Elder Scrolls IV: Oblivion
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DevAzTaYtA
Oman2005 Posts
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Ebenol
Sweden1983 Posts
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Prawned
United Kingdom794 Posts
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MarKoNiO
Peru888 Posts
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nortorius
Canada1210 Posts
My rig: 3.00ghz ATI Radeon 9800pro 512ram (upgrading to 1gig+ soon) | ||
iNsaNe-
Finland5201 Posts
I would buy it, but I don't have money-.- I guess I'll ware it and buy later, I'm poor ![]() | ||
Chris.K
United States147 Posts
![]() ![]() if I get this my life will be over... I mean its such an addictive game... and with moddablity of elder scrolls if its liek that.. wow man... seriously :D | ||
inkblot
United States1250 Posts
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Random()
Kyrgyz Republic1462 Posts
Graphics are just amazing in some parts, but very ugly in other. Water looks bad for some reason (compared to FarCry and HL2). Physics are Havok-based - generally it works, but you can see irritating glitches everywhere. There are also a lot of immovable objects which look unnatural, like boat on a river. Nothing is destructible. Framerate is very unstable. On 6800GT it is sometimes unplayable at 1024x768. As to the game itself (I should say that I did not like Morrowind, I found it boring to death), I didn't play that much yet, but these are the first impressions. The biggest dissapointment is that AI is dumb. Really. Especially after things that were promised in trailers. Typical "dynamically generated" conversation between two characters goes like this: - Hello - Hello - Have you heard about the attack on city X? - That was terrible. If you want to know about heavy armor, you should ask Y - Z can train you acrobatics for a fee - Goodbye - Goodbye Or, after I brought back some lost fella for a mages guild, they still asked each other things like "Did you see him? He's been missing for days", even though the missing person was standing right between them. Another task was to follow a suspicious shopkeeper to check where he gets his wares. After you ask him directly if his goods are stolen, he'll still go to meet his thiefy supplier. No matter that you'll run around like a rabid monkey, brandishing your sword, he will still meet him. No matter that you'll stand before them, they'll still hold their fishy conversation. More basic things, like pathfinding, are also very very unstable. Your dumb AI companion will often lose his horse, quit following you, attack some poor wolves he could ignore, etc. Battles are best described as an "attack move": no one cares about dying. -- EDIT -- Loading times between indoor locations are short, and the outdoors load in background. Interface is mostly intuitive and easily comprehensible (being obviously desinged with console in mind, it only got better), however I'd like to have tooltips appear over icons. The map and the journal are very clear. Controls are also clear and effective, though horse-riding is very awkward. The process of leisurely dismounting to defend from some pesky wolf looks and feels completely stupid. The melee battles feel surprisingly good. Little things like when you get a strong blow to the head, you'll stagger and your view will sway, are done very nicely so that it feels natural. The quests I've seen this far are not boring. The dialogue and voice acting help that a lot. Can't say much about their diversity, as well as the diversity of items and spells, I'm too early in the game. All in all, it is definetly one of the best single-player games of past few years. | ||
logitech
Canada230 Posts
AMD3000+ at 2.4GHz 1GB value RAM BBA X800XT PE 1280x1240,everything on high(most shadows off though, bloom effect only as my gfx doesnt support sm3.0) 2x adaptive AA, 8x HQ AF, i get average of 30fps indoors, but only around 10fps outdoor especially areas with lots of grass, so i stick with 1024x768 and was surprise it worked smoothly as i get 60ish indoors and 30ish outdoors. Now about the game, its just amazing..ive already spent over 30 hours for the past 3 days, and still so far away from finishing it, there are like hundreds of missions..yeah, i am off for some more ES4 action! | ||
Eagleheart
Sweden776 Posts
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DJEtterStyle
United States2766 Posts
But I honestly can't see anyone not loving this game. | ||
chrusher97
Canada806 Posts
Especially the stealth and sneaking parts, for example if you break into someones houses when they're not home and steal all their stuff, but they return home while your inside, you can just walk past them on your way out and they will say "hi" or whatever. Or, if you have a mission to follow some guy and see where he goes you can run circles around him and jump on his head and stuff and he will still go to his secret meeting place. | ||
Vi)Chris
United States700 Posts
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Drowsy
United States4876 Posts
This is one more reason I love oblivion. | ||
Anarky
United States24 Posts
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Zeto
United States2290 Posts
On March 25 2006 11:37 inkblot wrote: My brother got it for Xbox360 and has played it nonstop for a few days now. I watched him play for a few minutes and I thought the graphics were good and everything looked very professional, but the gameplay looked like a slow, firstperson Zelda game. Kinda halfway between an MMORPG and an action RPG maybe. if it's anything like morrowind, it's basically a single-player version of everquest. so yes, you are correct. | ||
Luhh
Sweden2974 Posts
Combat, spells, game mechanics, interface, movement, etc are all very mediocre and some even bad. Lots of retarded things they haven't addressed. Extremely hyped game that is ruined by the retardedness of console games and playing style, and lack of vision and know how by the devs. Big letdown on such a large project. ![]() | ||
joeki
Sweden292 Posts
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goldrush
Canada709 Posts
On March 26 2006 12:08 Luhh wrote: I give it a 7/10. What saves this game is the big and open world and exploration possibilities. Combat, spells, game mechanics, interface, movement, etc are all very mediocre and some even bad. Lots of retarded things they haven't addressed. Extremely hyped game that is ruined by the retardedness of console games and playing style, and lack of vision and know how by the devs. Big letdown on such a large project. ![]() Care to elaborate why exactly it's bad? Just saying that it's bad doesn't mean much... | ||
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