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Liberator in TVZ : is it imba? - Page 4

Forum Index > Legacy of the Void
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_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 21 2015 18:08 GMT
#61
I didn't take it against me but I think we need even more posts like this, and not saying "I already said it". Do it again. People think the build is godlike or something. It's strong, yes, but strategies haven't developed yet.

About scouting it: it's like scouting banshee hellbat build - basically you need to be on 2 gases at a certain point (don't know minutes because its different in LotV and I haven't memorized it yet), and if you are on 2 gases at that point, there aren't many other possible scenarios. Maybe a gimmick or two, but that goes for any scouted build.
I have seen it all, and everything is just as senseless as chasing the wind.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-21 18:18:03
July 21 2015 18:17 GMT
#62
On July 22 2015 03:08 _indigo_ wrote:
I didn't take it against me but I think we need even more posts like this, and not saying "I already said it". Do it again. People think the build is godlike or something. It's strong, yes, but strategies haven't developed yet.

About scouting it: it's like scouting banshee hellbat build - basically you need to be on 2 gases at a certain point (don't know minutes because its different in LotV and I haven't memorized it yet), and if you are on 2 gases at that point, there aren't many other possible scenarios. Maybe a gimmick or two, but that goes for any scouted build.

Couldn't this be a regular banshee build? Also tank drops take two gases I think.
And with the 12worker start I wouldn't take anything like that for granted. You have so many extra minerals compared to tech that taking a second gas early might just become standard macro, regardless what you want to do as you have the minerals anyways.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 21 2015 18:26 GMT
#63
Tank drops won't have hellions because your factory will produce tanks and have a techlab. This is easier to scout IMO (also expect marines).

I agree about the banshee though. But for banshee you need spores anyway so it's the same counter. Tbh, you don't really need a counter for banshee, just spore defence.

For it to become a standard build ... well, if you go 3cc which is even more encouraged right now with less minerals in a patch, you won't have 2 gases - you just can't, or you wont have any units at all if you do. Maybe other builds with 2 gas will emerge, but until defending them is completely different than hellbat liberators there is no huge problem IMO. If you take a TvP perspective, there are a good handful of builds you just can't scout and it's still possible to adapt. You just have to try a couple of times, not simply decide that it can't be done.
I have seen it all, and everything is just as senseless as chasing the wind.
Big J
Profile Joined March 2011
Austria16289 Posts
July 21 2015 19:03 GMT
#64
Oh yeah of course, if you get all the scouting and not just two gas it's not that hard to find out its a liberator build. Which is quite an exotic scenario at the moment, especially since a good part of the terrans seem to have caught on to the fact that the first overlord is a freekill on many maps if it is sent in a useful position.
jpg06051992
Profile Joined July 2015
United States580 Posts
July 21 2015 19:08 GMT
#65
Yea, the ground dps is pretty high, but things are just OP in the beta, like when I massacre a Protoss army with Lurkers, it looks pretty OP, but since I know no real concrete Korean made strategies have surfaced and that we all suck, things that are "OP" might be totally balanced.
"SO MANY BANELINGS!"
_indigo_
Profile Joined August 2010
Slovenia171 Posts
Last Edited: 2015-07-21 19:14:13
July 21 2015 19:10 GMT
#66
Well... in my experience you either don't scout anything or scout gases and factory. Because noone proxies factory for non-allin builds like that. There is another options aswell: drone scout and steal 1 gas. Pretty sure you won't see fast liberator hellbat push this way.

I'm aware this is not always possible in 4 player maps. Even in HotS some builds weren't scoutable on 4p maps. But to be fair, opening with 3hatch and creep between bases and preparing lings speed is not a bad opener in any scenario. Spores can get up pretty fast if you need them when you see more than 2 hellions.
I have seen it all, and everything is just as senseless as chasing the wind.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
July 21 2015 20:52 GMT
#67
On July 22 2015 04:08 jpg06051992 wrote:
Yea, the ground dps is pretty high, but things are just OP in the beta, like when I massacre a Protoss army with Lurkers, it looks pretty OP, but since I know no real concrete Korean made strategies have surfaced and that we all suck, things that are "OP" might be totally balanced.


Lurkers has answer, Liberators in the early game... dont.

And that is the difference in OP
"The Fractured but Whole"
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 21 2015 20:56 GMT
#68
On July 22 2015 05:52 ZergLingShepherd1 wrote:
Show nested quote +
On July 22 2015 04:08 jpg06051992 wrote:
Yea, the ground dps is pretty high, but things are just OP in the beta, like when I massacre a Protoss army with Lurkers, it looks pretty OP, but since I know no real concrete Korean made strategies have surfaced and that we all suck, things that are "OP" might be totally balanced.


Liberators in the early game... dont.

And that is the difference in OP


People just told you from their experience that they Do. But since you've already decided...
I have seen it all, and everything is just as senseless as chasing the wind.
parkufarku
Profile Blog Joined March 2014
882 Posts
July 21 2015 21:00 GMT
#69
On July 21 2015 14:44 avilo wrote:
Liberator is what the siege tank should be - allow you to leapfrog a push across the map. Tanks unfortunately don't do enough damage because they were nerfed shortly after wings of liberty was released and no one knew how to play the game at that time and thought mech was imba.

That's why most WOL/HOTS games are frustrating turtle mech games (for the person playing it and the opponent) because tanks suck in low numbers and you can NEVER move out on the map with them.

Liberators are great in low numbers you can really feel the impact of the unit because it does damage like the old siege tank used to. It really is zone control, your enemy can't just walk into an area with a liberator and be like "haha i don't care." Because they will lose a ton of units.

That is what the siege tank was SUPPOSED to be doing this entire time, making someone scared to a-move into a tank line or anywhere in range unless they were going to commit to the engagement and trade.

Liberator already has huge weaknesses/counters even more so than the siege tank. If you mis-position it and don't target it in a smart manner or cover it with other units, it dies in like 4 shots to things like hydras or stalkers lol.

I started playing the beta again and really am enjoying TvZ / TvT solely because of this unit adding so much to positional play.

With all the above being said, from my perspective of someone that has played 1000's of boring turtle mech games because the gameplay design of SC2 forced me to sit in my base till i had 20 ravens and 20 tanks etc...it feels really fun to be able to be out on the map with liberators and mech units doing a slow leap frog push brood war style and be able to trade against my opponent's units.


You enjoy the free beatings on Zerg Avilo? You never admit a T race is overpowered or needs to be tweaked. I have never seen you do that. On the contrary, your history of posting claims T deserves buffs when it doesn't. Just because a tank feels lackluster to you doesn't mean a brand new unit should compensate for it by being outrageously broken.


ZergLingShepherd1
Profile Joined June 2015
404 Posts
July 21 2015 21:00 GMT
#70
On July 22 2015 05:56 _indigo_ wrote:
Show nested quote +
On July 22 2015 05:52 ZergLingShepherd1 wrote:
On July 22 2015 04:08 jpg06051992 wrote:
Yea, the ground dps is pretty high, but things are just OP in the beta, like when I massacre a Protoss army with Lurkers, it looks pretty OP, but since I know no real concrete Korean made strategies have surfaced and that we all suck, things that are "OP" might be totally balanced.


Liberators in the early game... dont.

And that is the difference in OP


People just told you from their experience that they Do. But since you've already decided...


Yeah i see you defending terran always while complaining about zerg... sorry for not trusting you.
But Ravagers cant deal with it in masters and 2 base muta puts you to far behind.

Its IMBA from 1 shoting hydras to other stuff.

You just want to keep it in the game for free wins
"The Fractured but Whole"
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 21 2015 21:21 GMT
#71
On July 22 2015 06:00 ZergLingShepherd1 wrote:
Show nested quote +
On July 22 2015 05:56 _indigo_ wrote:
On July 22 2015 05:52 ZergLingShepherd1 wrote:
On July 22 2015 04:08 jpg06051992 wrote:
Yea, the ground dps is pretty high, but things are just OP in the beta, like when I massacre a Protoss army with Lurkers, it looks pretty OP, but since I know no real concrete Korean made strategies have surfaced and that we all suck, things that are "OP" might be totally balanced.


Liberators in the early game... dont.

And that is the difference in OP


People just told you from their experience that they Do. But since you've already decided...


Yeah i see you defending terran always while complaining about zerg... sorry for not trusting you.
But Ravagers cant deal with it in masters and 2 base muta puts you to far behind.

Its IMBA from 1 shoting hydras to other stuff.

You just want to keep it in the game for free wins


If you read my post you'd see I said that 2 hatch muta is a bad way to deal with it. Even ravagers aren't my suggestion really. Just lol.
I have seen it all, and everything is just as senseless as chasing the wind.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
July 21 2015 21:28 GMT
#72
On July 22 2015 06:21 _indigo_ wrote:
Show nested quote +
On July 22 2015 06:00 ZergLingShepherd1 wrote:
On July 22 2015 05:56 _indigo_ wrote:
On July 22 2015 05:52 ZergLingShepherd1 wrote:
On July 22 2015 04:08 jpg06051992 wrote:
Yea, the ground dps is pretty high, but things are just OP in the beta, like when I massacre a Protoss army with Lurkers, it looks pretty OP, but since I know no real concrete Korean made strategies have surfaced and that we all suck, things that are "OP" might be totally balanced.


Liberators in the early game... dont.

And that is the difference in OP


People just told you from their experience that they Do. But since you've already decided...


Yeah i see you defending terran always while complaining about zerg... sorry for not trusting you.
But Ravagers cant deal with it in masters and 2 base muta puts you to far behind.

Its IMBA from 1 shoting hydras to other stuff.

You just want to keep it in the game for free wins


If you read my post you'd see I said that 2 hatch muta is a bad way to deal with it. Even ravagers aren't my suggestion really. Just lol.


Yeah i know your just agreeing with other people that also dont know what they talk about.
I know your basically a troll cuz your posts cant be this bad if your not a troll.

User was warned for this post
"The Fractured but Whole"
Nerchio
Profile Joined October 2009
Poland2633 Posts
July 21 2015 21:38 GMT
#73
Liberator has too long range and cannot be countered early game by zerg
Progamer"I am the best" - Nerchio , 2017.
Oleum
Profile Joined January 2015
Canada11 Posts
July 21 2015 22:12 GMT
#74
On July 22 2015 02:26 Zode wrote:
I thought I said my solution to it currently earlier in this thread: Few spores while going roach vs hellbat as lair finishes, get spire pop 5ish corruptors and go with roach speed to apply pressure while taking 3rd/transition. It's worked rather well for me so far...


Corruptors only work vs small number of liberator. More than 7 or 8, an even number of corruptors get killed in 2 shot before they can do any real damage.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
July 21 2015 22:40 GMT
#75
On July 22 2015 07:12 Oleum wrote:
Show nested quote +
On July 22 2015 02:26 Zode wrote:
I thought I said my solution to it currently earlier in this thread: Few spores while going roach vs hellbat as lair finishes, get spire pop 5ish corruptors and go with roach speed to apply pressure while taking 3rd/transition. It's worked rather well for me so far...


Corruptors only work vs small number of liberator. More than 7 or 8, an even number of corruptors get killed in 2 shot before they can do any real damage.


If you get to that point, Vipers with PB are the best answer... the problem is you dont get to that point.
"The Fractured but Whole"
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 21 2015 23:37 GMT
#76
I only feel it's a problem in kind of the early mid-game, when they siege up over the abyss and put your mineral lines under fire. If they were only allowed to siege over ground, even though they don't travel on ground, I'd have no problems whatsoever with them.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 22 2015 01:16 GMT
#77
Im playing random too. (toss was my main) I played a couple of ZvT (i the zerg) all games i kept the T in 2 base for so long, but he managed to get a 3rd just by few siege tanks couple of liberators and a planetary.. I think its pretty strong with PDDs and raven around. I don't know how to deal with that
AKMU / IU
-StrifeX-
Profile Blog Joined April 2007
United States529 Posts
July 22 2015 01:41 GMT
#78
I could be wrong guys, But i think it's called beta for a reason...If we instantly patch something after a build surfaces after only what not even 2 weeks? Yes i know it was brought on by a patch...But I think asking for another patch to revert or change it is a little too soon. There isn't enough time to consider it overpowered at this point, It's currently too strong but we also have to give it enough time for all options to be explored. If blizzard patches something every time people scream we will be having patches weekly.

Fussing with ZergLingShepherd1 for anyone on here is a waste of time. He takes his time to complain in every topic and every twitch chat. We can have zergs win 5 GSL and WCS finals in a row in lotv and I bet he will still believe zerg is too weak. I honestly not even sure if he has played the beta since he's watched QXC.

Could always change races, it's never too late.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-22 01:57:38
July 22 2015 01:56 GMT
#79
On July 22 2015 10:41 -StrifeX- wrote:
I could be wrong guys, But i think it's called beta for a reason...If we instantly patch something after a build surfaces after only what not even 2 weeks? Yes i know it was brought on by a patch...But I think asking for another patch to revert or change it is a little too soon. There isn't enough time to consider it overpowered at this point, It's currently too strong but we also have to give it enough time for all options to be explored. If blizzard patches something every time people scream we will be having patches weekly.

Well, it's called a beta for a reason. They should do whatever they want with it. When the build doesn't go into the direction they want it to go they should straight up nerf it down, regardless whether it is overpowered or not. Design comes first!
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2015-07-22 02:50:30
July 22 2015 02:46 GMT
#80
I really hope they don't "tone down:" the liberator. It's so freaking early that nobody knows. Don't make the same fucking mistake that they made with the seige tank, like Avilo said, it was ruined in WOL beta and never once has it been buffed back up to what its original purpose was - zone control. And mines have no real punch either. As it is, mobile armies are really the only thing that works anymore, because zone control options are so weak. the liberator isn't really a turtling unit, it's a unit that creates null zones on the battlefield permitting safe movement of the rest of your army. It's similar to engaging on creep- something that nobody wants to do, but sometimes you have to. And finding ways of circumventing it are important. As it is, I haven't heard anything beyond "LOL AG AND HELLBATS WAT GG BLIZZ" which just doesn't make sense. I haven't seen or heard of an AG/hellbat push that has broken the already chaotic meta. I hope blizzard has learned that betas are not a time to rebalance units that aren't abhorrently broken. This game is like good wine and cheese. it takes time to mature, and there needs to be months of feedback before substantial changes are made. AG doesn't even have the splash potential of tanks. It's possible to flood the AG field with lings and bring in ravagers to finish the job, and the lib is designed to be an air superiority unit. it's still very vulnerable. people just don't know how to exploit its weaknesses well enough because they haven't had enough time.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
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