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Legacy of the Void Beta Patch 2.5.2 - Page 9

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 7 8 9 10 11 25 Next All
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-05-28 04:15:32
May 28 2015 04:01 GMT
#161
On May 28 2015 12:02 Tresher wrote:
Show nested quote +
On May 28 2015 11:50 Spect8rCraft wrote:
On May 28 2015 11:47 pure.Wasted wrote:
On May 28 2015 11:33 Spect8rCraft wrote:
On May 28 2015 11:18 Tresher wrote:
On May 28 2015 10:34 Spect8rCraft wrote:
On May 28 2015 09:34 Tresher wrote:
On May 28 2015 09:01 Spect8rCraft wrote:
On May 28 2015 08:31 Tresher wrote:
On May 28 2015 08:21 Lexender wrote:
[quote]

Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._.

You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it).

Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore.

I really wanna play the Beta.


From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege.

At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm.

The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army.


I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done.

For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them.


Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this.


No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it.


They do, though. I've seen Korean pros take engagements that you'd think a wood leaguer wouldn't.

And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly.

Whether the Liberator will actually provide that is another matter altogether, but what you say doesn't happen, and there's no need to "fix," absolutely does and there absolutely is.


That's an issue regarding mech itself, which is a wholly different discussion in its own right. I'm arguing that the liberator isn't likely going to add that sort of stonewall capability, a least not any more than a couple of siege tanks would have.

More likely than not, a better Protoss force than depicted, with proper engagement capacity (like blinking forward) would've left that concave just as decimated.

Well the way I see the Liberator is like this:
TvZ: Obviously it will help against Mutas and will swap roles with the Thor.
TvT: It will mostly help breaking siege lines and contains.
TvP: I think it will somehow replace the Viking like shown in the video. The Viking will then take more the role its intented: Attacking Capital Ships.

Please Note that Iam only talking about Mech here.
But like pure wasted said: this is a lot of theorycrafting here. We will see how it turns out.



Pretty sure that the Liberator is just the Terran version of AOE anti-air. Zerg has Parasitic Bomb, Terran gets the Liberator, Protoss had the old Tempest that originally dealt AOE anti-air damage.

But in HOTS at least Blizzard realized that more burst AOE damage wasn't what the game needed, but in LOTV they forgot they realized that. It was looking promising at first with the Colossus nerf.


On May 28 2015 04:30 purakushi wrote:
Blizzard does not seem to understand that design comes before balance.


I could not have said it better. Blizzard is working hard to polish things that may not even end up in the game.
ETisME
Profile Blog Joined April 2011
12479 Posts
May 28 2015 04:28 GMT
#162
blizzard is designing a unit that is filling the missing role.
It's not about maintaining balance, it's giving players more tools.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 28 2015 04:53 GMT
#163
Liberator looks like a shoe lol. its ground attack visual is pretty cool tho. something new
AKMU / IU
papaz
Profile Joined December 2009
Sweden4149 Posts
May 28 2015 05:17 GMT
#164
On May 28 2015 05:53 SetGuitarsToKill wrote:
Perhaps OP wants to add this the the OP


http://eu.battle.net/sc2/en/blog/19451932

Still miffed about these changes, LotV is turning out to be super disappointing


Badass!!!! Such a cool unit!
Mjolnir
Profile Joined January 2009
912 Posts
May 28 2015 05:33 GMT
#165
On May 28 2015 12:53 fruity. wrote:
Show nested quote +
On May 28 2015 11:47 pure.Wasted wrote:
And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly.


Show nested quote +
On May 28 2015 11:55 Tresher wrote:
If Tanks would actually do damage [....]


From the recent FlaSh interview here on TL;

Question: If you had the opportunity to switch BW units with SC2 units then which ones would you choose?
Flash:BW tanks and SC2 tanks. I think SC2 tanks are so bad.

When reading of pro level Terran players thoughts, this seems to be a real common gripe. Tanks in BW were good, in SC2.. meh.

The Liberator for me seems somewhat silly, it's covering a role that a tank should be able to do own it's own. It seems this is Blizz's solution to 'late game Terran', give another unit to do the same role as another - but go Redbull mode and add wings. Personally I feel a better solution would of been to just make tanks real tanks, bad ass units not to fuck with without thought, I'm clearly not alone in this view. Then we might of been able to get a real unique and different unit, something new to add more diversity. Of course there is more to the Liberator than this with it's dual mode of operation, I'm aware of that.

Time will tell, definitely going to be looking for pro feedback in upcoming weeks, both here and in chat shows, on their thoughts on this unit,. and how well it integrates, and effects late game Terran.


I don't even play Terran and I agree with Flash. SC2 tanks are a joke. I'm convinced they were nerfed simply because tanks plus bio was so strong - and everyone attributed that strength to the tanks. Here we are, years later, and the de facto strat for Terran in each match up is bio. Why? Because it's the best thing they've got.

Tanks should have been left as they were and bio should have been nerfed. We'd have more varied gameplay options for Terran, mech would have been more viable ages ago, and every TvX wouldn't be bio spam.


Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 28 2015 05:34 GMT
#166
I just want this to happen again in LOTV



Make nukes relevant again!!!!
jinjin5000
Profile Joined May 2010
United States1437 Posts
May 28 2015 05:39 GMT
#167
rip siege tanks
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 28 2015 05:59 GMT
#168
Nukes barely hit Avenge's arm tho. Jinro vs Choya is a better example
AKMU / IU
zerge
Profile Joined December 2012
Germany162 Posts
Last Edited: 2015-05-28 06:12:56
May 28 2015 06:12 GMT
#169
On May 28 2015 11:26 digmouse wrote:
The new chat is like the worst thing ever happens to Starcraft.


I think there was a demand for the sc2 experience to be more social but it was never clear what the best way to achieve that is. So now blizzard just forced us into general chat, which is annoying for a lot of players i guess. I hope you can turn it off after the beta.

By the way they didn't mention that they finally fixed the minimap which makes zvz and zvt playable again.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
May 28 2015 06:17 GMT
#170
As zerg the LoTV beta looked promising, finally some strong early game tools with fun new good units, should have known they are gonna make zerg more boring every patch again.
Really lost all hope now, they are so clueless.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 28 2015 06:21 GMT
#171
Does anyone have screenshots of the new chat? Trying to download the update but I'm on hotel internet and its slow
@RealHeyoka | ESL / DreamHack StarCraft Lead
Shortizz
Profile Joined July 2011
Singapore129 Posts
Last Edited: 2015-05-28 06:24:45
May 28 2015 06:24 GMT
#172
On May 28 2015 14:34 Ketch wrote:
I just want this to happen again in LOTV

http://www.youtube.com/watch?v=96VuKijVk2E

Make nukes relevant again!!!!


He didnt even needed the nuke there.

The only thing that video reminds me of is how freaking terrible Moletrap + Doa is. Worst casting i have ever seen anywhere.
Vanadiel
Profile Joined April 2012
France961 Posts
May 28 2015 06:34 GMT
#173
On May 28 2015 15:17 mCon.Hephaistas wrote:
As zerg the LoTV beta looked promising, finally some strong early game tools with fun new good units, should have known they are gonna make zerg more boring every patch again.
Really lost all hope now, they are so clueless.


I don't understand why they don't try a middle solution for the roach, like just merging the upgrades Glial Reconstitution and Tunneling Claw into one single upgrade.
fruity.
Profile Joined April 2012
England1711 Posts
May 28 2015 06:41 GMT
#174
On May 28 2015 15:21 Heyoka wrote:
Does anyone have screenshots of the new chat? Trying to download the update but I'm on hotel internet and its slow


[image loading]
Ex Zerg learning Terran. A bold move.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 28 2015 06:43 GMT
#175
On May 28 2015 14:59 shin_toss wrote:
Nukes barely hit Avenge's arm tho. Jinro vs Choya is a better example


Yeah, I just gave an example... Nukes have the potential to do terrible terrible damage like Widow mines have, but are a tad more strategic in my opinion - I like them a lot but have not seen them in ages
Kyrao
Profile Joined July 2010
United States161 Posts
May 28 2015 06:44 GMT
#176
Damn... Liberators are super fun. I really like everything about the unit. Really weak solo because it can only siege a small area and the transition time is 3 seconds (for fucking ever), but damn are they fun when they allow you to control space. Can't wait to see some pro streams using them!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-05-28 06:50:58
May 28 2015 06:49 GMT
#177
On May 28 2015 15:34 Vanadiel wrote:
Show nested quote +
On May 28 2015 15:17 mCon.Hephaistas wrote:
As zerg the LoTV beta looked promising, finally some strong early game tools with fun new good units, should have known they are gonna make zerg more boring every patch again.
Really lost all hope now, they are so clueless.


I don't understand why they don't try a middle solution for the roach, like just merging the upgrades Glial Reconstitution and Tunneling Claw into one single upgrade.


I don't like upgrade mergers in most cases. Dumbs down the game.

Instead, Tunneling Claws should be 100/100 (down from 150/150) and hatch tech instead of lair.

Really hope they don't leave things as they are with the roach. Burrow movement speed is what transforms them into a more entertaining unit :/
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Death916
Profile Joined June 2013
United States23 Posts
May 28 2015 06:50 GMT
#178
Joining a new chat channel now sucks. I dont know if there's anyone there until someone talks or not.
Also, not being able to see someones league at a glance makes isnt helpful.
F0nze
Profile Joined March 2015
United States26 Posts
May 28 2015 06:52 GMT
#179
I want to know, what did they do with the chat system?
If they got rid of the sc2 one, maybe they'll just bring back the BW one?
You enter b.net and you're placed in BroodWar usa-12 with a bunch of other people and everything will be good again in life.
[Every hour, a coward is devoured.] Diamond level Protoss; NA server.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
May 28 2015 06:59 GMT
#180
On May 28 2015 04:20 flipstar wrote:
Just in case blizzard sees this: Oh, new patch. No ladder yet? Ok *keeps on ignoring the lotv client*

This is a beta, you are given access to it, for free, in order to help the game that everyone will buy in a few months.
If you participate in the beta only to evaluate your epen, I hope blizzard sees this and revokes any chance from you to participate in future beta.
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