On May 28 2015 04:02 Hider wrote:
Can't express enough how i despise the turret change
Can't express enough how i despise the turret change
So much this

Forum Index > Legacy of the Void |
fruity.
England1711 Posts
On May 28 2015 04:02 Hider wrote: Can't express enough how i despise the turret change So much this ![]() | ||
Topin
Peru10046 Posts
On May 28 2015 11:12 fruity. wrote: Show nested quote + On May 28 2015 04:02 Hider wrote: Can't express enough how i despise the turret change So much this ![]() i just died to an oracle... hahaha forgot about the ebay completly | ||
NewSunshine
United States5938 Posts
| ||
Spect8rCraft
649 Posts
On May 28 2015 11:15 NewSunshine wrote: LIberators are big, almost like Battlecruisers lol. I like the promise it shows for Sky Terran. Problem for me was I didn't do the research first and just jumped into a game. Didn't know the anti-ground mode needed research, so I got the tech lab, only to find out the research needs the armory. Shit. I don't know if it's ironic or fitting that by not doing your research, you failed to do your research for the ability. Boy that's a weird sentence. ![]() | ||
Tresher
Germany404 Posts
On May 28 2015 10:34 Spect8rCraft wrote: Show nested quote + On May 28 2015 09:34 Tresher wrote: On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this. | ||
fruity.
England1711 Posts
On May 28 2015 11:14 Topin wrote: Show nested quote + On May 28 2015 11:12 fruity. wrote: On May 28 2015 04:02 Hider wrote: Can't express enough how i despise the turret change So much this ![]() i just died to an oracle... hahaha forgot about the ebay completly Blizz seem to forget that to keep players in multiplayer once they've played through the campaign, it needs to be fun. For the pro's it's perhaps less of an issue? But the coin flippy nature of SC - the vast variety of ways it's possible to lose to silly cheese is a barrier to getting people in multiplayer in the first place and keeping them playing thereafter. If the long term success of a game relies on the numbers who play it.. I think this is a fair statement to make.. Then removing aspects of the game which make it easier for scrubs (yet doesn't effect the pro level in any significant way) Is just stupid, in this scrubs most humble opinion. | ||
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digmouse
China6327 Posts
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Spect8rCraft
649 Posts
On May 28 2015 11:18 Tresher wrote: Show nested quote + On May 28 2015 10:34 Spect8rCraft wrote: On May 28 2015 09:34 Tresher wrote: On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this. You're right. So as a wood league player who's walked into merciless siege fire like a headless chicken more than once, allow me to rectify my statement: No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it. However, if your concern about mech is about the fact that armies can walk through it even when mech is in an advantageous position, I will reiterate again: Those liberators didn't appear to do much more than an equal part of siege tanks could have achieved. Is your position on mech predicated on the HotS races, or LotV races? Because a HotS immortal is drastically different from a LotV immortal. And again, between an unusual army composition (that only included what, one or two immortals?) and an unusual army engagement (blink stalkers are the tool against mech), there's nothing to glean from the promo. | ||
Tresher
Germany404 Posts
On May 28 2015 11:20 fruity. wrote: Show nested quote + On May 28 2015 11:14 Topin wrote: On May 28 2015 11:12 fruity. wrote: On May 28 2015 04:02 Hider wrote: Can't express enough how i despise the turret change So much this ![]() i just died to an oracle... hahaha forgot about the ebay completly Blizz seem to forget that to keep players in multiplayer once they've played through the campaign, it needs to be fun. For the pro's it's perhaps less of an issue? But the coin flippy nature of SC - the vast variety of ways it's possible to lose to silly cheese is a barrier to getting people in multiplayer in the first place and keeping them playing thereafter. If the long term success of a game relies on the numbers who play it.. I think this is a fair statement to make.. Then removing aspects of the game which make it easier for scrubs (yet doesn't effect the pro level in any significant way) Is just stupid, in this scrubs most humble opinion. Good point here, this is definetly a problem they have to solve somehow. I think another problem what holds a lot of people back are smurfs. It might be a way for pro´s to practice anonymusly but for a silver player that faces a smurfing master player(that has only around 100 games on his smurf) its definetly not fun. I made this experience a few days ago (he even told me he was master I didn´t believed it ofc cause everybody can say that but could easily tell he was right when watching the replay and could even see it ingame) and not to mention I lost that game. And with it my motivation to go on and play some more games. I mean, it was promised that you get players of equal skill, maybe some more, some less. But facing a player that is 10 times better than you just takes the wind out of you. | ||
pure.Wasted
Canada4701 Posts
On May 28 2015 11:33 Spect8rCraft wrote: Show nested quote + On May 28 2015 11:18 Tresher wrote: On May 28 2015 10:34 Spect8rCraft wrote: On May 28 2015 09:34 Tresher wrote: On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this. No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it. They do, though. I've seen Korean pros take engagements that you'd think a wood leaguer wouldn't. And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly. Whether the Liberator will actually provide that is another matter altogether, but that thing you think isn't an issue is very much an issue. | ||
Spect8rCraft
649 Posts
On May 28 2015 11:47 pure.Wasted wrote: Show nested quote + On May 28 2015 11:33 Spect8rCraft wrote: On May 28 2015 11:18 Tresher wrote: On May 28 2015 10:34 Spect8rCraft wrote: On May 28 2015 09:34 Tresher wrote: On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this. No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it. They do, though. I've seen Korean pros take engagements that you'd think a wood leaguer wouldn't. And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly. Whether the Liberator will actually provide that is another matter altogether, but what you say doesn't happen, and there's no need to "fix," absolutely does and there absolutely is. That's an issue regarding mech itself, which is a wholly different discussion in its own right. I'm arguing that the liberator isn't likely going to add that sort of stonewall capability, a least not any more than a couple of siege tanks would have. More likely than not, a better Protoss force than depicted, with proper engagement capacity (like blinking forward) would've left that concave just as decimated. | ||
Tresher
Germany404 Posts
On May 28 2015 11:33 Spect8rCraft wrote: Show nested quote + On May 28 2015 11:18 Tresher wrote: On May 28 2015 10:34 Spect8rCraft wrote: On May 28 2015 09:34 Tresher wrote: On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this. You're right. So as a wood league player who's walked into merciless siege fire like a headless chicken more than once, allow me to rectify my statement: 1. No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it. However, if your concern about mech is about the fact that armies can walk through it even when mech is in an advantageous position, I will reiterate again: 2. Those liberators didn't appear to do much more than an equal part of siege tanks could have achieved. 3 .Is your position on mech predicated on the HotS races, or LotV races? Because a HotS immortal is drastically different from a LotV immortal. And again, between an unusual army composition (that only included what, one or two immortals?) and an unusual army engagement (blink stalkers are the tool against mech), there's nothing to glean from the promo. 1. That sounds a lot better ![]() 2. If Tanks would actually do damage then yes. 3. I was mostly talking about the past. Meaning WoL and HotS. I know the LotV Immortal is different. Sorry I haven´t seen any Mech vs Protoss games in LOtV yet cause of the lack of people streaming it. | ||
pure.Wasted
Canada4701 Posts
On May 28 2015 11:50 Spect8rCraft wrote: Show nested quote + On May 28 2015 11:47 pure.Wasted wrote: On May 28 2015 11:33 Spect8rCraft wrote: On May 28 2015 11:18 Tresher wrote: On May 28 2015 10:34 Spect8rCraft wrote: On May 28 2015 09:34 Tresher wrote: On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this. No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it. They do, though. I've seen Korean pros take engagements that you'd think a wood leaguer wouldn't. And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly. Whether the Liberator will actually provide that is another matter altogether, but what you say doesn't happen, and there's no need to "fix," absolutely does and there absolutely is. That's an issue regarding mech itself, which is a wholly different discussion in its own right. I'm arguing that the liberator isn't likely going to add that sort of stonewall capability, a least not any more than a couple of siege tanks would have. More likely than not, a better Protoss force than depicted, with proper engagement capacity (like blinking forward) would've left that concave just as decimated. I feel like this is some really deep theorycraft territory. If you interpreted the unit stats correctly, and if the unit compositions of mech vs Protoss stay relatively similar in LOTV to what they would be in a hypothetical HOTS scenario that doesn't really exist, allowing us to judge how many Blink Stalkers the Protoss has access to and what counterplay the Terran will have against them, and if Blizzard doesn't then change those stats to counter your theory if they're concerned that your theory might be true, then, yes, it's possible that the Liberator won't have added anything brand new to a fight between Maru and PartinG. Maybe. As backwards as it might seem to us, Blizzard might want the Liberator to be the new Siege Tank. They may be looking to balance it accordingly. | ||
Tresher
Germany404 Posts
On May 28 2015 11:50 Spect8rCraft wrote: Show nested quote + On May 28 2015 11:47 pure.Wasted wrote: On May 28 2015 11:33 Spect8rCraft wrote: On May 28 2015 11:18 Tresher wrote: On May 28 2015 10:34 Spect8rCraft wrote: On May 28 2015 09:34 Tresher wrote: On May 28 2015 09:01 Spect8rCraft wrote: On May 28 2015 08:31 Tresher wrote: On May 28 2015 08:21 Lexender wrote: On May 28 2015 08:00 FrostedMiniWheats wrote: Even the Liberator's video is lame :/ Yeah all the units were just standing and shooting, it didn't look fun or exciting at all ._. You guys realise its just a demonstration what to expect from this Unit? If you want to see it in real battles go play the beta (if you have it). Looks interesting. Patch notes and the video. The only thing I dislike is how there is yet another option for Bio to counter Siege Tanks. As if Medivacs and Marauders aren´t enough (or are Marauders not that strong vs Tanks anymore with the new attack) ? But I guess the situation looks different if there are some Vikings involved. But the battle vs Protss Armies were nice. Looks like you don´t Vikings that much anymore. I really wanna play the Beta. From the liberator video, the battle versus the Protoss army only looked nice because the Protoss army walked into a Terran defensive concave while the liberators were given time to siege. Realistically, the liberators would've been torn from the sky the moment the engagement happened. Offensively, the liberators would've died before they would have a chance to siege. At least, that's what would happen with a colossi-based army. I wonder if it'll be a good viking-ghost intermediary should the Protoss transition from colossi to storm. The bolded part is exactly why this is nice. I can´t count how many times I have seen, in my games as well as others Protoss steamrolling a Terran Mech Army. I found that promo to be of no strategic value because the Protoss army waltzed into a concave, since no player of any race would stroll into a sieged-up, fortified position (barring very extraneous circumstances, anyway). It looked all pretty, but it also looked like something an equivalent supplement of siege tanks could've done. For whatever hopes I personally have for this unit, one of them is certainly not as mech support in TvP, because it seems to simply die hard to blink stalkers that get under them. Sorry but that is just a bad thing to say. The way it is worded the way you did, you are lierally saying every player, in every league, from every race they play worldwide, would never do such thing. Guess you already started in higher leagues when you started playing this game. Ok maybe there wasn´t that much of a strategy involved there. But like I said, I have seen countless times players (for every race that is) doing the exact same thing that you described: walking into a fortified siege line, lower league and higher leagues up to GM and most of the time come out ahead. And this should not be the case. It should also not be unbreakable either. It should at least take more strategy to break a position like this. And maybe the Liberator will achieve that by forcing the opponent to think twice if they want to engage a position like this. No good player should walk into a concave (ceteris paribus on a lot of factors, like upgrades and such) and survive it. They do, though. I've seen Korean pros take engagements that you'd think a wood leaguer wouldn't. And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly. Whether the Liberator will actually provide that is another matter altogether, but what you say doesn't happen, and there's no need to "fix," absolutely does and there absolutely is. That's an issue regarding mech itself, which is a wholly different discussion in its own right. I'm arguing that the liberator isn't likely going to add that sort of stonewall capability, a least not any more than a couple of siege tanks would have. More likely than not, a better Protoss force than depicted, with proper engagement capacity (like blinking forward) would've left that concave just as decimated. Well the way I see the Liberator is like this: TvZ: Obviously it will help against Mutas and will swap roles with the Thor. TvT: It will mostly help breaking siege lines and contains. TvP: I think it will somehow replace the Viking like shown in the video. The Viking will then take more the role its intented: Attacking Capital Ships. Please Note that Iam only talking about Mech here. But like pure wasted said: this is a lot of theorycrafting here. We will see how it turns out. | ||
BruMeister
United States90 Posts
Also, the option to have separate boxes for private chats (like before) would be nice. | ||
NewSunshine
United States5938 Posts
On May 28 2015 11:16 Spect8rCraft wrote: Show nested quote + On May 28 2015 11:15 NewSunshine wrote: LIberators are big, almost like Battlecruisers lol. I like the promise it shows for Sky Terran. Problem for me was I didn't do the research first and just jumped into a game. Didn't know the anti-ground mode needed research, so I got the tech lab, only to find out the research needs the armory. Shit. I don't know if it's ironic or fitting that by not doing your research, you failed to do your research for the ability. Boy that's a weird sentence. ![]() The cosmic irony is never lost on me. I dig the unit though, even though it is like, gigantic, really fucking big. How can it possibly be produced 2 at a time? My theory is that by making it huge, Blizzard wants people to play with it by making it easier to click, then they scale it down after beta. | ||
fruity.
England1711 Posts
On May 28 2015 11:47 pure.Wasted wrote: And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly. On May 28 2015 11:55 Tresher wrote: If Tanks would actually do damage [....] From the recent FlaSh interview here on TL; Question: If you had the opportunity to switch BW units with SC2 units then which ones would you choose? Flash:BW tanks and SC2 tanks. I think SC2 tanks are so bad. When reading of pro level Terran players thoughts, this seems to be a real common gripe. Tanks in BW were good, in SC2.. meh. The Liberator for me seems somewhat silly, it's covering a role that a tank should be able to do own it's own. It seems this is Blizz's solution to 'late game Terran', give another unit to do the same role as another - but go Redbull mode and add wings. Personally I feel a better solution would of been to just make tanks real tanks, bad ass units not to fuck with without thought, I'm clearly not alone in this view. Then we might of been able to get a real unique and different unit, something new to add more diversity. Of course there is more to the Liberator than this with it's dual mode of operation, I'm aware of that. Time will tell, definitely going to be looking for pro feedback in upcoming weeks, both here and in chat shows, on their thoughts on this unit,. and how well it integrates, and effects late game Terran. | ||
ShambhalaWar
United States930 Posts
On May 28 2015 11:26 digmouse wrote: The new chat is like the worst thing ever happens to Starcraft. It does look like total shit. Can you elaborate on why you don't like it? | ||
purakushi
United States3300 Posts
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ETisME
12337 Posts
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