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Active: 779 users

Legacy of the Void Beta Patch 2.5.2

Forum Index > Legacy of the Void
483 CommentsPost a Reply
1 2 3 4 5 23 24 25 Next All
adymus
Profile Joined August 2011
Romania140 Posts
Last Edited: 2015-05-27 20:46:24
May 27 2015 18:21 GMT
#1
[image loading]

This patch brings a brand new unit to the Terran army, a chat system rework and a bevy of bug fixes to the Legacy of the Void beta. Please note that the patch is being distrubted throughout the day and may not be available in your region yet. Find a full list of them in the patch notes below:

  • Social

    • Chat System
      • The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added.
      • Type /help into chat for a full list of commands.

    • Friends List
      • The Friends List has been given a slight visual refresh and should feel more responsive.
      • Players Near You has been moved from the Home Screen into the Friends List.


  • General

    • Gas geysers now contain 2000 gas.


  • Terran

    • New Unit: Liberator
      • Mechanical Air Unit
      • Fires 2 missiles that deal 7 splash damage to air units.
      • Can be deployed to attack ground units, losing mobility and anti-air attack.
        • While deployed, the Liberator attacks any ground units in the target zone for 85 damage.
        • Single target damage.
        • Cannot attack buildings while deployed.

    • Vehicle and Ship Weapon upgrades have been separated again.
    • Adjusted building subgroup priorities to the following:
      • Command Center > Planetary Fortress
      • Barracks > Factory > Starport
      • Engineering Bay > Armory


  • Zerg

    • Corruptor
      • Reverted ability to Corruption but now can be auto-cast.

    • Swarm Hosts
      • Can no longer move while burrowed.

    • Roaches
      • Burrow movement once again needs to be researched.

    • Adjusted building subgroup priorities to the following:
      • Hatchery > Lair > Hive
      • Evolutionary Chamber > Spire > Greater Spire
      • Hydralisk Den > Lurker Den


  • Protoss

    • Adjusted building subgroup priorities to the following:
      • Gateway > Robotics > Stargate



  • Bug Fixes

    • The Raven ready sound no longer plays when a Cyclone is created.
    • Fixed an issue that caused a newly morphed Ravager to glide on the ground.
    • Neural Parasite will no longer persist through Oracle’s Stasis Trap.
    • A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back.
    • Fixed an issue that caused units to attack destructible doodads they were railed to.
    • Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac.
    • Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts.
    • Locusts should now correctly have a life duration of 25.
    • Adepts can no longer phase into buildings under construction.
    • Lurker attacks should no longer be visible through the Fog of War.
    • Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer.
    • Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert.
    • Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around.
    • The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade.
    • The “Activate Stasis Trap” hotkey is now available for customization.
    • Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast.
    • You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability.
    • The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu.
    • The Battlecruiser animation on the home screen will no longer disappear if you are idle.
    • The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.



Source : http://us.battle.net/sc2/en/blog/19312547/legacy-of-the-void-beta-patch-252-5-27-2015
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https://www.twitch.tv/adymustv
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
May 27 2015 18:24 GMT
#2
Still no ladder? >_<
AKA: TelecoM[WHITE] Protoss fighting
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 27 2015 18:26 GMT
#3
On May 28 2015 03:24 GGzerG wrote:
Still no ladder? >_<

At least we get a better social log. Baby steps.
kiss kiss fall in love
FinalGetsuga
Profile Joined May 2015
3 Posts
May 27 2015 18:26 GMT
#4
On May 28 2015 03:21 adymus wrote:
This patch brings a brand new unit to the Terran army, a chat system rework and a bevy of bug fixes to the Legacy of the Void beta. Please note that the patch is being distrubted throughout the day and may not be available in your region yet. Find a full list of them in the patch notes below:

Social

Chat System
The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added.
Type /help into chat for a full list of commands.
Friends List
The Friends List has been given a slight visual refresh and should feel more responsive.
Players Near You has been moved from the Home Screen into the Friends List.
General

Gas geysers now contain 2000 gas.

Terran

New Unit: Liberator
Mechanical Air Unit
Fires 2 missiles that deal 7 splash damage to air units.
Can be deployed to attack ground units, losing mobility and anti-air attack.
While deployed, the Liberator attacks any ground units in the target zone for 85 damage.
Single target damage.
Cannot attack buildings while deployed.
Vehicle and Ship Weapon upgrades have been separated again.
Adjusted building subgroup priorities to the following:
Command Center > Planetary Fortress
Barracks > Factory > Starport
Engineering Bay > Armory

Zerg

Corruptor
Reverted ability to Corruption but now can be auto-cast.
Swarm Hosts
Can no longer move while burrowed.
Roaches
Burrow movement once again needs to be researched.
Adjusted building subgroup priorities to the following:
Hatchery > Lair > Hive
Evolutionary Chamber > Spire > Greater Spire
Hydralisk Den > Lurker Den

Protoss

Adjusted building subgroup priorities to the following:
Gateway > Robotics > Stargate


Bug Fixes

The Raven ready sound no longer plays when a Cyclone is created.
Fixed an issue that caused a newly morphed Ravager to glide on the ground.
Neural Parasite will no longer persist through Oracle’s Stasis Trap.
A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back.
Fixed an issue that caused units to attack destructible doodads they were railed to.
Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac.
Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts.
Locusts should now correctly have a life duration of 25.
Adepts can no longer phase into buildings under construction.
Lurker attacks should no longer be visible through the Fog of War.
Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer.
Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert.
Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around.
The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade.
The “Activate Stasis Trap” hotkey is now available for customization.
Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast.
You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability.
The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu.
The Battlecruiser animation on the home screen will no longer disappear if you are idle.
The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.


Just to help out here is the link also everyone who wants to view it on battle net as well

http://us.battle.net/sc2/en/blog/19312547/legacy-of-the-void-beta-patch-252-5-27-2015


Charoisaur
Profile Joined August 2014
Germany15955 Posts
May 27 2015 18:29 GMT
#5

Corruptor
Reverted ability to Corruption but now can be auto-cast.


so they have removed caustic spray?
Many of the coolest moments in sc2 happen due to worker harassment
Tuczniak
Profile Joined September 2010
1561 Posts
May 27 2015 18:32 GMT
#6
Autocast on corruption will be so interesting. Gj.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 27 2015 18:34 GMT
#7
I really hope that it'll prioritize properly.
kiss kiss fall in love
Lexender
Profile Joined September 2013
Mexico2647 Posts
Last Edited: 2015-05-27 18:35:55
May 27 2015 18:35 GMT
#8
On May 28 2015 03:29 Charoisaur wrote:
Show nested quote +

Corruptor
Reverted ability to Corruption but now can be auto-cast.


so they have removed caustic spray?


In the bug area it says caustic spray now triggers under attack alert so I guess not
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
Last Edited: 2015-05-27 18:57:54
May 27 2015 18:56 GMT
#9
No marauder changes...what will Lotv be like I wonder

Good that they changed the corruptor back though, Zerg anti-air is so garbage anyway lol
ZenithM
Profile Joined February 2011
France15952 Posts
May 27 2015 19:02 GMT
#10
On May 28 2015 03:32 Tuczniak wrote:
Autocast on corruption will be so interesting. Gj.

Will it? :D
I now understand the whiners, maybe am even becoming part of them, it feels like it's slowly reverting back to HotS with a few new units here and there :D
All that is left is for D.Kim to decide to replace the mineral distributions with something "smooth" like 100/90.
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
Last Edited: 2015-05-27 19:03:04
May 27 2015 19:02 GMT
#11
Cant express enough how i despise the turret change
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
May 27 2015 19:03 GMT
#12
I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..

It's already terrible in the current meta with 3 base deathballs..
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
May 27 2015 19:08 GMT
#13
On May 28 2015 04:03 Alucen-Will- wrote:
I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..

It's already terrible in the current meta with 3 base deathballs..

Well its useless vs zerg untill parasitic is nerfed
JCoto
Profile Joined October 2014
Spain574 Posts
May 27 2015 19:08 GMT
#14
On May 28 2015 04:03 Alucen-Will- wrote:
I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..

It's already terrible in the current meta with 3 base deathballs..


Liberators have 75 DPS, mate.
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
Last Edited: 2015-05-27 19:10:00
May 27 2015 19:09 GMT
#15
On May 28 2015 04:08 JCoto wrote:
Show nested quote +
On May 28 2015 04:03 Alucen-Will- wrote:
I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..

It's already terrible in the current meta with 3 base deathballs..


Liberators have 75 DPS, mate.


Damn

but how fast is it?
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2015-05-27 19:10:53
May 27 2015 19:09 GMT
#16
LotV looks more and more like Heart of the Swarm with a few new units overlapping the role of older units
rly ?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 27 2015 19:14 GMT
#17
How can corruption be autocasted when you have to target a unit with that ability? Doesn't make sense at all.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-05-27 19:18:06
May 27 2015 19:17 GMT
#18
On May 28 2015 04:09 Alucen-Will- wrote:
Show nested quote +
On May 28 2015 04:08 JCoto wrote:
On May 28 2015 04:03 Alucen-Will- wrote:
I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..

It's already terrible in the current meta with 3 base deathballs..


Liberators have 75 DPS, mate.


Damn

but how fast is it?

It is quite fast, 3.38 or something like that.

On May 28 2015 04:14 KingAlphard wrote:
How can corruption be autocasted when you have to target a unit with that ability? Doesn't make sense at all.

It will auto-cast on first unit it sees, I don't see the problem.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 27 2015 19:17 GMT
#19
On May 28 2015 04:14 KingAlphard wrote:
How can corruption be autocasted when you have to target a unit with that ability? Doesn't make sense at all.

It'll probably work like they did in WC3, where eligible targets just get auto-corrupted.
kiss kiss fall in love
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
May 27 2015 19:17 GMT
#20
On May 28 2015 04:17 Ramiz1989 wrote:
Show nested quote +
On May 28 2015 04:09 Alucen-Will- wrote:
On May 28 2015 04:08 JCoto wrote:
On May 28 2015 04:03 Alucen-Will- wrote:
I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..

It's already terrible in the current meta with 3 base deathballs..


Liberators have 75 DPS, mate.


Damn

but how fast is it?

It is quite fast, 3.38 or something like that.


I wonder what avilo's blankets are like these days
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