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On May 28 2015 06:32 TT1 wrote: how are you supposed to counter the liberator? it has insane range vs ground and destroys air units
7 range and 3 second transformation means that you should have enough time to move out of the circle to avoid damage.
TBH I don't expect the liberator to make skyterran a viable composition in its own, they are trying too hard but balancing air units vs ground has always been tricky I don't even understand what purpose this unit fullfils with its AtG attack.
On May 28 2015 06:33 nesmah wrote: GOD !
They kept the turret available with the rax !!!
This is fu&#ing great !
No more reaper expo into 3 rax or reaper expo into WM drop in TvP. We'll gona try other opener with this (cyclone first, drop tank) without be hard counter by a (proxy) stargate opener.
Thx blizz.
No they didn't turrets requires e-bay again (they fucked up in the blog but you should fing it if you look again)
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the AA attack slpash radius from the liberator on that video seens huge, OMG.
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I guess Lotv will be Hots 1.1
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Robo to reach stargate?
I liked how there were two tech paths for protoss that were different,
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On May 28 2015 06:38 Nerchio wrote: I guess Lotv will be Hots 1.1 The difference between HotS and LotV so far is less than some patches for other games I've seen. It's just sad.
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On May 28 2015 06:38 MrMotionPicture wrote: Robo to reach stargate?
I liked how there were two tech paths for protoss that were different,
Thats control group priority, you don't need robo to reach stargate
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On May 28 2015 06:39 SetGuitarsToKill wrote:The difference between HotS and LotV so far is less than some patches for other games I've seen. It's just sad. The AoE2HD DLC was significantly larger.
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Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread.
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On May 28 2015 05:15 dust7 wrote:Show nested quote +On May 28 2015 05:11 Ovid wrote:Poll: What change do you want the most out of LotV(Vote): Responsive/Rewarding Micro (Vote): New units (Vote): A well written Campaign (Vote): Better chat system (Vote): Updated Graphics (Vote): Transparent/Better MMR System (Vote): More spaced out leagues (Diamond 1,2,3) (Vote): Other
[x] other redesign of major game aspects, such as warpgate, the economy, space control for terran mech in the form of tanks, etc. also be cautious to vote for better micro. this will make blizzard introduce more activated abilities.
I'm confident that they can read that it's changes like Lalush depth of micro, he in that video even listed ways they could do it without it requiring new code just changing numbers.
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On May 28 2015 06:41 RoomOfMush wrote: Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread. We'll stop giving negetive feedback when what we say in our feedback starts being addressed
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On May 28 2015 06:41 RoomOfMush wrote: Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread.
This is the last Starcraft for years, no other company will make a RTS so all us RTS players are quite worried we want it to be perfect. And what SGTK said.
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On May 28 2015 06:37 Lexender wrote:Show nested quote +On May 28 2015 06:32 TT1 wrote: how are you supposed to counter the liberator? it has insane range vs ground and destroys air units 7 range and 3 second transformation means that you should have enough time to move out of the circle to avoid damage. TBH I don't expect the liberator to make skyterran a viable composition in its own, they are trying too hard but balancing air units vs ground has always been tricky I don't even understand what purpose this unit fullfils with its AtG attack. Show nested quote +On May 28 2015 06:33 nesmah wrote: GOD !
They kept the turret available with the rax !!!
This is fu&#ing great !
No more reaper expo into 3 rax or reaper expo into WM drop in TvP. We'll gona try other opener with this (cyclone first, drop tank) without be hard counter by a (proxy) stargate opener.
Thx blizz. No they didn't turrets requires e-bay again (they fucked up in the blog but you should fing it if you look again)
No. I can't see any word on this. I looked again the official topic,and there is no mention to this.
EDIT : ok, indeed the post was buged -_-
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On May 28 2015 04:17 Alucen-Will- wrote:Show nested quote +On May 28 2015 04:17 Ramiz1989 wrote:On May 28 2015 04:09 Alucen-Will- wrote:On May 28 2015 04:08 JCoto wrote:On May 28 2015 04:03 Alucen-Will- wrote: I forgot to mention, Sky Terran better be damn good if they are going to split the upgrades..
It's already terrible in the current meta with 3 base deathballs.. Liberators have 75 DPS, mate. Damn but how fast is it? It is quite fast, 3.38 or something like that. I wonder what avilo's blankets are like these days Like boiled leather armor.
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On May 28 2015 06:46 nesmah wrote:Show nested quote +On May 28 2015 06:37 Lexender wrote:On May 28 2015 06:32 TT1 wrote: how are you supposed to counter the liberator? it has insane range vs ground and destroys air units 7 range and 3 second transformation means that you should have enough time to move out of the circle to avoid damage. TBH I don't expect the liberator to make skyterran a viable composition in its own, they are trying too hard but balancing air units vs ground has always been tricky I don't even understand what purpose this unit fullfils with its AtG attack. On May 28 2015 06:33 nesmah wrote: GOD !
They kept the turret available with the rax !!!
This is fu&#ing great !
No more reaper expo into 3 rax or reaper expo into WM drop in TvP. We'll gona try other opener with this (cyclone first, drop tank) without be hard counter by a (proxy) stargate opener.
Thx blizz. No they didn't turrets requires e-bay again (they fucked up in the blog but you should fing it if you look again) No. I can't see any word on this. I looked again the official topic,and there is no mention to this.
http://us.battle.net/sc2/en/blog/19312547/legacy-of-the-void-beta-patch-252-5-27-2015
Right below splitting upgrades for mech
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On May 28 2015 06:43 SetGuitarsToKill wrote:Show nested quote +On May 28 2015 06:41 RoomOfMush wrote: Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread. We'll stop giving negetive feedback when what we say in our feedback starts being addressed You know perfectly well that this will never happen. It never happened in the past and it is not going to happen in the future. You have to find other ways to deal with your disappointment.
On May 28 2015 06:43 Ovid wrote:Show nested quote +On May 28 2015 06:41 RoomOfMush wrote: Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread. This is the last Starcraft for years, no other company will make a RTS so all us RTS players are quite worried we want it to be perfect. And what SGTK said. No other company will make an RTS? How do you know? There are plenty of RTS games out there, but perhaps it is you who does not want to try anything new. Furthermore, Blizzard has already shown, that they are not capable of making a "perfect RTS game" time and time again. Do you really believe that crying on the internet is magically going to make them the greatest RTS developers of all time?
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On May 28 2015 06:03 Hider wrote:Show nested quote +On May 28 2015 05:31 Grumbels wrote:Corruptor Reverted ability to Corruption but now can be auto-cast.
Oh, interesting, I wonder if Blizzard read this post of mine: On May 16 2015 05:46 Grumbels wrote: In Warcraft 3 you had specific hotkeys for each of your heroes, many abilities could be auto-casted and with limited unit selection you were forced to create separate control groups already. And fights would last longer so you had more time to cast the spells. In contrast, some of the concerns with active abilities in Starcraft 2 are related to the interface and specifically the tabbing system. You have the power to select your entire army with one convenient hotkey, but to actually use those abilities you have to go through a cumbersome process of tabbing just the right number of times.
There are other RTS games where all hotkeys are global, that is to say that if you hit "G" you might always activate guardian shield for all sentries in your control group. Of course this can't be simply adapted to Starcraft 2 but it's an example of an approach that acknowledges the fact that abilities can contribute positively to the game and that tries to make them accessible to players. There are also abilities that could be given auto-cast, like the void ray's prismatic alignment. You can still activate manually for correct usage, but you wouldn't have to stress out during fights because you had to cycle through all your abilities quickly.
These are examples of ideas that Blizzard could employ to allow users to better navigate through a game infested with abilities. Because adding abilities comes at a cost of requiring ability upkeep in battles, which starts to drown out real micro. I'm actually in favor of adding auto-cast to the game to make abilities more manageable. I didn't mention corruption in my post because the ability didn't exist at the time, but alongside prismatic alignment it's a prime candidate for an auto-cast feature. Why not just buff the units core stat. I don't really see how it has different implications here. Well, you can make a case against auto-cast. First of all let's establish that any sort of auto-attack can not be considered an auto-cast. Let's expand this category to also include things like auto-heals (medic, repair) and the baneling explosion, which aren't really abilities in the conceptual sense. At this point we're left with abilities that require some cost in either cooldown or energy and which might therefore be considered to involve decision making. This precludes auto-cast being a reasonable addition, because auto-cast implies some sort of functional targeting AI, which would seem to defeat the strategical nature of the ability. In that sense having auto-casted abilities is a paradox.
But I don't think that's necessarily true, because there exists a gray area between auto-attacks and major spells. Abilities that are "spammy", that you are supposed to use at leisure, but which still benefit from manual targeting (and which would allow you to actually use the ability in larger fights). Corruption is exactly like that, the ability might not be very inspiring but if it exists in the game it should have auto-cast. Maybe you can achieve the same effect with core stats changes, which might be appropriate in this specific case, but I just don't see how one could consider auto-cast to be a priori a bad thing.
I think it would be good to experiment with making more abilities auto-cast, just to see how it works out. For instance, if you attack-move with phoenixes, why shouldn't you be able to set graviton beam on auto-cast instead of manually targeting every drone which is just pointless busy work?
I was actually thinking about the interface issue of auto-cast. Because if it depends on individual player preferences to have autocast on or off it's obnoxious to constantly have to disable autocast for corruption with every new corruptor that you add to your army. What if you could do scan-moves with corruption? It would be like attack-move, but the corruptor would also try to corrupt enemy targets, but only if it received the command. It could be like alt-click on an ability and then target ground etc.
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@Miriel: @Miriel: So there was some miscommunication on what was included in this patch and currently Corruptors should still have Caustic Spray. The patch notes have been edited to reflect this. Oh nevermind, the corruptors weren't changed and don't have corruption and still have caustic spray.
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New chat system sounds nice. The other changes aren't bad.
I just wish they would try new economy changes.
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I'm kind of disappointed that it's just an radius splash effect. I was hoping for a line or a cone. They already have a Thor which has a radius splash effect. Just makes it less interesting.
I assume they will tone down the damage vs ground because that looks rather silly. I wouldn't trust the trailer, units are always crazy in the trailer.
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On May 28 2015 06:53 RoomOfMush wrote:Show nested quote +On May 28 2015 06:43 SetGuitarsToKill wrote:On May 28 2015 06:41 RoomOfMush wrote: Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread. We'll stop giving negetive feedback when what we say in our feedback starts being addressed You know perfectly well that this will never happen. It never happened in the past and it is not going to happen in the future. You have to find other ways to deal with your disappointment. Show nested quote +On May 28 2015 06:43 Ovid wrote:On May 28 2015 06:41 RoomOfMush wrote: Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread. This is the last Starcraft for years, no other company will make a RTS so all us RTS players are quite worried we want it to be perfect. And what SGTK said. No other company will make an RTS? How do you know? There are plenty of RTS games out there, but perhaps it is you who does not want to try anything new. Furthermore, Blizzard has already shown, that they are not capable of making a "perfect RTS game" time and time again. Do you really believe that crying on the internet is magically going to make them the greatest RTS developers of all time?
RTS development is a long trail of blood and tears for most studios, unless you expect a company like petroglyph or uber to make the next defining rts your shit out of luck.
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