• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:14
CEST 06:14
KST 13:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202578RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder0EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $10,000 live event $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 627 users

Legacy of the Void Beta Patch 2.5.2 - Page 23

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 21 22 23 24 25 Next All
Spect8rCraft
Profile Joined December 2012
649 Posts
June 04 2015 17:57 GMT
#441
I kinda think that the separation of the upgrades (and other changes, like the ultralisk one) might be a nudge-nudge towards just having a bio-centric composition, and molding other units around it, anything from banshees and thors to liberators and widow mines. I don't think mech the way we envision it (position-oriented) is going to work out except in a heavily turtling situation, which might be amplified by the lower-econ situation (to gather more resources for an optimal force, players might hang back even more so than before because of how mech and air units scale; or, conversely, they'll drop the concept altogether in favor of the more mobile bio if the bases and buildings and stars simply don't align).
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-04 18:59:22
June 04 2015 18:58 GMT
#442
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
Last Edited: 2015-06-04 19:33:19
June 04 2015 19:25 GMT
#443
On June 05 2015 02:57 Spect8rCraft wrote:
I kinda think that the separation of the upgrades (and other changes, like the ultralisk one) might be a nudge-nudge towards just having a bio-centric composition, and molding other units around it, anything from banshees and thors to liberators and widow mines. I don't think mech the way we envision it (position-oriented) is going to work out except in a heavily turtling situation, which might be amplified by the lower-econ situation (to gather more resources for an optimal force, players might hang back even more so than before because of how mech and air units scale; or, conversely, they'll drop the concept altogether in favor of the more mobile bio if the bases and buildings and stars simply don't align).


Yep, you are probably right here. I on the other hand wish that "true mech" was viable in itself, but that it in some situations was slightly more ideal to mix in a few starport units or perhaps the Ghost without it being dead neccesities.
HallofPain4444
Profile Joined April 2015
Japan71 Posts
June 05 2015 12:55 GMT
#444
Unless your opponent goes full transition it's never a good idea to mix units when playing Mech imo. Maybe a few medivacs for tank drop but that's about it. If you play Mech and want to upgrade air, it takes the cost of 4 cyclones to get air 1/1. The truth is, you will be in a much superior position if you made 4 cyclones instead of air 1/1, no matter what happens after.
My daily life : sleep, eat, masterbate, repeat
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 05 2015 13:31 GMT
#445
i have been trying to slip in air upgrades between mech upgrades. instead of going right for 2/2 mech after i get 1/1 i will go +1 air attack and +2 ground attack. then when ground mech is +3 attack and +2 armour i will do +2 air attack and +3 ground armour at the same time. helps out liberator and viking dps but makes your ground army a little more squishy.
savior did nothing wrong
Derek_
Profile Joined November 2011
Switzerland1 Post
June 05 2015 14:50 GMT
#446
A quick question. How do you counter lurkers in TvZ ?

Thanks in advance
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
Last Edited: 2015-06-05 18:03:11
June 05 2015 17:58 GMT
#447
On June 05 2015 03:58 JCoto wrote:
Show nested quote +
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.


I will believe that when I see good players making ghosts versus zerg. Right now, that transition does not pay off enough to make good players do it in competitive matches.

That said, if they did some kind of buff/change to make it viable I think it would be good for the game. Maybe adjust Emp so it was actually possible to accurately hit air units? (I never know if I am casting on their shadow or on them) Or just straight buff emp is terran counter casting is easier.
Dun tuch my cheezbrgr
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-05 20:47:02
June 05 2015 20:42 GMT
#448
On June 06 2015 02:58 CannonsNCarriers wrote:
Show nested quote +
On June 05 2015 03:58 JCoto wrote:
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.


I will believe that when I see good players making ghosts versus zerg. Right now, that transition does not pay off enough to make good players do it in competitive matches.

That said, if they did some kind of buff/change to make it viable I think it would be good for the game. Maybe adjust Emp so it was actually possible to accurately hit air units? (I never know if I am casting on their shadow or on them) Or just straight buff emp is terran counter casting is easier.


Protoss has been using HTs since the very first day to counter enemy casters and blobs of units, fitting into almost every compo (Gateway, Gateway-Robo, Skytoss, Gateway-VoidRay...). Why can't Terrans do the same? Ghosts are also strong vs enemy casters with both of their abilities. I know Ghost is quite overpriced and far from ideal, needing to be refined... but it exists. Maybe with a cost decrease, specially on minerals (100/100) it could be way more viable.

I think that both Immortals and Ghosts have an overcost on minerals which is very unnecesary. You can make units more dispensable, a bit more "core", and tune them a bit down to promote trades.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 06 2015 02:56 GMT
#449
On June 06 2015 02:58 CannonsNCarriers wrote:
Show nested quote +
On June 05 2015 03:58 JCoto wrote:
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.


I will believe that when I see good players making ghosts versus zerg. Right now, that transition does not pay off enough to make good players do it in competitive matches.

That said, if they did some kind of buff/change to make it viable I think it would be good for the game. Maybe adjust Emp so it was actually possible to accurately hit air units? (I never know if I am casting on their shadow or on them) Or just straight buff emp is terran counter casting is easier.


Then learn. It's very consistent. Protoss already has to deal with that with storm.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
June 07 2015 10:02 GMT
#450
I hope a new patch is coming soon, with major changes and progress.
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
Last Edited: 2015-06-07 13:50:35
June 07 2015 13:08 GMT
#451
Anyone enjoying using Liberators? I don't mean in terms of whether they are strong enough, but more in terms of them being fun to control?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
June 07 2015 13:46 GMT
#452
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.
nesmah
Profile Joined October 2012
France26 Posts
Last Edited: 2015-06-07 14:17:03
June 07 2015 14:09 GMT
#453
On June 07 2015 22:46 [PkF] Wire wrote:
Show nested quote +
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.


It's not a bug.

Liberator A make circle A to the left, liberator B make circle B to the right. Liberator A can shoot into circle A or B. Same for liberator B.

The only requirement is the range. The circles must be in the range of each liberator. Each liberator share the circles if they are able to shoot into.
usethis2
Profile Joined December 2010
2164 Posts
June 07 2015 15:59 GMT
#454
I know T's are still bitter about the split upgrades, but frankly they are most relevant in TvT.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-06-07 16:05:32
June 07 2015 16:04 GMT
#455
On June 07 2015 23:09 nesmah wrote:
Show nested quote +
On June 07 2015 22:46 [PkF] Wire wrote:
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.


It's not a bug.

Liberator A make circle A to the left, liberator B make circle B to the right. Liberator A can shoot into circle A or B. Same for liberator B.

The only requirement is the range. The circles must be in the range of each liberator. Each liberator share the circles if they are able to shoot into.

I thought they said it was a bug and not intended ? Now I'm confused.

EDIT : ref http://us.battle.net/sc2/en/forum/topic/17604452598#6
Topin
Profile Blog Joined December 2010
Peru10076 Posts
June 07 2015 16:06 GMT
#456
On June 08 2015 01:04 [PkF] Wire wrote:
Show nested quote +
On June 07 2015 23:09 nesmah wrote:
On June 07 2015 22:46 [PkF] Wire wrote:
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.


It's not a bug.

Liberator A make circle A to the left, liberator B make circle B to the right. Liberator A can shoot into circle A or B. Same for liberator B.

The only requirement is the range. The circles must be in the range of each liberator. Each liberator share the circles if they are able to shoot into.

I thought they said it was a bug and not intended ? Now I'm confused.

EDIT : ref http://us.battle.net/sc2/en/forum/topic/17604452598#6

yeah its a bug
i would define my style between a mix of ByuN, Maru and MKP
usethis2
Profile Joined December 2010
2164 Posts
June 07 2015 16:15 GMT
#457
Of course it is. What is up with the sad face, though? Does anyone really want this stupid mechanic where one unit "teleports" all the rest's missiles to a circle?
[PkF] Wire
Profile Joined March 2013
France24202 Posts
June 07 2015 16:17 GMT
#458
On June 08 2015 01:15 usethis2 wrote:
Of course it is. What is up with the sad face, though? Does anyone really want this stupid mechanic where one unit "teleports" all the rest's missiles to a circle?

Maybe it's just to express disappointment at Blizzard incompetence, let's not overinterpret.
VisionFlare
Profile Joined June 2015
12 Posts
June 09 2015 15:00 GMT
#459
small question: does the corruptor now have both abilities, caustic spray AND corruption? or has caustic spray been removed?

thx for the answer
ejozl
Profile Joined October 2010
Denmark3380 Posts
Last Edited: 2015-06-09 15:26:00
June 09 2015 15:25 GMT
#460
On June 10 2015 00:00 VisionFlare wrote:
small question: does the corruptor now have both abilities, caustic spray AND corruption? or has caustic spray been removed?

thx for the answer

Never seen the Corruptor since, but I'm pretty sure it just means that when you right click a building, it now casts Caustic Spray on it. Instead of having to use the spell manually.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 21 22 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 279
RuFF_SC2 154
ProTech59
StarCraft: Brood War
Sea 4397
ggaemo 1278
Zeus 697
Leta 404
zelot 46
Sacsri 38
Noble 25
Icarus 9
Dota 2
monkeys_forever852
League of Legends
JimRising 932
Counter-Strike
Stewie2K160
Super Smash Bros
hungrybox2983
Other Games
summit1g14667
tarik_tv9730
Maynarde206
ROOTCatZ147
Organizations
Other Games
gamesdonequick1617
BasetradeTV243
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta102
• practicex 33
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift6303
• Rush1457
• Lourlo843
Other Games
• Scarra2289
Upcoming Events
Wardi Open
6h 46m
Sparkling Tuna Cup
1d 5h
WardiTV European League
1d 11h
Online Event
1d 13h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.