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LotV Beta is Live + Patch 1.0 Notes - Page 34

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 32 33 34 35 36 48 Next All
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
April 02 2015 21:13 GMT
#661
So is this a balance patch or what?
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 02 2015 21:15 GMT
#662
On April 03 2015 06:13 KingAlphard wrote:
So is this a balance patch or what?

After one day ? It wouldn't make a lot of sense. I think it's just to solve some bugs and the authenticating issue that a lot of people experienced.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2015 21:15 GMT
#663
I am pretty sure they will patch the maps which don't have the correct mineral settings.
Maybe add ranked play.
Something like that.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ramiz1989
Profile Joined July 2012
12124 Posts
April 02 2015 21:38 GMT
#664
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
April 02 2015 21:38 GMT
#665
On April 03 2015 06:00 The_Red_Viper wrote:
Show nested quote +
On April 03 2015 05:54 Charoisaur wrote:
On April 03 2015 05:43 The_Red_Viper wrote:
I don't see how ravagers were needed at all.
A way to deal with forcefields? Yes
Ravagers? No


-adds firepower to the roach hydra composition which makes it more viable in the later stages of the game
-a way to deal with forcefields without making forcefiels completely useless
-improves zerg AA
-rewards good micro (from both players)


- Hydras are the dmg dealers in hydra roach
- i agreed that the forcefield interaction is reasonable, funnily enough i didn't see a single zerg using the ravager that way
- not really though, the spell should never hit a air unit
- the spell is spamable atm, the only good micro it promotes is for the enemy (and even then, right now you have to dodge the spell so often it isn't all that rewarding)

The unit is absolutely bs and extremely uninspired as well.

It needs some rebalancing, of course, but the concept is cool. If you take a fight against ravagers, you need to constantly reposition your units so that you avoid the ravager's ability. It requires much more apm to play against ravagers and fights last longer as well.
To be fair I think in open engagements it's better to aim at the army rather than forcefields, but the effect is the same. The protoss player has to pull back his units and therefore he won't be able to attack behind the forcefields.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
April 02 2015 21:45 GMT
#666
On April 03 2015 06:38 KingAlphard wrote:
Show nested quote +
On April 03 2015 06:00 The_Red_Viper wrote:
On April 03 2015 05:54 Charoisaur wrote:
On April 03 2015 05:43 The_Red_Viper wrote:
I don't see how ravagers were needed at all.
A way to deal with forcefields? Yes
Ravagers? No


-adds firepower to the roach hydra composition which makes it more viable in the later stages of the game
-a way to deal with forcefields without making forcefiels completely useless
-improves zerg AA
-rewards good micro (from both players)


- Hydras are the dmg dealers in hydra roach
- i agreed that the forcefield interaction is reasonable, funnily enough i didn't see a single zerg using the ravager that way
- not really though, the spell should never hit a air unit
- the spell is spamable atm, the only good micro it promotes is for the enemy (and even then, right now you have to dodge the spell so often it isn't all that rewarding)

The unit is absolutely bs and extremely uninspired as well.

It needs some rebalancing, of course, but the concept is cool. If you take a fight against ravagers, you need to constantly reposition your units so that you avoid the ravager's ability. It requires much more apm to play against ravagers and fights last longer as well.
To be fair I think in open engagements it's better to aim at the army rather than forcefields, but the effect is the same. The protoss player has to pull back his units and therefore he won't be able to attack behind the forcefields.

I agree: the unit is far from "absoutely bs and uninspired" and is actually one if Blizz' fresher ideas for SC in recent years. Just needs some tweaks is all
I am a leaf on the wind. Watch how I soar.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2015 21:47 GMT
#667
I still can't believe how you guys like this unit -.-
But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55570 Posts
April 02 2015 21:53 GMT
#668
On April 03 2015 06:47 The_Red_Viper wrote:
I still can't believe how you guys like this unit -.-
But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha)

If you change race you still have to play against it all the time.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2015 21:54 GMT
#669
On April 03 2015 06:53 Elentos wrote:
Show nested quote +
On April 03 2015 06:47 The_Red_Viper wrote:
I still can't believe how you guys like this unit -.-
But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha)

If you change race you still have to play against it all the time.

Sure, but that's more fun (if it is balanced) than using it tbh
The other option would be to not use the ravager at all, but i guess that might be hard to do (at least in zvz)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Big J
Profile Joined March 2011
Austria16289 Posts
April 02 2015 22:07 GMT
#670
So out of curiousity, what makes you not want to play with this one that you are ok with when playing with roaches and hydras?
I see your point of it being uninspired, because right now it just looks like a hyperroach with corrosive bile on top of it. But if you are ok with playing roach or roach/hydra, the only thing against it I can think of is the bile-spam. Which I hope blizzard will deal with somehow. Either directly (technically limiting the spell more) or indirectly (strategically limiting the ravager more). And since the unit looks too strong, I think there is a high chance this will happen.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2015 22:15 GMT
#671
Yeah the bile-spam mostly. If that won't change it would really make me sad, haha.
If they change that it at least wouldn't annoy me anymore^^
Though i still think it would be an extremely unoriginal morph for a zerg unit.
I like the idea to let roaches morph into something, but THAT is really the best blizzard could think of? Meh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 02 2015 22:19 GMT
#672
On April 03 2015 07:15 The_Red_Viper wrote:
Yeah the bile-spam mostly. If that won't change it would really make me sad, haha.
If they change that it at least wouldn't annoy me anymore^^
Though i still think it would be an extremely unoriginal morph for a zerg unit.
I like the idea to let roaches morph into something, but THAT is really the best blizzard could think of? Meh

To be honest it's the spam aspect that I don't like too. If the mortar dealt bigger damage but with long cooldown and no standard attack for the ravager that could be interesting, making it more of a tactical bomber than an easy complement to hydraroach that just spams fireballs to boot.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
April 02 2015 23:20 GMT
#673
On April 03 2015 07:19 [PkF] Wire wrote:
Show nested quote +
On April 03 2015 07:15 The_Red_Viper wrote:
Yeah the bile-spam mostly. If that won't change it would really make me sad, haha.
If they change that it at least wouldn't annoy me anymore^^
Though i still think it would be an extremely unoriginal morph for a zerg unit.
I like the idea to let roaches morph into something, but THAT is really the best blizzard could think of? Meh

To be honest it's the spam aspect that I don't like too. If the mortar dealt bigger damage but with long cooldown and no standard attack for the ravager that could be interesting, making it more of a tactical bomber than an easy complement to hydraroach that just spams fireballs to boot.

did i miss them announcing this?
http://www.teamliquid.net/forum/starcraft-2/153275-sick-new-unit-idea
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
andrewlt
Profile Joined August 2009
United States7702 Posts
April 02 2015 23:22 GMT
#674
I really don't get the design of the ravager. I thought the corrosive bile was supposed to be its main feature, not have base stats that make it more cost effective than hydralisks versus ground units as well.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
April 02 2015 23:34 GMT
#675
Can someone tell me if disruptors hit air?
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Big J
Profile Joined March 2011
Austria16289 Posts
April 02 2015 23:41 GMT
#676
On April 03 2015 08:22 andrewlt wrote:
I really don't get the design of the ravager. I thought the corrosive bile was supposed to be its main feature, not have base stats that make it more cost effective than hydralisks versus ground units as well.

As most of their Blizzcon presentation videos, the one on the ravager was very poorly done to showcase what the unit should be able to do.
T.G
Profile Joined April 2010
Finland8 Posts
April 02 2015 23:58 GMT
#677
On April 03 2015 08:34 Shuffleblade wrote:
Can someone tell me if disruptors hit air?

It does not hit air.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 03 2015 00:27 GMT
#678
On April 03 2015 06:47 The_Red_Viper wrote:
I still can't believe how you guys like this unit -.-
But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha)

I can't believe you don't like it. You so weird :D
When I think of something else, something will go here
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 03 2015 00:43 GMT
#679
On April 03 2015 09:27 blade55555 wrote:
Show nested quote +
On April 03 2015 06:47 The_Red_Viper wrote:
I still can't believe how you guys like this unit -.-
But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha)

I can't believe you don't like it. You so weird :D

haha yeah maybe, most people seem to like it :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
plotspot
Profile Joined October 2014
800 Posts
Last Edited: 2015-04-03 00:51:26
April 03 2015 00:45 GMT
#680
A spell to counter force field would be adequate enough. They don't need to overkill force fields with the Ravager. In a string of FFs you'd normally only need to remove one or two for your units to slip througs. Why not let the Viper abduct a few FFs and have a unit that doesn't have such a bizarre potential.
I can already see the great raining wall of Ravager defense. It's obvious that with Ravagers, we will see more micro, more dogding, more stalling, its effect is kinda lika the old SH. Yeah why not make all units be able to shoot stuff on thin air, more range, 50% more damage if it hits something, it will be super fun micro battle all day. Endless marine, tank, stalker micro, a new sort of RTS is born.
Guys, remember the Gunblade from Squall? Combine it with the Ultralisk, pressing B right when it hits a marine => 50% more damage. Don't miss the timing on this awesome micro.
Prev 1 32 33 34 35 36 48 Next All
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