TL Terran Unit Comp. - Results! - Page 5
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sitromit
7051 Posts
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BurningRanger
Germany303 Posts
As the Guardian is Melee, it can't even prevent Stalkers from scaring Vikings away (from the Colossi). Even though playing Bio, you'd be better off building some Hellbats instead. In TvT... well... everything will just shred it, because nothing has to come close. Maybe (a big maybe) in TvZ it could be useful against Banelings that have to crush through the Guardians first to get to the Marines. For that purpose the Guardian would be way too expensive though. | ||
CakeSauc3
United States1437 Posts
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RuiBarbO
United States1340 Posts
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NasusAndDraven
359 Posts
Then there is also the thing that terran already is the only race that can build anywhere, with the exeption of pylons, nexus and hatcheries. But ebays, supply depots and bunkers work much better than those 3 for various reasons. Also there are auto turrets. Why would they need more stationary wall options? And finally there is the problem that blizzard released this unit called "hellbat" already in the first expansion. The unit was desinged for the exact same role as guardian, being an instant damage tanker and pathing blocker against melee units. The difference between these two units is that hellbats are desinged much better in every possible way. 1. Its a factory unit. Meaning it gets mech upgrades and comes from same building as your other units. After all, you would never want a wall unit in bio comp. 2. Its also usable against protoss. 3. It does not cost gas. 4. Being a morph unit from hellion makes it a versatile option. Allowing it to be a harass unit first, and then core army unit, encouraging active gameplay. 5. The stats of the unit were thinked about for more than one second, before posting it online. What a shame. | ||
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