Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._.
You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it).
Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore.
I really wanna play the Beta.
From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege.
At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm.
The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army.
I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done.
For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them.
Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this.
No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it.
They do, though. I've seen Korean pros take engagements that you'd think a wood leaguer wouldn't.
And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly.
Whether the Liberator will actually provide that is another matter altogether, but what you say doesn't happen, and there's no need to "fix," absolutely does and there absolutely is.
That's an issue regarding mech itself, which is a wholly different discussion in its own right. I'm arguing that the liberator isn't likely going to add that sort of stonewall capability, a least not any more than a couple of siege tanks would have.
More likely than not, a better Protoss force than depicted, with proper engagement capacity (like blinking forward) would've left that concave just as decimated.
Well the way I see the Liberator is like this: TvZ: Obviously it will help against Mutas and will swap roles with the Thor. TvT: It will mostly help breaking siege lines and contains. TvP: I think it will somehow replace the Viking like shown in the video. The Viking will then take more the role its intented: Attacking Capital Ships.
Please Note that Iam only talking about Mech here. But like pure wasted said: this is a lot of theorycrafting here. We will see how it turns out.
Pretty sure that the Liberator is just the Terran version of AOE anti-air. Zerg has Parasitic Bomb, Terran gets the Liberator, Protoss had the old Tempest that originally dealt AOE anti-air damage.
But in HOTS at least Blizzard realized that more burst AOE damage wasn't what the game needed, but in LOTV they forgot they realized that. It was looking promising at first with the Colossus nerf.
On May 28 2015 04:30 purakushi wrote: Blizzard does not seem to understand that design comes before balance.
I could not have said it better. Blizzard is working hard to polish things that may not even end up in the game.
On May 28 2015 11:47 pure.Wasted wrote: And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly.
On May 28 2015 11:55 Tresher wrote: If Tanks would actually do damage [....]
From the recent FlaSh interview here on TL;
Question: If you had the opportunity to switch BW units with SC2 units then which ones would you choose? Flash:BW tanks and SC2 tanks. I think SC2 tanks are so bad.
When reading of pro level Terran players thoughts, this seems to be a real common gripe. Tanks in BW were good, in SC2.. meh.
The Liberator for me seems somewhat silly, it's covering a role that a tank should be able to do own it's own. It seems this is Blizz's solution to 'late game Terran', give another unit to do the same role as another - but go Redbull mode and add wings. Personally I feel a better solution would of been to just make tanks real tanks, bad ass units not to fuck with without thought, I'm clearly not alone in this view. Then we might of been able to get a real unique and different unit, something new to add more diversity. Of course there is more to the Liberator than this with it's dual mode of operation, I'm aware of that.
Time will tell, definitely going to be looking for pro feedback in upcoming weeks, both here and in chat shows, on their thoughts on this unit,. and how well it integrates, and effects late game Terran.
I don't even play Terran and I agree with Flash. SC2 tanks are a joke. I'm convinced they were nerfed simply because tanks plus bio was so strong - and everyone attributed that strength to the tanks. Here we are, years later, and the de facto strat for Terran in each match up is bio. Why? Because it's the best thing they've got.
Tanks should have been left as they were and bio should have been nerfed. We'd have more varied gameplay options for Terran, mech would have been more viable ages ago, and every TvX wouldn't be bio spam.
On May 28 2015 11:26 digmouse wrote: The new chat is like the worst thing ever happens to Starcraft.
I think there was a demand for the sc2 experience to be more social but it was never clear what the best way to achieve that is. So now blizzard just forced us into general chat, which is annoying for a lot of players i guess. I hope you can turn it off after the beta.
By the way they didn't mention that they finally fixed the minimap which makes zvz and zvt playable again.
As zerg the LoTV beta looked promising, finally some strong early game tools with fun new good units, should have known they are gonna make zerg more boring every patch again. Really lost all hope now, they are so clueless.
On May 28 2015 15:17 mCon.Hephaistas wrote: As zerg the LoTV beta looked promising, finally some strong early game tools with fun new good units, should have known they are gonna make zerg more boring every patch again. Really lost all hope now, they are so clueless.
I don't understand why they don't try a middle solution for the roach, like just merging the upgrades Glial Reconstitution and Tunneling Claw into one single upgrade.
On May 28 2015 14:59 shin_toss wrote: Nukes barely hit Avenge's arm tho. Jinro vs Choya is a better example
Yeah, I just gave an example... Nukes have the potential to do terrible terrible damage like Widow mines have, but are a tad more strategic in my opinion - I like them a lot but have not seen them in ages
Damn... Liberators are super fun. I really like everything about the unit. Really weak solo because it can only siege a small area and the transition time is 3 seconds (for fucking ever), but damn are they fun when they allow you to control space. Can't wait to see some pro streams using them!
On May 28 2015 15:17 mCon.Hephaistas wrote: As zerg the LoTV beta looked promising, finally some strong early game tools with fun new good units, should have known they are gonna make zerg more boring every patch again. Really lost all hope now, they are so clueless.
I don't understand why they don't try a middle solution for the roach, like just merging the upgrades Glial Reconstitution and Tunneling Claw into one single upgrade.
I don't like upgrade mergers in most cases. Dumbs down the game.
Instead, Tunneling Claws should be 100/100 (down from 150/150) and hatch tech instead of lair.
Really hope they don't leave things as they are with the roach. Burrow movement speed is what transforms them into a more entertaining unit :/
Joining a new chat channel now sucks. I dont know if there's anyone there until someone talks or not. Also, not being able to see someones league at a glance makes isnt helpful.
I want to know, what did they do with the chat system? If they got rid of the sc2 one, maybe they'll just bring back the BW one? You enter b.net and you're placed in BroodWar usa-12 with a bunch of other people and everything will be good again in life.
On May 28 2015 04:20 flipstar wrote: Just in case blizzard sees this: Oh, new patch. No ladder yet? Ok *keeps on ignoring the lotv client*
This is a beta, you are given access to it, for free, in order to help the game that everyone will buy in a few months. If you participate in the beta only to evaluate your epen, I hope blizzard sees this and revokes any chance from you to participate in future beta.