Legacy of the Void Beta Patch 2.5.2 - Page 6
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Grumbels
Netherlands7029 Posts
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Striker.superfreunde
Germany1119 Posts
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Anvil666
Germany122 Posts
On May 28 2015 06:22 Feisty wrote: I'm not playing the beta again until they fix the minimap. Getting my mineral line cleared by disruptor drop's because I can't see the minimap and react is dumb. "Mini-map: Units and buildings on the mini-map have a black border around them once again." Enjoy the beta! ![]() | ||
Frakkofff
Russian Federation66 Posts
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ZenithM
France15952 Posts
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FrostedMiniWheats
United States30730 Posts
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Lexender
Mexico2623 Posts
On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. | ||
ohmylanta1003
United States128 Posts
On May 28 2015 06:43 SetGuitarsToKill wrote: We'll stop giving negetive feedback when what we say in our feedback starts being addressed Literally impossible. No matter what Blizzard does, people bitch and moan about it until their fucking fingers fall off. | ||
Tresher
Germany404 Posts
On May 28 2015 08:21 Lexender wrote: Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. | ||
Magnifico
1958 Posts
On May 28 2015 06:41 RoomOfMush wrote: Whats with all the pitch forks and torches? I dont understand how you people can repeat the same negative feedback in every. Single. Thread. You should adopt my policy. Post a bit long? Ctrl f. COUNTER PLAY DESIGN CONTRACTION OF TIME BROODWAR UNIT INTERACTIONS If one of these words is present, you know the post isnt worth your time. | ||
KaZeFenrir
United States37 Posts
Then hots came out and it was like "okay so maybe we needed firebats, mines, devourer, lurkers, and the goliath?" Now lotv is coming and they're like "Uh crap. Okay okay so maybe we also needed Valkyries and Scarabs too? And it really looks like we should have just added the real Lurker last game too.. Man that Warhound Goliath thing didn't work out last time. Let's do that again, better this time." But it's cool! We have three totally new unit in the form of the Swarm Host, Oracle, and Tempest! All units most people hate. And now we get the Adept and Ravager too. We see how those work out. As for the changes.. I dunno. I feel like blizzard is about as done with SC as most of us are? I feel like for Zerg they could have done more with burrow, not just make it easier to obtain. I don't mind them reverting mech and air upgrades, though I hate the Turret reversion. There are enough high tier harass options that making it Barracks requirement wouldn't be changing too much in the way of early game harass. Overall I think Terran will get a massive change since too many units overlap, Zerg kind of has nothing now, and Protoss still seems too finicky. We'll see what happens. Also the liberator looks stupid. They could have rally done more with the design, especially the the transformation. Maybe it has a cockpit and when it changes to ag mode the front splits, and the cockpit lowers onto the guns or something? If they're gonna push the transformation stuff, do it cool at least. | ||
KrazyTrumpet
United States2520 Posts
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DifuntO
Greece2376 Posts
Still waiting for that beta access though so i'm not sure about the state of the beta, maybe all the people complaining are right. | ||
Lexender
Mexico2623 Posts
On May 28 2015 08:48 KrazyTrumpet wrote: What the fuck happened to the chat system, are you actually kidding me right now We now have reddit right in the game!! | ||
Spect8rCraft
649 Posts
On May 28 2015 08:31 Tresher wrote: You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. | ||
KrazyTrumpet
United States2520 Posts
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ZeromuS
Canada13387 Posts
Oh well, the ground attack is different than I originally thought. Looks interesting, excited to see how it works out. Though the whole splash vs air thing appears to be something that is going to hurt protoss again. I really hope that behind the scenes they are doing a lot of work on protoss viability because they still seem to be doing poorly in LotV atm. | ||
Masq
Canada1792 Posts
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Lexender
Mexico2623 Posts
On May 28 2015 09:01 Spect8rCraft wrote: From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. Yeah thats the problem, this unit is a lot like the disruptor in the fact that either the enemy walks into the are and does amazing damage or it just walks around the huge red dot and does jackshit, theres one diference tho you can atleast control a disruptor and pick it up with a warp prism, the only thing you can do with this is transform it back and forth. Now I'm not against siege unit, I know how siege unit works, the thing is siege units are made aroun space control and terrain, this is just like the tempest another flying unit that shouldn't be like that. I don't care wheter is OP or not that can be balance, the thing is that I don't see it something actually good for gameplay, I kinda (just kinda) see why Blizzard gave the AtG since they want stargate to be a viable tech tree in its own, its just that I don't think this was the better way to go about it (or if even having each building a composition in itself its actually a good idea but thats another story) | ||
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ZeromuS
Canada13387 Posts
On May 28 2015 09:06 Masq wrote: new chat system doing work and making progress Not sure if I am THAT excited for it. It will match the Heroes chat which is ok but I do like the chat windows. | ||
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