LotV Beta is Live + Patch 1.0 Notes - Page 34
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KingAlphard
Italy1705 Posts
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[PkF] Wire
France24192 Posts
On April 03 2015 06:13 KingAlphard wrote: So is this a balance patch or what? After one day ? It wouldn't make a lot of sense. I think it's just to solve some bugs and the authenticating issue that a lot of people experienced. | ||
The_Red_Viper
19533 Posts
Maybe add ranked play. Something like that. | ||
Ramiz1989
12124 Posts
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KingAlphard
Italy1705 Posts
On April 03 2015 06:00 The_Red_Viper wrote: - Hydras are the dmg dealers in hydra roach - i agreed that the forcefield interaction is reasonable, funnily enough i didn't see a single zerg using the ravager that way - not really though, the spell should never hit a air unit - the spell is spamable atm, the only good micro it promotes is for the enemy (and even then, right now you have to dodge the spell so often it isn't all that rewarding) The unit is absolutely bs and extremely uninspired as well. It needs some rebalancing, of course, but the concept is cool. If you take a fight against ravagers, you need to constantly reposition your units so that you avoid the ravager's ability. It requires much more apm to play against ravagers and fights last longer as well. To be fair I think in open engagements it's better to aim at the army rather than forcefields, but the effect is the same. The protoss player has to pull back his units and therefore he won't be able to attack behind the forcefields. | ||
Kon-Tiki
United States402 Posts
On April 03 2015 06:38 KingAlphard wrote: It needs some rebalancing, of course, but the concept is cool. If you take a fight against ravagers, you need to constantly reposition your units so that you avoid the ravager's ability. It requires much more apm to play against ravagers and fights last longer as well. To be fair I think in open engagements it's better to aim at the army rather than forcefields, but the effect is the same. The protoss player has to pull back his units and therefore he won't be able to attack behind the forcefields. I agree: the unit is far from "absoutely bs and uninspired" and is actually one if Blizz' fresher ideas for SC in recent years. Just needs some tweaks is all | ||
The_Red_Viper
19533 Posts
But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha) | ||
Elentos
55456 Posts
On April 03 2015 06:47 The_Red_Viper wrote: I still can't believe how you guys like this unit -.- But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha) If you change race you still have to play against it all the time. | ||
The_Red_Viper
19533 Posts
On April 03 2015 06:53 Elentos wrote: If you change race you still have to play against it all the time. Sure, but that's more fun (if it is balanced) than using it tbh The other option would be to not use the ravager at all, but i guess that might be hard to do (at least in zvz) | ||
Big J
Austria16289 Posts
I see your point of it being uninspired, because right now it just looks like a hyperroach with corrosive bile on top of it. But if you are ok with playing roach or roach/hydra, the only thing against it I can think of is the bile-spam. Which I hope blizzard will deal with somehow. Either directly (technically limiting the spell more) or indirectly (strategically limiting the ravager more). And since the unit looks too strong, I think there is a high chance this will happen. | ||
The_Red_Viper
19533 Posts
If they change that it at least wouldn't annoy me anymore^^ Though i still think it would be an extremely unoriginal morph for a zerg unit. I like the idea to let roaches morph into something, but THAT is really the best blizzard could think of? Meh | ||
[PkF] Wire
France24192 Posts
On April 03 2015 07:15 The_Red_Viper wrote: Yeah the bile-spam mostly. If that won't change it would really make me sad, haha. If they change that it at least wouldn't annoy me anymore^^ Though i still think it would be an extremely unoriginal morph for a zerg unit. I like the idea to let roaches morph into something, but THAT is really the best blizzard could think of? Meh To be honest it's the spam aspect that I don't like too. If the mortar dealt bigger damage but with long cooldown and no standard attack for the ravager that could be interesting, making it more of a tactical bomber than an easy complement to hydraroach that just spams fireballs to boot. | ||
KingofdaHipHop
United States25602 Posts
On April 03 2015 07:19 [PkF] Wire wrote: To be honest it's the spam aspect that I don't like too. If the mortar dealt bigger damage but with long cooldown and no standard attack for the ravager that could be interesting, making it more of a tactical bomber than an easy complement to hydraroach that just spams fireballs to boot. did i miss them announcing this? http://www.teamliquid.net/forum/starcraft-2/153275-sick-new-unit-idea | ||
andrewlt
United States7702 Posts
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Shuffleblade
Sweden1903 Posts
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Big J
Austria16289 Posts
On April 03 2015 08:22 andrewlt wrote: I really don't get the design of the ravager. I thought the corrosive bile was supposed to be its main feature, not have base stats that make it more cost effective than hydralisks versus ground units as well. As most of their Blizzcon presentation videos, the one on the ravager was very poorly done to showcase what the unit should be able to do. | ||
T.G
Finland8 Posts
On April 03 2015 08:34 Shuffleblade wrote: Can someone tell me if disruptors hit air? It does not hit air. | ||
blade55555
United States17423 Posts
On April 03 2015 06:47 The_Red_Viper wrote: I still can't believe how you guys like this unit -.- But hey, if most people like it i guess i have to deal with it some way or another (probably change races, haha) I can't believe you don't like it. You so weird :D | ||
The_Red_Viper
19533 Posts
On April 03 2015 09:27 blade55555 wrote: I can't believe you don't like it. You so weird :D haha yeah maybe, most people seem to like it :D | ||
plotspot
800 Posts
I can already see the great raining wall of Ravager defense. It's obvious that with Ravagers, we will see more micro, more dogding, more stalling, its effect is kinda lika the old SH. Yeah why not make all units be able to shoot stuff on thin air, more range, 50% more damage if it hits something, it will be super fun micro battle all day. Endless marine, tank, stalker micro, a new sort of RTS is born. Guys, remember the Gunblade from Squall? Combine it with the Ultralisk, pressing B right when it hits a marine => 50% more damage. Don't miss the timing on this awesome micro. | ||
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