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TL Terran Unit Comp. - Results!

Forum Index > Legacy of the Void
84 CommentsPost a Reply
Normal
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 09 2015 02:30 GMT
#1
After nearly 300 entries, a week of judging, and four days of voting, the TL Terran Unit Competition has determined its two winners in the Best Designed and Funniest categories.

Best Designed

While a number of excellent ideas were entered, IeZaeL's Guardian clearly resonated the best with the community's hopes for the Terran race and received 60% of the votes. IeZaeL will receive a $100 voucher, which can be redeemed at the Team Liquid store, for his superb design.

On March 24 2015 04:50 IeZaeL wrote:
Custom mockup model :
[image loading]

Melee terran units that gives refuge and help to other terran units with its big armor and shield. Synergies with all ground units , making it a powerful tool in the terran race.

Stats:
- Unit Cost : 150M/250V/35s
- Available at : Barracks and reactor
- Stats : 200hp , 2armor , no energy
- DPS : 5damage /melee( this is very low as the main purpose of the unit is not to deal damage)
- Movement speed: 2.15 ( slightly slower than marine)
- Supply : 4

Passive ability :In autocast mode,If the unit takes damage from an enemy unit , it automatically transforms and uses its shield to cover itself and unit near it , effectively modifying the map terrain and pathings. The unit cant move while having the shields up , but can still attack. If the Guardian dies , the barricade gets destroyed.If there are no enemies , the unit automatically returns to the moving state. Morph time is approx. 1 real-time second. Cooldown to morph again to moving-state is 30second. Can be activated manually.

Closeup shields up : http://i.imgur.com/SyDUFwb.png
Ingame mockup : http://i.imgur.com/MCrfkzX.jpg
Example on real map 1 :
[image loading]
Example on real map 2 :
[image loading]

Advantages of having a unit like this in the game :
- It fulfills the role blizzard wanted "combat construction type of unit that travels with your army and constructs useful things mid-field to support your bio army"
- Modifies terrain and map pathing indirectly , with a huge number of "abusable" spots that could be discovered in every map.
- Creates exciting positional play
- Its a terran melee units!!
- Has synergy with both barracks and factory units , tanking for them to deal the maximum amount of damage possible and reducing the surround surface
- Introduces new mechanics
- Enemy can use it at its advantage with proper planning ahead.


Other finalist designs: Exterminator by ejozl | Jackal by threnickelsandadime | Javelin by ElMeanYo | Unnamed Unit by Gretorp


[image loading]




Funniest Idea

While there were several legitimate contenders in this category, the power of destructible rocks ended up reigning victorious as Superouman's Dustin Browder unit won out over the other finalists, which included another entry of his. Superouman will receive a $50 store voucher.

On March 24 2015 04:44 Superouman wrote:
Unit name : Dustin Browder

HP : 100
Attack : none
Speed : 2.0
cost : 75/75

Ability : Turns the unit into destructible rocks. The process cannot be reversed.


Other finalist designs: Cattlebruiser by Cricketer | Hobo by Supersamu | Megamonk by excitedBear | MERC by Superouman


[image loading]
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Moderatorshe/her
TL+ Member
Cricketer12
Profile Blog Joined May 2012
United States13977 Posts
April 09 2015 02:35 GMT
#2
RIP
Kaina + Drones Linkcro Summon Cupsie Yummy Way
j4vz
Profile Joined March 2010
Canada976 Posts
April 09 2015 02:44 GMT
#3
Oh my god the guardian idea is GENIUS, I mean there is no way Blizzard could make anything better than this, It is perfect, it fill a perfect niche. Im seriously impressed.
someone_elses_lies@live.fr
starslayer
Profile Joined August 2011
United States696 Posts
April 09 2015 02:50 GMT
#4
damn really like the guardian to bad blizzard want to put in a flying siege tank or whatever it is, maybe just maybe someone in blizzard sees this and says it must be put in. Lets not get are hopes up but yea very cool idea gratz!
i came here to kickass and chew bubblegum and i'm all out of bubble gum
fenix404
Profile Joined May 2011
United States305 Posts
April 09 2015 02:52 GMT
#5
i just looked at the guardian, and i really like it. please blizz give this a try!!!!
"think for yourself, question authority"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 09 2015 02:59 GMT
#6
Mappers OP congratulations to the winners! It would be really interesting to see a unit like the guardian introduced
Administrator~ Spirit will set you free ~
Glenn313
Profile Joined August 2011
United States475 Posts
April 09 2015 03:03 GMT
#7
That is a pretty darn great idea
Hey man
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 09 2015 03:14 GMT
#8
How is the best designed unit the guardian?

The idea is cool, but for a good desing, it needs to work. if there is a unit that basically make Zealots useless vs bio, along with the other protoss nerfs, how can it be a good desing nto completely counter others people units. I though people wanted to stay away from hard counters.

Best original idea? Maybe. Best designed? herm..
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Supersamu
Profile Joined November 2014
Germany296 Posts
April 09 2015 03:18 GMT
#9
Awww, I was really hoping my idea would win. Destructible rocks are just too good
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 09 2015 03:23 GMT
#10
--- Nuked ---
threnickelsandadime
Profile Joined January 2013
18 Posts
April 09 2015 03:24 GMT
#11
On April 09 2015 12:14 [Phantom] wrote:
How is the best designed unit the guardian?

The idea is cool, but for a good desing, it needs to work. if there is a unit that basically make Zealots useless vs bio, along with the other protoss nerfs, how can it be a good desing nto completely counter others people units. I though people wanted to stay away from hard counters.

Best original idea? Maybe. Best designed? herm..


indeed sad how these things are. I know i am a salty competitor but blizzard should really steer clear of implementing anything like a terran forcefield. In game unit images are the winning feature in this unit post...
HomeWorld
Profile Joined December 2011
Romania903 Posts
April 09 2015 03:24 GMT
#12
Man, wish it was 1st April again.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-04-09 03:31:31
April 09 2015 03:28 GMT
#13
This is a really cool idea that sounds way better than the Cyclone or the Valkyrie ripoff they're planning.

My only concern is, where do bunkers fit in now? This unit seems to do their job and more.

Perhaps instead of adding the Guardian they could redesign the Thor with these abilities?
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 03:31 GMT
#14
Melee ranged forcefields?

I'm in.
Hark, what baseball through yonder window breaks?
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2015-04-09 04:04:03
April 09 2015 04:01 GMT
#15
How can you guys compare this with forcefield, it can be destroyed and its not spammable everywhere from range for free...

An undestructible supply depot is a forcefield by your logics

How is this unit is so different from a thor on the battlefield ....
someone_elses_lies@live.fr
vult
Profile Blog Joined February 2012
United States9400 Posts
April 09 2015 04:02 GMT
#16
Congrats to the winners!
I used to play random, but for you I play very specifically.
Deathstar
Profile Blog Joined May 2010
9150 Posts
April 09 2015 04:05 GMT
#17
lol I would do a dustin browder rush on the enemy's natural
rip passion
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2015-04-09 04:09:44
April 09 2015 04:05 GMT
#18
Kinda overlaps with hellbat

Its like zealots vs terran wasnt dead enought, lets make that nobody uses zealots vs terran!

Windowmine guardian hellbat GG NO RE R.I.P Zealot
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 09 2015 04:05 GMT
#19
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.
ProgamerAustralian alcohol user follow @iaguzSC2
Gretorp
Profile Blog Joined September 2008
United States586 Posts
April 09 2015 04:09 GMT
#20
my asian father has much dissapoint in me. brb while i contemplate sepupuku
I am Unheard Change
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 09 2015 04:55 GMT
#21
On April 09 2015 13:09 Gretorp wrote:
my asian father has much dissapoint in me. brb while i contemplate sepupuku


Be strong, the sudoku is for the brave
Hier
Profile Blog Joined November 2009
2391 Posts
Last Edited: 2015-04-09 05:13:04
April 09 2015 05:05 GMT
#22
On April 09 2015 13:09 Gretorp wrote:
my asian father has much dissapoint in me. brb while i contemplate sepupuku

Make sure not to accidentally commit bukkake. Those two are easily confused.

But yeah, the DPS density of marines is far too high to allow terrans some mobile physical barrier between them and whatever NEEDS to get close to them as soon as possible.
"But on a more serious note..." -everyone on this forum at some point.
Antonidas
Profile Joined August 2014
United States105 Posts
April 09 2015 05:14 GMT
#23
brilliant
as long as there is Starcraft, life is good *insert propaganda here*
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 09 2015 05:19 GMT
#24
The guardian sounds like the coolest idea. It doesn't sound balanced or balanceable or necessarily good for the game, but definitely coolest.
rines
Profile Joined April 2015
2 Posts
April 09 2015 05:22 GMT
#25
if blizzard makes this unit, then will consider buying lotv lol. it looks very cool.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
April 09 2015 05:41 GMT
#26
where do we vote for "None"? terran doesnt need a 3rd new unit.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
bObA
Profile Joined May 2012
France300 Posts
April 09 2015 05:49 GMT
#27
thanks to all guys who were thinking about a new terran unit and gratz to the winner !
Blargh
Profile Joined September 2010
United States2103 Posts
April 09 2015 07:20 GMT
#28
So, give Terran a less convenient force field, in other words?

I do believe this would make ling+bling armies ~useless, but hey, I haven't touched it, so I wouldn't know. Still, a neat idea and design.
Penev
Profile Joined October 2012
28483 Posts
Last Edited: 2015-04-09 08:33:50
April 09 2015 08:17 GMT
#29
The Guardian is great. I have a hard time believing it comes out of the barracks though.

Edit: This is not really the place and, well, too late but couldn't the Spectre be made into a viable unit? Have a range of abilities spread over it and the Ghost, some the same (snipe, cloak) and some different. I can see a fear/ deterrent effect work for the Spectre for instance instead of EMP and an anti buildings grenade (you're welcome Morrow) instead of the Nuke.
I Protoss winner, could it be?
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 09 2015 08:20 GMT
#30
On April 09 2015 11:30 The_Templar wrote:
Funniest Idea

While there were several legitimate contenders in this category, the power of destructible rocks ended up reigning victorious as Superouman's Dustin Browder unit won out over the other finalists, which included another entry of his. Superouman will receive a $50 store voucher.

Show nested quote +
On March 24 2015 04:44 Superouman wrote:
Unit name : Dustin Browder

HP : 100
Attack : none
Speed : 2.0
cost : 75/75

Ability : Turns the unit into destructible rocks. The process cannot be reversed.

Wait what? XD
i won something without knowing it
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 09 2015 08:25 GMT
#31
I was really confused, because I was so sure that we are already a week into April and then this shows up? I can't honestly tell this "great new unit" from any joke I have seen before and in comparison, the hydraroach seems slightly more feasible as a real suggestion.

Even from the user's perspective, the autocast mode is totally silly - sneak in a ling or hit it with a muta glaive and disable the unit from moving for 30 second, really? Why is that even there?

And then obviously there is the problem that it is either completely useless or it eliminates ling-bling play from the game. On this scale it is balanceable by cost, but I don't really see any middle ground to be hit. Either the terran can't afford it (or enough of them) and thus will not build them for the fear of being attacked at a place the thing is not, or he can and then you are instantly bunker-rushed on your creep and can do squat. If there is one thing that terran does NOT need, it is another tool to fight ling-bling. Have you failed to notice that mmmm vs. ling-bling-muta is the best dynamics there is in SC2?

Terran bio is fucking versatile. That's the whole point of it - bio is good versus moreorless everything and outright everything with the right support units. Unless you fundamentally change marines (which would be quite the challenge) there is no point to making bio even better against things with which is has a perfect relationship in HoTS.

If there are any possible holes in Terran, it could be be either for mech, or with respect to the new units. This thing absolutely sucks versus both lurkers (provided it does not block the shot from coming through and that would be really weird) and ravagers (everything that can't move is an open invitaiton to just build more ravagers) and is fucking gas-expensive to ever be build when going mech, considering that gas is now even more sparse and tanks are so much better (but need medivacs to be better and those costs gas, you know?).

Indeed, a great reminder how we do not want Blizzard to listen to community ideas.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 09 2015 09:41 GMT
#32
The Guardian is what Hellbat was supposed to be (a protective unit for bio against zealosts), instead we got another high damage unit :/
BTW if you like the Guardian then check out Ground Control 2, a great RTS with this baby:
+ Show Spoiler +
[image loading]
Really Blizz, really? - Darnell
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-09 09:49:25
April 09 2015 09:47 GMT
#33
Indeed, a great reminder how we do not want Blizzard to listen to community ideas.


But honestly, it's quite hard to design a unit for SC2 at this point because all the races are already quite complete. LotV shouldn't have brought in any units at all. At best, they should have removed old ones for new ones.
E.g. Zerg now has gone from 1 original siege unit - the Broodlord - to 4siege units - Broodlord, Ravager, Lurker, Swarm Host. I wonder how many of them will be more than an occasional occurance. And that's zerg with a much easier techswitch capability. I wonder how many of the 12 factory/starport units we will see regulary in future mech...

Blizzard is just happy that they can combine their lazyiness to balance units properly to make them more useful all around with the need to create content so that they can sell Legacy.


Back on topic, grats to the winners.
ZenithM
Profile Joined February 2011
France15952 Posts
April 09 2015 09:52 GMT
#34
Winner's unit is cool, I'd be down for that :D
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2015 10:16 GMT
#35
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Dekalinder
Profile Joined December 2012
Italy166 Posts
April 09 2015 10:27 GMT
#36
So the finalist for best unit design where the Science Vessel, the Reaver, the Corsair, and a walking forcefied? Basically you want to play protoss instead of terran.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 09 2015 10:34 GMT
#37
On April 09 2015 19:16 Teoita wrote:
Show nested quote +
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.
I will make Yogg Saron priest work...
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2015 10:50 GMT
#38
On April 09 2015 19:34 Ovid wrote:
Show nested quote +
On April 09 2015 19:16 Teoita wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.


I agree, but Lurkers are much more accessible than Infestors or anything at Hive tech, so eh, it might work.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 09 2015 10:56 GMT
#39
Gretorp's mix of BW units thing seems much more interesting to me too :D

I'd have liked any of the new Goliath ideas to make it. Of course the cyclone kinda fits that role, but it also blanks tanks and marauders atm so it's not the goliath's problem really.
Revolutionist fan
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
Last Edited: 2015-04-09 11:15:47
April 09 2015 11:13 GMT
#40
On April 09 2015 14:05 Hier wrote:
Show nested quote +
On April 09 2015 13:09 Gretorp wrote:
my asian father has much dissapoint in me. brb while i contemplate sepupuku

Make sure not to accidentally commit bukkake. Those two are easily confused.


LOOOL

I say nice model for the Guardian, but really the design is bad and doesn't fit. After all if you want to create spontaneous walls with melee units that deal 5 damage, all you need to do is bring some SCVs with you and spam ebays before/during a fight for 200+ HP walls for only 31 minerals ish if you manage to cancel them.

Plus the walls would discourage the opponent from poking the terran's army, and the opponent would have to make a commitment in order to get past the guardians and kill the actual army. I thought we wanted low-commitment battles so that more battles and engagements happen without players being scared to ever attack due to not wanting to be hugely disadvantaged after a failed fight?

And how is focusing walls / running around walls interesting while the terran just sits and attacks before the opponent can? I thought many didn't like forcefields... yes the walls are destructible but there is still some time that you have to wait.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-04-09 11:19:11
April 09 2015 11:18 GMT
#41
Hm I'm sorry but I don't want more forcefields and don't think something as immobile as a wall unit fits terran bio and is not needed for mech. But the design looks great and you really deserve the 100 bucks for all the effort . Great ideas everybody!

Edit: Also I want Dustin Browder in the game now!
Maru and Serral are probably top 5.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 09 2015 11:27 GMT
#42
On April 09 2015 19:50 Teoita wrote:
Show nested quote +
On April 09 2015 19:34 Ovid wrote:
On April 09 2015 19:16 Teoita wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.


I agree, but Lurkers are much more accessible than Infestors or anything at Hive tech, so eh, it might work.


The problem is Lurker isn't along the traditional tech path so before you can make them (assuming you need the range upgrade for them to be viable) it's 100/100 for the Hydra den, 50/100 for the Lurker 200/150 for hive 200/200 for the range 150/150 for every lurker. So it's 550 gas before you can even build them and then assuming 6 is the magic number to mix in that's another 900 gas needed.

I think the should make the Lurker range to 8 as standard and remove the upgrade. I think streamers and the like just aren't transitioning fast enough, they should probably start prepping the transition to lurker after the first batch of muta or the 4th base.

I will make Yogg Saron priest work...
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-04-09 11:37:51
April 09 2015 11:37 GMT
#43
On April 09 2015 20:27 Ovid wrote:
Show nested quote +
On April 09 2015 19:50 Teoita wrote:
On April 09 2015 19:34 Ovid wrote:
On April 09 2015 19:16 Teoita wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.


I agree, but Lurkers are much more accessible than Infestors or anything at Hive tech, so eh, it might work.


The problem is Lurker isn't along the traditional tech path so before you can make them (assuming you need the range upgrade for them to be viable) it's 100/100 for the Hydra den, 50/100 for the Lurker 200/150 for hive 200/200 for the range 150/150 for every lurker. So it's 550 gas before you can even build them and then assuming 6 is the magic number to mix in that's another 900 gas needed.

I think the should make the Lurker range to 8 as standard and remove the upgrade. I think streamers and the like just aren't transitioning fast enough, they should probably start prepping the transition to lurker after the first batch of muta or the 4th base.



I think Hydras should be hatch tech so it doesn't take that long to get a lurker tech out on lair. Hydras would also be a solid choice for the early game to help zergs defend allins. The Ravager should be Lair tech instead since it's too powerful early on and crushes any wall. Then allow Zerg to tech to hive with Spire and Lurker Den too and I think the race will feel much more balanced and tech transitions will be more natural.
Maru and Serral are probably top 5.
Lomo
Profile Joined September 2010
Germany137 Posts
Last Edited: 2015-04-09 11:56:33
April 09 2015 11:55 GMT
#44
The Guardian is only reliable agains melee Units , is way to expensive and will not fit the lotv Meta (more spellcaster , range Unit Composition). I dont understand at all why people think this is a good idea ??
http://www.youtube.com/watch?v=8pOEvN9n9MI&feature=related
Startyr
Profile Joined November 2011
Scotland188 Posts
April 09 2015 11:55 GMT
#45
With the new economy terran can not use these to just sit back on a low number of bases.

The guardian would also force each race to continually tech up and tech switch, further increasing the need to take and deny bases.
LDaVinci
Profile Joined May 2014
France130 Posts
April 09 2015 12:07 GMT
#46
For those who complain about the balance of this unit, it costs 4 supply. I like the idea of this unit and think it paradoxycally fits with the Terran mobility a lot. I also really like that it has a almost reallisitic design.
Bunkers or ebay (as I read before) are not practical at all to build in the middle of a fight. This however can help T to take better positionnal fight.
However, in that way, it cannot stay like this. with mines, tanks and marines this is way to powerfull. As a Z I couldn't ever engage this. I dunno it could reduce the vision range of units, so that unit behind see let's say in a range of 2 or 3 (so melee unit would still be attacked) or reduce the vision range by something and the wall can be attacked by ranged unit without too much problems.
My idea is probably bad, but I think something like this would be needed.
Those who refuse to become better, already stop being good
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 09 2015 12:11 GMT
#47
On April 09 2015 20:27 Ovid wrote:
Show nested quote +
On April 09 2015 19:50 Teoita wrote:
On April 09 2015 19:34 Ovid wrote:
On April 09 2015 19:16 Teoita wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.


I agree, but Lurkers are much more accessible than Infestors or anything at Hive tech, so eh, it might work.


The problem is Lurker isn't along the traditional tech path so before you can make them (assuming you need the range upgrade for them to be viable) it's 100/100 for the Hydra den, 50/100 for the Lurker 200/150 for hive 200/200 for the range 150/150 for every lurker. So it's 550 gas before you can even build them and then assuming 6 is the magic number to mix in that's another 900 gas needed.

I think the should make the Lurker range to 8 as standard and remove the upgrade. I think streamers and the like just aren't transitioning fast enough, they should probably start prepping the transition to lurker after the first batch of muta or the 4th base.


Meh there's too many factors at play to make that claim right now. The upgrade path was similar in BW yet it worked because of a lot of other factors. Obviously if it becomes an issue things can be changed.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 09 2015 12:35 GMT
#48
meh, the idea's that had images or came from more known person's basically came out on top.

The guardian is ok but it's just too similar in functionality to the sentry. Mobile slower support unit that let's your more ranged army kill melee armies by screwing with their pathing. It's not bad but it's already in the game :<.

The jackal is the idea I like best for gameplay although unexciting because it's just a mix of the BW science vessel & ghost. Still this is where the niche for a new terran unit should be, a gas intensive support caster. Basically a second ghost or raven that has use in bio armies and perhaps mech/air too. The current raven is more a lategame air vs air unit and the ghost is TvP exclusive and not overly exciting. The unit being an air or ground unit is not that incredibly relevant, it should just be higher end tech for bio to help counter the other higher end tech.

The exterminator i'd call the best overall of these. Not as good for gameplay I'd say as another caster but a nice idea of a melee unit leaving a trace of damaging material.

The javelin is a boring idea, just a super siege unit. The ravager already does this kind of effect in LotV already albeit perhaps with slightly different stats.

The unit from gretorp is fine too but I'd like the jackal idea more then. I don't think air aoe is especially neccesary for terran as they have the thor and raven already providing that sort of.


Basically I hope to see blizzard add a gas heavy caster that would compliment bio play specifically. Doesn't matter too much if this is airbased (techlab starport) or groundbased (techlab barracks perhaps with ghost academy). Possibly retool some abilities between ghost, raven and the new unit. At the moment ghost is too much a anti-protoss exclusive unit and the raven has to limited use being so lategame mass air battles exclusive kinda. It's a shame bio play has no lategame followup and gas frequently just piles up or isn't mined in the first place.

Startyr
Profile Joined November 2011
Scotland188 Posts
April 09 2015 12:45 GMT
#49
Instead of adding another gas intensive caster unit like the jackal it would make more sense to adjust the existing ghost which currently does not see much use. Similarly the Viking could be given a new ability instead of its ground to ground transformation.
Aquila-
Profile Blog Joined April 2011
516 Posts
April 09 2015 12:49 GMT
#50
I like Gretorps idea better since it helps vs many Terran problems. I would never build a Guardian for 250 gas, 4 supply that has only 200 hp and does basically nothing.
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 09 2015 12:52 GMT
#51
Not sure how much I like the guardian. It seems like it'll have the same problem that sensor towers have. Its immobility doesn't seem to have much synergy with bio play.
"Nerfing Toss can just make them stronger"
Icekin
Profile Joined December 2014
88 Posts
April 09 2015 12:56 GMT
#52
italians do it better
Ramiz1989
Profile Joined July 2012
12124 Posts
April 09 2015 13:09 GMT
#53
Yup, the community didn't think for 10 seconds before voting for this one.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
April 09 2015 13:20 GMT
#54
GG , another italian at the top
Vasacast always in my <3
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 09 2015 14:43 GMT
#55
On April 09 2015 21:11 Teoita wrote:
Show nested quote +
On April 09 2015 20:27 Ovid wrote:
On April 09 2015 19:50 Teoita wrote:
On April 09 2015 19:34 Ovid wrote:
On April 09 2015 19:16 Teoita wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


The only problem I have with Gretorps unit is that forcing the zerg off ling bling muta seems fine and logical but the problem is transitioning from that was next to impossible when the zerg was even or behind and if the zerg was ahead you'd just go mass muta and kill them. The second problem is we saw how screwed the percentage for ZvT was when the thor change happened (another AOE air killer)
If this idea went through then zerg would need an easier way to transition to mid/lategame.


I agree, but Lurkers are much more accessible than Infestors or anything at Hive tech, so eh, it might work.


The problem is Lurker isn't along the traditional tech path so before you can make them (assuming you need the range upgrade for them to be viable) it's 100/100 for the Hydra den, 50/100 for the Lurker 200/150 for hive 200/200 for the range 150/150 for every lurker. So it's 550 gas before you can even build them and then assuming 6 is the magic number to mix in that's another 900 gas needed.

I think the should make the Lurker range to 8 as standard and remove the upgrade. I think streamers and the like just aren't transitioning fast enough, they should probably start prepping the transition to lurker after the first batch of muta or the 4th base.


Meh there's too many factors at play to make that claim right now. The upgrade path was similar in BW yet it worked because of a lot of other factors. Obviously if it becomes an issue things can be changed.


Broodwar zerg didn't rely on banelings to hold terran pushes before lurkers since the lings/muta/colonies could hold things meaning the same amount of gas wasn't tied up so a transition was more natural.
I will make Yogg Saron priest work...
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-04-09 15:10:12
April 09 2015 15:09 GMT
#56
Gretorp's idea certainly sounds more helpful and powerful than winner's idea. But it seems almost too convenient. Like, it solves too many Terran problems, and Gretorp didn't talk about what problems it creates for P and Z at all.
On the other hand, the guardian doesn't seem to be worth its cost :D
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 09 2015 15:42 GMT
#57
On April 09 2015 19:16 Teoita wrote:
Show nested quote +
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


Ironically enough Blizzard seems to like Gretorp's idea


I had noticed that.
ProgamerAustralian alcohol user follow @iaguzSC2
virpi
Profile Blog Joined August 2009
Germany3598 Posts
April 09 2015 16:03 GMT
#58
Please make Dustin Browders happen. Just imagine the possibilities!
1. Browderdrop: Drop 4 of these badboys into your opponent's mineral line to turn mining into what it's supposed to be: Digging through thick layers of stone to get the precious ores.
2. Browderblock: Block naturals, ramps, units, building exits, other rocks...block everything!
3. Browdershock: The psychological aspects of heavy Browder usage must not be neglected. If I were to see a huge army of Browders approach my base, I'd consider tapping out of the game instantly. The pure sight of Dustin Browders makes enemies shiver and empires crumble.
4. Blue Flame Browders: Once blue flame is researched, rocks spawned by Dustin Browders emit blue flames. They don't deal damage, because of design consistency issues, but they look very cool. And that's what the game needs.

Overall, I think the Dustin Browder is a rock solid unit. Hopefully Blizzard will listen to the community. #terribleterribledamage
first we make expand, then we defense it.
Cazimirbzh
Profile Joined February 2014
334 Posts
April 09 2015 17:17 GMT
#59
Guardian in shield mode is so redondant with bunker/ hellbat/ widow mine
can my zealots/zerglings do some dmgs plz ?

a unit that allows to camp for the ranged race, really are you serious ?

"Hopefully Blizzard will [never] listen to the community"
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 17:22 GMT
#60
On April 09 2015 21:49 Aquila- wrote:
I like Gretorps idea better since it helps vs many Terran problems. I would never build a Guardian for 250 gas, 4 supply that has only 200 hp and does basically nothing.


Changing terrain at will is kind of good. Its easy enough to zero out their threat priority so only things the guardian is attacking hits back while everything else is forced into tight chokes that Hellbats and Siege tanks can take advantage of.
Hark, what baseball through yonder window breaks?
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
April 09 2015 18:19 GMT
#61
guardian so good but different name pls
can i get my estro logo back pls
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 09 2015 18:21 GMT
#62
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


couldnt agree more.
this unit would not work in reality. the pricing makes no sense at all either.

it basically won cuz it looks cool/fancy and the post was well done.

too bad most ppl's understanding of the game is too low to recognize ideas that fit and work :/
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 18:40 GMT
#63
On April 10 2015 03:21 KalWarkov wrote:
Show nested quote +
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


couldnt agree more.
this unit would not work in reality. the pricing makes no sense at all either.

it basically won cuz it looks cool/fancy and the post was well done.

too bad most ppl's understanding of the game is too low to recognize ideas that fit and work :/


Cost, hitpoints, and stats are easy enough to change. Concepts are not.

The concept is interesting. (Melee ranged, killable forcefields)
That the stats don't fit well is changeable.
Hark, what baseball through yonder window breaks?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 09 2015 18:44 GMT
#64
On April 10 2015 03:40 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 03:21 KalWarkov wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


couldnt agree more.
this unit would not work in reality. the pricing makes no sense at all either.

it basically won cuz it looks cool/fancy and the post was well done.

too bad most ppl's understanding of the game is too low to recognize ideas that fit and work :/


Cost, hitpoints, and stats are easy enough to change. Concepts are not.

The concept is interesting. (Melee ranged, killable forcefields)
That the stats don't fit well is changeable.


true, but the cost are so far away from what would make sense.
and the concept itself is interesting, but not particularly useful or good in the long run
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Thax
Profile Joined July 2014
Belgium1060 Posts
April 09 2015 18:47 GMT
#65
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 18:50 GMT
#66
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace
Hark, what baseball through yonder window breaks?
DSK
Profile Blog Joined February 2015
England1110 Posts
April 09 2015 19:42 GMT
#67
Congrats leZael and Superouman.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2015-04-09 21:09:34
April 09 2015 21:07 GMT
#68
So how is this different or any better than bringing a couple of SCVs to build bunkers and engineering bay walls? Also, the 250 gas cost is ridiculous for a unit that does nothing except be a glorified obstacle.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 21:35 GMT
#69
On April 10 2015 06:07 Loccstana wrote:
So how is this different or any better than bringing a couple of SCVs to build bunkers and engineering bay walls? Also, the 250 gas cost is ridiculous for a unit that does nothing except be a glorified obstacle.


Speed?

The idea is that it would take a few seconds to build.
Hark, what baseball through yonder window breaks?
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 09 2015 21:51 GMT
#70
Honestly, that is a cool unit. I like it more and more when I think about lotv. Well done with that design.

Also:
my asian father has much dissapoint in me. brb while i contemplate sepupuku


It's spelled Sudoku. Noob
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 09 2015 21:54 GMT
#71
On April 10 2015 06:07 Loccstana wrote:
So how is this different or any better than bringing a couple of SCVs to build bunkers and engineering bay walls? Also, the 250 gas cost is ridiculous for a unit that does nothing except be a glorified obstacle.


Honestly, I'd love to see a lategame upgrade to the bunker that simply halved the cost and construction time. They take so long to build that they're obsolete by the time they finish, when used across the map lategame.

I'm not even Terran, I think it'd be fun to clear them out like a terran clear out creep
Kruxxen
Profile Joined April 2010
United States149 Posts
April 09 2015 22:08 GMT
#72
The Guardian is a great idea. It gives bio a completely different style to play. There could be an aggressive/tempo based style that we use now, as well as a slower/positional style using guardians.

I think it's a perfect idea because it adds options to the way bio can be played.

Imagine a SC where bio had positional (Guardian) play or aggressive (current) play. And mech had positional (siege tank) and aggressive (cyclone). I think this sounds like a cool way to make terran really stylistic and diverse.

Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 22:45 GMT
#73
On April 10 2015 07:08 Soldier92 wrote:
The Guardian is a great idea. It gives bio a completely different style to play. There could be an aggressive/tempo based style that we use now, as well as a slower/positional style using guardians.

I think it's a perfect idea because it adds options to the way bio can be played.

Imagine a SC where bio had positional (Guardian) play or aggressive (current) play. And mech had positional (siege tank) and aggressive (cyclone). I think this sounds like a cool way to make terran really stylistic and diverse.



I'm also assuming you can heal/repair the guardians and that they take up little to no threat so that opponent's have to manually force attack them otherwise their units ignore them like they do forcefields. It hinders chargelot swarming, ling swarms, allows for tanks to maintain strong positions.

Sure the stats are not fixed yet, but its a pretty cool design.
Hark, what baseball through yonder window breaks?
Kruxxen
Profile Joined April 2010
United States149 Posts
April 09 2015 23:13 GMT
#74
On April 10 2015 07:45 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 07:08 Soldier92 wrote:
The Guardian is a great idea. It gives bio a completely different style to play. There could be an aggressive/tempo based style that we use now, as well as a slower/positional style using guardians.

I think it's a perfect idea because it adds options to the way bio can be played.

Imagine a SC where bio had positional (Guardian) play or aggressive (current) play. And mech had positional (siege tank) and aggressive (cyclone). I think this sounds like a cool way to make terran really stylistic and diverse.



I'm also assuming you can heal/repair the guardians and that they take up little to no threat so that opponent's have to manually force attack them otherwise their units ignore them like they do forcefields. It hinders chargelot swarming, ling swarms, allows for tanks to maintain strong positions.

Sure the stats are not fixed yet, but its a pretty cool design.


I agree, like you said, it's as good of a compliment to mech as it is bio.
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
April 09 2015 23:26 GMT
#75
cool. I have a feeling the guardian would be kinda broken in bio tank compositions though. looks cool though.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2015-04-10 01:03:43
April 10 2015 01:00 GMT
#76
On April 10 2015 03:50 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace

Pretty sure its intended for bio builds. Its a barracks unit and gets bio upgrades.

Mech players can build hellbats. Which do the same thing except they deal splash, only cost minerals, cheaper in general, are built from factories, get mech upgrades and can transform into a mobile harass unit. Dunno why a mech player would get gaurdians over hellbats vs zerglings and zealots.
"Nerfing Toss can just make them stronger"
Obeast96
Profile Joined October 2012
United States106 Posts
Last Edited: 2015-04-10 02:30:25
April 10 2015 02:23 GMT
#77
OMG this is amazing. It's actually very similar to my Stryder with the shield idea, but gives bio a new, slower flavor! I like it! One very unique thing would be if it blocked shots. For example, if it somehow absorbed stalker shots, but not colossus or muta shots.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 10 2015 02:30 GMT
#78
On April 10 2015 10:00 royalroadweed wrote:
Show nested quote +
On April 10 2015 03:50 Thieving Magpie wrote:
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace

Pretty sure its intended for bio builds. Its a barracks unit and gets bio upgrades.

Mech players can build hellbats. Which do the same thing except they deal splash, only cost minerals, cheaper in general, are built from factories, get mech upgrades and can transform into a mobile harass unit. Dunno why a mech player would get gaurdians over hellbats vs zerglings and zealots.


Medivacs are built from starports--and look, bio builds use them anyway.

Don't believe that where a unit is built defines how a unit is used.

These are not meant to tank damage as much as change the terrain they are in. The goal is to use them *with* hellbats and siege tanks, and Thors and widow mines to channel the flow of enemy units, reduce the ability of surrounds, and to create defensive positions where open terrain used to be.

The cost is arbitrary, the stats are arbitrary and both will be changed after testing.
Hark, what baseball through yonder window breaks?
Obeast96
Profile Joined October 2012
United States106 Posts
April 10 2015 02:41 GMT
#79
On April 10 2015 03:50 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace


And who said that Bio had to be the fast, hyper aggressive style we see constantly? With something like this, it can throw the entire zerg or protoss off balance just because of one unit by having an army that is hyper aggressive and fast, to an army that is designed for slower, more methodical movement. Having another style of bio to play would be very fascinating.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 10 2015 04:10 GMT
#80
On April 10 2015 11:41 Obeast96 wrote:
Show nested quote +
On April 10 2015 03:50 Thieving Magpie wrote:
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace


And who said that Bio had to be the fast, hyper aggressive style we see constantly? With something like this, it can throw the entire zerg or protoss off balance just because of one unit by having an army that is hyper aggressive and fast, to an army that is designed for slower, more methodical movement. Having another style of bio to play would be very fascinating.


Could also be used for traps. Stutter stepping into tight chokes made out of guardians
Hark, what baseball through yonder window breaks?
sitromit
Profile Joined June 2011
7051 Posts
April 10 2015 17:30 GMT
#81
So Terran needs forcefields now?
BurningRanger
Profile Joined January 2012
Germany303 Posts
April 13 2015 15:01 GMT
#82
Sorry, but against Protoss... with their Colossi... that outrange Bio anyways? What's the purpose? The Bio player is creating forcefields of his own to not be able to run up to Colossi or run away from Zealots?
As the Guardian is Melee, it can't even prevent Stalkers from scaring Vikings away (from the Colossi). Even though playing Bio, you'd be better off building some Hellbats instead.

In TvT... well... everything will just shred it, because nothing has to come close.

Maybe (a big maybe) in TvZ it could be useful against Banelings that have to crush through the Guardians first to get to the Marines. For that purpose the Guardian would be way too expensive though.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
CakeSauc3
Profile Joined February 2011
United States1437 Posts
April 13 2015 15:46 GMT
#83
Makes sense to me. It would buy time for bio players to split before a wave of banelings hits them (possibly enabling engagements on creep), as well as buying time for a mech composition to siege up/get in position better. Also, in terms of bio play, it's a much-needed gas sink (my biggest pet-peeve when playing bio is how little gas you spend). This would allow something that costs gas to work with bio (since Ravens, the "vessel" of sc2, don't work well with bio).
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
April 13 2015 17:32 GMT
#84
Guardian looks amazing, it's like a force field but way more dynamic for both players, something Blizzard has struggled to impart to FFs since WoL.
Can someone please explain/how water falls with no rain?
NasusAndDraven
Profile Joined April 2015
359 Posts
April 13 2015 18:18 GMT
#85
Did IeZaeL forget to write how much hp/defense the guardian has in shield mode? 250gas and 4 supply for 200hp. Almost every 4supply unit in the game has more hp. Thor has twise the HP for less gas and 50% more supply. Remember that thors deal big damage to both ground and air while blocking as much as that thing, also you know, they can move. For it to be balanced it should take maybe 80% reduced damage in shield mode, and remove the cooldowns.

Then there is also the thing that terran already is the only race that can build anywhere, with the exeption of pylons, nexus and hatcheries. But ebays, supply depots and bunkers work much better than those 3 for various reasons. Also there are auto turrets. Why would they need more stationary wall options?

And finally there is the problem that blizzard released this unit called "hellbat" already in the first expansion. The unit was desinged for the exact same role as guardian, being an instant damage tanker and pathing blocker against melee units. The difference between these two units is that hellbats are desinged much better in every possible way.
1. Its a factory unit. Meaning it gets mech upgrades and comes from same building as your other units. After all, you would never want a wall unit in bio comp.
2. Its also usable against protoss.
3. It does not cost gas.
4. Being a morph unit from hellion makes it a versatile option. Allowing it to be a harass unit first, and then core army unit, encouraging active gameplay.
5. The stats of the unit were thinked about for more than one second, before posting it online.

What a shame.
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