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TL Terran Unit Comp. - Results! - Page 4

Forum Index > Legacy of the Void
84 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
April 09 2015 18:19 GMT
#61
guardian so good but different name pls
can i get my estro logo back pls
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 09 2015 18:21 GMT
#62
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


couldnt agree more.
this unit would not work in reality. the pricing makes no sense at all either.

it basically won cuz it looks cool/fancy and the post was well done.

too bad most ppl's understanding of the game is too low to recognize ideas that fit and work :/
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 18:40 GMT
#63
On April 10 2015 03:21 KalWarkov wrote:
Show nested quote +
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


couldnt agree more.
this unit would not work in reality. the pricing makes no sense at all either.

it basically won cuz it looks cool/fancy and the post was well done.

too bad most ppl's understanding of the game is too low to recognize ideas that fit and work :/


Cost, hitpoints, and stats are easy enough to change. Concepts are not.

The concept is interesting. (Melee ranged, killable forcefields)
That the stats don't fit well is changeable.
Hark, what baseball through yonder window breaks?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 09 2015 18:44 GMT
#64
On April 10 2015 03:40 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 03:21 KalWarkov wrote:
On April 09 2015 13:05 ROOTiaguz wrote:
The fact that the Guardian won and gretorps unit didn't makes me happy the community has no real say in what the new Terran unit is going to be.

Yea ok that's harsh, and I suppose it's nice that your effort that went into making a model and a mock up is a pretty good level of dedication, 100 (sort of) bucks well earned I'd say, but I think it's good that unit doesn't exist in Starcraft 2. I don't see why Bio, a composition that tends to move around a lot, would require the ability to set up walls, nor why it should pay 250 gas for the ability to do so. I don't understand how you're supposed to set up the arc for the wall, especially since it's on auto cast. Does it just rotate towards the direction the shot came from?. I also dislike that it's a melee unit, as I feel melee goes against the Terran identify of mass firepower.


couldnt agree more.
this unit would not work in reality. the pricing makes no sense at all either.

it basically won cuz it looks cool/fancy and the post was well done.

too bad most ppl's understanding of the game is too low to recognize ideas that fit and work :/


Cost, hitpoints, and stats are easy enough to change. Concepts are not.

The concept is interesting. (Melee ranged, killable forcefields)
That the stats don't fit well is changeable.


true, but the cost are so far away from what would make sense.
and the concept itself is interesting, but not particularly useful or good in the long run
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Thax
Profile Joined July 2014
Belgium1060 Posts
April 09 2015 18:47 GMT
#65
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 18:50 GMT
#66
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace
Hark, what baseball through yonder window breaks?
DSK
Profile Blog Joined February 2015
England1110 Posts
April 09 2015 19:42 GMT
#67
Congrats leZael and Superouman.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2015-04-09 21:09:34
April 09 2015 21:07 GMT
#68
So how is this different or any better than bringing a couple of SCVs to build bunkers and engineering bay walls? Also, the 250 gas cost is ridiculous for a unit that does nothing except be a glorified obstacle.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 21:35 GMT
#69
On April 10 2015 06:07 Loccstana wrote:
So how is this different or any better than bringing a couple of SCVs to build bunkers and engineering bay walls? Also, the 250 gas cost is ridiculous for a unit that does nothing except be a glorified obstacle.


Speed?

The idea is that it would take a few seconds to build.
Hark, what baseball through yonder window breaks?
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 09 2015 21:51 GMT
#70
Honestly, that is a cool unit. I like it more and more when I think about lotv. Well done with that design.

Also:
my asian father has much dissapoint in me. brb while i contemplate sepupuku


It's spelled Sudoku. Noob
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 09 2015 21:54 GMT
#71
On April 10 2015 06:07 Loccstana wrote:
So how is this different or any better than bringing a couple of SCVs to build bunkers and engineering bay walls? Also, the 250 gas cost is ridiculous for a unit that does nothing except be a glorified obstacle.


Honestly, I'd love to see a lategame upgrade to the bunker that simply halved the cost and construction time. They take so long to build that they're obsolete by the time they finish, when used across the map lategame.

I'm not even Terran, I think it'd be fun to clear them out like a terran clear out creep
Kruxxen
Profile Joined April 2010
United States149 Posts
April 09 2015 22:08 GMT
#72
The Guardian is a great idea. It gives bio a completely different style to play. There could be an aggressive/tempo based style that we use now, as well as a slower/positional style using guardians.

I think it's a perfect idea because it adds options to the way bio can be played.

Imagine a SC where bio had positional (Guardian) play or aggressive (current) play. And mech had positional (siege tank) and aggressive (cyclone). I think this sounds like a cool way to make terran really stylistic and diverse.

Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 09 2015 22:45 GMT
#73
On April 10 2015 07:08 Soldier92 wrote:
The Guardian is a great idea. It gives bio a completely different style to play. There could be an aggressive/tempo based style that we use now, as well as a slower/positional style using guardians.

I think it's a perfect idea because it adds options to the way bio can be played.

Imagine a SC where bio had positional (Guardian) play or aggressive (current) play. And mech had positional (siege tank) and aggressive (cyclone). I think this sounds like a cool way to make terran really stylistic and diverse.



I'm also assuming you can heal/repair the guardians and that they take up little to no threat so that opponent's have to manually force attack them otherwise their units ignore them like they do forcefields. It hinders chargelot swarming, ling swarms, allows for tanks to maintain strong positions.

Sure the stats are not fixed yet, but its a pretty cool design.
Hark, what baseball through yonder window breaks?
Kruxxen
Profile Joined April 2010
United States149 Posts
April 09 2015 23:13 GMT
#74
On April 10 2015 07:45 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 07:08 Soldier92 wrote:
The Guardian is a great idea. It gives bio a completely different style to play. There could be an aggressive/tempo based style that we use now, as well as a slower/positional style using guardians.

I think it's a perfect idea because it adds options to the way bio can be played.

Imagine a SC where bio had positional (Guardian) play or aggressive (current) play. And mech had positional (siege tank) and aggressive (cyclone). I think this sounds like a cool way to make terran really stylistic and diverse.



I'm also assuming you can heal/repair the guardians and that they take up little to no threat so that opponent's have to manually force attack them otherwise their units ignore them like they do forcefields. It hinders chargelot swarming, ling swarms, allows for tanks to maintain strong positions.

Sure the stats are not fixed yet, but its a pretty cool design.


I agree, like you said, it's as good of a compliment to mech as it is bio.
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
April 09 2015 23:26 GMT
#75
cool. I have a feeling the guardian would be kinda broken in bio tank compositions though. looks cool though.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2015-04-10 01:03:43
April 10 2015 01:00 GMT
#76
On April 10 2015 03:50 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace

Pretty sure its intended for bio builds. Its a barracks unit and gets bio upgrades.

Mech players can build hellbats. Which do the same thing except they deal splash, only cost minerals, cheaper in general, are built from factories, get mech upgrades and can transform into a mobile harass unit. Dunno why a mech player would get gaurdians over hellbats vs zerglings and zealots.
"Nerfing Toss can just make them stronger"
Obeast96
Profile Joined October 2012
United States106 Posts
Last Edited: 2015-04-10 02:30:25
April 10 2015 02:23 GMT
#77
OMG this is amazing. It's actually very similar to my Stryder with the shield idea, but gives bio a new, slower flavor! I like it! One very unique thing would be if it blocked shots. For example, if it somehow absorbed stalker shots, but not colossus or muta shots.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 10 2015 02:30 GMT
#78
On April 10 2015 10:00 royalroadweed wrote:
Show nested quote +
On April 10 2015 03:50 Thieving Magpie wrote:
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace

Pretty sure its intended for bio builds. Its a barracks unit and gets bio upgrades.

Mech players can build hellbats. Which do the same thing except they deal splash, only cost minerals, cheaper in general, are built from factories, get mech upgrades and can transform into a mobile harass unit. Dunno why a mech player would get gaurdians over hellbats vs zerglings and zealots.


Medivacs are built from starports--and look, bio builds use them anyway.

Don't believe that where a unit is built defines how a unit is used.

These are not meant to tank damage as much as change the terrain they are in. The goal is to use them *with* hellbats and siege tanks, and Thors and widow mines to channel the flow of enemy units, reduce the ability of surrounds, and to create defensive positions where open terrain used to be.

The cost is arbitrary, the stats are arbitrary and both will be changed after testing.
Hark, what baseball through yonder window breaks?
Obeast96
Profile Joined October 2012
United States106 Posts
April 10 2015 02:41 GMT
#79
On April 10 2015 03:50 Thieving Magpie wrote:
Show nested quote +
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace


And who said that Bio had to be the fast, hyper aggressive style we see constantly? With something like this, it can throw the entire zerg or protoss off balance just because of one unit by having an army that is hyper aggressive and fast, to an army that is designed for slower, more methodical movement. Having another style of bio to play would be very fascinating.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 10 2015 04:10 GMT
#80
On April 10 2015 11:41 Obeast96 wrote:
Show nested quote +
On April 10 2015 03:50 Thieving Magpie wrote:
On April 10 2015 03:47 Thax wrote:
Wouldn't his completely destroy Bio's mobility though? I mean the idea of the unit sounds fun at first, but I really don't see it working in the current game balance.


Doesn't have to be built for bio builds?

Like, it could be used with tanks and hellbats to hold back troops, clogging their chargelots/lings while siege tanks and Thors get the first volley off in peace


And who said that Bio had to be the fast, hyper aggressive style we see constantly? With something like this, it can throw the entire zerg or protoss off balance just because of one unit by having an army that is hyper aggressive and fast, to an army that is designed for slower, more methodical movement. Having another style of bio to play would be very fascinating.


Could also be used for traps. Stutter stepping into tight chokes made out of guardians
Hark, what baseball through yonder window breaks?
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