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Legacy of the Void Beta Patch 2.5.2 - Page 11

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 9 10 11 12 13 25 Next All
flipstar
Profile Joined January 2011
226 Posts
Last Edited: 2015-05-28 10:55:20
May 28 2015 10:46 GMT
#201
On May 28 2015 19:23 Ragnarork wrote:
Show nested quote +
On May 28 2015 19:19 flipstar wrote:
On May 28 2015 19:14 Ragnarork wrote:
So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?


Factory is already very useful and well rounded and it probably makes Sky-terran more viable.

I have no real opinion as of yet as i havent tested it, but those are valid reasons.


In my ideal world, the cyclone would not exist.

Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions.


I agree and disagree. At the moment, it would take -a ton- of work turning it from the hardcounter to softcounter style and it's understandable that they don't do a 180 in terms of design at this point. With the current foundation, I don't think it's a terrible direction.

That being said, Wc3 was alot more enjoyable than SC2 in many ways and one of the reasons I think is that you could make magic happen with less than optimal units and it's extremely rare that you can go from a good position to losing hard from not paying attention for a second. This effect is amplified in Sc2 due to the macro requirements and it kinda sucks unless you inject korean blood and are able to keep on top of things all the time.

edit:
Ironically, Zest just lost to Stats because he missed forcefield with 1 gridspot and DTs got in.
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
May 28 2015 10:54 GMT
#202
YES THANK GOD THEY FIXED THE CHAT
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 28 2015 11:49 GMT
#203
Only massing air units is bad for the game, air units are boring since they don't interact with the environment, etc don't care about high ground, chokes. Therefore you should limit the effectiveness of only air units. What I'm saying is, they shouldn't aim to make Sky terran viable, but instead make sure mech terran is viable.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
abendrot
Profile Joined July 2014
14 Posts
May 28 2015 11:58 GMT
#204
The liberator is awesome guys. No longer can Protoss just A move into your mech army.
Works perfectly with siege tanks mines thors and ravns point defens drone.
I love it well done Blizzard!!!!!!!!

Now fix the economy and redesign Protoss and we are all good.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
May 28 2015 12:04 GMT
#205
was there a mini-map fix at some point?
bosshdt
Profile Joined April 2015
Afghanistan98 Posts
May 28 2015 12:08 GMT
#206
The liberator is strong, but very impobile vs ground units it takes 6sec to unsiege? i got killed by marines before i deployed it lol.
Liberator + cyclone seems strong lol.

This change will also help in TvT when Terran just sieges his base. Its a nice siege breacher aswell.
but how is zerg gonna hold this if u attack his third put down 2 liberators. how is zerg gonna protect this? With queens that get 2 shotted lol?

Zerg must go hydra queen spore or something if they know Terran will open like this.
bigbadgreen
Profile Joined October 2010
United States142 Posts
May 28 2015 12:33 GMT
#207
I'm sure liberator will get changed next patch. I'm finding it hard to predict if T is going for a bio push with medivacs or if they are pushing libs. being able to build libs from the reactor at their current build time is a bit too fast. Just give the ravager it's range back and give it an air attack other than the easily avoidable corrosive bile. With the last few patches they are just not worth it anymore, they cost so much more than roach,100/100 vs 25/75 with less life, and the same range. the issue with the range nerf is that because the ravager model is so large the ai makes it derp around and when it does find a place in a concave it is so large you lose out on army dps vs roaches. corrosive bile is nice in destroying forcefields but that's pretty niche. I've been trying to get some timings down where it's effective but you really open yourself to early adept/zealot pressure if you move out in time to make it a cost effective move.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 28 2015 12:37 GMT
#208
Woop found out I'm in the beta. Liberator is less strong than I thought, the transformation takes ages +armory and tech lab research before it can attack ground. And because it cant attack buildings too many of them is anti value. It's very good anti air though. Blink stalkers and marines beat it pretty well. Havent met a zerg yet though, I feel they are going to have a very hard time.
Neosteel Enthusiast
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
May 28 2015 12:38 GMT
#209
On May 28 2015 19:31 ZenithM wrote:
Show nested quote +
On May 28 2015 19:23 Ragnarork wrote:
On May 28 2015 19:19 flipstar wrote:
On May 28 2015 19:14 Ragnarork wrote:
So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?


Factory is already very useful and well rounded and it probably makes Sky-terran more viable.

I have no real opinion as of yet as i havent tested it, but those are valid reasons.


In my ideal world, the cyclone would not exist.

Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions.

Uh...isn't the Liberator precisely too well-rounded?


The splash damage seems to be really specific (vs. Mutas, mostly), though the stationary mode could be, I admit.
LiquipediaWanderer
Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 28 2015 12:39 GMT
#210
On May 28 2015 21:33 bigbadgreen wrote:
I'm sure liberator will get changed next patch. I'm finding it hard to predict if T is going for a bio push with medivacs or if they are pushing libs. being able to build libs from the reactor at their current build time is a bit too fast. Just give the ravager it's range back and give it an air attack other than the easily avoidable corrosive bile. With the last few patches they are just not worth it anymore, they cost so much more than roach,100/100 vs 25/75 with less life, and the same range. the issue with the range nerf is that because the ravager model is so large the ai makes it derp around and when it does find a place in a concave it is so large you lose out on army dps vs roaches. corrosive bile is nice in destroying forcefields but that's pretty niche. I've been trying to get some timings down where it's effective but you really open yourself to early adept/zealot pressure if you move out in time to make it a cost effective move.


I haven't thought about it but is seems like the Ravager should wreck Liberators in ground mode since they are immobile, but how to get in range alive, that's probably the question as you outlined a little bit
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 28 2015 12:47 GMT
#211
I like the general chat, game feels more alive already. They just need to add back portraits and multiple windows and stuff.
Neosteel Enthusiast
Ramiz1989
Profile Joined July 2012
12124 Posts
May 28 2015 13:09 GMT
#212
BeastyQT vs. Heart Bo5 is starting here: http://www.twitch.tv/basetradetv/popout

So we might see Liberators in action, I know that Beastyqt was trying them out in TvT as he had some pictures of them on his twitter.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ETisME
Profile Blog Joined April 2011
12504 Posts
Last Edited: 2015-05-28 14:32:35
May 28 2015 14:32 GMT
#213
lost so many games trying to get liberator to work
the split upgrade is pretty huge actually
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
abendrot
Profile Joined July 2014
14 Posts
May 28 2015 14:35 GMT
#214
What about removing the Battle Cruiser and give Terran another Bio unit.
The Liberator is amazing so tactical but you can also go around it.
I am so in love with this unit <3 OMG!!!!!
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 28 2015 14:45 GMT
#215
After you unsiege, can you re-direct the AoE damage?
kiss kiss fall in love
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-05-28 14:55:34
May 28 2015 14:50 GMT
#216
Made a quick picture of the liberators attack range. The left liberator casts the left circle at it's maximum cast range. But it can attack further all the way up to the scvs in the second circle.

[image loading]

Bonus pic: Circles intensify

+ Show Spoiler +
(they really need to change how this looks...)
[image loading]
Neosteel Enthusiast
purakushi
Profile Joined August 2012
United States3300 Posts
May 28 2015 14:56 GMT
#217
On May 28 2015 21:47 FueledUpAndReadyToGo wrote:
I like the general chat, game feels more alive already. They just need to add back portraits and multiple windows and stuff.


Just need an updated BW interface like http://i.imgur.com/cmgDb.png
T P Z sagi
ejozl
Profile Joined October 2010
Denmark3456 Posts
Last Edited: 2015-05-28 15:00:40
May 28 2015 15:00 GMT
#218
Liberator feels much like a Tech Lab unit, however I can understand they want it on Reactor, since that leaves 3 Reactor units and 3 Tech Lab units. MB Banshee's could be scaled down to a Reactor unit instead.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
bosshdt
Profile Joined April 2015
Afghanistan98 Posts
May 28 2015 15:03 GMT
#219
On May 29 2015 00:00 ejozl wrote:
Liberator feels much like a Tech Lab unit, however I can understand they want it on Reactor, since that leaves 3 Reactor units and 3 Tech Lab units. MB Banshee's could be scaled down to a Reactor unit instead.


This i really love :o from what is this picture?
claybones
Profile Blog Joined September 2011
United States244 Posts
Last Edited: 2015-05-28 15:29:07
May 28 2015 15:07 GMT
#220
93 damage vs ground? That's not a unit, that's a stack of wraiths!

Edit: Also roaches can burrow move without the upgrade still? What?
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