• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CEST 16:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2034 users

Legacy of the Void Beta Patch 2.5.2 - Page 10

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 8 9 10 11 12 25 Next All
TT1
Profile Blog Joined December 2008
Canada10025 Posts
Last Edited: 2015-05-28 11:09:30
May 28 2015 07:09 GMT
#181
On May 28 2015 15:21 Heyoka wrote:
Does anyone have screenshots of the new chat? Trying to download the update but I'm on hotel internet and its slow


they basically transferred the heroes of the storm chat system to sc2, they even forgot to update their welcome post..

[image loading]

edit: its kinda awkward that you cant see whos in a chat channel unless you type /who, why did they remove the usernames from the side? it doesnt really take up that much room
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ETisME
Profile Blog Joined April 2011
12700 Posts
May 28 2015 08:03 GMT
#182
The new messaging chat room looks crazy fun. I can foresee a lot of twitch meme spams. Here is your modern socialise chat room we have all been waiting for
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 28 2015 08:14 GMT
#183
Energy based weapons on the Terran side ? x.x
Liberator looks so high tech compared to every other Terran unit. A total mismatch to Terran design, jet it makes sense as it could be a highly funded project in preparation for what is jet to come.
summerloud
Profile Joined March 2010
Austria1201 Posts
May 28 2015 08:18 GMT
#184
On May 28 2015 14:33 Mjolnir wrote:
Show nested quote +
On May 28 2015 12:53 fruity. wrote:
On May 28 2015 11:47 pure.Wasted wrote:
And I've seen many a mech aficianado ask for nothing more than the ability to repel dumb pushes that shouldn't work but do work because mech falls over if you look at it very menacingly.


On May 28 2015 11:55 Tresher wrote:
If Tanks would actually do damage [....]


From the recent FlaSh interview here on TL;

Question: If you had the opportunity to switch BW units with SC2 units then which ones would you choose?
Flash:BW tanks and SC2 tanks. I think SC2 tanks are so bad.

When reading of pro level Terran players thoughts, this seems to be a real common gripe. Tanks in BW were good, in SC2.. meh.

The Liberator for me seems somewhat silly, it's covering a role that a tank should be able to do own it's own. It seems this is Blizz's solution to 'late game Terran', give another unit to do the same role as another - but go Redbull mode and add wings. Personally I feel a better solution would of been to just make tanks real tanks, bad ass units not to fuck with without thought, I'm clearly not alone in this view. Then we might of been able to get a real unique and different unit, something new to add more diversity. Of course there is more to the Liberator than this with it's dual mode of operation, I'm aware of that.

Time will tell, definitely going to be looking for pro feedback in upcoming weeks, both here and in chat shows, on their thoughts on this unit,. and how well it integrates, and effects late game Terran.


I don't even play Terran and I agree with Flash. SC2 tanks are a joke. I'm convinced they were nerfed simply because tanks plus bio was so strong - and everyone attributed that strength to the tanks. Here we are, years later, and the de facto strat for Terran in each match up is bio. Why? Because it's the best thing they've got.

Tanks should have been left as they were and bio should have been nerfed. We'd have more varied gameplay options for Terran, mech would have been more viable ages ago, and every TvX wouldn't be bio spam.




the solution would have always been to soften up bio by nerfing marauders heavily, allowing a tank buff

i still remember seeing one of the first sc2 pre-beta battle reports made by blizzard, seeing marauders for the first time, seeing how they owned stalkers, and hoping for that shit not to make it into the final game

rauders and roaches have always been the cancer that makes special units like the tank so hard to fit in. who needs tanks when you have a high-hp high damage dealing extremely mobile infantry unit?
flipstar
Profile Joined January 2011
226 Posts
May 28 2015 08:19 GMT
#185
On May 28 2015 15:59 Nyarly wrote:
Show nested quote +
On May 28 2015 04:20 flipstar wrote:
Just in case blizzard sees this: Oh, new patch. No ladder yet? Ok *keeps on ignoring the lotv client*

This is a beta, you are given access to it, for free, in order to help the game that everyone will buy in a few months.
If you participate in the beta only to evaluate your epen, I hope blizzard sees this and revokes any chance from you to participate in future beta.


I will quote Catz ( http://www.teamliquid.net/forum/starcraft-2/484788-catz-takes-a-break-from-sc2 )

but playing a beta and trying to be competitive in it just doesn't feel right - there is no ladder yet, for example - something that I feel would help motivate me and my competitive spirit. Right now despite the top 20% getting beta invites the player quality on average is very low - and without a ranking system it's hard to feel good or bad about a victory to me, it just feels empty.


I'm not gonna apologize for being competitive and it being a huge reason why I'm playing Starcraft. I had over 1k games in WOL beta, so I'm sure Blizzard will forgive me. I take it you're bottom 80% if you're unable to relate, apply some lube before reading TL and you might stop becoming so butthurt.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
Last Edited: 2015-05-28 08:23:04
May 28 2015 08:20 GMT
#186
This Liberator... I still haven't played BETA since they added it, but I saw it on a stream. I don't like it at all. And because of this unit (at least that is my assumption), upgrades are again separated. Shame...

Plus I still don't get why Blizzard came back to Engineering Bay as an requirement for Turrets.

I honestly don't like the changes to Terran in LotV. Protoss and Zerg are fine. But that is just me


On May 28 2015 17:19 flipstar wrote:

I'm not gonna apologize for being competitive and it being a huge reason why I'm playing Starcraft. I had over 1k games in WOL beta, so I'm sure Blizzard will forgive me. I take it you're bottom 80% if you're unable to relate, apply some lube before reading TL and you might stop becoming so butthurt.


I have the same, I don't play BETA because there is no ladder. It seems pointless to play
And this 20% is not very accurate. I stopped playing SC2 in December (super busy at work...) and I got BETA access last week.
There are no boundaries, that's the final conclusion.
varsovie
Profile Joined December 2013
Canada326 Posts
May 28 2015 08:21 GMT
#187
Wait no fix for the mnimap yet?

Isn't that shit supposed to be top priority?
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 28 2015 08:30 GMT
#188
A flying unit with 85 ground damage...yeah good luck killing that with hydras or queens. Oh it also shreds mutas. Like only corruptors can kill it...

I like how in the video it says 'effective harassement' as it blows up the defensive force of stalkers with impunity.

Neosteel Enthusiast
TT1
Profile Blog Joined December 2008
Canada10025 Posts
May 28 2015 08:33 GMT
#189
On May 28 2015 17:21 varsovie wrote:
Wait no fix for the mnimap yet?

Isn't that shit supposed to be top priority?


afaik it was fixed. it looks much better now, alot brigher
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 28 2015 08:38 GMT
#190
I love the anti air on the new unit and i hate the anti ground. Just buff the Tank instead.
Head Coach Park: "They should buff tanks!"
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 28 2015 09:10 GMT
#191
On May 28 2015 17:30 FueledUpAndReadyToGo wrote:
A flying unit with 85 ground damage...yeah good luck killing that with hydras or queens. Oh it also shreds mutas. Like only corruptors can kill it...

I like how in the video it says 'effective harassement' as it blows up the defensive force of stalkers with impunity.



with the low attack speed on the anti air you can do a 180° surround attack and you will barely lose any Mutas. And with Hydras ... just avoid where the blaster is aiming it or run through and maybe lose 1 hydra per unit. They only do 85 damage in a tiny circle and lose their anti air.
This unit basically wants to force air and ground units being used at the same time.

And the harassment just looks like Tempest + Oracle or Broodlord harassment. The stalkers were just to show oh they outrange ground anti air !
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-05-28 09:39:21
May 28 2015 09:24 GMT
#192
meh
*burp*
mikedebo
Profile Joined December 2010
Canada4341 Posts
May 28 2015 09:47 GMT
#193
On May 28 2015 18:24 Parcelleus wrote:
meh


Good rant retraction
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
virpi
Profile Blog Joined August 2009
Germany3599 Posts
May 28 2015 09:47 GMT
#194
I have always been defending Blizzard, but as the beta goes on, my opinion of the company gets worse with every patch.
They are going back and forth, but in general, they're going nowhere. The new chat window is terrible. It's too small and lacks comfort functions that have been standard 10 years ago. The liberator is uninspired and dull, I really don't get why they're not trying to make iconic units like the ghost more viable. I also wish they would try making bio play more viable in the late game. Mech / sky armies suck, as they are slow and good at creating stalemates.

The community had so many great ideas, but most of them weren't even discussed by Blizzard.

I'm also a competitive person, and even though I'm not a high level player, I'd really like to see a complete overhaul of the ladder system. The current one is overcomplicated, obfuscated and offensive to anyone who just wants to know where he's ranked globally.

In the last Remax episode, one of the guys put it very well: Playing SC2 is an isolating experience. As long as it stays that way, I don't think there's a bright future for the game.

Sorry for the inconsistent post, I'm a bit angry right now and my thoughts are all over the place.
first we make expand, then we defense it.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-28 10:12:23
May 28 2015 10:10 GMT
#195
On May 28 2015 18:10 FeyFey wrote:
Show nested quote +
On May 28 2015 17:30 FueledUpAndReadyToGo wrote:
A flying unit with 85 ground damage...yeah good luck killing that with hydras or queens. Oh it also shreds mutas. Like only corruptors can kill it...

I like how in the video it says 'effective harassement' as it blows up the defensive force of stalkers with impunity.



with the low attack speed on the anti air you can do a 180° surround attack and you will barely lose any Mutas. And with Hydras ... just avoid where the blaster is aiming it or run through and maybe lose 1 hydra per unit. They only do 85 damage in a tiny circle and lose their anti air.
This unit basically wants to force air and ground units being used at the same time.

And the harassment just looks like Tempest + Oracle or Broodlord harassment. The stalkers were just to show oh they outrange ground anti air !


The stalkers get killed in 2 shots like in the Video....

Problem is that Liberators are at least x3 times stronger than a tempest, but the reality is that they shot twice as fast, so it's x6 times the efficiency of a tempest, for only 150/150 and 2 supply at starport tech, when Tempest requires 300/200 4 and Fleet beacon.

And Liberators can attack into the circle of other liberators in 15 range. So it's like having 6 tempests out per Liberator.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2015-05-28 10:15:20
May 28 2015 10:14 GMT
#196
As for now, LotV is of no interest for me. This game is not StarCraft. It's turning into a MOBA (which I have nothing against tbh, but when I play/watch StarCraft I want an RTS, not a MOBA...), with such ridiculous design decision as adding the liberator, which is a mix between the tank and the thor, except it flies. So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?

Don't misinterpret that as a "it should be BW 2.0" rant, it's mostly the design decisions that I find utterly ridiculous at this point.

Also, Blizzard said they wanted to experiment, yet I see no consideration about the experimentation of the double harvest model. I've just seen an answer that adresses "theoretically" the model and why they'd not want to, which is bullshit. That's one thing to run the numbers, that's another thing to try it out to see if that's actually a good thing. I even suspect they've done neither, seing how the answer had gross inconsistencies that showed either they didn't understand, or they didn't even read/consider it.

I only see random or quite-random experimentations, really timid, for which the feedback is mostly negative each time...
LiquipediaWanderer
flipstar
Profile Joined January 2011
226 Posts
May 28 2015 10:19 GMT
#197
On May 28 2015 19:14 Ragnarork wrote:
So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?


Factory is already very useful and well rounded and it probably makes Sky-terran more viable.

I have no real opinion as of yet as i havent tested it, but those are valid reasons.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2015-05-28 10:25:11
May 28 2015 10:23 GMT
#198
On May 28 2015 19:19 flipstar wrote:
Show nested quote +
On May 28 2015 19:14 Ragnarork wrote:
So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?


Factory is already very useful and well rounded and it probably makes Sky-terran more viable.

I have no real opinion as of yet as i havent tested it, but those are valid reasons.


In my ideal world, the cyclone would not exist.

Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions.
LiquipediaWanderer
ZenithM
Profile Joined February 2011
France15952 Posts
May 28 2015 10:31 GMT
#199
On May 28 2015 19:23 Ragnarork wrote:
Show nested quote +
On May 28 2015 19:19 flipstar wrote:
On May 28 2015 19:14 Ragnarork wrote:
So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?


Factory is already very useful and well rounded and it probably makes Sky-terran more viable.

I have no real opinion as of yet as i havent tested it, but those are valid reasons.


In my ideal world, the cyclone would not exist.

Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions.

Uh...isn't the Liberator precisely too well-rounded?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 28 2015 10:34 GMT
#200
On May 28 2015 19:31 ZenithM wrote:
Show nested quote +
On May 28 2015 19:23 Ragnarork wrote:
On May 28 2015 19:19 flipstar wrote:
On May 28 2015 19:14 Ragnarork wrote:
So uh, why not just making the tank a good unit, and making the thor a good unit (esp. a good ground AA unit) like the Goliath was in BW?


Factory is already very useful and well rounded and it probably makes Sky-terran more viable.

I have no real opinion as of yet as i havent tested it, but those are valid reasons.


In my ideal world, the cyclone would not exist.

Also, making sky terran viable, in my opinion, should be done via well rounded units that aren't too specialized (like everything else should be). If that wasn't a game of counters and hard counters, I think that'd be better overall for many strategies/army compositions.

Uh...isn't the Liberator precisely too well-rounded?

I think it's just too strong, reducing some of the numbers might be what he's going for.
Moderatorshe/her
TL+ Member
Prev 1 8 9 10 11 12 25 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#80
WardiTV1279
OGKoka 375
Rex130
IntoTheiNu 38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 375
Hui .251
Rex 130
ProTech124
StarCraft: Brood War
Horang2 4407
Bisu 2125
EffOrt 1382
GuemChi 1313
Mini 1169
actioN 1118
firebathero 693
Hyuk 505
ggaemo 453
Soulkey 195
[ Show more ]
Snow 177
Zeus 150
Sharp 144
ToSsGirL 104
[sc1f]eonzerg 82
Backho 78
Hyun 61
Hm[arnc] 61
Shine 33
JYJ 32
yabsab 23
Bale 19
scan(afreeca) 17
Noble 16
GoRush 14
Sacsri 13
soO 13
Terrorterran 8
SilentControl 6
eros_byul 1
Dota 2
qojqva3722
syndereN574
Counter-Strike
allub335
oskar68
Other Games
singsing2565
B2W.Neo1695
hiko649
Livibee451
crisheroes389
Lowko363
Fuzer 182
ArmadaUGS129
Sick74
Mew2King41
Happy10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3744
• Jankos2201
• TFBlade881
Other Games
• WagamamaTV237
Upcoming Events
Monday Night Weeklies
1h 41m
Replay Cast
9h 41m
Sparkling Tuna Cup
19h 41m
Afreeca Starleague
19h 41m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 9h
Replay Cast
1d 18h
Afreeca Starleague
1d 19h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
[ Show More ]
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.