On November 05 2010 07:39 barbsq wrote:
add warmogs to tankplank items ^.^
warmogs+atmas best build
add warmogs to tankplank items ^.^
warmogs+atmas best build
Not anymore

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Mr.Bimbles
Iceland457 Posts
On November 05 2010 07:39 barbsq wrote: add warmogs to tankplank items ^.^ warmogs+atmas best build Not anymore ![]() | ||
NpG)Explosive
France994 Posts
On May 12 2012 01:58 Slayer91 wrote: Chogath lategame doesn't scale because he has short range. Damn the ap ratios what close range champ is any good lategame. Only long range aps and ad carries are effective. Chogath has short range and no form of mobiliy enhancement and is an unmissable target and poke damage is very non trivial even to a chogath if you don't have at least a fon. Not to say chogath is bad but definitely very situational. This is the kind of post that makes me clueless about how high elo players think. I'm not saying you're wrong about Cho or I don't value your opinion. Besides the unmissable target point, all the other points also apply to Vladimir (Cho's Q and W have equal or higher range than all of Vlad's spells). Vlad is also often played top, so in both cases it's most likely a double AP comp. Yet, Vlad is a very popular pick lately in competitive play, and I'm sure I've seen him picked early which would be weird for a situationnal pick. So, why is Vlad scaling so well when Cho isn't? Edit: Moving it to GD. | ||
storkfan
493 Posts
On May 12 2012 01:07 zer0das wrote: Are you serious? Cho'gaths ratios are among the highest in the game, 1.0, 0.7, 0.3, 0.7. One of those ratios is on a true damage nuke. You can get 38% CDR, on him pretty easily, 8% from defensive masteries, 20% from frozen heart, 10% from blue elixir, almost capped and he doesn't even have to go out of his way to get that size Frozen Heart is a core item for him. His cooldowns are slightly higher than say, Annie's, but not enough to make a substantial difference. And every single one of his abilities except his ultimate has an AOE. I honestly don't think you have any idea how Cho'gath fits into the game. If you gave an argument like "rupture is hard to hit" I'd be like "okay, that's definitely the case." But complaining about his AP ratios? For real? The only real issue with Cho is late game AD carries start doing so much damage, but he's more immune to that than most- hit a single rupture, feral scream, feast combo and their AD carry is dead (don't even have to waste feast if they're out of positon or your team follows up properly). The perception thank Cho scales poorly into the late game probably has to do with people building him janky or pure tank- if they do either, then yes, there is a huge need to win the game before it gets too late. long cooldowns, so highratios mean nothing when he can use them much less often than say ahri, ryze or cass | ||
storkfan
493 Posts
On May 12 2012 02:47 NpG)Explosive wrote: Show nested quote + On May 12 2012 01:58 Slayer91 wrote: Chogath lategame doesn't scale because he has short range. Damn the ap ratios what close range champ is any good lategame. Only long range aps and ad carries are effective. Chogath has short range and no form of mobiliy enhancement and is an unmissable target and poke damage is very non trivial even to a chogath if you don't have at least a fon. Not to say chogath is bad but definitely very situational. This is the kind of post that makes me clueless about how high elo players think. I'm not saying you're wrong about Cho or I don't value your opinion. Besides the unmissable target point, all the other points also apply to Vladimir (Cho's Q and W have equal or higher range than all of Vlad's spells). Vlad is also often played top, so in both cases it's most likely a double AP comp. Yet, Vlad is a very popular pick lately in competitive play, and I'm sure I've seen him picked early which would be weird for a situationnal pick. So, why is Vlad scaling so well when Cho isn't? Edit: Moving it to GD. same thing.. ratios and cooldowns are both proportionally important. vlad has far shorter cooldowns, so he deals much more sustained dmg | ||
[N3O]r3d33m3r
Germany673 Posts
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Lorken
New Zealand804 Posts
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MooMooMugi
United States10531 Posts
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101toss
3232 Posts
+ Show Spoiler + Parrrley Half the mana cost is refunded when Parrrley deals the killing blow from http://summonermatch.com/patchnotes.php | ||
BlackMagister
United States5834 Posts
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PhiliBiRD
United States2643 Posts
On July 15 2012 16:39 BlackMagister wrote: Yeah it's a buff that GP probably needs after all the nerfs done to him. It always seemed weird to have the extra gold mechanic when GPs needed to use all their mana on parrrley shots that harass the enemy champ or else they lose the lane. This way they can farm and harass reasonably with parrrley. Might be better in 1v2 lanes too. agreed, i never lane GP for that reason, parley is almost never used on minions so its pointless. lookin forward to this! | ||
Mogwai
United States13274 Posts
still a big buff if it's real, but it baffles me that people still consider GP an aggressive laner. | ||
nyxnyxnyx
Indonesia2978 Posts
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zer0das
United States8519 Posts
On July 17 2012 23:23 Mogwai wrote: you guys play GP wrong. stop shooting the opponent and start spamming oranges. still a big buff if it's real, but it baffles me that people still consider GP an aggressive laner. I think it's because no one has played him much since the major nerfs. Except for like... three people. And we're two of them. It hasn't been worthwhile to parrley your opponent blindly since the loss of the crit mastery, and then the mana increase just meant you ran out of mana ridiculously fast if you stubbornly insisted on doing it anyways. That's still going to happen, but now you can farm in peace much more easily. | ||
101toss
3232 Posts
also atmogs feels weak, you guys have a replacement build? | ||
koreasilver
9109 Posts
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Mogwai
United States13274 Posts
On July 18 2012 04:42 101toss wrote: ^also the new dodge boots make gp do so much less damage also atmogs feels weak, you guys have a replacement build? QWWEW or QEWWW -> W > E > Q 0/21/9 open boots, philo, hog -> triforce + FH + CDR boots as necessary has been my standard build with a philo -> SV + Chalice variation vs. bullshit lanes like vlade and rumble that can actually knock you around. | ||
ZERG_RUSSIAN
10417 Posts
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RouaF
France4120 Posts
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RuskiPanda
United States2906 Posts
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Mogwai
United States13274 Posts
On July 18 2012 21:15 RouaF wrote: well thats his problem atm, he gets pressured top and can't win trades, even if you farm decently you scale less than riven jax olaf & co. I don't think gp has a place top atm but he's still has a decent champ overall, can be extremely annoying mid and not a bad support. Really looking forward to this buff as he's always been one of my favourite champ but it's hard to play him nowadays ![]() remove scurvy is pretty broken for trading. He attritions down a lot of champions because they can't deal with him healing for so much off such little mana and outscales most of them. He definitely outscales olaf btw, olaf is such shit late game and GP gives your team a free short CD reverie and a total beating of an ult. He definitely brings more utility than a Riven or a Jax, but they're certainly better at ramboing around teamfights, it depends on what your team needs. The thing is that in solo queue, having a champion that you will literally always be able to get farmed on, even through lane camping, is really really potent (this is really important and the crux of why I'm playing solo top nunu every game these days). Having a floor to how badly you can get destroyed in lane and having unconditional utility for your team means a lot in the current top lane meta. On July 18 2012 23:45 RuskiPanda wrote: What I've seen some gangplanks in mid tier elo (1700-1800) do is run teleport flash and ult/tp bot in conjunction with a jungler gank to usually pick up a double kill/dragon. Seems to work pretty will when I've seen it. yea, those are the summoners I run too. No point in ignite or exhaust if you're never even trying to engage your opponent and TP is super duper strong as the game goes on. | ||
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