lately?

It is so frusterating to die when you KNOW that you hit your ult easily a second before

And canada you couldnt be more wrong. As soon as you play someone good.. tryn is almost impossible. He is so easy to kite, and has such a shit early game..
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
October 08 2011 18:09 GMT
#124
On October 09 2011 01:45 Ian Ian Ian wrote:
Anyone find tryns ult has ridiculous lag on it lately?

It is so frusterating to die when you KNOW that you hit your ult easily a second before

And canada you couldnt be more wrong. As soon as you play someone good.. tryn is almost impossible. He is so easy to kite, and has such a shit early game..

MegaZero plays Trynda solo top a lot and he crushes people like Pobelter.
Playing League of Legends. IGN: Plain Skill
101toss
Profile Blog Joined April 2010
3232 Posts
October 08 2011 18:37 GMT
#125
On October 09 2011 03:09 BouBou.865 wrote:
Show nested quote +
On October 09 2011 01:45 Ian Ian Ian wrote:
Anyone find tryns ult has ridiculous lag on it lately?

It is so frusterating to die when you KNOW that you hit your ult easily a second before

And canada you couldnt be more wrong. As soon as you play someone good.. tryn is almost impossible. He is so easy to kite, and has such a shit early game..

MegaZero plays Trynda solo top a lot and he crushes people like Pobelter.

Gotta open top w/ vamp scepter for sustainability
Math doesn't kill champions and neither do wards
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
October 18 2011 03:08 GMT
#126
On October 09 2011 03:09 BouBou.865 wrote:
Show nested quote +
On October 09 2011 01:45 Ian Ian Ian wrote:
Anyone find tryns ult has ridiculous lag on it lately?

It is so frusterating to die when you KNOW that you hit your ult easily a second before

And canada you couldnt be more wrong. As soon as you play someone good.. tryn is almost impossible. He is so easy to kite, and has such a shit early game..

MegaZero plays Trynda solo top a lot and he crushes people like Pobelter.


Actually I've tried tryn top a couple times and wrecked ALOT of people. They pick the typical "op" top lane hero and get wrecked by the 40% crit chance. Full rage bar is such a huge thing early game.
Vic.nQQ
Profile Blog Joined January 2009
Bulgaria88 Posts
October 18 2011 06:23 GMT
#127
I think that like many other solo tops he just isn't.. "solid". Against some champions he will be very strong, against others he will barely be able to farm, basically turning him into a situational pick.

I have only played him a few times solo top in ranked (~1600 elo), and so far have mixed feelings.
Theorycraft wise he is an extremely good late game champion, so whenever you lane solo, the main goal should be to farm, knowing that even if you get equal farm with your opponent, you will be stronger the longer the game gets.

The main thing about the early game imo is good execution of his basic harass combo - charge up rage to almost max -> make sure that the enemy minion wave isn't too big -> spin in, start hitting enemy champion and see how he reacts, if he runs away mocking shout and continue hitting him with full rage, when it's about to end go back and Q up to heal; if he tries to fight you head on, save your mocking shout for after a couple of hits and estimate how the tradeoff is going - if you hit him harder, keep the shout; if he is hitting you harder, use the shout anyway, applying only the attack dmg debuff and be ready to back off after a couple more hits.

Considering that trynd's resource is "infinite", often the lane success depends on how well and how often can you execute the harass I pointed out above.

About the runes - I didn't read the whole thread, so maybe there are better suggestions than OP, but I disagree with his AP stacking. Considering how trynd is likely going to be a diver type champon when the team fights occur, meaning he won't be attacking high armor targets, getting him as much base armor penetration as possible is very important. It's also not like the armor penetration won't help you in the laning phase, because it makes your early pokes that much stronger.
I believe!
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
October 18 2011 14:36 GMT
#128
On October 18 2011 15:23 Vic.nQQ wrote:
I think that like many other solo tops he just isn't.. "solid". Against some champions he will be very strong, against others he will barely be able to farm, basically turning him into a situational pick.

I have only played him a few times solo top in ranked (~1600 elo), and so far have mixed feelings.
Theorycraft wise he is an extremely good late game champion, so whenever you lane solo, the main goal should be to farm, knowing that even if you get equal farm with your opponent, you will be stronger the longer the game gets.

The main thing about the early game imo is good execution of his basic harass combo - charge up rage to almost max -> make sure that the enemy minion wave isn't too big -> spin in, start hitting enemy champion and see how he reacts, if he runs away mocking shout and continue hitting him with full rage, when it's about to end go back and Q up to heal; if he tries to fight you head on, save your mocking shout for after a couple of hits and estimate how the tradeoff is going - if you hit him harder, keep the shout; if he is hitting you harder, use the shout anyway, applying only the attack dmg debuff and be ready to back off after a couple more hits.

Considering that trynd's resource is "infinite", often the lane success depends on how well and how often can you execute the harass I pointed out above.

About the runes - I didn't read the whole thread, so maybe there are better suggestions than OP, but I disagree with his AP stacking. Considering how trynd is likely going to be a diver type champon when the team fights occur, meaning he won't be attacking high armor targets, getting him as much base armor penetration as possible is very important. It's also not like the armor penetration won't help you in the laning phase, because it makes your early pokes that much stronger.


I think one of my favourite things about soloing top is that I don't have to take flash..I usually run exhaust/ignite making my early fights so much more dangerous. There aren't many characters that can outsustain him I find
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 23 2011 10:19 GMT
#129
so apparently trynd has maybe less than 2-3 hard counters? What do I pick if opponent picks trynd?
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 23 2011 10:38 GMT
#130
Cho can beat him without amazing ganks or huge mistakes IN LANE. Trynd just wins lategames though.
I'm on GOLD CHAIN
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 23 2011 11:33 GMT
#131
On November 23 2011 19:19 zulu_nation8 wrote:
so apparently trynd has maybe less than 2-3 hard counters? What do I pick if opponent picks trynd?


not necessarily in lane but later in the game ryze is brutal against trynd, stops him from getting to anyone and prevents him from escaping if he tries to dive with ult
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
necrosed
Profile Joined March 2011
Brazil885 Posts
Last Edited: 2011-11-23 11:45:17
November 23 2011 11:43 GMT
#132
Teemo with Exhaust makes a very sad Tryndamere. You poke him with poison when he tries to last hit creeps, blind him when he gets close to hit you and quick move to safety after the blind ends.
You can also blind him when he tries to last hit for quicks and extra rage, but that'll take your mana fast.
As Teemo, just don't be too much agressive and it should be an easy lane. Watch out for those jungle ganks and you should be able to supress Trynd.
Shadow of his former self.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-11-23 19:40:03
November 23 2011 19:36 GMT
#133
On November 23 2011 20:43 necrosed wrote:
Teemo with Exhaust makes a very sad Tryndamere. You poke him with poison when he tries to last hit creeps, blind him when he gets close to hit you and quick move to safety after the blind ends.
You can also blind him when he tries to last hit for quicks and extra rage, but that'll take your mana fast.
As Teemo, just don't be too much agressive and it should be an easy lane. Watch out for those jungle ganks and you should be able to supress Trynd.


Agree with everything here except the "don't be too aggressive" part. Don't ever let him get close to creeps without eating a handful of autos, constantly zone him and deny him exp / cs. Obviously don't open yourself to easy ganks, but if you can keep trynd constantly low hp, there's no way you can get ganked before 6 without killing Trynd and possibly getting a double kill.

Like, there's absolutely nothing Trynd can do vs Teemo other than going all-in, which is not going to work for him unless he has better items.

This guide has a lane matchups section
Dgiese
Profile Joined July 2010
United States2687 Posts
Last Edited: 2011-11-23 22:10:45
November 23 2011 22:08 GMT
#134
So does AP still increase tryn's heal? (sorry if this is a retarded question)

edit- someone in spudparty says yes, it does. interesting
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-11-23 22:11:59
November 23 2011 22:10 GMT
#135
Yes.

http://leagueoflegends.wikia.com/wiki/Tryndamere

Btw, you're breaking rule #1
Holykitty
Profile Joined May 2011
Netherlands246 Posts
November 23 2011 22:31 GMT
#136
On November 23 2011 20:43 necrosed wrote:
Teemo with Exhaust makes a very sad Tryndamere. You poke him with poison when he tries to last hit creeps, blind him when he gets close to hit you and quick move to safety after the blind ends.
You can also blind him when he tries to last hit for quicks and extra rage, but that'll take your mana fast.
As Teemo, just don't be too much agressive and it should be an easy lane. Watch out for those jungle ganks and you should be able to supress Trynd.


unless poison makes shout miss i dont see how teemo can do much to trynd? super early levels you will need some pots to just farm up then whenever you want just dive into his face and kill him. after lvl 6 he cant hurt you at all
Where there's smoke, there's me
Lanzoma
Profile Joined February 2011
Mexico813 Posts
November 23 2011 22:46 GMT
#137
On November 24 2011 07:31 Holykitty wrote:
Show nested quote +
On November 23 2011 20:43 necrosed wrote:
Teemo with Exhaust makes a very sad Tryndamere. You poke him with poison when he tries to last hit creeps, blind him when he gets close to hit you and quick move to safety after the blind ends.
You can also blind him when he tries to last hit for quicks and extra rage, but that'll take your mana fast.
As Teemo, just don't be too much agressive and it should be an easy lane. Watch out for those jungle ganks and you should be able to supress Trynd.


unless poison makes shout miss i dont see how teemo can do much to trynd? super early levels you will need some pots to just farm up then whenever you want just dive into his face and kill him. after lvl 6 he cant hurt you at all


I take it you've never laned vs Teemo before. You can't "farm up" because you're eating at least 2 autos every time you get close to a creep, and I don't know where you get the idea that Teemo can't hurt you at all when his E does obscene amounts of damage (free BF sword on top of the DoT component).

I mean, the question shouldn't be how Teemo can handle Trynd, but how Trynd can handle Teemo at all.
Holykitty
Profile Joined May 2011
Netherlands246 Posts
Last Edited: 2011-11-23 23:35:57
November 23 2011 23:35 GMT
#138
On November 24 2011 07:46 Lanzoma wrote:
Show nested quote +
On November 24 2011 07:31 Holykitty wrote:
On November 23 2011 20:43 necrosed wrote:
Teemo with Exhaust makes a very sad Tryndamere. You poke him with poison when he tries to last hit creeps, blind him when he gets close to hit you and quick move to safety after the blind ends.
You can also blind him when he tries to last hit for quicks and extra rage, but that'll take your mana fast.
As Teemo, just don't be too much agressive and it should be an easy lane. Watch out for those jungle ganks and you should be able to supress Trynd.


unless poison makes shout miss i dont see how teemo can do much to trynd? super early levels you will need some pots to just farm up then whenever you want just dive into his face and kill him. after lvl 6 he cant hurt you at all


I take it you've never laned vs Teemo before. You can't "farm up" because you're eating at least 2 autos every time you get close to a creep, and I don't know where you get the idea that Teemo can't hurt you at all when his E does obscene amounts of damage (free BF sword on top of the DoT component).

I mean, the question shouldn't be how Teemo can handle Trynd, but how Trynd can handle Teemo at all.


but the whole conversation is normally about just surviving as trynd vs teemo, but it doesnt even matter. teemo is so bad late game compared to trynd that it doesnt even matter


your right though, i dont play trynd much. surely you can stack hp/5 runes and survive his early game?
Where there's smoke, there's me
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
November 23 2011 23:42 GMT
#139
Sure you might survive but do you know how low your cs will be? EVERY time you cs you eat autos and he'll try to q every now and then to mess up your life even further. You'll have no impact midgame while Teemos will have average to great farm.

Better off going mid and send your mid top. Many traditional mids have good potential vs teemo so if they don't adapt right away you'll do well except getting kills will be harder mid.
Stuck.
barbsq
Profile Joined November 2009
United States5348 Posts
November 23 2011 23:51 GMT
#140
On November 24 2011 08:35 Holykitty wrote:
Show nested quote +
On November 24 2011 07:46 Lanzoma wrote:
On November 24 2011 07:31 Holykitty wrote:
On November 23 2011 20:43 necrosed wrote:
Teemo with Exhaust makes a very sad Tryndamere. You poke him with poison when he tries to last hit creeps, blind him when he gets close to hit you and quick move to safety after the blind ends.
You can also blind him when he tries to last hit for quicks and extra rage, but that'll take your mana fast.
As Teemo, just don't be too much agressive and it should be an easy lane. Watch out for those jungle ganks and you should be able to supress Trynd.


unless poison makes shout miss i dont see how teemo can do much to trynd? super early levels you will need some pots to just farm up then whenever you want just dive into his face and kill him. after lvl 6 he cant hurt you at all


I take it you've never laned vs Teemo before. You can't "farm up" because you're eating at least 2 autos every time you get close to a creep, and I don't know where you get the idea that Teemo can't hurt you at all when his E does obscene amounts of damage (free BF sword on top of the DoT component).

I mean, the question shouldn't be how Teemo can handle Trynd, but how Trynd can handle Teemo at all.


but the whole conversation is normally about just surviving as trynd vs teemo, but it doesnt even matter. teemo is so bad late game compared to trynd that it doesnt even matter


your right though, i dont play trynd much. surely you can stack hp/5 runes and survive his early game?


teemo crushes trynd at every point in the game, so idk what u mean by teemo being bad late game compared to trynd. There is literally nothing you can do vs him, except mybe sneak a cleanse in and hope you can kill him before blinding dart cooldown.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Lanzoma
Profile Joined February 2011
Mexico813 Posts
November 24 2011 00:02 GMT
#141
Sure, Teemo scales worse than Tryndamere, but Teemo's strength as a top lane is not scaling, but being nearly impossible to gank and being a bitch to 1v1 by the usual bruiser top laners. You basically can't stop him from pushing forever with his minefield + wriggle's ward + W speedup unless you buy oracles and sweep his lane regularly on top of ganking him, which means your team gets free dragons / turrets elsewhere. But I digress, this isn't about Teemo.

The real problem for Trynd vs Teemo is that you'll be heavily denied of xp and cs, and he can dictate whether he wants to push you to turret and force you to either cs or lose your turret, or freeze his lane near his turret and zone you forever (a good Teemo will alternate between the two depending on the situation). The end result is that a Tryndamere without farm is a useless Tryndamere, while Teemo is farmed anyways.

And this is not even touching on the subject of how Teemo shuts down Tryndamere in teamfights by simplying Qing him (2.5 secs of blind every 8 seconds), while his E + ignite means you die after ult, OR he carries exhaust and chains it with Q for 5 full seconds of useless Tryndamere. Random shroom after running out of fights is also a hilarious potential scenario.

Hp/5 runes are better when you expect the damage to come in spread-out bursts, so that you can regen in the interim; they fall flat when the harass is constantly happening. The only way I can see Tryndamere not getting completely bent over is by the Teemo misplaying the lane or getting ganked early.

I've been on both ends of the matchup. I won with Trynd by literally begging for two ganks in a row before 6, and I won with Teemo by virtue of being Teemo - Trynd was 8 when I was 12, at which point he decided to go gank and teamfight and just straight out left the lane. He lost 2 turrets but they won a teamfight and got dragon, so that was probably the best play he could have made at the time...but when 5v5 teamfights came he couldn't do anything.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
December 17 2011 09:56 GMT
#142
has anyone tried going atmog with zeal on trynd? compared to IE it is only 1500 gold more expensive and 11 dmg less at full warmog stack. however, you get 1270 more hp and 44 more armor
Team[AoV]
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
December 17 2011 13:21 GMT
#143
You're not counting IE's passive, and the path to IE gives you + damage which is amplified by your tendency to crit.

That said I haven't tried it. I think it'll take too long though to build it, especially since I tend to get wiggles + upgraded boots (usually zerker) before I start building other items.
Stuck.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
December 17 2011 18:40 GMT
#144
i calculated this by using zerkers/zeal on both builds. IE gives u 8% more crit than atma and i value the bonus to your hp and armor more than just 50% more crit dmg. also, if you get a giant belt, it gives you enough hp to work with that it sort of substitutes for the wriggles
Team[AoV]
R04R
Profile Joined March 2009
United States1631 Posts
December 17 2011 20:43 GMT
#145
But where's the damage before you spend 5355 gold? Outtank the other guy? :s
ô¿ô
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
December 17 2011 21:03 GMT
#146
masteries/runes/q
Team[AoV]
Dgiese
Profile Joined July 2010
United States2687 Posts
December 17 2011 23:21 GMT
#147
I just don't see it. IE is the perfect item on tryn, it synergizes with him so well. The extra crit damage on Tryn is a massive deal. IE is already the best damage item (when used in conjunction), and it's better on tryn than anybody else (courtesy of his increased crit %).

Atmogs is literally great on anybody, but imo there are just better options on tryn. Survivability is easier to itemize for through lifesteal, than extra HP imo. And contributes better to tryn's overall goal of wrecking faces.

That extra 1500 gold for atmogs is what, like a wriggles or something. So it's really wriggles + IE vs atmogs. IMO you'd feel stronger at all stages of the game with wriggles IE than atmogs, incredibly so prior to completion of both warmogs and atmas.

Wriggles gives tryn the ability to completely ignore whoever he is laning against, and do whatever he wants. A giants belt and ruby crystal really don't compare here. And midgame the disparity becomes even greater.

I haven't tried it, but it just doesn't make any sense to me. The only reason to go atmogs on tryn would be because atmogs is awesome on anyone, not because it fits his kit well.
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
January 31 2012 03:59 GMT
#148
I know Tryn is meant to beat irelia, but I just went against an Irelia and got stomped. Which part of Tryn is meant to beat her? I opened boots 3pot and she just bullied me in the lane and then got ahead and stomped me. She did have armor runes but I don't know how to trade effectively when she can just stun and run away.

Help? I'm bad with Tryn but I didn't think I'd get stomped so hard T_T.
Juddas
Profile Joined January 2011
768 Posts
February 04 2012 16:13 GMT
#149
I've checked some Trynd guides after I bought him recently, and all the mobafire ones say to NOT get wriggles, even when jungling. Why? and is it really so bad?
petered
Profile Joined February 2010
United States1817 Posts
February 04 2012 16:37 GMT
#150
On February 05 2012 01:13 Juddas wrote:
I've checked some Trynd guides after I bought him recently, and all the mobafire ones say to NOT get wriggles, even when jungling. Why? and is it really so bad?


If you jungle or lane against an AD champ (most top lanes), definitely get wriggles. If you lane against a magic damage champ, I would probably still get wriggles but there might be a few cases where you can skip it and just hold onto the vamp scepter.

It is just a really strong item and trynd doesn't want to use his rage to heal because it makes him far less dangerous in lane.
Just imo, you should probably wait for a better trynd player to give their opinion.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 04 2012 16:38 GMT
#151
Wriggle's is fine for Trynd in the current jungle.

I'd get Wriggle's on Trynd in lane and jangle.
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theMarkovian
Profile Joined June 2010
Netherlands183 Posts
February 04 2012 16:39 GMT
#152
On February 05 2012 01:13 Juddas wrote:
I've checked some Trynd guides after I bought him recently, and all the mobafire ones say to NOT get wriggles, even when jungling. Why? and is it really so bad?


Mobafire is so bad Most people writing guides on mobafire don't value lanedominance, or don't know how to trade in lane effectively. Same thing for buff and objective control. This means they undervalue things like lifesteal and survivability for glass-cannon approaches, or lategame items over laning supperiority. They play in an environment where they won't get punished for going BF first (over Dorans) on an AD for example. I know this is a very negative view of the mobafire guide community, but their guides are typically from a low skill perspective, unfortunately.

Wriggles isn't essential in lane. You can forgo it for a quick Zeal if you don't need the bonus armor or lifesteal in lane. Easy matchups, against weak laners like Nasus, can be dominated by going pure offense. You should make a conscious decision about going Wriggles of Zeal (which is the obvious replacement IMO).

I'd still rank it very highly in the jungle, just for buff/dragon control. A Wriggles goes a long way towards getting a quick dragon, or stealing/safeguarding that buff.
Hit me up ingame! ID: Markovian.126; Diamond@EU
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-02-04 16:42:05
February 04 2012 16:40 GMT
#153
It's because it's mobafire and I have no idea why you're looking there for LoL guides. I'd say that you should get Wriggles always except perhaps when against someone like Swain solo top, though I'd get it even then.

General build on trynd that nearly always works for solotop but is okay for other lanes and jungle as well:

Wriggles -> PD -> Youmu, after that either survivability, mostly in the form of mres, or IE/LW.

You can do PD -> Atmogs or Atlet but you really should get the PD first
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dgiese
Profile Joined July 2010
United States2687 Posts
February 29 2012 19:11 GMT
#154
On March 01 2012 03:50 Two_DoWn wrote:
I actually dont know why tryndamere fell out of favor so fast. All they did was nerf the heal on q, which you never actually used anyway.

He still crushes anyone who stands still vs him, and you aint doing shit to him in terms of burst once he gets wriggles cuz he just crits 2 creeps and is back to full health.


I feel the changes to his rage system were what hurt him the most. He starts losing rage after 5 seconds now as opposed to 8? I can't recall if there were other changes to it.

It's not a problem if people 'constantly' autoattack. I suppose once every 5 seconds is nowhere near 'constantly', but I liked having those extra 3 seconds before rage loss to do some extra zoning before I felt like I needed to go back and hit a creep / force a trade.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 29 2012 20:18 GMT
#155
On March 01 2012 04:11 Dgiese wrote:
Show nested quote +
On March 01 2012 03:50 Two_DoWn wrote:
I actually dont know why tryndamere fell out of favor so fast. All they did was nerf the heal on q, which you never actually used anyway.

He still crushes anyone who stands still vs him, and you aint doing shit to him in terms of burst once he gets wriggles cuz he just crits 2 creeps and is back to full health.


I feel the changes to his rage system were what hurt him the most. He starts losing rage after 5 seconds now as opposed to 8? I can't recall if there were other changes to it.

It's not a problem if people 'constantly' autoattack. I suppose once every 5 seconds is nowhere near 'constantly', but I liked having those extra 3 seconds before rage loss to do some extra zoning before I felt like I needed to go back and hit a creep / force a trade.

That is before you start losing though, not before its gone. Its not that hard to wack something to get rage back, especially if you have rage in the first place to get that crit.

I honestly dont think it was that big a deal. Just a case of fickle community members.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Dgiese
Profile Joined July 2010
United States2687 Posts
February 29 2012 21:02 GMT
#156
Yeah, that sounds about right. I haven't played him enough since the changes... and it's been so long that I can't remember what it was like before. In the couple times I had played him thought the rage reductino thing was annoying, but not particularly game breaking. It did make me feel a lot more pressured (to be more active etc), although that's not necessarily a logical response, nor is it necessarily a bad thing.

I think it makes a pretty big difference if you're losing the lane, but very little difference if you're winning it.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-03-07 17:22:58
March 07 2012 17:21 GMT
#157
What's the optimal mark/quint choices for solotop trynd? So many options.... I'm thinking of lifesteal quints + armor pen or attack speed marks..

Crit chance or MS quints don't sound bad either but... anyways I need advice
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-03-07 17:24:20
March 07 2012 17:24 GMT
#158
On March 08 2012 02:21 Juicyfruit wrote:
What's the optimal mark/quint choices for trynd? So many options.... I'm thinking of lifesteal quints + armor pen or attack speed marks..

Crit chance or MS quints don't sound bad either but... anyways I need advice

AD/AD for me.

It's important to be able to hit at tower with just one hit, Apen runes have very diminishing returns against the common stacking of armor most toplaners have, you lifesteal more off creeps with wriggles especially with crits, and as I go for very early last whisper most of the time if they have a tanky teamcomp it's going to make AD more efficient than Apen. Also vs squishies they die in a few hits anyway regardless of if you have AD or Apen.

AD/MS definitely a good option.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MindBreaker
Profile Blog Joined March 2011
United States574 Posts
March 07 2012 17:43 GMT
#159
Why is tryn so often a insta ban I'n low elo?
Is it weird that I play most of my online games at work? And that it's a pizza place??
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 07 2012 17:49 GMT
#160
On March 08 2012 02:43 MindBreaker wrote:
Why is tryn so often a insta ban I'n low elo?

ulti es imba and people only play champions with 0 cc and only fight 1v1 so trynd pwns them
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dgiese
Profile Joined July 2010
United States2687 Posts
March 07 2012 21:26 GMT
#161
On March 08 2012 02:21 Juicyfruit wrote:
What's the optimal mark/quint choices for solotop trynd? So many options.... I'm thinking of lifesteal quints + armor pen or attack speed marks..

Crit chance or MS quints don't sound bad either but... anyways I need advice

Depending on how you play (specifically your use of Q) AP quints are a valid option. His heal has a sick ratio. But... it's really a playstyle thing, a lot of ppl here never like to press Q in lane (as they lose rage), which is fair enough. However, if you are using Q at 0 rage, you get a pretty big buff for AP quints.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-03-07 21:35:50
March 07 2012 21:32 GMT
#162
AP quints seem unacceptable to me. You might as well use HP regen quints if you are that desperate for passive sustain because that doesn't kill your built up rage at least. Lifesteal quints seem good too when you're in a dominant position but can get poked, like vs Shen or w/e
Dgiese
Profile Joined July 2010
United States2687 Posts
March 07 2012 22:24 GMT
#163
I havent done the math but i feel like a 0 rage q sed each time on cooldown gives a lot more HP 5 than hp5 quints, E also has a pretty high ratio. Like I said, depends on your playstyle, if you're in a lane where you'r egoing to be sitting at full rage and never using Q, then obviously dont get them.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
March 08 2012 07:48 GMT
#164
I tend to build tryn straight glass cannon, are you saying thats a bad idea? I cant see building sustainability on him useful :S

He has such amazing ability to get into melee range with his W and E, and once he gets there there is nothing you can do about it
courtpanda
Profile Blog Joined May 2011
866 Posts
March 12 2012 19:34 GMT
#165
trynd theoretically should beat any ranged AD carry 1v1, right?

i was playing against a tristana as trynd, i had wriggles, merctreads, PD, IE, LW, PD. (was going to replace wriggles with BT if the game got that far). the trist was somehow outdamaging me, and i needed my ult just to 1v1 her.

is this the right build, or should i get a BT instead of the last PD?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-03-12 19:40:47
March 12 2012 19:38 GMT
#166
On March 08 2012 16:48 Ian Ian Ian wrote:
I tend to build tryn straight glass cannon, are you saying thats a bad idea? I cant see building sustainability on him useful :S

He has such amazing ability to get into melee range with his W and E, and once he gets there there is nothing you can do about it

the only sustain you should ever build on him is wriggles and other lifesteal items. GA might be useful late game, but honestly tryn should just go wriggle->PD->more damage like IE LW BT.

On March 13 2012 04:34 courtpanda wrote:
trynd theoretically should beat any ranged AD carry 1v1, right?

i was playing against a tristana as trynd, i had wriggles, merctreads, PD, IE, LW, PD. (was going to replace wriggles with BT if the game got that far). the trist was somehow outdamaging me, and i needed my ult just to 1v1 her.

is this the right build, or should i get a BT instead of the last PD?

BT would've helped instead of a second PD since lifesteal is very strong in fights. Honestly, if the range AD can kite properly, an equally fed/farmed range AD should be able to do pretty well against a Tryn, especially Tristana. She can avoid your slow, use her rocket jump after you spin, and then ult if you manage to get close all the while smacking you with 90% increased aspd from Q.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
March 13 2012 14:42 GMT
#167
On March 13 2012 04:34 courtpanda wrote:
trynd theoretically should beat any ranged AD carry 1v1, right?

i was playing against a tristana as trynd, i had wriggles, merctreads, PD, IE, LW, PD. (was going to replace wriggles with BT if the game got that far). the trist was somehow outdamaging me, and i needed my ult just to 1v1 her.

is this the right build, or should i get a BT instead of the last PD?


Why you would ever get a 2nd PD is beyond me. You have pretty much max crit with one PD, IE, and passive. You make one of the stats on there completely redudant, if you want the attack speed that bad grab a recurve bow and build madreds or something
Tryndamere
Profile Blog Joined February 2012
Canada145 Posts
March 13 2012 20:50 GMT
#168
On March 13 2012 23:42 Ian Ian Ian wrote:
Show nested quote +
On March 13 2012 04:34 courtpanda wrote:
trynd theoretically should beat any ranged AD carry 1v1, right?

i was playing against a tristana as trynd, i had wriggles, merctreads, PD, IE, LW, PD. (was going to replace wriggles with BT if the game got that far). the trist was somehow outdamaging me, and i needed my ult just to 1v1 her.

is this the right build, or should i get a BT instead of the last PD?


Why you would ever get a 2nd PD is beyond me. You have pretty much max crit with one PD, IE, and passive. You make one of the stats on there completely redudant, if you want the attack speed that bad grab a recurve bow and build madreds or something


I main Tryn, and the reason to get 2nd PD is to have much faster chasing and escaping (this is very important when it comes to fighting champs with escape, gap closer and movement debuff on you) along with higher AS and quicker 100% crit. If enemy has FH, you will definitely want another PD to offset the AS debuff otherwise you hit so slow and you will be easily out dpsed.

Yes, you can get a recurve bow and build something like madreds but madreds is very expensive and ineffective on Tryn. If you build recurve into anything else, it will be a very weak item late game.

My right arm is much stronger than my left arm!
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
March 14 2012 05:10 GMT
#169
On March 14 2012 05:50 Tryndamere wrote:
Show nested quote +
On March 13 2012 23:42 Ian Ian Ian wrote:
On March 13 2012 04:34 courtpanda wrote:
trynd theoretically should beat any ranged AD carry 1v1, right?

i was playing against a tristana as trynd, i had wriggles, merctreads, PD, IE, LW, PD. (was going to replace wriggles with BT if the game got that far). the trist was somehow outdamaging me, and i needed my ult just to 1v1 her.

is this the right build, or should i get a BT instead of the last PD?


Why you would ever get a 2nd PD is beyond me. You have pretty much max crit with one PD, IE, and passive. You make one of the stats on there completely redudant, if you want the attack speed that bad grab a recurve bow and build madreds or something


I main Tryn, and the reason to get 2nd PD is to have much faster chasing and escaping (this is very important when it comes to fighting champs with escape, gap closer and movement debuff on you) along with higher AS and quicker 100% crit. If enemy has FH, you will definitely want another PD to offset the AS debuff otherwise you hit so slow and you will be easily out dpsed.

Yes, you can get a recurve bow and build something like madreds but madreds is very expensive and ineffective on Tryn. If you build recurve into anything else, it will be a very weak item late game.



You have trouble gap closing as tryn? You are playing him wrong

User was warned for this post
miicah
Profile Joined February 2011
Australia2470 Posts
March 14 2012 05:41 GMT
#170
Watched TRM play trynd top lane last night against a Graves (lol)

Boots/3 > zerkers + vamp > rush PD > IE

Also he had a rune page called windamere in which every single rune was AS, lol
@miicah88
Tryndamere
Profile Blog Joined February 2012
Canada145 Posts
Last Edited: 2012-03-14 17:32:23
March 14 2012 17:20 GMT
#171
On March 14 2012 14:10 Ian Ian Ian wrote:
Show nested quote +
On March 14 2012 05:50 Tryndamere wrote:
On March 13 2012 23:42 Ian Ian Ian wrote:
On March 13 2012 04:34 courtpanda wrote:
trynd theoretically should beat any ranged AD carry 1v1, right?

i was playing against a tristana as trynd, i had wriggles, merctreads, PD, IE, LW, PD. (was going to replace wriggles with BT if the game got that far). the trist was somehow outdamaging me, and i needed my ult just to 1v1 her.

is this the right build, or should i get a BT instead of the last PD?


Why you would ever get a 2nd PD is beyond me. You have pretty much max crit with one PD, IE, and passive. You make one of the stats on there completely redudant, if you want the attack speed that bad grab a recurve bow and build madreds or something


I main Tryn, and the reason to get 2nd PD is to have much faster chasing and escaping (this is very important when it comes to fighting champs with escape, gap closer and movement debuff on you) along with higher AS and quicker 100% crit. If enemy has FH, you will definitely want another PD to offset the AS debuff otherwise you hit so slow and you will be easily out dpsed.

Yes, you can get a recurve bow and build something like madreds but madreds is very expensive and ineffective on Tryn. If you build recurve into anything else, it will be a very weak item late game.



You have trouble gap closing as tryn? You are playing him wrong


You don't get it do you, you can close gap with spin but other champs can counter with their escape/gap closer/blow your away and the mocking shout right after won't give you enough time to close gaps after spin if they have treads or if they are smart enough to get qss or cleanse(for overall cc not just for mocking shout).

Let me give you 1 basic scenario. Suppose you wanna gank Vayne, she sees you coming then immediately tumbles away from you, you spin to close gap but won't cover enough distance and you use mocking shout to slow her down. She blows you away and stuns you against terrain. You are pretty much forced to pop ult right away because of her AS, 2xPD, BC, BT. By the time you recover from the stun you will be chasing after her, since she has 2xPD and you can't chase her down and you die soon after she kites you. If you had 2xPD, this would turn out differently because Vayne has lower base MS and you can close the short gap much quick with 2xPD and land couple hits to leech some hp back and final hit will kill her.

I am not gonna argue this with you because obviously YOU haven't played enough with Tryn or played against any good people. There is a big difference between pub stomping against noobs and playing Tryn at a higher level against people with brains. You just typed one sentence argument without even explaining anything. You automatically assume I play Tryn wrong, to me this is just ignorant and you deserve to be given a warning from the admin. I will not reply to anything you say in the future, unworthy of my time.
My right arm is much stronger than my left arm!
Tryndamere
Profile Blog Joined February 2012
Canada145 Posts
March 14 2012 17:21 GMT
#172
On March 14 2012 14:41 miicah wrote:
Watched TRM play trynd top lane last night against a Graves (lol)

Boots/3 > zerkers + vamp > rush PD > IE

Also he had a rune page called windamere in which every single rune was AS, lol


That works too if you don't play to build any AS items after PD and it helps tremendously early with AA.
My right arm is much stronger than my left arm!
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
Last Edited: 2012-03-15 03:51:38
March 14 2012 20:19 GMT
#173
On March 15 2012 02:20 Tryndamere wrote:
Show nested quote +
On March 14 2012 14:10 Ian Ian Ian wrote:
On March 14 2012 05:50 Tryndamere wrote:
On March 13 2012 23:42 Ian Ian Ian wrote:
On March 13 2012 04:34 courtpanda wrote:
trynd theoretically should beat any ranged AD carry 1v1, right?

i was playing against a tristana as trynd, i had wriggles, merctreads, PD, IE, LW, PD. (was going to replace wriggles with BT if the game got that far). the trist was somehow outdamaging me, and i needed my ult just to 1v1 her.

is this the right build, or should i get a BT instead of the last PD?


Why you would ever get a 2nd PD is beyond me. You have pretty much max crit with one PD, IE, and passive. You make one of the stats on there completely redudant, if you want the attack speed that bad grab a recurve bow and build madreds or something


I main Tryn, and the reason to get 2nd PD is to have much faster chasing and escaping (this is very important when it comes to fighting champs with escape, gap closer and movement debuff on you) along with higher AS and quicker 100% crit. If enemy has FH, you will definitely want another PD to offset the AS debuff otherwise you hit so slow and you will be easily out dpsed.

Yes, you can get a recurve bow and build something like madreds but madreds is very expensive and ineffective on Tryn. If you build recurve into anything else, it will be a very weak item late game.



You have trouble gap closing as tryn? You are playing him wrong


You don't get it do you, you can close gap with spin but other champs can counter with their escape/gap closer/blow your away and the mocking shout right after won't give you enough time to close gaps after spin if they have treads or if they are smart enough to get qss or cleanse(for overall cc not just for mocking shout).

Let me give you 1 basic scenario. Suppose you wanna gank Vayne, she sees you coming then immediately tumbles away from you, you spin to close gap but won't cover enough distance and you use mocking shout to slow her down. She blows you away and stuns you against terrain. You are pretty much forced to pop ult right away because of her AS, 2xPD, BC, BT. By the time you recover from the stun you will be chasing after her, since she has 2xPD and you can't chase her down and you die soon after she kites you. If you had 2xPD, this would turn out differently because Vayne has lower base MS and you can close the short gap much quick with 2xPD and land couple hits to leech some hp back and final hit will kill her.

I am not gonna argue this with you because obviously YOU haven't played enough with Tryn or played against any good people. There is a big difference between pub stomping against noobs and playing Tryn at a higher level against people with brains. You just typed one sentence argument without even explaining anything. You automatically assume I play Tryn wrong, to me this is just ignorant and you deserve to be given a warning from the admin. I will not reply to anything you say in the future, unworthy of my time.


Because cleanse has a 10 second cooldown like Tryn's W..

And yes, lets suppose you try to gank a vayne, pretty much the fastest moving AD carry...Let's also assume she both tumbles away from you, and at an angle that can pin you to wall? :S :S I mean come on, you literally picked probably the worst situation here for your gank, and regardless of that, I usually dont have much trouble killing a Vayne anyways, even if they have their ult as well

Building a 2nd PD is situational at best, and just because you main tryndamere doesn't meant you are the god king of him..whats your elo?

And just because I mocked your stupiod post doesnt mean you need to nerdrage about it for an entire paragraph
Owned Noob
Profile Joined April 2010
United States731 Posts
May 26 2012 08:42 GMT
#174
does anyone know what good matchups are for trynd? i always beat him in lane when i play against him, but i recently jungled him in normals and i realized how fucking gay he is with split push and 1v1 and shit, so ive been thinking about trying him out in ranked. i dont think jungle trynd is optimal b/c you get your items that much slower, so what do you guys think are good matchups for him
jaedong the man with the huge dong
GhostOwl
Profile Blog Joined July 2011
766 Posts
May 30 2012 03:21 GMT
#175
This is how I like to build my Tyrn

Boots/3 into Berserker / Vampire -> Rush PD -> IE

Final Build
Berserker, PD, IE, Bloodthirster, FMallet, Guardian Angel (or Atmas if lack of AP on enemy team)

I know W and E should let you catch up to enemies but I really like FMallet's perma slow. I think he needs it because most new champs have a gap maker/dash so even if you W + E, they'll leap outta your way after you hit them 1-2 times, and it's a running game from there.

This way, Tyrn can be slightly tanky and still do a crapload of damage.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 30 2012 03:48 GMT
#176
On May 26 2012 17:42 Owned Noob wrote:
does anyone know what good matchups are for trynd? i always beat him in lane when i play against him, but i recently jungled him in normals and i realized how fucking gay he is with split push and 1v1 and shit, so ive been thinking about trying him out in ranked. i dont think jungle trynd is optimal b/c you get your items that much slower, so what do you guys think are good matchups for him

pretty sure he loses to any form of sustained harass. I think he even loses to Nasus now. he probably beats sion in lane
Nada's body is South Korea's greatest weapon.
Zooper31
Profile Joined May 2009
United States5710 Posts
May 30 2012 04:26 GMT
#177
On May 30 2012 12:48 Kenpachi wrote:
Show nested quote +
On May 26 2012 17:42 Owned Noob wrote:
does anyone know what good matchups are for trynd? i always beat him in lane when i play against him, but i recently jungled him in normals and i realized how fucking gay he is with split push and 1v1 and shit, so ive been thinking about trying him out in ranked. i dont think jungle trynd is optimal b/c you get your items that much slower, so what do you guys think are good matchups for him

pretty sure he loses to any form of sustained harass. I think he even loses to Nasus now. he probably beats sion in lane


Nasus is one of the few champs that I love to choose Tyrn for. Just run cleanse/ghost for summoners and spin away when he whithers you. Just hit him when he tries to cs, once you land a crit or two he starts to really start hurting and you can bully him away from cs eventually. Won't be able to actually kill a good Nasus but he can't exactly stop you from free farming either and thats all a Tyrn really wants to do.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 11 2013 23:38 GMT
#178
So I been seeing AP trynd tops. Both opening with AP and switch to AD and staying with AP.
What Rune/Mastery do you use to build AP trynd/
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
February 11 2013 23:53 GMT
#179
On February 12 2013 08:38 nosliw wrote:
So I been seeing AP trynd tops. Both opening with AP and switch to AD and staying with AP.
What Rune/Mastery do you use to build AP trynd/

WTF is an AP trynd? Some troll build like AP sion or AP warwick (you know, we don't have bloodrazors in s3)? AP trynd can't be played in the same manner as AP yi. Trynd doesn't have stupidly high ratios in his spin or heal let alone equally stupid resets.
"windows bash is a steaming heap of shit" tofucake
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-02-12 00:03:28
February 12 2013 00:03 GMT
#180
On February 12 2013 08:53 Djagulingu wrote:
Show nested quote +
On February 12 2013 08:38 nosliw wrote:
So I been seeing AP trynd tops. Both opening with AP and switch to AD and staying with AP.
What Rune/Mastery do you use to build AP trynd/

WTF is an AP trynd? Some troll build like AP sion or AP warwick (you know, we don't have bloodrazors in s3)? AP trynd can't be played in the same manner as AP yi. Trynd doesn't have stupidly high ratios in his spin or heal let alone equally stupid resets.


He doesn't need resets. With max CDR Q is on a 7.2 second cooldown, and E is basically reset every time you crit. A full AP build is semi-troll, but someone carried themselves with it from sub-bronze to platinum before the new system went in place.

Starting with a ton of AP from runes/masteries and/or a Amplifying Tome and then shifting to a standard AD build later isn't troll. It was fairly common right after his remake, and is only stronger now that every other high-sustain top laner has been nerfed. It makes it nearly impossible to stop Tryndamere from farming and winning his lane, even under jungler pressure. There's just not a lot you can do about a champion who heals for 100+ health every 11.5 seconds starting from level 1.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
JALbert
Profile Joined March 2011
United States484 Posts
February 20 2013 07:05 GMT
#181
My AP Trynd setup:

ArPen Reds
Armor Yellows (don't own AP lul)
AP Blues
AP Quints.

I've seen a lot of ArPen quints over AP quints recently on higher level AP Trynds.

21/9 masteries. (CDR, ArPen, Spellsword and AP).

Start Amp Tome + pot.

The popular build from Quality Player that I'm seeing a ton is Codex -> CDR Boots -> DCap -> finish Nashor's -> Lich Bane.

The guy who started the AP Trynd craze did a Morello's rush + CDR boots for the CDR cap, then DCap. My original build rushed a kindlegem (eventually spirit visage) because I hated wasted mana stats. Nashor's stronk though, especially just leaving it at Codex for a while. I think Zhonya's is really strong and personally I like it before Lich Bane most of the time. I want to experiment with a tankier AP Trynd with SV over CDR boots for hitting cap - his heals are bonkers, and gettings resists gives you a lot of mileage. I think this build will suffer from weaker timings though.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2013-02-20 07:31:14
February 20 2013 07:29 GMT
#182
I run

arpen reds, armor yellows, AP quints, CDR blues

I've run him jungle since AP jungle actually feels stronger than AD jungle (plus you get less ragers in team select). Basically get tele+smite, a madreds and after that build the same. someone leaves a lane for half a minute and it goes down...

pots>wards> stinger> nashors> stinger> zephyr> Iedge> zhonyas> lichbane. Usually zerkers or boots of swiftness.

So I don't run him pure AP. One thing I don't get is why people fixate on doing 'pure' ap or 'pure' ad on champs like xin or trynd, I have far more success running hybrid than either kind of pure build, this being mostly because of how well nashors synergises with both these champs. You don't need 500 AP to be abusive and hilarious, so getting a solid chunk and then using it to quickly farm up some good AD synergy with all that CDR and sustain works far better than being like 'I can heal myself for 100% every 10 seconds because that is completely necessary hurr durr'
Poisonous Sheep counter Hydras
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2013-02-20 09:59:36
February 20 2013 09:58 GMT
#183
On February 12 2013 09:03 Seuss wrote:
Show nested quote +
On February 12 2013 08:53 Djagulingu wrote:
On February 12 2013 08:38 nosliw wrote:
So I been seeing AP trynd tops. Both opening with AP and switch to AD and staying with AP.
What Rune/Mastery do you use to build AP trynd/

WTF is an AP trynd? Some troll build like AP sion or AP warwick (you know, we don't have bloodrazors in s3)? AP trynd can't be played in the same manner as AP yi. Trynd doesn't have stupidly high ratios in his spin or heal let alone equally stupid resets.


He doesn't need resets. With max CDR Q is on a 7.2 second cooldown, and E is basically reset every time you crit. A full AP build is semi-troll, but someone carried themselves with it from sub-bronze to platinum before the new system went in place.

Starting with a ton of AP from runes/masteries and/or a Amplifying Tome and then shifting to a standard AD build later isn't troll. It was fairly common right after his remake, and is only stronger now that every other high-sustain top laner has been nerfed. It makes it nearly impossible to stop Tryndamere from farming and winning his lane, even under jungler pressure. There's just not a lot you can do about a champion who heals for 100+ health every 11.5 seconds starting from level 1.

full ap works perfectly fine not troll at all. played 8 games of trynd went 6-2. very, very ridiculous if you get ahead. you can shove top all game which makes the enemy commit at least 2-3 people to even get close to bringing you down while the team takes objectives. this being at plat at least.

i use 1 cdr blue arpen reds and ap everything else
nashors cdr boots dcap zhonyas/lichbane then last item ga or something tanky
BW -> League -> CSGO
jaybrundage
Profile Joined December 2009
United States3921 Posts
February 20 2013 10:17 GMT
#184
I just played a game of AP trynd. It is crazy fun and it feels pretty strong from my one game.
The more you sweat in training, the less you bleed in battle.
rhs408
Profile Joined January 2011
United States904 Posts
February 20 2013 10:45 GMT
#185
I've played AP tryn about 10 times now, had good success in most of them. Sooo fun to play haha - was even able to 3/0 a garen in lane. I rush Nashor's tooth if possible (I always try to save for 1835 GP for first trip back from lane!), the extra attack speed makes you much scarier early on. From there CDR boots, dcap, lichbane, LW or tanky item depending on how game is going. Rageblade can be a good last item.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 20 2013 12:28 GMT
#186
how is rushing nashors better than rushing ghostblade which is more costefficient and has more synergetic stats for trynd? If you need sustain then buy more pots?

whats the point of stacking more ap after laneing phase if you could get tanky and damage items? I can see how nashors and rageblade work. But buying deathcap and similar stuff looks like something you can abuse the shit out of as an opponent. Its similar to ap Yi: you a) more teamdependand than other solo laners and b) you rely on your opponents understimating you and overextend on you at stupid times because you are farming well.

iam pretty damn sure this ap trynd thing won't be here for long. and holy crap I never want an ap trynd in my games. especially not if my opponents force fights aggressively and have stuff like jax, vayne, janna, lee sin, yorick, basicly anything that can abuse a squishy trynd trying to do something with his ult. Him having strong heals and splitpushing is fine and all but nida has that too + she can defend your base or an objective if needed.

need some videos/explanations of this because so far I've only seen ap trynds feeding like crazy, being useless in general and ruining games even when farmed.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2013-02-20 16:48:42
February 20 2013 16:42 GMT
#187
The significant part of the sustain is that it's burst healing, making a comparison to pots pretty nil. The simple fact is that a late game trynd can straight up ignore at least 2 ppl and take towers. Stuff like nidalee runs away when ppl come, wheras trynd has the option to just tank ppl for awhile and then run away when things get hairy. This allows your team to either fight 4 v 3 or stall effectively in 5 v 4 situations.

Edit: I think the comparison to ap yi is kinda off-base as well. Ap yi is team-dependent because he relies on his team for resets in team fights, but ap trynd literally never team fights. He's just an immovable pusher. I've seen quality player straight up carry games despite ending games at like 1-8
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
February 20 2013 17:02 GMT
#188
his team fighting doesn't feel that bad tbh. although his split push gives much better situations for the team though lol
BW -> League -> CSGO
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 20 2013 17:20 GMT
#189
is there a good transition out of the core build (cdr boots + nashors) that makes him a better teamfighter? just to have that option.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
GettingIt
Profile Joined August 2011
1656 Posts
February 20 2013 19:52 GMT
#190
Ap trynd is truly terrifying. I've lost 5 games to his split pushing already. I'm not sure if this is the place to post but I'll ask anyways. What do you do when AP trynd is split pushing like a mad man? I know people say well just go fight 5v4 and win, but the thing is if the other team stalls long enough or kites well enough, they''ll easily buy enough time for trynd to do some serious dmg to your base forcing someone back.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
February 20 2013 20:21 GMT
#191
On February 21 2013 02:20 clickrush wrote:
is there a good transition out of the core build (cdr boots + nashors) that makes him a better teamfighter? just to have that option.


if you have morello+nash, that maxes out your cdr, so you rly dont need the cdr boots. i usually take tp when laning or jungling so i can extend my map presence. twin shadow is a good way to show where the enemies are if you feel like they are near you, not to mention the slow and bonus MS it gives you. i dont like dcap because you dont really need the burst of ap, more like sustained dmg. obviously, playing trynd means you have to dive into the enemy team without fear so thats just something you have to feel for yourself. Rylai helps alot, but i would get that as one of my last items
Team[AoV]
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-20 20:45:30
February 20 2013 20:43 GMT
#192
On February 21 2013 01:42 barbsq wrote:
The significant part of the sustain is that it's burst healing, making a comparison to pots pretty nil. The simple fact is that a late game trynd can straight up ignore at least 2 ppl and take towers. Stuff like nidalee runs away when ppl come, wheras trynd has the option to just tank ppl for awhile and then run away when things get hairy. This allows your team to either fight 4 v 3 or stall effectively in 5 v 4 situations.

Edit: I think the comparison to ap yi is kinda off-base as well. Ap yi is team-dependent because he relies on his team for resets in team fights, but ap trynd literally never team fights. He's just an immovable pusher. I've seen quality player straight up carry games despite ending games at like 1-8

I'm really not convinced a late game Tryndamere can ignore 2 people and take towers, assuming one of them is on equal farm and has anything resembling competent waveclear. On equal farm, I'd much rather have Singed, Nidalee, or a host of other obnoxious splitpushers.

You don't have to KILL the tryndamere, you just have to push harder / equally hard. He can't just walk up to your naked tower and kill it right in front of you. If you can't push hard enough, buy a sunfire cape.
rhs408
Profile Joined January 2011
United States904 Posts
February 20 2013 21:06 GMT
#193
The last 5 tryndameres that I've spectated all went AP... I think the secret is out lol.

On February 21 2013 05:21 Lightswarm wrote:
Show nested quote +
On February 21 2013 02:20 clickrush wrote:
is there a good transition out of the core build (cdr boots + nashors) that makes him a better teamfighter? just to have that option.


if you have morello+nash, that maxes out your cdr, so you rly dont need the cdr boots. i usually take tp when laning or jungling so i can extend my map presence. twin shadow is a good way to show where the enemies are if you feel like they are near you, not to mention the slow and bonus MS it gives you. i dont like dcap because you dont really need the burst of ap, more like sustained dmg. obviously, playing trynd means you have to dive into the enemy team without fear so thats just something you have to feel for yourself. Rylai helps alot, but i would get that as one of my last items


Well the whole point of Nashor's (imo anyways) is that it is a better core item on Tryn than morello's - you're not supposed to get both (and assuming you have CDR masteries, both of these items together puts you over the CDR cap). Dcap gives like an extra 200hp on your heal with zero fury (+ an extra 150 or so on your spin) - nothing to scoff at. Never heard of getting Rylai's on tryn, does his spin even proc the slow since it's all physical damage?
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
Last Edited: 2013-02-20 21:30:16
February 20 2013 21:19 GMT
#194
On February 21 2013 06:06 rhs408 wrote:
The last 5 tryndameres that I've spectated all went AP... I think the secret is out lol.

Show nested quote +
On February 21 2013 05:21 Lightswarm wrote:
On February 21 2013 02:20 clickrush wrote:
is there a good transition out of the core build (cdr boots + nashors) that makes him a better teamfighter? just to have that option.


if you have morello+nash, that maxes out your cdr, so you rly dont need the cdr boots. i usually take tp when laning or jungling so i can extend my map presence. twin shadow is a good way to show where the enemies are if you feel like they are near you, not to mention the slow and bonus MS it gives you. i dont like dcap because you dont really need the burst of ap, more like sustained dmg. obviously, playing trynd means you have to dive into the enemy team without fear so thats just something you have to feel for yourself. Rylai helps alot, but i would get that as one of my last items


Well the whole point of Nashor's (imo anyways) is that it is a better core item on Tryn than morello's - you're not supposed to get both (and assuming you have CDR masteries, both of these items together puts you over the CDR cap). Dcap gives like an extra 200hp on your heal with zero fury (+ an extra 150 or so on your spin) - nothing to scoff at. Never heard of getting Rylai's on tryn, does his spin even proc the slow since it's all physical damage?


i think replacing morello with dfg may be more viable. rylai procs with spell dmg, so im assuming it does proc with the spin

EDIT: Rylai does proc with the spin. just tested this
Team[AoV]
rhs408
Profile Joined January 2011
United States904 Posts
Last Edited: 2013-02-20 23:22:44
February 20 2013 23:14 GMT
#195
On February 21 2013 06:19 Lightswarm wrote:
EDIT: Rylai does proc with the spin. just tested this


That's actually pretty good then, will have to give it a try.

Edit: spectating another diamond AP tryn right now, this one maxed Q over the spin. Gives better attack damage and heals, but lower spin cd and damage. I still think having the stronger spin is better overall, but this guy is actually doing really well (he just killed a garen np)

Edit2: mostly seeing flash/ignite on high ranked ap tryns, no cleanse or ghost
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
February 20 2013 23:46 GMT
#196
Depends on the matchup. Against someone who can poke you a lot reliably and/or shred waves max Q . Against someone who's beefy but lacks waveclear, max E. It's a lot easier to bully someone having a hard time with maxed E, while Q lets you capitalise on someone constantly trying to get you low and trade with you. Whack em a couple of times with the bonus AD, Spin out and heal up. Repeat.
Poisonous Sheep counter Hydras
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 21 2013 01:34 GMT
#197
I just faced an ap trynd and its ridiculously weak agaisnt jax. don't even bother playing it against a jax and don't pick trynd anyway if jax is open and top lane not taken. the ap trynd even got massive babysitt support from a shaco who ganked from all sides at the right times so he had time to outcs me but even when ahead he cant stop you from outtrading him. jax outright bullies ap trynd its not even funny. it was the standard cdr boots, nashors dc build.

just outsustaining doesnt work against jax. just two dorans blades or a vamp + some pots is completely enough to outsustain Q spam. if jax just constantly attacks on trynd he eventually gets ahead. I basicly turned his game around and pushed two turrets even before he got my first one. and again that was after having a couple very scary shaco ganks where he went 1:0:1 and outfarmed me by almost 20cs...
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
jaybrundage
Profile Joined December 2009
United States3921 Posts
February 21 2013 03:17 GMT
#198
On February 21 2013 10:34 clickrush wrote:
I just faced an ap trynd and its ridiculously weak agaisnt jax. don't even bother playing it against a jax and don't pick trynd anyway if jax is open and top lane not taken. the ap trynd even got massive babysitt support from a shaco who ganked from all sides at the right times so he had time to outcs me but even when ahead he cant stop you from outtrading him. jax outright bullies ap trynd its not even funny. it was the standard cdr boots, nashors dc build.

just outsustaining doesnt work against jax. just two dorans blades or a vamp + some pots is completely enough to outsustain Q spam. if jax just constantly attacks on trynd he eventually gets ahead. I basicly turned his game around and pushed two turrets even before he got my first one. and again that was after having a couple very scary shaco ganks where he went 1:0:1 and outfarmed me by almost 20cs...

I can verify this. I just played as ap trynd vs jax. I picked into the match up cause im a foo. But the jax's burst and consistent dmg as well as His gap closer made it so it was a very difficult lane to go against. I got behind early but we were able to pull up the win casue of misplays on there part
The more you sweat in training, the less you bleed in battle.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
February 21 2013 05:59 GMT
#199
On February 21 2013 12:17 jaybrundage wrote:
Show nested quote +
On February 21 2013 10:34 clickrush wrote:
I just faced an ap trynd and its ridiculously weak agaisnt jax. don't even bother playing it against a jax and don't pick trynd anyway if jax is open and top lane not taken. the ap trynd even got massive babysitt support from a shaco who ganked from all sides at the right times so he had time to outcs me but even when ahead he cant stop you from outtrading him. jax outright bullies ap trynd its not even funny. it was the standard cdr boots, nashors dc build.

just outsustaining doesnt work against jax. just two dorans blades or a vamp + some pots is completely enough to outsustain Q spam. if jax just constantly attacks on trynd he eventually gets ahead. I basicly turned his game around and pushed two turrets even before he got my first one. and again that was after having a couple very scary shaco ganks where he went 1:0:1 and outfarmed me by almost 20cs...

I can verify this. I just played as ap trynd vs jax. I picked into the match up cause im a foo. But the jax's burst and consistent dmg as well as His gap closer made it so it was a very difficult lane to go against. I got behind early but we were able to pull up the win casue of misplays on there part


just a bit of theorycrafting for this situation. i think one way to solve this matchup would be to set up a 2v1 lane on jax, pick a typical mid-lane champ that could handle 1v2 situations, and have trynd farm mid. basically, just avoid having the jax vs trynd matchup in the first place. trynd can always find farm since his spin clears waves super fast. if the 2v1 lane is successful and the team maintains a tempo, jax would take too long to get farmed up to have an impact on the game
Team[AoV]
Amarok
Profile Joined August 2010
Australia2003 Posts
February 21 2013 06:56 GMT
#200
Party's over gentlemen. Someone called the cops and they're on their way aws.
Fighting for peace is like screwing for virginity
triangle
Profile Blog Joined October 2007
United States3803 Posts
February 21 2013 07:33 GMT
#201
On February 21 2013 15:56 Amarok wrote:
Party's over gentlemen. Someone called the cops and they're on their way aws.

Wow yeah, Riot clearly does not want AP tryndamere to exist at all.
Also known as waterfall / w4terfall
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
February 21 2013 08:35 GMT
#202
son of a bitch. son of a bitch. son of a bitch T_T
Team[AoV]
rhs408
Profile Joined January 2011
United States904 Posts
February 21 2013 09:52 GMT
#203
SIGH... was fun while it lasted
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 21 2013 13:08 GMT
#204
link to red post?
mordek
Profile Blog Joined December 2010
United States12704 Posts
Last Edited: 2013-02-21 13:25:32
February 21 2013 13:22 GMT
#205
http://www.reignofgaming.net/news/23265-unofficial-pbe-changes-part-2-game-client
Bloodlust Q

AP scaling on his active is now .2*AP (down from 1.5*AP)
Now has a 0.01* AP scailing on the health per fury consumed.


It was fun guys.

Makes sense I guess:
With 100 fury the ratio will be 1.2, but AP Tryndamere will not be able to just press the button every 9 seconds for 1.5AP in hp. As-is, its literally just a huge regen steroid cause he has no incentive to build up fury for healz. The nerfs will give him a reason to get fury before healing, but with full fury the nerf is barely anything.

.01 * 100 fury is 1AP, + the .2 from the base.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
JALbert
Profile Joined March 2011
United States484 Posts
February 22 2013 01:24 GMT
#206
As it stands, AP Trynd is massively strong. I'm optimistic that it might still survive, but as a much more niche pick.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
rhs408
Profile Joined January 2011
United States904 Posts
Last Edited: 2013-02-22 01:41:22
February 22 2013 01:40 GMT
#207
I read somewhere they are going to change the base ap scaling .3 and the fury scaling .012 so that at full fury he will heal for the same amount as before (1.5*AP). Should still be viable while not being absurdly broken.
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
February 23 2013 15:34 GMT
#208
How did ap trynd go unnoticed for so long? I just tried it, and it is hilariously strong.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 23 2013 16:12 GMT
#209
Nobody dared play AP trynda because then they automatically got reported for trolling, no matter how well they did
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Bladeorade
Profile Joined August 2010
United States1898 Posts
February 23 2013 18:44 GMT
#210
AP Trynd is stupid. Gimmicky and lame.

I also just faced one as Garen and took a huge dump on his chest.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
February 23 2013 22:30 GMT
#211
On February 24 2013 03:44 Bladeorade wrote:
AP Trynd is stupid. Gimmicky and lame.

I also just faced one as Garen and took a huge dump on his chest.


jungle ap trynd incoming
Team[AoV]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 23 2013 23:08 GMT
#212
Every AP Tryndamere player is going to hell. There will be a price to pay for these sins
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
February 28 2013 15:38 GMT
#213
On February 24 2013 03:44 Bladeorade wrote:
AP Trynd is stupid. Gimmicky and lame.

I also just faced one as Garen and took a huge dump on his chest.


Cool anecdote. Here's another one: I hit plat for the first time in my life earlier this month. Then I started playing AP trynd, and now I am plat III. And I am like 3-0 against Garen top.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
RouaF
Profile Joined October 2010
France4120 Posts
February 28 2013 16:04 GMT
#214
On February 24 2013 08:08 GhandiEAGLE wrote:
Every AP Tryndamere player is going to hell. There will be a price to pay for these sins


Yup. And the price will be losing a lot of games after the nerf because they got their ass carried way too high by that broken s**t l0l.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-28 16:14:53
February 28 2013 16:12 GMT
#215
Voyboy put on a clinic of just how bullshit it is in LCS. Laughing off so much damage and only dying when he was 4 man ganked near top inhib turret with no wards.

Even Zion's AP trynd in LCS, though he played it rather poorly, was giving TSM issues at pushing lanes even though he played it really poorly (dying with ulti available, attacking dyrus instead of the turret, taking too many kills)

Eventually TSM just crushed the other 4 members so hard that they won. They didn't even handle AP tryndamere particularly well.

AP Trynamere is pretty much bullshit.
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
February 28 2013 20:34 GMT
#216
On March 01 2013 01:04 RouaF wrote:
Show nested quote +
On February 24 2013 08:08 GhandiEAGLE wrote:
Every AP Tryndamere player is going to hell. There will be a price to pay for these sins


Yup. And the price will be losing a lot of games after the nerf because they got their ass carried way too high by that broken s**t l0l.

Yeah, and it's awesome trying to play with people much out of your league.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
jaybrundage
Profile Joined December 2009
United States3921 Posts
February 28 2013 21:50 GMT
#217
On March 01 2013 01:12 sylverfyre wrote:
Voyboy put on a clinic of just how bullshit it is in LCS. Laughing off so much damage and only dying when he was 4 man ganked near top inhib turret with no wards.

Even Zion's AP trynd in LCS, though he played it rather poorly, was giving TSM issues at pushing lanes even though he played it really poorly (dying with ulti available, attacking dyrus instead of the turret, taking too many kills)

Eventually TSM just crushed the other 4 members so hard that they won. They didn't even handle AP tryndamere particularly well.

AP Trynamere is pretty much bullshit.

Could you link the vid of Voyboy playing AP trynd in LCS
The more you sweat in training, the less you bleed in battle.
JALbert
Profile Joined March 2011
United States484 Posts
March 04 2013 01:14 GMT
#218
http://www.lolking.net/summoner/eune/22745345#history - At present, the guy who made S3 AP Trynd 'famous' is 8-2 in the last 24 hours. Someone posted his history a day or two ago post patch and it was also fresh games and 7-3. That's 15-5 for a guy who was 1450 last season and carried himself up a couple leagues with AP Trynd - if the nerf was truly going to kill AP Trynd I imagine he'd be plummeting back down now.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
jaybrundage
Profile Joined December 2009
United States3921 Posts
July 03 2013 03:00 GMT
#219
I play a bit of trynd picked up ad trynd after ap trynd nerf (RIP)

My main questions is about static shiv vs hydra. I used to get hydra on trynd but i been trying shiv a bit and i like it. Any thoughts on which is more optimal
The more you sweat in training, the less you bleed in battle.
JALbert
Profile Joined March 2011
United States484 Posts
Last Edited: 2013-07-07 19:43:28
July 07 2013 19:42 GMT
#220
I still think AP Trynd is viable in a vacuum, although AD Trynd may be stronger ATM. I'd go with Static Shiv personally over Hydra, but I don't have enough experience to say definitively. Hao and Voyboy go Shiv IIRC.

New Nashor's pretty big indirect buff to AP Trynd. Need to actually get some more games in with Trynd though.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 07 2013 21:32 GMT
#221
My current trynd build on my smurf is botrk+shiv+ie+lw/ga in almost every game with exhaust/ignite. He's quite fun to play in lower tier play, because i have a whopping 1.7 KDA, despite being 10-3 atm. I have had no issues winning unless my team is doing absolutely horrible early on, even if you feed, you just backdoor their entire base while the enemy team calls you a giant loser faggot cunt <3
hi
Airking990
Profile Blog Joined July 2012
United States193 Posts
July 08 2013 03:32 GMT
#222
Trollbuid Tank Trynd works every time. once you learn how to do it, it is an instant win once you get your items. :D
aaaaaaaaaaaaaaaa
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