• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:24
CET 16:24
KST 00:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11203 users

Legacy of the Void Beta Patch 2.5.2 - Page 7

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 5 6 7 8 9 25 Next All
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2015-05-28 00:18:06
May 28 2015 00:12 GMT
#121
chatsystem is such bullshit, so many features cut away for that chatsystem... no more own groupchat and clan chat,, super small window, not able to show off your portrait not able to see the ranking border, not able to join other ppl game, this new chat system belongs to a mmo game..


group/clan news and info are gone?!


should have just added autojoin to the general chat, i think blizzard is drunk
yo
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 28 2015 00:12 GMT
#122
On May 28 2015 09:08 ZeromuS wrote:
Show nested quote +
On May 28 2015 09:06 Masq wrote:
new chat system doing work and making progress


Not sure if I am THAT excited for it. It will match the Heroes chat which is ok but I do like the chat windows.


The chat in Heroes is my least favorite part about that game. I actually really like the way chat stuff is set up in SC2.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 28 2015 00:16 GMT
#123
Question about the chat for people who can into beta, is there any way to set text size? Cause as someone with kind of poor eyesight that's always been a huge gripe of mine.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
May 28 2015 00:16 GMT
#124
On May 28 2015 09:16 SetGuitarsToKill wrote:
Question about the chat for people who can into beta, is there any way to set text size? Cause as someone with kind of poor eyesight that's always been a huge gripe of mine.


You can't in heroes iirc, so chances are you can't in LotV beta atm
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2015-05-28 00:18:59
May 28 2015 00:18 GMT
#125
The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it.

That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on.

I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky.
crown77
Profile Joined February 2011
United States157 Posts
May 28 2015 00:22 GMT
#126
how do u open up ur clan group to change icons and stuff?
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2015-05-28 00:36:10
May 28 2015 00:34 GMT
#127
On May 28 2015 09:01 Spect8rCraft wrote:
Show nested quote +
On May 28 2015 08:31 Tresher wrote:
On May 28 2015 08:21 Lexender wrote:
On May 28 2015 08:00 FrostedMiniWheats wrote:
Even the Liberator's video is lame :/


Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._.

You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it).

Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore.

I really wanna play the Beta.


From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege.

At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm.

The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army.

Oh and Iam watching Nathanias´ Stream cause I wanted to see this Unit in action and...
JESUS TAPDANCING CHRIST can this guy please stop complaining? He is really doing the avilo right now. He didn´t even read the patchnotes. First thing he says when trying the Liberator: " Wait they can´t attack Structures?"
Then he is constantly complaing about it while not even having tested it really. All I hear is: "Liberator sucks, Liberator sucks" etc sometimes a "Useless in TvX" thrown in. Well maybe you should experiment some more and not play Standard stuff, this is a Beta after all.

This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help.

I think the Liberator will have its role and I think the demo video showed some good situations

I apologize for that bit of rant against Nathanias. I hope this does not count as caster bashing. It just makes me a bit upset that not even casters that are Masters are willing to test out stuff and experiment with the new implementations.
Extreme Force
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2015-05-28 00:46:00
May 28 2015 00:38 GMT
#128
On May 28 2015 06:33 SetGuitarsToKill wrote:
Show nested quote +
On May 28 2015 06:25 avilo wrote:
I would rather have turrets available to be built after barracks to get rid of coin flip TvP than have the Liberator in the game. That's how bad of a change it is to not allow Terran to have defense against proxy oracles.

So, anyone else wondering how that eco testing is going? DH9/DH10 any1? All my expectations are pretty much gone for LOTV =/

The Econ testing seems to be done man. half mineral fields at 60% seems to be their desired changed.


I AGREE! I AGREE WITH AVILO!

I'm also a zerg... Loved it when the evo requirement was dropped for spores. At first I was resistant to the idea of terran being able to build turrets in the same way, but really I couldn't find a good argument against it. They should drop the engi requirement, aka fuck dts.

I LOVED the initial economy change, it remains my favorite change in the game throughout the life of sc2. I really hope blizzard continues to make BIG changes the to the game and economy. I also love TL's commitment to working the DH model, which makes so much sense to me (from what I have read).

I hope they are just distracted with the heroes release for the time being, could be things will ramp up after.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2015-05-28 01:05:06
May 28 2015 00:55 GMT
#129
I'm all for putting the turret back at the engy bay, but honestly I think they need to give the cyclone back the default shoot up ability with the change. Killing builds that don't get fast 6-12 marines is super dumb. TvP opening in hots have been so boring on the Terran side, let it get mixed up. Not to mention adepts are actually a lot better than protoss players thought they were and are super great against marines!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
May 28 2015 01:21 GMT
#130
On May 28 2015 09:34 Tresher wrote:
This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help.


It has barely begun.

Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced.

"Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ZeromuS
Profile Blog Joined October 2010
Canada13431 Posts
May 28 2015 01:26 GMT
#131
On May 28 2015 10:21 pure.Wasted wrote:
Show nested quote +
On May 28 2015 09:34 Tresher wrote:
This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help.


It has barely begun.

Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced.

"Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design.


It took a few days to get rid of the warhound lol
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-05-28 01:29:47
May 28 2015 01:27 GMT
#132
On May 28 2015 10:26 ZeromuS wrote:
Show nested quote +
On May 28 2015 10:21 pure.Wasted wrote:
On May 28 2015 09:34 Tresher wrote:
This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help.


It has barely begun.

Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced.

"Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design.


It took a few days to get rid of the warhound lol


Why does it feel like a lifetime?

Thanks for the fact check. Blizz's track record is bad enough that I really shouldn't need to exaggerate.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Spect8rCraft
Profile Joined December 2012
649 Posts
May 28 2015 01:34 GMT
#133
On May 28 2015 09:34 Tresher wrote:
Show nested quote +
On May 28 2015 09:01 Spect8rCraft wrote:
On May 28 2015 08:31 Tresher wrote:
On May 28 2015 08:21 Lexender wrote:
On May 28 2015 08:00 FrostedMiniWheats wrote:
Even the Liberator's video is lame :/


Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._.

You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it).

Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore.

I really wanna play the Beta.


From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege.

At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm.

The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army.


I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done.

For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them.
Merkmerk
Profile Joined August 2010
United States96 Posts
May 28 2015 01:41 GMT
#134
This patch sucks. I wasn't winning a whole lot anyway, especially ZvT, and now everything Zerg just got worse than before. I think I'll wait until they make Ravagers not garbage again.
Yodeleihelaihee
redviper
Profile Joined May 2010
Pakistan2333 Posts
May 28 2015 01:49 GMT
#135
On May 28 2015 09:18 DemigodcelpH wrote:
The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it.

That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on.

I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky.


I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism).
rpgalon
Profile Joined April 2011
Brazil1069 Posts
May 28 2015 01:52 GMT
#136
On May 28 2015 10:49 redviper wrote:
Show nested quote +
On May 28 2015 09:18 DemigodcelpH wrote:
The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it.

That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on.

I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky.


I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism).

Agree, too much hate for warpgate, I think it's a good mechanic.
badog
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
May 28 2015 01:56 GMT
#137
On May 28 2015 10:49 redviper wrote:
Show nested quote +
On May 28 2015 09:18 DemigodcelpH wrote:
The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it.

That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on.

I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky.


I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism).


Just to clarify, you don't understand what people dislike about warpgate (and the consequences of having it in the game)? Or you understand what people dislike, but think that the good outweighs the bad?

Don't wanna waste my time with explanations if you already get it.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Magnifico
Profile Joined March 2013
1958 Posts
May 28 2015 01:59 GMT
#138
On May 28 2015 10:52 rpgalon wrote:
Show nested quote +
On May 28 2015 10:49 redviper wrote:
On May 28 2015 09:18 DemigodcelpH wrote:
The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it.

That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on.

I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky.


I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism).

Agree, too much hate for warpgate, I think it's a good mechanic.


people hate because design and counterplay and time contraction and unit interactions
TheWinks
Profile Joined July 2011
United States572 Posts
May 28 2015 02:04 GMT
#139
On May 28 2015 10:26 ZeromuS wrote:
Show nested quote +
On May 28 2015 10:21 pure.Wasted wrote:
On May 28 2015 09:34 Tresher wrote:
This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help.


It has barely begun.

Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced.

"Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design.


It took a few days to get rid of the warhound lol

It took goatrope amoving dayvie with them :D
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
Last Edited: 2015-05-28 02:10:35
May 28 2015 02:08 GMT
#140
Game moves back to the HOTS level... I really hoped they will do something with corruptors.

Btw liberators looks terrible or it just me?

Prev 1 5 6 7 8 9 25 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
ByuN vs SHINLIVE!
herO vs TBD
Clem vs TBD
WardiTV1333
ComeBackTV 1006
IntoTheiNu 824
TaKeTV 426
IndyStarCraft 192
Rex134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 498
IndyStarCraft 192
Rex 134
ProTech59
BRAT_OK 23
StarCraft: Brood War
Calm 6144
Rain 1606
Shuttle 1550
Mini 849
BeSt 583
Light 577
Soulkey 435
hero 232
firebathero 204
ZerO 181
[ Show more ]
ggaemo 171
Zeus 157
actioN 111
Mind 83
Barracks 76
Killer 44
sorry 39
PianO 35
Free 21
zelot 20
Rock 18
JYJ 17
Aegong 15
Hm[arnc] 14
scan(afreeca) 14
Sacsri 13
soO 12
yabsab 9
Dota 2
qojqva2945
monkeys_forever326
Counter-Strike
jkaem180
Heroes of the Storm
Khaldor301
Other Games
FrodaN5128
singsing2410
Liquid`RaSZi1004
B2W.Neo690
Beastyqt452
syndereN244
Fuzer 189
KnowMe169
ZerO(Twitch)21
CosmosSc2 17
Railgan11
fpsfer 2
Organizations
Other Games
EGCTV770
StarCraft: Brood War
UltimateBattle 28
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 12
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
1h 36m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4h 36m
Artosis vs Dewalt
Ret vs Tech
SOOP
18h 36m
soO vs FanTaSy
WardiTV Weekly
20h 36m
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.