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[Champion] Gangplank - Page 23

Forum Index > LoL Strategy
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Mr.Bimbles
Profile Blog Joined February 2012
Iceland457 Posts
May 11 2012 17:07 GMT
#441
On November 05 2010 07:39 barbsq wrote:
add warmogs to tankplank items ^.^

warmogs+atmas best build

Not anymore
"If I was your wife I would poison your coffee" "Well If I was your husband I'd drink it"
NpG)Explosive
Profile Joined January 2003
France994 Posts
Last Edited: 2012-05-11 17:47:58
May 11 2012 17:47 GMT
#442
On May 12 2012 01:58 Slayer91 wrote:
Chogath lategame doesn't scale because he has short range. Damn the ap ratios what close range champ is any good lategame. Only long range aps and ad carries are effective.
Chogath has short range and no form of mobiliy enhancement and is an unmissable target and poke damage is very non trivial even to a chogath if you don't have at least a fon.

Not to say chogath is bad but definitely very situational.


This is the kind of post that makes me clueless about how high elo players think. I'm not saying you're wrong about Cho or I don't value your opinion.
Besides the unmissable target point, all the other points also apply to Vladimir (Cho's Q and W have equal or higher range than all of Vlad's spells). Vlad is also often played top, so in both cases it's most likely a double AP comp. Yet, Vlad is a very popular pick lately in competitive play, and I'm sure I've seen him picked early which would be weird for a situationnal pick.
So, why is Vlad scaling so well when Cho isn't?

Edit: Moving it to GD.
storkfan
Profile Joined March 2012
493 Posts
May 11 2012 20:55 GMT
#443
On May 12 2012 01:07 zer0das wrote:
Are you serious? Cho'gaths ratios are among the highest in the game, 1.0, 0.7, 0.3, 0.7. One of those ratios is on a true damage nuke. You can get 38% CDR, on him pretty easily, 8% from defensive masteries, 20% from frozen heart, 10% from blue elixir, almost capped and he doesn't even have to go out of his way to get that size Frozen Heart is a core item for him. His cooldowns are slightly higher than say, Annie's, but not enough to make a substantial difference. And every single one of his abilities except his ultimate has an AOE.

I honestly don't think you have any idea how Cho'gath fits into the game. If you gave an argument like "rupture is hard to hit" I'd be like "okay, that's definitely the case." But complaining about his AP ratios? For real? The only real issue with Cho is late game AD carries start doing so much damage, but he's more immune to that than most- hit a single rupture, feral scream, feast combo and their AD carry is dead (don't even have to waste feast if they're out of positon or your team follows up properly).

The perception thank Cho scales poorly into the late game probably has to do with people building him janky or pure tank- if they do either, then yes, there is a huge need to win the game before it gets too late.

long cooldowns, so highratios mean nothing when he can use them much less often than say ahri, ryze or cass
storkfan
Profile Joined March 2012
493 Posts
May 11 2012 20:58 GMT
#444
On May 12 2012 02:47 NpG)Explosive wrote:
Show nested quote +
On May 12 2012 01:58 Slayer91 wrote:
Chogath lategame doesn't scale because he has short range. Damn the ap ratios what close range champ is any good lategame. Only long range aps and ad carries are effective.
Chogath has short range and no form of mobiliy enhancement and is an unmissable target and poke damage is very non trivial even to a chogath if you don't have at least a fon.

Not to say chogath is bad but definitely very situational.


This is the kind of post that makes me clueless about how high elo players think. I'm not saying you're wrong about Cho or I don't value your opinion.
Besides the unmissable target point, all the other points also apply to Vladimir (Cho's Q and W have equal or higher range than all of Vlad's spells). Vlad is also often played top, so in both cases it's most likely a double AP comp. Yet, Vlad is a very popular pick lately in competitive play, and I'm sure I've seen him picked early which would be weird for a situationnal pick.
So, why is Vlad scaling so well when Cho isn't?

Edit: Moving it to GD.

same thing.. ratios and cooldowns are both proportionally important. vlad has far shorter cooldowns, so he deals much more sustained dmg
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
May 12 2012 00:34 GMT
#445
why do people discuss cho'gath so heavily in a thread made for Gangplank? =S
Lorken
Profile Joined November 2010
New Zealand804 Posts
May 13 2012 01:12 GMT
#446
Has anyone else noticed GP has really high movespeeds? I jungled him last game and I had movespeed quints. Late game, my movespeed was 490 or something like that
LOUD NOISES!!!
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 13 2012 03:39 GMT
#447
You get base movement when you level E as well as free AD, if you built a Triforce then that also gives you movespeed
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
101toss
Profile Blog Joined April 2010
3232 Posts
July 14 2012 05:03 GMT
#448
Oh boy, get a load of this:

+ Show Spoiler +
Parrrley
Half the mana cost is refunded when Parrrley deals the killing blow


from http://summonermatch.com/patchnotes.php
Math doesn't kill champions and neither do wards
BlackMagister
Profile Joined October 2008
United States5834 Posts
July 15 2012 07:39 GMT
#449
Yeah it's a buff that GP probably needs after all the nerfs done to him. It always seemed weird to have the extra gold mechanic when GPs needed to use all their mana on parrrley shots that harass the enemy champ or else they lose the lane. This way they can farm and harass reasonably with parrrley. Might be better in 1v2 lanes too.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 15 2012 08:30 GMT
#450
On July 15 2012 16:39 BlackMagister wrote:
Yeah it's a buff that GP probably needs after all the nerfs done to him. It always seemed weird to have the extra gold mechanic when GPs needed to use all their mana on parrrley shots that harass the enemy champ or else they lose the lane. This way they can farm and harass reasonably with parrrley. Might be better in 1v2 lanes too.


agreed, i never lane GP for that reason, parley is almost never used on minions so its pointless. lookin forward to this!
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 17 2012 14:23 GMT
#451
you guys play GP wrong. stop shooting the opponent and start spamming oranges.

still a big buff if it's real, but it baffles me that people still consider GP an aggressive laner.
mogwaismusings.wordpress.com
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
July 17 2012 17:36 GMT
#452
gp with gp10 quints and okayish last hitting gets philo hog tabi aegis zekes around 20 min mark. might be nice for timing push or baron fight
cool beans
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 17 2012 18:05 GMT
#453
On July 17 2012 23:23 Mogwai wrote:
you guys play GP wrong. stop shooting the opponent and start spamming oranges.

still a big buff if it's real, but it baffles me that people still consider GP an aggressive laner.


I think it's because no one has played him much since the major nerfs. Except for like... three people. And we're two of them.

It hasn't been worthwhile to parrley your opponent blindly since the loss of the crit mastery, and then the mana increase just meant you ran out of mana ridiculously fast if you stubbornly insisted on doing it anyways. That's still going to happen, but now you can farm in peace much more easily.
101toss
Profile Blog Joined April 2010
3232 Posts
July 17 2012 19:42 GMT
#454
^also the new dodge boots make gp do so much less damage

also atmogs feels weak, you guys have a replacement build?
Math doesn't kill champions and neither do wards
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 17 2012 19:58 GMT
#455
About a week or two ago I saw wingsofdeath do this build where to compensate for the Q mana costs while harassing, he kept Q at lvl 1 and leveled E instead for damage and bought sheen as one of his first items. He lost the lane horrifically because of of ganks and botched ganks, but the idea behind his build was interesting enough. I'm not sure the benefits of leveling E is better than W though even in this context. But I really liked the idea of keeping Q at lvl 1 to keep mana costs low and getting Sheen.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 17 2012 21:48 GMT
#456
On July 18 2012 04:42 101toss wrote:
^also the new dodge boots make gp do so much less damage

also atmogs feels weak, you guys have a replacement build?

QWWEW or QEWWW -> W > E > Q

0/21/9

open boots, philo, hog -> triforce + FH + CDR boots as necessary has been my standard build with a philo -> SV + Chalice variation vs. bullshit lanes like vlade and rumble that can actually knock you around.
mogwaismusings.wordpress.com
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 18 2012 11:00 GMT
#457
Yeah, you basically want to farm until you get too tanky to kill and then go around applying buffs and slows to everyone with your massive gold advantage. GP isn't exactly going to win many lanes anymore, but he's not going to lose a whole lot either.
I'm on GOLD CHAIN
RouaF
Profile Joined October 2010
France4121 Posts
July 18 2012 12:15 GMT
#458
well thats his problem atm, he gets pressured top and can't win trades, even if you farm decently you scale less than riven jax olaf & co. I don't think gp has a place top atm but he's still has a decent champ overall, can be extremely annoying mid and not a bad support. Really looking forward to this buff as he's always been one of my favourite champ but it's hard to play him nowadays
RuskiPanda
Profile Joined December 2011
United States2906 Posts
July 18 2012 14:45 GMT
#459
What I've seen some gangplanks in mid tier elo (1700-1800) do is run teleport flash and ult/tp bot in conjunction with a jungler gank to usually pick up a double kill/dragon. Seems to work pretty will when I've seen it.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2012-07-18 15:21:24
July 18 2012 15:20 GMT
#460
On July 18 2012 21:15 RouaF wrote:
well thats his problem atm, he gets pressured top and can't win trades, even if you farm decently you scale less than riven jax olaf & co. I don't think gp has a place top atm but he's still has a decent champ overall, can be extremely annoying mid and not a bad support. Really looking forward to this buff as he's always been one of my favourite champ but it's hard to play him nowadays

remove scurvy is pretty broken for trading. He attritions down a lot of champions because they can't deal with him healing for so much off such little mana and outscales most of them. He definitely outscales olaf btw, olaf is such shit late game and GP gives your team a free short CD reverie and a total beating of an ult. He definitely brings more utility than a Riven or a Jax, but they're certainly better at ramboing around teamfights, it depends on what your team needs. The thing is that in solo queue, having a champion that you will literally always be able to get farmed on, even through lane camping, is really really potent (this is really important and the crux of why I'm playing solo top nunu every game these days). Having a floor to how badly you can get destroyed in lane and having unconditional utility for your team means a lot in the current top lane meta.

On July 18 2012 23:45 RuskiPanda wrote:
What I've seen some gangplanks in mid tier elo (1700-1800) do is run teleport flash and ult/tp bot in conjunction with a jungler gank to usually pick up a double kill/dragon. Seems to work pretty will when I've seen it.

yea, those are the summoners I run too. No point in ignite or exhaust if you're never even trying to engage your opponent and TP is super duper strong as the game goes on.
mogwaismusings.wordpress.com
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