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Legacy of the Void Beta Patch 2.5.2 - Page 23

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 21 22 23 24 25 Next All
Spect8rCraft
Profile Joined December 2012
649 Posts
June 04 2015 17:57 GMT
#441
I kinda think that the separation of the upgrades (and other changes, like the ultralisk one) might be a nudge-nudge towards just having a bio-centric composition, and molding other units around it, anything from banshees and thors to liberators and widow mines. I don't think mech the way we envision it (position-oriented) is going to work out except in a heavily turtling situation, which might be amplified by the lower-econ situation (to gather more resources for an optimal force, players might hang back even more so than before because of how mech and air units scale; or, conversely, they'll drop the concept altogether in favor of the more mobile bio if the bases and buildings and stars simply don't align).
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-04 18:59:22
June 04 2015 18:58 GMT
#442
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-06-04 19:33:19
June 04 2015 19:25 GMT
#443
On June 05 2015 02:57 Spect8rCraft wrote:
I kinda think that the separation of the upgrades (and other changes, like the ultralisk one) might be a nudge-nudge towards just having a bio-centric composition, and molding other units around it, anything from banshees and thors to liberators and widow mines. I don't think mech the way we envision it (position-oriented) is going to work out except in a heavily turtling situation, which might be amplified by the lower-econ situation (to gather more resources for an optimal force, players might hang back even more so than before because of how mech and air units scale; or, conversely, they'll drop the concept altogether in favor of the more mobile bio if the bases and buildings and stars simply don't align).


Yep, you are probably right here. I on the other hand wish that "true mech" was viable in itself, but that it in some situations was slightly more ideal to mix in a few starport units or perhaps the Ghost without it being dead neccesities.
HallofPain4444
Profile Joined April 2015
Japan71 Posts
June 05 2015 12:55 GMT
#444
Unless your opponent goes full transition it's never a good idea to mix units when playing Mech imo. Maybe a few medivacs for tank drop but that's about it. If you play Mech and want to upgrade air, it takes the cost of 4 cyclones to get air 1/1. The truth is, you will be in a much superior position if you made 4 cyclones instead of air 1/1, no matter what happens after.
My daily life : sleep, eat, masterbate, repeat
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
June 05 2015 13:31 GMT
#445
i have been trying to slip in air upgrades between mech upgrades. instead of going right for 2/2 mech after i get 1/1 i will go +1 air attack and +2 ground attack. then when ground mech is +3 attack and +2 armour i will do +2 air attack and +3 ground armour at the same time. helps out liberator and viking dps but makes your ground army a little more squishy.
savior did nothing wrong
Derek_
Profile Joined November 2011
Switzerland1 Post
June 05 2015 14:50 GMT
#446
A quick question. How do you counter lurkers in TvZ ?

Thanks in advance
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
Last Edited: 2015-06-05 18:03:11
June 05 2015 17:58 GMT
#447
On June 05 2015 03:58 JCoto wrote:
Show nested quote +
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.


I will believe that when I see good players making ghosts versus zerg. Right now, that transition does not pay off enough to make good players do it in competitive matches.

That said, if they did some kind of buff/change to make it viable I think it would be good for the game. Maybe adjust Emp so it was actually possible to accurately hit air units? (I never know if I am casting on their shadow or on them) Or just straight buff emp is terran counter casting is easier.
Dun tuch my cheezbrgr
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-06-05 20:47:02
June 05 2015 20:42 GMT
#448
On June 06 2015 02:58 CannonsNCarriers wrote:
Show nested quote +
On June 05 2015 03:58 JCoto wrote:
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.


I will believe that when I see good players making ghosts versus zerg. Right now, that transition does not pay off enough to make good players do it in competitive matches.

That said, if they did some kind of buff/change to make it viable I think it would be good for the game. Maybe adjust Emp so it was actually possible to accurately hit air units? (I never know if I am casting on their shadow or on them) Or just straight buff emp is terran counter casting is easier.


Protoss has been using HTs since the very first day to counter enemy casters and blobs of units, fitting into almost every compo (Gateway, Gateway-Robo, Skytoss, Gateway-VoidRay...). Why can't Terrans do the same? Ghosts are also strong vs enemy casters with both of their abilities. I know Ghost is quite overpriced and far from ideal, needing to be refined... but it exists. Maybe with a cost decrease, specially on minerals (100/100) it could be way more viable.

I think that both Immortals and Ghosts have an overcost on minerals which is very unnecesary. You can make units more dispensable, a bit more "core", and tune them a bit down to promote trades.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 06 2015 02:56 GMT
#449
On June 06 2015 02:58 CannonsNCarriers wrote:
Show nested quote +
On June 05 2015 03:58 JCoto wrote:
On June 05 2015 02:10 CannonsNCarriers wrote:
Does DK know that Terran air isn't a viable comp versus zerg? The Viper swarm ability shrecks air comps over 20 supply because the viper spell stacks with itself (compare it to storm which doesn't stack with itself). There aren't going to be terran air comps against zerg that exceed 10 flying units.


Time to use Ghosts.
Have you seen recent TvP's?

With the Marauder Nerfed, small Zealot speed buff, and Adepts tanking, gateway+archons + some Immortal/air support is working well vs bio. No more deathballs, no more Colossi.

And guess what? Terran is using Ghosts. 3-6 at a time. Micro dances between EMPs, Snipes and HT's moving, splitting and FF.

Some Ghost buff and ready. EMPs/Snipes trash Vikings from 10 range.


I will believe that when I see good players making ghosts versus zerg. Right now, that transition does not pay off enough to make good players do it in competitive matches.

That said, if they did some kind of buff/change to make it viable I think it would be good for the game. Maybe adjust Emp so it was actually possible to accurately hit air units? (I never know if I am casting on their shadow or on them) Or just straight buff emp is terran counter casting is easier.


Then learn. It's very consistent. Protoss already has to deal with that with storm.
[PkF] Wire
Profile Joined March 2013
France24233 Posts
June 07 2015 10:02 GMT
#450
I hope a new patch is coming soon, with major changes and progress.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-06-07 13:50:35
June 07 2015 13:08 GMT
#451
Anyone enjoying using Liberators? I don't mean in terms of whether they are strong enough, but more in terms of them being fun to control?
[PkF] Wire
Profile Joined March 2013
France24233 Posts
June 07 2015 13:46 GMT
#452
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.
nesmah
Profile Joined October 2012
France26 Posts
Last Edited: 2015-06-07 14:17:03
June 07 2015 14:09 GMT
#453
On June 07 2015 22:46 [PkF] Wire wrote:
Show nested quote +
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.


It's not a bug.

Liberator A make circle A to the left, liberator B make circle B to the right. Liberator A can shoot into circle A or B. Same for liberator B.

The only requirement is the range. The circles must be in the range of each liberator. Each liberator share the circles if they are able to shoot into.
usethis2
Profile Joined December 2010
2164 Posts
June 07 2015 15:59 GMT
#454
I know T's are still bitter about the split upgrades, but frankly they are most relevant in TvT.
[PkF] Wire
Profile Joined March 2013
France24233 Posts
Last Edited: 2015-06-07 16:05:32
June 07 2015 16:04 GMT
#455
On June 07 2015 23:09 nesmah wrote:
Show nested quote +
On June 07 2015 22:46 [PkF] Wire wrote:
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.


It's not a bug.

Liberator A make circle A to the left, liberator B make circle B to the right. Liberator A can shoot into circle A or B. Same for liberator B.

The only requirement is the range. The circles must be in the range of each liberator. Each liberator share the circles if they are able to shoot into.

I thought they said it was a bug and not intended ? Now I'm confused.

EDIT : ref http://us.battle.net/sc2/en/forum/topic/17604452598#6
Topin
Profile Blog Joined December 2010
Peru10092 Posts
June 07 2015 16:06 GMT
#456
On June 08 2015 01:04 [PkF] Wire wrote:
Show nested quote +
On June 07 2015 23:09 nesmah wrote:
On June 07 2015 22:46 [PkF] Wire wrote:
On June 07 2015 22:08 Hider wrote:
Anyone enjoying using Liberators? I mean not in terms of "they are really strong" or "they allow me to use a different style", but rather in terms of them being fun to control?

It's hard to say anything about liberators as long as the targetting circles "bug" isn't clarified.


It's not a bug.

Liberator A make circle A to the left, liberator B make circle B to the right. Liberator A can shoot into circle A or B. Same for liberator B.

The only requirement is the range. The circles must be in the range of each liberator. Each liberator share the circles if they are able to shoot into.

I thought they said it was a bug and not intended ? Now I'm confused.

EDIT : ref http://us.battle.net/sc2/en/forum/topic/17604452598#6

yeah its a bug
i would define my style between a mix of ByuN, Maru and MKP
usethis2
Profile Joined December 2010
2164 Posts
June 07 2015 16:15 GMT
#457
Of course it is. What is up with the sad face, though? Does anyone really want this stupid mechanic where one unit "teleports" all the rest's missiles to a circle?
[PkF] Wire
Profile Joined March 2013
France24233 Posts
June 07 2015 16:17 GMT
#458
On June 08 2015 01:15 usethis2 wrote:
Of course it is. What is up with the sad face, though? Does anyone really want this stupid mechanic where one unit "teleports" all the rest's missiles to a circle?

Maybe it's just to express disappointment at Blizzard incompetence, let's not overinterpret.
VisionFlare
Profile Joined June 2015
12 Posts
June 09 2015 15:00 GMT
#459
small question: does the corruptor now have both abilities, caustic spray AND corruption? or has caustic spray been removed?

thx for the answer
ejozl
Profile Joined October 2010
Denmark3449 Posts
Last Edited: 2015-06-09 15:26:00
June 09 2015 15:25 GMT
#460
On June 10 2015 00:00 VisionFlare wrote:
small question: does the corruptor now have both abilities, caustic spray AND corruption? or has caustic spray been removed?

thx for the answer

Never seen the Corruptor since, but I'm pretty sure it just means that when you right click a building, it now casts Caustic Spray on it. Instead of having to use the spell manually.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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