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Legacy of the Void Beta Patch 2.5.2 - Page 13

Forum Index > Legacy of the Void
483 CommentsPost a Reply
Prev 1 11 12 13 14 15 25 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 28 2015 17:16 GMT
#241
Goal
Blizzard wants Terran to be able mix mech/bio/air.

Solution
Split mech upgrades so that Terran need to upgrade from four armouries (100 gas each) in order to upgrade air and ground. Plus 2 engineering bay if they wish to mix in bio as well.

Discussion
Are Blizzard trying to troll us? If their goal was to prevent mixing different unit types I could understand this move but since their goal is the opposite, it does not make sense.
Naphal
Profile Joined December 2010
Germany2099 Posts
May 28 2015 17:24 GMT
#242
the aa attack of the new unit looks a bit weird to me, also why liberator in english and Falke (falcon) in german?
Tresher
Profile Joined October 2011
Germany404 Posts
May 28 2015 17:37 GMT
#243
On May 29 2015 02:16 MockHamill wrote:
Goal
Blizzard wants Terran to be able mix mech/bio/air.

Solution
Split mech upgrades so that Terran need to upgrade from four armouries (100 gas each) in order to upgrade air and ground. Plus 2 engineering bay if they wish to mix in bio as well.

Discussion
Are Blizzard trying to troll us? If their goal was to prevent mixing different unit types I could understand this move but since their goal is the opposite, it does not make sense.

I think only the Mech Weapon upgrades got seperated. So we only need 3 armories . I don´t think this is too bad. I play Terran myself (Mech mostly) and didn´t like it that players in lower leagues who go bio suddenly can have 3-3 on their few Tanks or any supportive Mech Unit just because its easier to access.

On May 29 2015 02:24 Naphal wrote:
the aa attack of the new unit looks a bit weird to me, also why liberator in english and Falke (falcon) in german?

Because it sounds alot better and "Terran-ish" than Befreier or Erlöser (Liberator). Altough it somehow fits the Unit to "liberate" us from pesky Mutas.

Extreme Force
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 28 2015 17:42 GMT
#244
On May 29 2015 02:37 Tresher wrote:
Show nested quote +
On May 29 2015 02:16 MockHamill wrote:
Goal
Blizzard wants Terran to be able mix mech/bio/air.

Solution
Split mech upgrades so that Terran need to upgrade from four armouries (100 gas each) in order to upgrade air and ground. Plus 2 engineering bay if they wish to mix in bio as well.

Discussion
Are Blizzard trying to troll us? If their goal was to prevent mixing different unit types I could understand this move but since their goal is the opposite, it does not make sense.

I think only the Mech Weapon upgrades got seperated. So we only need 3 armories . I don´t think this is too bad. I play Terran myself (Mech mostly) and didn´t like it that players in lower leagues who go bio suddenly can have 3-3 on their few Tanks or any supportive Mech Unit just because its easier to access.

Show nested quote +
On May 29 2015 02:24 Naphal wrote:
the aa attack of the new unit looks a bit weird to me, also why liberator in english and Falke (falcon) in german?

Because it sounds alot better and "Terran-ish" than Befreier or Erlöser (Liberator). Altough it somehow fits the Unit to "liberate" us from pesky Mutas.


How well does the Falke fit in with the rest of the German-language units?
kiss kiss fall in love
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 28 2015 17:44 GMT
#245
No they have splitted the mech upgrades into 4 mech upgrades, log into the game and see for yourself.
ZenithM
Profile Joined February 2011
France15952 Posts
May 28 2015 17:57 GMT
#246
On May 29 2015 02:24 Naphal wrote:
the aa attack of the new unit looks a bit weird to me, also why liberator in english and Falke (falcon) in german?

I would have preferred Falcon over Liberator honestly ;D, so be glad!
bigbadgreen
Profile Joined October 2010
United States142 Posts
May 28 2015 18:03 GMT
#247
I think the combined mech upgrades made terran a bit too adaptable. They could combine them again but it should either have a slightly longer build time or cost a bit more. With the split they are going about it in a round about way. You don't need 4 armories going at once, it forces a choice. Zerg has all of their upgrades split. I'm not advocating to combine zerg upgrades here but it would be similar if upgrading ranged attack for ground also upgraded air attack as well. I think it should stay split to force a priority choice by the player based on what he is seeing from his opponent.
Tresher
Profile Joined October 2011
Germany404 Posts
May 28 2015 18:30 GMT
#248
On May 29 2015 02:42 IntoTheheart wrote:
Show nested quote +
On May 29 2015 02:37 Tresher wrote:
On May 29 2015 02:16 MockHamill wrote:
Goal
Blizzard wants Terran to be able mix mech/bio/air.

Solution
Split mech upgrades so that Terran need to upgrade from four armouries (100 gas each) in order to upgrade air and ground. Plus 2 engineering bay if they wish to mix in bio as well.

Discussion
Are Blizzard trying to troll us? If their goal was to prevent mixing different unit types I could understand this move but since their goal is the opposite, it does not make sense.

I think only the Mech Weapon upgrades got seperated. So we only need 3 armories . I don´t think this is too bad. I play Terran myself (Mech mostly) and didn´t like it that players in lower leagues who go bio suddenly can have 3-3 on their few Tanks or any supportive Mech Unit just because its easier to access.

On May 29 2015 02:24 Naphal wrote:
the aa attack of the new unit looks a bit weird to me, also why liberator in english and Falke (falcon) in german?

Because it sounds alot better and "Terran-ish" than Befreier or Erlöser (Liberator). Altough it somehow fits the Unit to "liberate" us from pesky Mutas.


How well does the Falke fit in with the rest of the German-language units?

Quite well actually. If you click on "Einheiten" (Units) you can see all the german names.
http://eu.battle.net/sc2/de/game/
Some names aren´t even translated like Raven -> Rabe. Some Units are not literally translated like Zealot -> Berserker but are ok. But Blizzard is quite good with translating things. Every small decal or other things that contain texts are translated. They always make it so that the translation contains some "uniqeness" of the translated language. Like SCVs have more of a southern state accent and in german they have a heavy Berlin accent. They also took the German Voice Actor from Arnold Schwarzenegger for the Thor which is awesome.

On May 29 2015 02:44 MockHamill wrote:
No they have splitted the mech upgrades into 4 mech upgrades, log into the game and see for yourself.

Well I would if I had a damn Beta Key -_- . Also they should really check the wording when writing these patch notes. It clearly says "Weapon Upgrades" and not Armor Upgrades on the Bnet site.
Extreme Force
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 28 2015 18:39 GMT
#249
On May 29 2015 03:03 bigbadgreen wrote:
I think the combined mech upgrades made terran a bit too adaptable. They could combine them again but it should either have a slightly longer build time or cost a bit more. With the split they are going about it in a round about way. You don't need 4 armories going at once, it forces a choice. Zerg has all of their upgrades split. I'm not advocating to combine zerg upgrades here but it would be similar if upgrading ranged attack for ground also upgraded air attack as well. I think it should stay split to force a priority choice by the player based on what he is seeing from his opponent.


Terran is already the race the have the hardest time tech switching. They cannot suddenly switch between marines, tanks and viking depending on what they scout. Having 6 upgrades instead of 4 will make it even harder.
royalroadweed
Profile Joined April 2013
United States8301 Posts
May 28 2015 18:51 GMT
#250
I hope Blizzard brings back copper league for lotv.
"Nerfing Toss can just make them stronger"
TT1
Profile Blog Joined December 2008
Canada10025 Posts
May 28 2015 19:14 GMT
#251
On May 28 2015 23:56 purakushi wrote:
Show nested quote +
On May 28 2015 21:47 FueledUpAndReadyToGo wrote:
I like the general chat, game feels more alive already. They just need to add back portraits and multiple windows and stuff.


Just need an updated BW interface like http://i.imgur.com/cmgDb.png


amazingballs
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Lexender
Profile Joined September 2013
Mexico2656 Posts
May 28 2015 19:42 GMT
#252
On May 29 2015 03:03 bigbadgreen wrote:
I think the combined mech upgrades made terran a bit too adaptable. They could combine them again but it should either have a slightly longer build time or cost a bit more. With the split they are going about it in a round about way. You don't need 4 armories going at once, it forces a choice. Zerg has all of their upgrades split. I'm not advocating to combine zerg upgrades here but it would be similar if upgrading ranged attack for ground also upgraded air attack as well. I think it should stay split to force a priority choice by the player based on what he is seeing from his opponent.


1.- You can't choose based on what you see from an oponent, when you choose one you are forced to stay there. There is no choice, you choose wich ever is the strong in the current balance, period, at best they may be map dependant, but it doesn't really gives you a choice.

2.- Factory units are not really the best units in SC2, much like its predecesor BW mech, it depends on terrain, something that in SC2 means jack shit, theres nothing really to gain from that, in BW you had everything you needed it in 3 units but in SC2 not, thors are not the best AA there is, they are an awful unit; tanks, well, I don't think we have to say how bad tanks, but they can be picked up!... with a starport unit; hellion and hellbats are good at what they do but what they do is very constricted specially since hellbats need medivacs so much; WM, sigh, probably not the best unit to have with mech, good for bio but not useful for mech because even if tanks and thors are good they are better once you have enough, the only good point of WM is the fast burst damage they do, wich again makes them good with bio but not mech; and finally the cyclone, probably blizzard only hope to make Factory an autonomous tech tree, I hope they don't fuck that up.

3.- Gas, mech is already the single most gas heavy composition in the game, add to that the fact that armories cost gas, unlike ebays evos and forges, and getting so many upgrades is imposible, even in HotS most players go sinle armory because of the gas cost of everything.

In the end nor do I think starport will be an autonomous composition, probably hybrid but it will be weird thats for sure, nor do I think mech its in a state to be viable without starport units, unless heavy turtling is involved, so whatever blizzard does I hope they solve all that.
DemigodcelpH
Profile Joined August 2011
1138 Posts
May 28 2015 19:56 GMT
#253
On May 28 2015 10:21 pure.Wasted wrote:
Show nested quote +
On May 28 2015 09:34 Tresher wrote:
This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help.


It has barely begun.

Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced.

"Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design.


The colossus was replaced? Am I dreaming? Because that sounds too good to be true.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
May 28 2015 20:08 GMT
#254
On May 29 2015 04:56 DemigodcelpH wrote:
Show nested quote +
On May 28 2015 10:21 pure.Wasted wrote:
On May 28 2015 09:34 Tresher wrote:
This constant negativity in general has to stop. I get that people want to get the best RTS experience since this is pretty much the only RTS at the moment and the last SC 2 game and people want to give Feedback. But constant negative feedback is not going to help.


It has barely begun.

Blizzard has proven time and again that constant negative feedback is the only thing that DOES help. It took IMBAIMBAIMBA for them to fix Broodlord/Infestor, it took ZParCraft for them to fix Protoss, it took an entire beta's worth of complaints for the Warhound to get the axe, and it took 5 years of bitching and moaning for the Colossus to finally get replaced.

"Change it or we riot" is the only kind of language Blizzard seems to understand when it comes to multiplayer design.


The colossus was replaced? Am I dreaming? Because that sounds too good to be true.


Still here, just nerfed and everyone uses the Disruptor instead or in conjunction so it's practically gone. Ish maybe.
I will make Yogg Saron priest work...
TT1
Profile Blog Joined December 2008
Canada10025 Posts
May 28 2015 20:10 GMT
#255
trash talking people on the new chat is so fun :>
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
NiDoXiD
Profile Joined September 2009
Germany28 Posts
May 28 2015 20:43 GMT
#256
On May 28 2015 23:56 purakushi wrote:
Show nested quote +
On May 28 2015 21:47 FueledUpAndReadyToGo wrote:
I like the general chat, game feels more alive already. They just need to add back portraits and multiple windows and stuff.


Just need an updated BW interface like http://i.imgur.com/cmgDb.png


Seconded.
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 28 2015 22:32 GMT
#257
wait they call the liberator Falke in german lol. I know what they want to avoid by this but Falke is such a bad choice ... I mean does this unit behave like a falcon ? >.<
TT1
Profile Blog Joined December 2008
Canada10025 Posts
May 28 2015 22:38 GMT
#258
On May 29 2015 07:32 FeyFey wrote:
wait they call the liberator Falke in german lol. I know what they want to avoid by this but Falke is such a bad choice ... I mean does this unit behave like a falcon ? >.<


falcon/eagle, the liberator, anti communist unit... MURICA?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Ramiz1989
Profile Joined July 2012
12124 Posts
May 28 2015 22:40 GMT
#259
On May 29 2015 03:39 MockHamill wrote:
Show nested quote +
On May 29 2015 03:03 bigbadgreen wrote:
I think the combined mech upgrades made terran a bit too adaptable. They could combine them again but it should either have a slightly longer build time or cost a bit more. With the split they are going about it in a round about way. You don't need 4 armories going at once, it forces a choice. Zerg has all of their upgrades split. I'm not advocating to combine zerg upgrades here but it would be similar if upgrading ranged attack for ground also upgraded air attack as well. I think it should stay split to force a priority choice by the player based on what he is seeing from his opponent.


Terran is already the race the have the hardest time tech switching. They cannot suddenly switch between marines, tanks and viking depending on what they scout. Having 6 upgrades instead of 4 will make it even harder.

Terran is also a race that needs to tech switch the least out of all three races. There is a reason that they can't do it easily.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
crown77
Profile Joined February 2011
United States157 Posts
May 28 2015 22:49 GMT
#260
Major bug with cyclones.... I am unable to focus fire carriers with cyclones special ability when on manual or autocast
it's frustrating... they seemed to have done some major work on the cyclone ai its a lot better at killing interceptors but its frustrating not to be able to shoot the units i want to... the interceptors get prioritized to the point where i can't tell the cyclones to change target
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