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On May 28 2015 15:21 Heyoka wrote:Does anyone have screenshots of the new chat? Trying to download the update but I'm on hotel internet and its slow 
they basically transferred the heroes of the storm chat system to sc2, they even forgot to update their welcome post..
![[image loading]](http://i.imgur.com/GTcqtFl.png)
edit: its kinda awkward that you cant see whos in a chat channel unless you type /who, why did they remove the usernames from the side? it doesnt really take up that much room
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The new messaging chat room looks crazy fun. I can foresee a lot of twitch meme spams. Here is your modern socialise chat room we have all been waiting for
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Energy based weapons on the Terran side ? x.x Liberator looks so high tech compared to every other Terran unit. A total mismatch to Terran design, jet it makes sense as it could be a highly funded project in preparation for what is jet to come.
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On May 28 2015 14:33 Mjolnir wrote:Show nested quote +On May 28 2015 12:53 fruity. wrote:On May 28 2015 11:47 pure.Wasted wrote: And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly.
On May 28 2015 11:55 Tresher wrote: If Tanks would actually do damage [....]
From the recent FlaSh interview here on TL;Question: If you had the opportunity to switch BW units with SC2 units then which ones would you choose? Flash:BW tanks and SC2 tanks. I think SC2 tanks are so bad. When reading of pro level Terran players thoughts, this seems to be a real common gripe. Tanks in BW were good, in SC2.. meh. The Liberator for me seems somewhat silly, it's covering a role that a tank should be able to do own it's own. It seems this is Blizz's solution to 'late game Terran', give another unit to do the same role as another - but go Redbull mode and add wings. Personally I feel a better solution would of been to just make tanks real tanks, bad ass units not to fuck with without thought, I'm clearly not alone in this view. Then we might of been able to get a real unique and different unit, something new to add more diversity. Of course there is more to the Liberator than this with it's dual mode of operation, I'm aware of that. Time will tell, definitely going to be looking for pro feedback in upcoming weeks, both here and in chat shows, on their thoughts on this unit,. and how well it integrates, and effects late game Terran. I don't even play Terran and I agree with Flash. SC2 tanks are a joke. I'm convinced they were nerfed simply because tanks plus bio was so strong - and everyone attributed that strength to the tanks. Here we are, years later, and the de facto strat for Terran in each match up is bio. Why? Because it's the best thing they've got. Tanks should have been left as they were and bio should have been nerfed. We'd have more varied gameplay options for Terran, mech would have been more viable ages ago, and every TvX wouldn't be bio spam.
the solution would have always been to soften up bio by nerfing marauders heavily, allowing a tank buff
i still remember seeing one of the first sc2 pre-beta battle reports made by blizzard, seeing marauders for the first time, seeing how they owned stalkers, and hoping for that shit not to make it into the final game
rauders and roaches have always been the cancer that makes special units like the tank so hard to fit in. who needs tanks when you have a high-hp high damage dealing extremely mobile infantry unit?
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On May 28 2015 15:59 Nyarly wrote:Show nested quote +On May 28 2015 04:20 flipstar wrote: Just in case blizzard sees this: Oh, new patch. No ladder yet? Ok *keeps on ignoring the lotv client* This is a beta, you are given access to it, for free, in order to help the game that everyone will buy in a few months. If you participate in the beta only to evaluate your epen, I hope blizzard sees this and revokes any chance from you to participate in future beta.
I will quote Catz ( http://www.teamliquid.net/forum/starcraft-2/484788-catz-takes-a-break-from-sc2 )
but playing a beta and trying to be competitive in it just doesn't feel right - there is no ladder yet, for example - something that I feel would help motivate me and my competitive spirit. Right now despite the top 20% getting beta invites the player quality on average is very low - and without a ranking system it's hard to feel good or bad about a victory to me, it just feels empty.
I'm not gonna apologize for being competitive and it being a huge reason why I'm playing Starcraft. I had over 1k games in WOL beta, so I'm sure Blizzard will forgive me. I take it you're bottom 80% if you're unable to relate, apply some lube before reading TL and you might stop becoming so butthurt.
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This Liberator... I still haven't played BETA since they added it, but I saw it on a stream. I don't like it at all. And because of this unit (at least that is my assumption), upgrades are again separated. Shame...
Plus I still don't get why Blizzard came back to Engineering Bay as an requirement for Turrets.
I honestly don't like the changes to Terran in LotV. Protoss and Zerg are fine. But that is just me
On May 28 2015 17:19 flipstar wrote:
I'm not gonna apologize for being competitive and it being a huge reason why I'm playing Starcraft. I had over 1k games in WOL beta, so I'm sure Blizzard will forgive me. I take it you're bottom 80% if you're unable to relate, apply some lube before reading TL and you might stop becoming so butthurt.
I have the same, I don't play BETA because there is no ladder. It seems pointless to play  And this 20% is not very accurate. I stopped playing SC2 in December (super busy at work...) and I got BETA access last week.
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Wait no fix for the mnimap yet?
Isn't that shit supposed to be top priority?
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A flying unit with 85 ground damage...yeah good luck killing that with hydras or queens. Oh it also shreds mutas. Like only corruptors can kill it...
I like how in the video it says 'effective harassement' as it blows up the defensive force of stalkers with impunity.
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On May 28 2015 17:21 varsovie wrote: Wait no fix for the mnimap yet?
Isn't that shit supposed to be top priority?
afaik it was fixed. it looks much better now, alot brigher
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I love the anti air on the new unit and i hate the anti ground. Just buff the Tank instead.
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On May 28 2015 17:30 FueledUpAndReadyToGo wrote: A flying unit with 85 ground damage...yeah good luck killing that with hydras or queens. Oh it also shreds mutas. Like only corruptors can kill it...
I like how in the video it says 'effective harassement' as it blows up the defensive force of stalkers with impunity.
with the low attack speed on the anti air you can do a 180° surround attack and you will barely lose any Mutas. And with Hydras ... just avoid where the blaster is aiming it or run through and maybe lose 1 hydra per unit. They only do 85 damage in a tiny circle and lose their anti air. This unit basically wants to force air and ground units being used at the same time.
And the harassment just looks like Tempest + Oracle or Broodlord harassment. The stalkers were just to show oh they outrange ground anti air !
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On May 28 2015 18:24 Parcelleus wrote: meh
Good rant retraction
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I have always been defending Blizzard, but as the beta goes on, my opinion of the company gets worse with every patch. They are going back and forth, but in general, they're going nowhere. The new chat window is terrible. It's too small and lacks comfort functions that have been standard 10 years ago. The liberator is uninspired and dull, I really don't get why they're not trying to make iconic units like the ghost more viable. I also wish they would try making bio play more viable in the late game. Mech / sky armies suck, as they are slow and good at creating stalemates.
The community had so many great ideas, but most of them weren't even discussed by Blizzard.
I'm also a competitive person, and even though I'm not a high level player, I'd really like to see a complete overhaul of the ladder system. The current one is overcomplicated, obfuscated and offensive to anyone who just wants to know where he's ranked globally.
In the last Remax episode, one of the guys put it very well: Playing SC2 is an isolating experience. As long as it stays that way, I don't think there's a bright future for the game.
Sorry for the inconsistent post, I'm a bit angry right now and my thoughts are all over the place.
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On May 28 2015 18:10 FeyFey wrote:Show nested quote +On May 28 2015 17:30 FueledUpAndReadyToGo wrote: A flying unit with 85 ground damage...yeah good luck killing that with hydras or queens. Oh it also shreds mutas. Like only corruptors can kill it...
I like how in the video it says 'effective harassement' as it blows up the defensive force of stalkers with impunity.
with the low attack speed on the anti air you can do a 180° surround attack and you will barely lose any Mutas. And with Hydras ... just avoid where the blaster is aiming it or run through and maybe lose 1 hydra per unit. They only do 85 damage in a tiny circle and lose their anti air. This unit basically wants to force air and ground units being used at the same time. And the harassment just looks like Tempest + Oracle or Broodlord harassment. The stalkers were just to show oh they outrange ground anti air !
The stalkers get killed in 2 shots like in the Video....
Problem is that Liberators are at least x3 times stronger than a tempest, but the reality is that they shot twice as fast, so it's x6 times the efficiency of a tempest, for only 150/150 and 2 supply at starport tech, when Tempest requires 300/200 4 and Fleet beacon.
And Liberators can attack into the circle of other liberators in 15 range. So it's like having 6 tempests out per Liberator.
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France9034 Posts
As for now, LotV is of no interest for me. This game is not StarCraft. It's turning into a MOBA (which I have nothing against tbh, but when I play/watch StarCraft I want an RTS, not a MOBA...), with such ridiculous design decision as adding the liberator, which is a mix between the tank and the thor, except it flies. So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?
Don't misinterpret that as a "it should be BW 2.0" rant, it's mostly the design decisions that I find utterly ridiculous at this point.
Also, Blizzard said they wanted to experiment, yet I see no consideration about the experimentation of the double harvest model. I've just seen an answer that adresses "theoretically" the model and why they'd not want to, which is bullshit. That's one thing to run the numbers, that's another thing to try it out to see if that's actually a good thing. I even suspect they've done neither, seing how the answer had gross inconsistencies that showed either they didn't understand, or they didn't even read/consider it.
I only see random or quite-random experimentations, really timid, for which the feedback is mostly negative each time...
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On May 28 2015 19:14 Ragnarork wrote: So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?
Factory is already very useful and well rounded and it probably makes Sky-terran more viable.
I have no real opinion as of yet as i havent tested it, but those are valid reasons.
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France9034 Posts
On May 28 2015 19:19 flipstar wrote:Show nested quote +On May 28 2015 19:14 Ragnarork wrote: So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?
Factory is already very useful and well rounded and it probably makes Sky-terran more viable. I have no real opinion as of yet as i havent tested it, but those are valid reasons.
In my ideal world, the cyclone would not exist.
Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions.
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On May 28 2015 19:23 Ragnarork wrote:Show nested quote +On May 28 2015 19:19 flipstar wrote:On May 28 2015 19:14 Ragnarork wrote: So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?
Factory is already very useful and well rounded and it probably makes Sky-terran more viable. I have no real opinion as of yet as i havent tested it, but those are valid reasons. In my ideal world, the cyclone would not exist. Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions. Uh...isn't the Liberator precisely too well-rounded?
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your Country52797 Posts
On May 28 2015 19:31 ZenithM wrote:Show nested quote +On May 28 2015 19:23 Ragnarork wrote:On May 28 2015 19:19 flipstar wrote:On May 28 2015 19:14 Ragnarork wrote: So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?
Factory is already very useful and well rounded and it probably makes Sky-terran more viable. I have no real opinion as of yet as i havent tested it, but those are valid reasons. In my ideal world, the cyclone would not exist. Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions. Uh...isn't the Liberator precisely too well-rounded? I think it's just too strong, reducing some of the numbers might be what he's going for.
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