• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:53
CEST 01:53
KST 08:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update220BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High
Tourneys
[ASL20] Ro8 Day 1 BSL 2025 Warsaw LAN + Legends Showmatch [Megathread] Daily Proleagues [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[ASL20] Players bad at pi…
pullarius1
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2102 users

Legacy of the Void Beta Patch 2.5.2 - Page 12

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 10 11 12 13 14 25 Next All
tili
Profile Joined July 2012
United States1332 Posts
May 28 2015 15:16 GMT
#221
On May 28 2015 04:29 dust7 wrote:
Show nested quote +
On May 28 2015 04:26 Quateras wrote:And now its becoming more and more hots with 1 or 2 new units :S ugh
come on blizzard blow me away with massive changes please /o\

There won't be massive changes. At this point, Blizz is in the state of fine tuning the stats of units and that's all there is to come for LotV. A few people just need some more months of beta to realize this.


erm, didn't they just introduce a whole new unit?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 28 2015 15:16 GMT
#222
Their attack range looks buggy. Why would it be possible to shoot further than what the circle shows.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
May 28 2015 15:19 GMT
#223
On May 29 2015 00:16 Foxxan wrote:
Their attack range looks buggy. Why would it be possible to shoot further than what the circle shows.


According to nath you can apparently glitch it to have two working zones.
I will make Yogg Saron priest work...
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 28 2015 15:19 GMT
#224
On May 29 2015 00:16 Foxxan wrote:
Their attack range looks buggy. Why would it be possible to shoot further than what the circle shows.

It can only attack in other liberator circles. It's kind of like the siege tank who can shoot further than it's vision range
Neosteel Enthusiast
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 28 2015 15:20 GMT
#225
Ok, thats pretty cool.
Ramiz1989
Profile Joined July 2012
12124 Posts
May 28 2015 15:22 GMT
#226
On May 29 2015 00:16 Foxxan wrote:
Their attack range looks buggy. Why would it be possible to shoot further than what the circle shows.

Their ground attack has the range of 15, but they can only place red circle at the range of 7 I think and because of that they are able to shoot at the red circle area of other Liberators.

I thought that it was bugged at first, but if they really are working like this this can be interesting.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-05-28 15:28:09
May 28 2015 15:27 GMT
#227
IMO with 15 range it gets really hard to balance such a unit, because it gets so much better the more you have.

GL splitting your army decently vs a dozen of red "dots" that instakill any unit that touches one of them. From 15 range. Flying. It probably has smart targeting too, so they don't overkill. The unit isn't that expensive either, and it can be reactored.

Edit: Ok not really from 15 range, at least one of them needs to be at 7 range to cast the furthest away dot.
Revolutionist fan
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 28 2015 15:35 GMT
#228
Ok just saw this at legacy of the ultras, and then tested it myself.

Roaches can actually burrowmove at slow speed after roachspeed is researched. (without tunneling claws!) When you research tunneling claws they get increased burrowmove speed. I guess this is a bug?
Neosteel Enthusiast
Athenau
Profile Joined March 2015
569 Posts
May 28 2015 15:38 GMT
#229
GL splitting your army decently vs a dozen of red "dots" that instakill any unit that touches one of them. From 15 range. Flying. It probably has smart targeting too, so they don't overkill. The unit isn't that expensive either, and it can be reactored.


It's a projectile, so it does overkill (I've seen it happen several times on stream). I think it probably should require a reactor though.

Edit: Ok not really from 15 range, at least one of them needs to be at 7 range to cast the furthest away dot.


Every targeting circle has to have a Liberator within 7(?) range. So if you're using a forward Liberator to spot, you can snipe that one and the rest won't be able to fire.

The unit is really interesting IMO. It and the Lurker are the first real zone control units in this game. I don't know why they didn't change the tank to fit that role, but eh, I'll take what we can get. Slow pushes with this thing are really cool to watch.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-05-28 15:45:38
May 28 2015 15:41 GMT
#230
I was really confused about this unit. At first I thought it would only be able to attack into its own circle. Admittedly that's a bit confusing when you have multiple liberators, so being able to fire into all the circles which are within range makes sense, but it does mean that when you have 3+ liberators it's easy to cut off an entire attack path. I also reckoned it must be a tech lab unit, since having a 150/150 unit which you can make from a reactor seems excessive, but apparently this is possible. Of course any notion of sky terran would be silly with all the useful units hidden behind tech labs, so I can see why Blizzard made this decision, but it does seem extreme in other ways.

On May 29 2015 00:38 Athenau wrote:
Show nested quote +

GL splitting your army decently vs a dozen of red "dots" that instakill any unit that touches one of them. From 15 range. Flying. It probably has smart targeting too, so they don't overkill. The unit isn't that expensive either, and it can be reactored.

Edit: Ok not really from 15 range, at least one of them needs to be at 7 range to cast the furthest away dot.

Every targeting circle has to have a Liberator within 7(?) range. So if you're using a forward Liberator to spot, you can snipe that one and the rest won't be able to fire.

I think this is also confusing. It's a unit with 15 range and apparently even if you have vision you can't shoot at the max range unless randomly there is a liberator in between? There's not really an intuitive in-game reason for this to happen.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 28 2015 15:44 GMT
#231
On May 29 2015 00:38 Athenau wrote:
Show nested quote +
GL splitting your army decently vs a dozen of red "dots" that instakill any unit that touches one of them. From 15 range. Flying. It probably has smart targeting too, so they don't overkill. The unit isn't that expensive either, and it can be reactored.


It's a projectile, so it does overkill (I've seen it happen several times on stream). I think it probably should require a reactor though.

Show nested quote +
Edit: Ok not really from 15 range, at least one of them needs to be at 7 range to cast the furthest away dot.


Every targeting circle has to have a Liberator within 7(?) range. So if you're using a forward Liberator to spot, you can snipe that one and the rest won't be able to fire.

The unit is really interesting IMO. It and the Lurker are the first real zone control units in this game. I don't know why they didn't change the tank to fit that role, but eh, I'll take what we can get. Slow pushes with this thing are really cool to watch.


I 100% agree it's interesting and I also thought about the tank could have been great at fitting that role heh :D Just wanted to point out it gets hard to balance such a unit. See what happened to the tempest, altho everyone agrees that unit is oh so much more boring.
Revolutionist fan
Athenau
Profile Joined March 2015
569 Posts
Last Edited: 2015-05-28 15:47:13
May 28 2015 15:45 GMT
#232
On May 29 2015 00:41 Grumbels wrote:
I was really confused about this unit. At first I thought it would only be able to attack into its own circle. Admittedly that's a bit confusing when you have multiple liberators, so being able to fire into all the circles which are within range makes sense, but it does mean that when you have 3+ liberators it's easy to cut off an entire attack path. I also reckoned it must be a tech lab unit, since having a 150/150 unit which you can make from a reactor seems excessive, but apparently this is possible. Of course any notion of sky terran would be silly with all the useful units hidden behind tech labs, so I can see why Blizzard made this decision, but it does seem extreme in other ways.

If you're spreading out your targeting circles to cover a larger area, that means your Liberators are exposed since each one has to be within range 7 of its own circle. So there's a risk-reward mechanic there.

I dunno, I don't think sky-terran should be a thing (massing air units is terrible since they ignore terrain), so I don't like the lack of a reactor requirement, but as a supplement for ground based tech paths (bio or mech) the Liberator looks super cool.
Sakat
Profile Blog Joined October 2014
Croatia1599 Posts
May 28 2015 15:48 GMT
#233
Maybe they'll start taking Starcraft more seriously after Heroes launches next week. They are working hard, and after that, they'll put all focus on Starcraft, and Legacy will be awesome...
My boy Ptak defeated two GSL champions!
TheDwf
Profile Joined November 2011
France19747 Posts
May 28 2015 15:54 GMT
#234
On May 29 2015 00:48 Sakat wrote:
Maybe they'll start taking Starcraft more seriously after Heroes launches next week. They are working hard, and after that, they'll put all focus on Starcraft, and Legacy will be awesome...

Santa doesn't exist
Sakat
Profile Blog Joined October 2014
Croatia1599 Posts
May 28 2015 15:56 GMT
#235
On May 29 2015 00:54 TheDwf wrote:
Show nested quote +
On May 29 2015 00:48 Sakat wrote:
Maybe they'll start taking Starcraft more seriously after Heroes launches next week. They are working hard, and after that, they'll put all focus on Starcraft, and Legacy will be awesome...

Santa doesn't exist

It was a joke
My boy Ptak defeated two GSL champions!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 28 2015 15:58 GMT
#236
On May 28 2015 23:56 purakushi wrote:
Show nested quote +
On May 28 2015 21:47 FueledUpAndReadyToGo wrote:
I like the general chat, game feels more alive already. They just need to add back portraits and multiple windows and stuff.


Just need an updated BW interface like http://i.imgur.com/cmgDb.png

I would pay so much money for that.
Moderatorshe/her
TL+ Member
Ramiz1989
Profile Joined July 2012
12124 Posts
May 28 2015 15:59 GMT
#237
On May 29 2015 00:54 TheDwf wrote:
Show nested quote +
On May 29 2015 00:48 Sakat wrote:
Maybe they'll start taking Starcraft more seriously after Heroes launches next week. They are working hard, and after that, they'll put all focus on Starcraft, and Legacy will be awesome...

Santa doesn't exist

You are cruel.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 28 2015 16:01 GMT
#238
On May 29 2015 00:58 The_Templar wrote:
Show nested quote +
On May 28 2015 23:56 purakushi wrote:
On May 28 2015 21:47 FueledUpAndReadyToGo wrote:
I like the general chat, game feels more alive already. They just need to add back portraits and multiple windows and stuff.


Just need an updated BW interface like http://i.imgur.com/cmgDb.png

I would pay so much money for that.

Like 30-40 dollars for the addon?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-05-28 16:04:33
May 28 2015 16:03 GMT
#239
On May 29 2015 00:58 The_Templar wrote:
Show nested quote +
On May 28 2015 23:56 purakushi wrote:
On May 28 2015 21:47 FueledUpAndReadyToGo wrote:
I like the general chat, game feels more alive already. They just need to add back portraits and multiple windows and stuff.


Just need an updated BW interface like http://i.imgur.com/cmgDb.png

I would pay so much money for that.

Sorry they will make more Abathur pyjamas instead
Neosteel Enthusiast
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-05-28 16:08:13
May 28 2015 16:05 GMT
#240
On May 29 2015 00:45 Athenau wrote:
Show nested quote +
On May 29 2015 00:41 Grumbels wrote:
I was really confused about this unit. At first I thought it would only be able to attack into its own circle. Admittedly that's a bit confusing when you have multiple liberators, so being able to fire into all the circles which are within range makes sense, but it does mean that when you have 3+ liberators it's easy to cut off an entire attack path. I also reckoned it must be a tech lab unit, since having a 150/150 unit which you can make from a reactor seems excessive, but apparently this is possible. Of course any notion of sky terran would be silly with all the useful units hidden behind tech labs, so I can see why Blizzard made this decision, but it does seem extreme in other ways.

If you're spreading out your targeting circles to cover a larger area, that means your Liberators are exposed since each one has to be within range 7 of its own circle. So there's a risk-reward mechanic there.

I dunno, I don't think sky-terran should be a thing (massing air units is terrible since they ignore terrain), so I don't like the lack of a reactor requirement, but as a supplement for ground based tech paths (bio or mech) the Liberator looks super cool.

Well, I'll agree with you in not liking the idea of sky terran (not unless there is a serious redesign of air units and mechanics, which will never happen), but I think that if Blizzard does want to promote it that they can't have all air to ground units requiring tech labs because that makes the infrastructure too expensive, so that's why the lack of tech lab requirement for the liberator makes sense.

Actually, now that I think about it trying out something like sky terran seems like the sort of experiment which is doomed to fail but still potentially interesting for a lengthy beta process. I don't think that's really what Blizzard is doing here though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 10 11 12 13 14 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 301
Nathanias 121
CosmosSc2 82
StarCraft: Brood War
Artosis 756
NaDa 27
ajuk12(nOOB) 19
Dota 2
capcasts156
canceldota111
Super Smash Bros
C9.Mang0290
Liquid`Ken25
Heroes of the Storm
Khaldor127
Other Games
summit1g9904
Grubby3343
shahzam1009
ToD235
Sick125
Maynarde98
XaKoH 78
ForJumy 68
Trikslyr44
Organizations
Other Games
gamesdonequick891
BasetradeTV58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 34
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1836
Upcoming Events
Sparkling Tuna Cup
10h 8m
Afreeca Starleague
10h 8m
Snow vs EffOrt
Wardi Open
11h 8m
PiGosaur Monday
1d
LiuLi Cup
1d 11h
OSC
1d 15h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.