On April 09 2015 13:09 Gretorp wrote:
my asian father has much dissapoint in me. brb while i contemplate sepupuku
my asian father has much dissapoint in me. brb while i contemplate sepupuku
Be strong, the sudoku is for the brave
Forum Index > Legacy of the Void |
fezvez
France3021 Posts
On April 09 2015 13:09 Gretorp wrote: my asian father has much dissapoint in me. brb while i contemplate sepupuku Be strong, the sudoku is for the brave | ||
Hier
2391 Posts
On April 09 2015 13:09 Gretorp wrote: my asian father has much dissapoint in me. brb while i contemplate sepupuku Make sure not to accidentally commit bukkake. Those two are easily confused. But yeah, the DPS density of marines is far too high to allow terrans some mobile physical barrier between them and whatever NEEDS to get close to them as soon as possible. | ||
Antonidas
United States105 Posts
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ZigguratOfUr
Iraq16955 Posts
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rines
2 Posts
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Advantageous
China1350 Posts
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bObA
France300 Posts
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Blargh
United States2101 Posts
I do believe this would make ling+bling armies ~useless, but hey, I haven't touched it, so I wouldn't know. Still, a neat idea and design. | ||
Penev
28440 Posts
Edit: This is not really the place and, well, too late but couldn't the Spectre be made into a viable unit? Have a range of abilities spread over it and the Ghost, some the same (snipe, cloak) and some different. I can see a fear/ deterrent effect work for the Spectre for instance instead of EMP and an anti buildings grenade (you're welcome Morrow) instead of the Nuke. | ||
Superouman
France2195 Posts
On April 09 2015 11:30 The_Templar wrote: Funniest Idea While there were several legitimate contenders in this category, the power of destructible rocks ended up reigning victorious as Superouman's Dustin Browder unit won out over the other finalists, which included another entry of his. Superouman will receive a $50 store voucher. Show nested quote + On March 24 2015 04:44 Superouman wrote: Unit name : Dustin Browder HP : 100 Attack : none Speed : 2.0 cost : 75/75 Ability : Turns the unit into destructible rocks. The process cannot be reversed. Wait what? XD i won something without knowing it | ||
opisska
Poland8852 Posts
Even from the user's perspective, the autocast mode is totally silly - sneak in a ling or hit it with a muta glaive and disable the unit from moving for 30 second, really? Why is that even there? And then obviously there is the problem that it is either completely useless or it eliminates ling-bling play from the game. On this scale it is balanceable by cost, but I don't really see any middle ground to be hit. Either the terran can't afford it (or enough of them) and thus will not build them for the fear of being attacked at a place the thing is not, or he can and then you are instantly bunker-rushed on your creep and can do squat. If there is one thing that terran does NOT need, it is another tool to fight ling-bling. Have you failed to notice that mmmm vs. ling-bling-muta is the best dynamics there is in SC2? Terran bio is fucking versatile. That's the whole point of it - bio is good versus moreorless everything and outright everything with the right support units. Unless you fundamentally change marines (which would be quite the challenge) there is no point to making bio even better against things with which is has a perfect relationship in HoTS. If there are any possible holes in Terran, it could be be either for mech, or with respect to the new units. This thing absolutely sucks versus both lurkers (provided it does not block the shot from coming through and that would be really weird) and ravagers (everything that can't move is an open invitaiton to just build more ravagers) and is fucking gas-expensive to ever be build when going mech, considering that gas is now even more sparse and tanks are so much better (but need medivacs to be better and those costs gas, you know?). Indeed, a great reminder how we do not want Blizzard to listen to community ideas. | ||
Zax19
Czech Republic1136 Posts
BTW if you like the Guardian then check out Ground Control 2, a great RTS with this baby: + Show Spoiler + ![]() | ||
Big J
Austria16289 Posts
Indeed, a great reminder how we do not want Blizzard to listen to community ideas. But honestly, it's quite hard to design a unit for SC2 at this point because all the races are already quite complete. LotV shouldn't have brought in any units at all. At best, they should have removed old ones for new ones. E.g. Zerg now has gone from 1 original siege unit - the Broodlord - to 4siege units - Broodlord, Ravager, Lurker, Swarm Host. I wonder how many of them will be more than an occasional occurance. And that's zerg with a much easier techswitch capability. I wonder how many of the 12 factory/starport units we will see regulary in future mech... Blizzard is just happy that they can combine their lazyiness to balance units properly to make them more useful all around with the need to create content so that they can sell Legacy. Back on topic, grats to the winners. | ||
ZenithM
France15952 Posts
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Teoita
Italy12246 Posts
On April 09 2015 13:05 ROOTiaguz wrote: The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be. Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower. Ironically enough Blizzard seems to like Gretorp's idea | ||
Dekalinder
Italy166 Posts
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Ovid
United Kingdom948 Posts
On April 09 2015 19:16 Teoita wrote: Show nested quote + On April 09 2015 13:05 ROOTiaguz wrote: The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be. Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower. Ironically enough Blizzard seems to like Gretorp's idea The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer) If this idea went through then zerg would need an easier way to transition to mid/lategame. | ||
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Teoita
Italy12246 Posts
On April 09 2015 19:34 Ovid wrote: Show nested quote + On April 09 2015 19:16 Teoita wrote: On April 09 2015 13:05 ROOTiaguz wrote: The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be. Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower. Ironically enough Blizzard seems to like Gretorp's idea The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer) If this idea went through then zerg would need an easier way to transition to mid/lategame. I agree, but Lurkers are much more accessible than Infestors or anything at Hive tech, so eh, it might work. | ||
Salteador Neo
Andorra5591 Posts
I'd have liked any of the new Goliath ideas to make it. Of course the cyclone kinda fits that role, but it also blanks tanks and marauders atm so it's not the goliath's problem really. | ||
Yoshi Kirishima
United States10292 Posts
On April 09 2015 14:05 Hier wrote: Show nested quote + On April 09 2015 13:09 Gretorp wrote: my asian father has much dissapoint in me. brb while i contemplate sepupuku Make sure not to accidentally commit bukkake. Those two are easily confused. LOOOL I say nice model for the Guardian, but really the design is bad and doesn't fit. After all if you want to create spontaneous walls with melee units that deal 5 damage, all you need to do is bring some SCVs with you and spam ebays before/during a fight for 200+ HP walls for only 31 minerals ish if you manage to cancel them. Plus the walls would discourage the opponent from poking the terran's army, and the opponent would have to make a commitment in order to get past the guardians and kill the actual army. I thought we wanted low-commitment battles so that more battles and engagements happen without players being scared to ever attack due to not wanting to be hugely disadvantaged after a failed fight? And how is focusing walls / running around walls interesting while the terran just sits and attacks before the opponent can? I thought many didn't like forcefields... yes the walls are destructible but there is still some time that you have to wait. | ||
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