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TL Terran Unit Comp. - Results! - Page 2

Forum Index > Legacy of the Void
84 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 09 2015 04:55 GMT
#21
On April 09 2015 13:09 Gretorp wrote:
my asian father has much dissapoint in me. brb while i contemplate sepupuku


Be strong, the sudoku is for the brave
Hier
Profile Blog Joined November 2009
2391 Posts
Last Edited: 2015-04-09 05:13:04
April 09 2015 05:05 GMT
#22
On April 09 2015 13:09 Gretorp wrote:
my asian father has much dissapoint in me. brb while i contemplate sepupuku

Make sure not to accidentally commit bukkake. Those two are easily confused.

But yeah, the DPS density of marines is far too high to allow terrans some mobile physical barrier between them and whatever NEEDS to get close to them as soon as possible.
"But on a more serious note..." -everyone on this forum at some point.
Antonidas
Profile Joined August 2014
United States105 Posts
April 09 2015 05:14 GMT
#23
brilliant
as long as there is Starcraft, life is good *insert propaganda here*
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 09 2015 05:19 GMT
#24
The guardian sounds like the coolest idea. It doesn't sound balanced or balanceable or necessarily good for the game, but definitely coolest.
rines
Profile Joined April 2015
2 Posts
April 09 2015 05:22 GMT
#25
if blizzard makes this unit, then will consider buying lotv lol. it looks very cool.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
April 09 2015 05:41 GMT
#26
where do we vote for "None"? terran doesnt need a 3rd new unit.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
bObA
Profile Joined May 2012
France300 Posts
April 09 2015 05:49 GMT
#27
thanks to all guys who were thinking about a new terran unit and gratz to the winner !
Blargh
Profile Joined September 2010
United States2103 Posts
April 09 2015 07:20 GMT
#28
So, give Terran a less convenient force field, in other words?

I do believe this would make ling+bling armies ~useless, but hey, I haven't touched it, so I wouldn't know. Still, a neat idea and design.
Penev
Profile Joined October 2012
28522 Posts
Last Edited: 2015-04-09 08:33:50
April 09 2015 08:17 GMT
#29
The Guardian is great. I have a hard time believing it comes out of the barracks though.

Edit: This is not really the place and, well, too late but couldn't the Spectre be made into a viable unit? Have a range of abilities spread over it and the Ghost, some the same (snipe, cloak) and some different. I can see a fear/ deterrent effect work for the Spectre for instance instead of EMP and an anti buildings grenade (you're welcome Morrow) instead of the Nuke.
I Protoss winner, could it be?
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 09 2015 08:20 GMT
#30
On April 09 2015 11:30 The_Templar wrote:
Funniest Idea

While there were several legitimate contenders in this category, the power of destructible rocks ended up reigning victorious as Superouman's Dustin Browder unit won out over the other finalists, which included another entry of his. Superouman will receive a $50 store voucher.

Show nested quote +
On March 24 2015 04:44 Superouman wrote:
Unit name : Dustin Browder

HP : 100
Attack : none
Speed : 2.0
cost : 75/75

Ability : Turns the unit into destructible rocks. The process cannot be reversed.

Wait what? XD
i won something without knowing it
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 09 2015 08:25 GMT
#31
I was really confused, because I was so sure that we are already a week into April and then this shows up? I can't honestly tell this "great new unit" from any joke I have seen before and in comparison, the hydraroach seems slightly more feasible as a real suggestion.

Even from the user's perspective, the autocast mode is totally silly - sneak in a ling or hit it with a muta glaive and disable the unit from moving for 30 second, really? Why is that even there?

And then obviously there is the problem that it is either completely useless or it eliminates ling-bling play from the game. On this scale it is balanceable by cost, but I don't really see any middle ground to be hit. Either the terran can't afford it (or enough of them) and thus will not build them for the fear of being attacked at a place the thing is not, or he can and then you are instantly bunker-rushed on your creep and can do squat. If there is one thing that terran does NOT need, it is another tool to fight ling-bling. Have you failed to notice that mmmm vs. ling-bling-muta is the best dynamics there is in SC2?

Terran bio is fucking versatile. That's the whole point of it - bio is good versus moreorless everything and outright everything with the right support units. Unless you fundamentally change marines (which would be quite the challenge) there is no point to making bio even better against things with which is has a perfect relationship in HoTS.

If there are any possible holes in Terran, it could be be either for mech, or with respect to the new units. This thing absolutely sucks versus both lurkers (provided it does not block the shot from coming through and that would be really weird) and ravagers (everything that can't move is an open invitaiton to just build more ravagers) and is fucking gas-expensive to ever be build when going mech, considering that gas is now even more sparse and tanks are so much better (but need medivacs to be better and those costs gas, you know?).

Indeed, a great reminder how we do not want Blizzard to listen to community ideas.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 09 2015 09:41 GMT
#32
The Guardian is what Hellbat was supposed to be (a protective unit for bio against zealosts), instead we got another high damage unit :/
BTW if you like the Guardian then check out Ground Control 2, a great RTS with this baby:
+ Show Spoiler +
[image loading]
Really Blizz, really? - Darnell
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-09 09:49:25
April 09 2015 09:47 GMT
#33
Indeed, a great reminder how we do not want Blizzard to listen to community ideas.


But honestly, it's quite hard to design a unit for SC2 at this point because all the races are already quite complete. LotV shouldn't have brought in any units at all. At best, they should have removed old ones for new ones.
E.g. Zerg now has gone from 1 original siege unit - the Broodlord - to 4siege units - Broodlord, Ravager, Lurker, Swarm Host. I wonder how many of them will be more than an occasional occurance. And that's zerg with a much easier techswitch capability. I wonder how many of the 12 factory/starport units we will see regulary in future mech...

Blizzard is just happy that they can combine their lazyiness to balance units properly to make them more useful all around with the need to create content so that they can sell Legacy.


Back on topic, grats to the winners.
ZenithM
Profile Joined February 2011
France15952 Posts
April 09 2015 09:52 GMT
#34
Winner's unit is cool, I'd be down for that :D
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2015 10:16 GMT
#35
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dekalinder
Profile Joined December 2012
Italy169 Posts
April 09 2015 10:27 GMT
#36
So the finalist for best unit design where the Science Vessel, the Reaver, the Corsair, and a walking forcefied? Basically you want to play protoss instead of terran.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 09 2015 10:34 GMT
#37
On April 09 2015 19:16 Teoita wrote:
Show nested quote +
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.
I will make Yogg Saron priest work...
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2015 10:50 GMT
#38
On April 09 2015 19:34 Ovid wrote:
Show nested quote +
On April 09 2015 19:16 Teoita wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.


I agree, but Lurkers are much more accessible than Infestors or anything at Hive tech, so eh, it might work.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 09 2015 10:56 GMT
#39
Gretorp's mix of BW units thing seems much more interesting to me too :D

I'd have liked any of the new Goliath ideas to make it. Of course the cyclone kinda fits that role, but it also blanks tanks and marauders atm so it's not the goliath's problem really.
Revolutionist fan
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2015-04-09 11:15:47
April 09 2015 11:13 GMT
#40
On April 09 2015 14:05 Hier wrote:
Show nested quote +
On April 09 2015 13:09 Gretorp wrote:
my asian father has much dissapoint in me. brb while i contemplate sepupuku

Make sure not to accidentally commit bukkake. Those two are easily confused.


LOOOL

I say nice model for the Guardian, but really the design is bad and doesn't fit. After all if you want to create spontaneous walls with melee units that deal 5 damage, all you need to do is bring some SCVs with you and spam ebays before/during a fight for 200+ HP walls for only 31 minerals ish if you manage to cancel them.

Plus the walls would discourage the opponent from poking the terran's army, and the opponent would have to make a commitment in order to get past the guardians and kill the actual army. I thought we wanted low-commitment battles so that more battles and engagements happen without players being scared to ever attack due to not wanting to be hugely disadvantaged after a failed fight?

And how is focusing walls / running around walls interesting while the terran just sits and attacks before the opponent can? I thought many didn't like forcefields... yes the walls are destructible but there is still some time that you have to wait.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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