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![[image loading]](http://bnetcmsus-a.akamaihd.net/cms/blog_header/ZIBRBIXE7F5K1426688146595.jpg)
This patch brings a brand new unit to the Terran army, a chat system rework and a bevy of bug fixes to the Legacy of the Void beta. Please note that the patch is being distrubted throughout the day and may not be available in your region yet. Find a full list of them in the patch notes below:
- Social
- Chat System
- The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added.
- Type /help into chat for a full list of commands.
- Friends List
- The Friends List has been given a slight visual refresh and should feel more responsive.
- Players Near You has been moved from the Home Screen into the Friends List.
- General
- Gas geysers now contain 2000 gas.
- Terran
- New Unit: Liberator
- Mechanical Air Unit
- Fires 2 missiles that deal 7 splash damage to air units.
- Can be deployed to attack ground units, losing mobility and anti-air attack.
- While deployed, the Liberator attacks any ground units in the target zone for 85 damage.
- Single target damage.
- Cannot attack buildings while deployed.
- Vehicle and Ship Weapon upgrades have been separated again.
- Adjusted building subgroup priorities to the following:
- Command Center > Planetary Fortress
- Barracks > Factory > Starport
- Engineering Bay > Armory
- Zerg
- Corruptor
- Reverted ability to Corruption but now can be auto-cast.
- Swarm Hosts
- Can no longer move while burrowed.
- Roaches
- Burrow movement once again needs to be researched.
- Adjusted building subgroup priorities to the following:
- Hatchery > Lair > Hive
- Evolutionary Chamber > Spire > Greater Spire
- Hydralisk Den > Lurker Den
- Protoss
- Adjusted building subgroup priorities to the following:
- Gateway > Robotics > Stargate
- Bug Fixes
- The Raven ready sound no longer plays when a Cyclone is created.
- Fixed an issue that caused a newly morphed Ravager to glide on the ground.
- Neural Parasite will no longer persist through Oracle’s Stasis Trap.
- A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back.
- Fixed an issue that caused units to attack destructible doodads they were railed to.
- Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac.
- Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts.
- Locusts should now correctly have a life duration of 25.
- Adepts can no longer phase into buildings under construction.
- Lurker attacks should no longer be visible through the Fog of War.
- Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer.
- Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert.
- Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around.
- The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade.
- The “Activate Stasis Trap” hotkey is now available for customization.
- Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast.
- You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability.
- The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu.
- The Battlecruiser animation on the home screen will no longer disappear if you are idle.
- The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.
Source : http://us.battle.net/sc2/en/blog/19312547/legacy-of-the-void-beta-patch-252-5-27-2015
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On May 28 2015 03:24 GGzerG wrote: Still no ladder? >_< At least we get a better social log. Baby steps.
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On May 28 2015 03:21 adymus wrote: This patch brings a brand new unit to the Terran army, a chat system rework and a bevy of bug fixes to the Legacy of the Void beta. Please note that the patch is being distrubted throughout the day and may not be available in your region yet. Find a full list of them in the patch notes below:
Social
Chat System The old StarCraft II Chat System has been removed and a new embedded chat dialogue has been added. Type /help into chat for a full list of commands. Friends List The Friends List has been given a slight visual refresh and should feel more responsive. Players Near You has been moved from the Home Screen into the Friends List. General
Gas geysers now contain 2000 gas.
Terran
New Unit: Liberator Mechanical Air Unit Fires 2 missiles that deal 7 splash damage to air units. Can be deployed to attack ground units, losing mobility and anti-air attack. While deployed, the Liberator attacks any ground units in the target zone for 85 damage. Single target damage. Cannot attack buildings while deployed. Vehicle and Ship Weapon upgrades have been separated again. Adjusted building subgroup priorities to the following: Command Center > Planetary Fortress Barracks > Factory > Starport Engineering Bay > Armory
Zerg
Corruptor Reverted ability to Corruption but now can be auto-cast. Swarm Hosts Can no longer move while burrowed. Roaches Burrow movement once again needs to be researched. Adjusted building subgroup priorities to the following: Hatchery > Lair > Hive Evolutionary Chamber > Spire > Greater Spire Hydralisk Den > Lurker Den
Protoss
Adjusted building subgroup priorities to the following: Gateway > Robotics > Stargate
Bug Fixes
The Raven ready sound no longer plays when a Cyclone is created. Fixed an issue that caused a newly morphed Ravager to glide on the ground. Neural Parasite will no longer persist through Oracle’s Stasis Trap. A unit can no longer be targeted with Graviton Beam while are under the effect of knock-back. Fixed an issue that caused units to attack destructible doodads they were railed to. Siege Tanks in siege mode should no longer become covered by creep when moved by a Medivac. Fixed an issue that prevented unburrowed Swarm Hosts from spawning locusts when selected in a group with burrowed Swarm Hosts. Locusts should now correctly have a life duration of 25. Adepts can no longer phase into buildings under construction. Lurker attacks should no longer be visible through the Fog of War. Fixed an issue that caused the Adept to glide if issued a move command immediately after using Psionic Transfer. Caustic Spray and Parasitic Bomb will now properly trigger an “Under Attack” alert. Adjusting the viewing speed of a replay should no longer cause the timestamp to jump around. The Hellbat's attack will now correctly appear blue with the Infernal Pre-Igniters upgrade. The “Activate Stasis Trap” hotkey is now available for customization. Cyclones will no longer automatically target disguised changelings when Lock On is set to Auto-Cast. You can no longer reveal a Stasis Ward by using an Overlords “Generate Creep” ability. The Lurker Den is no longer missing from the Zerg Structures Hotkeys Menu. The Battlecruiser animation on the home screen will no longer disappear if you are idle. The Disruptor's Purification Nova explosion effect is no longer faint on Low graphic settings.
Just to help out here is the link also everyone who wants to view it on battle net as well
http://us.battle.net/sc2/en/blog/19312547/legacy-of-the-void-beta-patch-252-5-27-2015
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Corruptor Reverted ability to Corruption but now can be auto-cast.
so they have removed caustic spray?
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Autocast on corruption will be so interesting. Gj.
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I really hope that it'll prioritize properly.
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On May 28 2015 03:29 Charoisaur wrote:so they have removed caustic spray?
In the bug area it says caustic spray now triggers under attack alert so I guess not
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No marauder changes...what will Lotv be like I wonder
Good that they changed the corruptor back though, Zerg anti-air is so garbage anyway lol
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On May 28 2015 03:32 Tuczniak wrote: Autocast on corruption will be so interesting. Gj. Will it? :D I now understand the whiners, maybe am even becoming part of them, it feels like it's slowly reverting back to HotS with a few new units here and there :D All that is left is for D.Kim to decide to replace the mineral distributions with something "smooth" like 100/90.
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Cant express enough how i despise the turret change
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I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..
It's already terrible in the current meta with 3 base deathballs..
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On May 28 2015 04:03 Alucen-Will- wrote: I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..
It's already terrible in the current meta with 3 base deathballs.. Well its useless vs zerg untill parasitic is nerfed
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On May 28 2015 04:03 Alucen-Will- wrote: I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..
It's already terrible in the current meta with 3 base deathballs..
Liberators have 75 DPS, mate.
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On May 28 2015 04:08 JCoto wrote:Show nested quote +On May 28 2015 04:03 Alucen-Will- wrote: I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..
It's already terrible in the current meta with 3 base deathballs.. Liberators have 75 DPS, mate.
Damn
but how fast is it?
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LotV looks more and more like Heart of the Swarm with a few new units overlapping the role of older units
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How can corruption be autocasted when you have to target a unit with that ability? Doesn't make sense at all.
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On May 28 2015 04:09 Alucen-Will- wrote:Show nested quote +On May 28 2015 04:08 JCoto wrote:On May 28 2015 04:03 Alucen-Will- wrote: I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..
It's already terrible in the current meta with 3 base deathballs.. Liberators have 75 DPS, mate. Damn but how fast is it? It is quite fast, 3.38 or something like that.
On May 28 2015 04:14 KingAlphard wrote: How can corruption be autocasted when you have to target a unit with that ability? Doesn't make sense at all. It will auto-cast on first unit it sees, I don't see the problem.
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On May 28 2015 04:14 KingAlphard wrote: How can corruption be autocasted when you have to target a unit with that ability? Doesn't make sense at all. It'll probably work like they did in WC3, where eligible targets just get auto-corrupted.
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On May 28 2015 04:17 Ramiz1989 wrote:Show nested quote +On May 28 2015 04:09 Alucen-Will- wrote:On May 28 2015 04:08 JCoto wrote:On May 28 2015 04:03 Alucen-Will- wrote: I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..
It's already terrible in the current meta with 3 base deathballs.. Liberators have 75 DPS, mate. Damn but how fast is it? It is quite fast, 3.38 or something like that.
I wonder what avilo's blankets are like these days
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