Legacy of the Void Beta Patch 2.5.2 - Page 4
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Jer99
Canada8157 Posts
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SetGuitarsToKill
Canada28396 Posts
http://eu.battle.net/sc2/en/blog/19451932 Still miffed about these changes, LotV is turning out to be super disappointing | ||
chipmonklord17
United States11944 Posts
On May 28 2015 05:53 SetGuitarsToKill wrote: Perhaps OP wants to add this the the OP https://www.youtube.com/watch?v=kJaQILPIvt0 http://eu.battle.net/sc2/en/blog/19451932 Still miffed about these changes, LotV is turning out to be super disappointing Still looks like that thing that shoots out Hulk-Buster parts in avengers 2 when its in its AtG mode | ||
Hider
Denmark9377 Posts
On May 28 2015 05:31 Grumbels wrote: Oh, interesting, I wonder if Blizzard read this post of mine: I'm actually in favor of adding auto-cast to the game to make abilities more manageable. I didn't mention corruption in my post because the ability didn't exist at the time, but alongside prismatic alignment it's a prime candidate for an auto-cast feature. Why not just buff the units core stat. I don't really see how it has different implications here. | ||
HolydaKing
21254 Posts
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purakushi
United States3300 Posts
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Grumbels
Netherlands7031 Posts
On May 28 2015 05:47 virpi wrote: I hate all those abilities. I want units that have cool movement and get better when they are microed properly. Like marines, lings, stalkers, phoenix... If I wanted to play whack-an-ability, I'd play another game. Well, as a zerg player I'm still kind of lucky. I tried playing protoss in the beta and it felt like I was playing Warcraft in space. :/ On May 28 2015 05:45 Cazimirbzh wrote: Make a choice, ability or no ability, not half . An autocast abiliy make no sense in a "starcraft" game. The difference between an auto-casted ability and an attack is partly just semantics. Medivac/medic heal and baneling explode are equal part auto-cast abilities and attack. An auto-casted corruption is not that dissimilar from a passive effect on the corruption attack. Auto-cast makes some ability designs available that could be otherwise too troublesome to use. | ||
pure.Wasted
Canada4701 Posts
On May 28 2015 06:07 HolydaKing wrote: Holy fuck their dmg seems insane, both air and ground. I wonder how expensive it is? Is this a trick question? 150/150/2 | ||
SetGuitarsToKill
Canada28396 Posts
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Feisty
Vatican City State35 Posts
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Merkmerk
United States96 Posts
I also really didn't feel like Terran needed a new unit at all. | ||
avilo
United States4100 Posts
So, anyone else wondering how that eco testing is going? DH9/DH10 any1? All my expectations are pretty much gone for LOTV =/ | ||
TT1
Canada10009 Posts
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SetGuitarsToKill
Canada28396 Posts
On May 28 2015 06:25 avilo wrote: I would rather have turrets available to be built after barracks to get rid of coin flip TvP than have the Liberator in the game. That's how bad of a change it is to not allow Terran to have defense against proxy oracles. So, anyone else wondering how that eco testing is going? DH9/DH10 any1? All my expectations are pretty much gone for LOTV =/ The Econ testing seems to be done man. half mineral fields at 60% seems to be their desired changed. | ||
AKAvg
Brazil298 Posts
Ultimately is their game and seems they are happy with it, like it or not. | ||
nesmah
France26 Posts
They kept the turret available with the rax !!! This is fu&#ing great ! No more reaper expo into 3 rax or reaper expo into WM drop in TvP. We'll gona try other opener with this (cyclone first, drop tank) without be hard counter by a (proxy) stargate opener. Thx blizz. | ||
robopork
United States511 Posts
The game changes are pretty meh, I'd like to try alternatives rather than tweaks. The Liberator worries me, Protoss is fairly dependent on Stargate units (carrier=new colossus imo) and this Liberator concept looks like a very sharp counter to all things air. Might be a really good thing though, Terran (whisper it) feels a little weak to me. | ||
Topin
Peru10076 Posts
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StasisField
United States1086 Posts
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bosshdt
Afghanistan98 Posts
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