group/clan news and info are gone?!
should have just added autojoin to the general chat, i think blizzard is drunk
Forum Index > Legacy of the Void |
Killmouse
Austria5700 Posts
group/clan news and info are gone?! should have just added autojoin to the general chat, i think blizzard is drunk | ||
KrazyTrumpet
United States2520 Posts
On May 28 2015 09:08 ZeromuS wrote: Not sure if I am THAT excited for it. It will match the Heroes chat which is ok but I do like the chat windows. The chat in Heroes is my least favorite part about that game. I actually really like the way chat stuff is set up in SC2. | ||
SetGuitarsToKill
Canada28396 Posts
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ZeromuS
Canada13387 Posts
On May 28 2015 09:16 SetGuitarsToKill wrote: Question about the chat for people who can into beta, is there any way to set text size? Cause as someone with kind of poor eyesight that's always been a huge gripe of mine. You can't in heroes iirc, so chances are you can't in LotV beta atm ![]() | ||
DemigodcelpH
1138 Posts
That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on. I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky. | ||
crown77
United States157 Posts
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Tresher
Germany404 Posts
On May 28 2015 09:01 Spect8rCraft wrote: Show nested quote + On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. Oh and Iam watching Nathanias´ Stream cause I wanted to see this Unit in action and... JESUS TAPDANCING CHRIST can this guy please stop complaining? He is really doing the avilo right now. He didn´t even read the patchnotes. First thing he says when trying the Liberator: " Wait they can´t attack Structures?" Then he is constantly complaing about it while not even having tested it really. All I hear is: "Liberator sucks, Liberator sucks" etc sometimes a "Useless in TvX" thrown in. Well maybe you should experiment some more and not play Standard stuff, this is a Beta after all. This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help. I think the Liberator will have its role and I think the demo video showed some good situations I apologize for that bit of rant against Nathanias. I hope this does not count as caster bashing. It just makes me a bit upset that not even casters that are Masters are willing to test out stuff and experiment with the new implementations. | ||
ShambhalaWar
United States930 Posts
On May 28 2015 06:33 SetGuitarsToKill wrote: Show nested quote + On May 28 2015 06:25 avilo wrote: I would rather have turrets available to be built after barracks to get rid of coin flip TvP than have the Liberator in the game. That's how bad of a change it is to not allow Terran to have defense against proxy oracles. So, anyone else wondering how that eco testing is going? DH9/DH10 any1? All my expectations are pretty much gone for LOTV =/ The Econ testing seems to be done man. half mineral fields at 60% seems to be their desired changed. I AGREE! I AGREE WITH AVILO! I'm also a zerg... Loved it when the evo requirement was dropped for spores. At first I was resistant to the idea of terran being able to build turrets in the same way, but really I couldn't find a good argument against it. They should drop the engi requirement, aka fuck dts. I LOVED the initial economy change, it remains my favorite change in the game throughout the life of sc2. I really hope blizzard continues to make BIG changes the to the game and economy. I also love TL's commitment to working the DH model, which makes so much sense to me (from what I have read). I hope they are just distracted with the heroes release for the time being, could be things will ramp up after. | ||
TheWinks
United States572 Posts
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pure.Wasted
Canada4701 Posts
On May 28 2015 09:34 Tresher wrote: This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help. It has barely begun. Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced. "Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design. | ||
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ZeromuS
Canada13387 Posts
On May 28 2015 10:21 pure.Wasted wrote: Show nested quote + On May 28 2015 09:34 Tresher wrote: This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help. It has barely begun. Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced. "Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design. It took a few days to get rid of the warhound lol | ||
pure.Wasted
Canada4701 Posts
On May 28 2015 10:26 ZeromuS wrote: Show nested quote + On May 28 2015 10:21 pure.Wasted wrote: On May 28 2015 09:34 Tresher wrote: This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help. It has barely begun. Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced. "Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design. It took a few days to get rid of the warhound lol Why does it feel like a lifetime? Thanks for the fact check. Blizz's track record is bad enough that I really shouldn't need to exaggerate. | ||
Spect8rCraft
649 Posts
On May 28 2015 09:34 Tresher wrote: Show nested quote + On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. | ||
Merkmerk
United States96 Posts
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redviper
Pakistan2333 Posts
On May 28 2015 09:18 DemigodcelpH wrote: The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it. That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on. I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky. I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism). | ||
rpgalon
Brazil1069 Posts
On May 28 2015 10:49 redviper wrote: Show nested quote + On May 28 2015 09:18 DemigodcelpH wrote: The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it. That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on. I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky. I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism). Agree, too much hate for warpgate, I think it's a good mechanic. | ||
pure.Wasted
Canada4701 Posts
On May 28 2015 10:49 redviper wrote: Show nested quote + On May 28 2015 09:18 DemigodcelpH wrote: The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it. That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on. I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky. I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism). Just to clarify, you don't understand what people dislike about warpgate (and the consequences of having it in the game)? Or you understand what people dislike, but think that the good outweighs the bad? Don't wanna waste my time with explanations if you already get it. | ||
Magnifico
1958 Posts
On May 28 2015 10:52 rpgalon wrote: Show nested quote + On May 28 2015 10:49 redviper wrote: On May 28 2015 09:18 DemigodcelpH wrote: The Liberator is really cool and the ground attack seems well-designed. Kudos to Blizzard to adding more area control and staying true to Terran roots with it. That said they still need to fix the actual game. Remove terribly designed crap like warpgate/tempests and rework Protoss, rework things so big battles don't end in 4 seconds, and increase the skillcap of the overall game so it's not so easy anymore, and so on. I'd also like it if they change the scale of the game so the buildings aren't so small compared to units. Looks wacky. I don't understand why people hate warpgate. As a spectator I think it makes protoss games more interesting to watch. It really makes the way toss reinforces so much more interesting (and also allows for great harassing through the warp prism). Agree, too much hate for warpgate, I think it's a good mechanic. people hate because design and counterplay and time contraction and unit interactions | ||
TheWinks
United States572 Posts
On May 28 2015 10:26 ZeromuS wrote: Show nested quote + On May 28 2015 10:21 pure.Wasted wrote: On May 28 2015 09:34 Tresher wrote: This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help. It has barely begun. Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced. "Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design. It took a few days to get rid of the warhound lol It took goatrope amoving dayvie with them :D | ||
Cheeseling
Ukraine132 Posts
Btw liberators looks terrible or it just me? | ||
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