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TL Terran Unit Comp. - Results! - Page 5

Forum Index > Legacy of the Void
84 CommentsPost a Reply
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sitromit
Profile Joined June 2011
7051 Posts
April 10 2015 17:30 GMT
#81
So Terran needs forcefields now?
BurningRanger
Profile Joined January 2012
Germany303 Posts
April 13 2015 15:01 GMT
#82
Sorry, but against Protoss... with their Colossi... that outrange Bio anyways? What's the purpose? The Bio player is creating forcefields of his own to not be able to run up to Colossi or run away from Zealots?
As the Guardian is Melee, it can't even prevent Stalkers from scaring Vikings away (from the Colossi). Even though playing Bio, you'd be better off building some Hellbats instead.

In TvT... well... everything will just shred it, because nothing has to come close.

Maybe (a big maybe) in TvZ it could be useful against Banelings that have to crush through the Guardians first to get to the Marines. For that purpose the Guardian would be way too expensive though.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
CakeSauc3
Profile Joined February 2011
United States1437 Posts
April 13 2015 15:46 GMT
#83
Makes sense to me. It would buy time for bio players to split before a wave of banelings hits them (possibly enabling engagements on creep), as well as buying time for a mech composition to siege up/get in position better. Also, in terms of bio play, it's a much-needed gas sink (my biggest pet-peeve when playing bio is how little gas you spend). This would allow something that costs gas to work with bio (since Ravens, the "vessel" of sc2, don't work well with bio).
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
April 13 2015 17:32 GMT
#84
Guardian looks amazing, it's like a force field but way more dynamic for both players, something Blizzard has struggled to impart to FFs since WoL.
Can someone please explain/how water falls with no rain?
NasusAndDraven
Profile Joined April 2015
359 Posts
April 13 2015 18:18 GMT
#85
Did IeZaeL forget to write how much hp/defense the guardian has in shield mode? 250gas and 4 supply for 200hp. Almost every 4supply unit in the game has more hp. Thor has twise the HP for less gas and 50% more supply. Remember that thors deal big damage to both ground and air while blocking as much as that thing, also you know, they can move. For it to be balanced it should take maybe 80% reduced damage in shield mode, and remove the cooldowns.

Then there is also the thing that terran already is the only race that can build anywhere, with the exeption of pylons, nexus and hatcheries. But ebays, supply depots and bunkers work much better than those 3 for various reasons. Also there are auto turrets. Why would they need more stationary wall options?

And finally there is the problem that blizzard released this unit called "hellbat" already in the first expansion. The unit was desinged for the exact same role as guardian, being an instant damage tanker and pathing blocker against melee units. The difference between these two units is that hellbats are desinged much better in every possible way.
1. Its a factory unit. Meaning it gets mech upgrades and comes from same building as your other units. After all, you would never want a wall unit in bio comp.
2. Its also usable against protoss.
3. It does not cost gas.
4. Being a morph unit from hellion makes it a versatile option. Allowing it to be a harass unit first, and then core army unit, encouraging active gameplay.
5. The stats of the unit were thinked about for more than one second, before posting it online.

What a shame.
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