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Legacy of the Void Beta Patch 2.5.2 - Page 25

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 23 24 25 All
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2015-06-12 17:00:57
June 12 2015 16:59 GMT
#481
Got a beta today and played just 3 matches, one for each race.

Some quick thoughts (first feelings - best feelings):

Terran
- Didn't understood the Cyclone. Kinda strange gameplay.
- Liberator is too strong AG while is too weak AA, very likely to be nerfed/buffed
- So many upgrades! They added about 3 new upgrades and splitted armory upgrades. And it's all after the reduce of resources on the map...

Zerg
- Ravagers are so weak. And their ability is too hard to hit a target, so it's like only effective vs static defences.
- Lurkers are good!

Protoss
- Don't understand Adept at all. It's like a new Reaper.
- Disruptor is good!

Overall
- Don't like the reduce of resources at all! We need more resources, not less!
- Like the 12 starting workers and increased limit given by Nexus/CC/Hatcheries, just feels better
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-12 17:48:18
June 12 2015 17:35 GMT
#482
On June 13 2015 01:31 Lexender wrote:
Show nested quote +
On June 13 2015 01:02 JCoto wrote:
On June 13 2015 00:58 Sogetsu wrote:
At least the Armor combined for Vehicule and Ship Mech... like they did a long time ago. That fasion is not THAT bad...


Even if it sounds stupid, I think the most utile option for Terran would be to combine Mech Weapons and split Mech armor.


No, that actually makes a lot of sense


Gameplay-wise, it might. Sure it would be nice since solves a big problem of mech and transitioning: having enough firepower. Mech scales very well with damage upgrades, while armor ones are usually less relevant.

However design wise, it seems weird to me. Specially because we could be falling under the same problematic of Mech in HotS TvZ, which is units not being able to scale fast enough to match Mech power. There should be adjustements probably regarding Spire cost and some upgrades in ZvT, but also would demand close attention to PvT, as the matchup is subject to massive transformation with the new changes.

Zerg midgame in LotV is subject to a ton of balance though, since Ravagers haven't found their place, there is discussion around Roach upgrading and Hydras need an urgent rework IMAO that gives them more meat/speed (20-30HP, 1 armor). Specially 1 point of armor would help Hydras a ton vs splash damage and units that commonly shredd them, helping it against improved siege tanks.

I think splitting Mech Armor only could be worth a try. Also making banshees non light like banelings. Only 2 units benefit from Banshees being light, which are Thors and Phoenixes. Terran has liberators now vs air and Phoenix just counters Banshees by default by having more speed and moving shot.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2015-06-14 21:09:36
June 14 2015 21:09 GMT
#483
I see the chat system and I my first reaction is " oh this shitty heroes of the storm chat"

Then I read what it says:
[image loading]
Heroes of the Storm....

I cant even copy paste anymore..
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 14 2015 23:00 GMT
#484
On June 13 2015 01:59 Jenia6109 wrote:
Got a beta today and played just 3 matches, one for each race.

Some quick thoughts (first feelings - best feelings):

Terran
- Didn't understood the Cyclone. Kinda strange gameplay.
- Liberator is too strong AG while is too weak AA, very likely to be nerfed/buffed
- So many upgrades! They added about 3 new upgrades and splitted armory upgrades. And it's all after the reduce of resources on the map...

Zerg
- Ravagers are so weak. And their ability is too hard to hit a target, so it's like only effective vs static defences.
- Lurkers are good!

Protoss
- Don't understand Adept at all. It's like a new Reaper.
- Disruptor is good!

Overall
- Don't like the reduce of resources at all! We need more resources, not less!
- Like the 12 starting workers and increased limit given by Nexus/CC/Hatcheries, just feels better


Play more with adepts. They form one of the core units of the toss army currently, they are nothing like a reaper, which has incidental use at best.
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