• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:27
CEST 17:27
KST 00:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon425.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6662 users

LotV Beta is Live + Patch 1.0 Notes - Page 33

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 31 32 33 34 35 48 Next All
aBstractx
Profile Joined May 2010
United States287 Posts
Last Edited: 2015-04-02 19:29:26
April 02 2015 19:23 GMT
#641
my thoughts as a retired gm protoss are: im not a big fan of any of the new units tbh. i haven't used any of them but just watching the streams. ravager feels like it belongs in league of legends, adept is redundant imo, it doesn't do much different than a stalker imo. disruptor is dumb, it kills everything, the new terran unit is pretty ridiculous also.

what if the beta went a different route. you don't necessarily have to add units in order to balance a game. i think the game can benefit a lot from the removal of units and an over simplification of the game. take the sentry out, or remove ff and buff guardian shield and damage output etc, plenty of units in the game aren't necessary, tempest, swarm host.

i'm curious how the game would be if it was an exact replica of bw on a sc2 engine. often times people get too fancy and try to do too much. it took like 12 years for bw to become what it was. do you really need to go through another 12 years to get sc2 to that? if it ain't broke don't fix it.

another analogy would becall of duty 4. classic, arguably one of the best shooters of all time, definitely ahead of its time, it changed the game. now they have so much retarded crap in the game, all these kill streaks, attachments, the game just gets worse pretty much every time they release it.

edit:

the worker count is too high, it just feels forced, maybe try less workers? if you started with 8 workers you wouldn't even have to change the supply of each cc/nexus/overlord would you? and you would have a medium of immediate fast paced action and going through a thought process of what you're to do. scouting seems ridiculously hard with this.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 02 2015 19:30 GMT
#642
On April 03 2015 04:23 aBstractx wrote:
what if the beta went a different route. you don't necessarily have to add units in order to balance a game.

A little after HotS release, a dev said they were already at a very high number of units and would probably not be adding units in LotV, rather balancing the new ones or replacing old units, maybe adding new buildings. At that time, I had high hopes for the multiplayer because that gave me the sense they wanted to solve the issues the game would have instead of adding units for the sake of adding units and creating hypuuuuuuu.

In the end, it seems to me they're genuinely trying to solve the most blatant issues of the game -Blizzard intentions, good as always-, but in a very inelegant way and with so many additions that will create new problems they'll have to add bandaids over bandaids : it'll be such a mess we'll probably never achieve something great. LotV will probably be OK/good, but I don't foresee it being great. Which is sad, because if you look at WoL set of units, you could have tweaked it into something that would have stood the test of time, minus/plus one unit for each race at most.
aBstractx
Profile Joined May 2010
United States287 Posts
April 02 2015 19:35 GMT
#643
On April 03 2015 04:30 [PkF] Wire wrote:
Show nested quote +
On April 03 2015 04:23 aBstractx wrote:
what if the beta went a different route. you don't necessarily have to add units in order to balance a game.

A little after HotS release, a dev said they were already at a very high number of units and would probably not be adding units in LotV, rather balancing the new ones or replacing old units, maybe adding new buildings. At that time, I had high hopes for the multiplayer because that gave me the sense they wanted to solve the issues the game would have instead of adding units for the sake of adding units and creating hypuuuuuuu.

In the end, it seems to me they're genuinely trying to solve the most blatant issues of the game -Blizzard intentions, good as always-, but in a very inelegant way and with so many additions that will create new problems they'll have to add bandaids over bandaids : it'll be such a mess we'll probably never achieve something great. LotV will probably be OK/good, but I don't foresee it being great. Which is sad, because if you look at WoL set of units, you could have tweaked it into something that would have stood the test of time, minus/plus one unit for each race at most.



basically. at some point does the community move back to vanilla sc2 or hots and just play it as it is? i grew up on starcraft bw but i never actually played bw. i was a bigger fan of vanilla, and i played fastest map possible on that. we had our own community, website, and league that was quite competitive.

the only thing that holds me back from being gm is the fact that i cant get myself to play the game. i'm not entirely sure the reason why, maybe it's just stale to me. I watch it all the time, but when it comes to playing i can't bring myself to it.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-04-02 19:42:39
April 02 2015 19:41 GMT
#644
I think that right now the Adept's role can be fitted best in:

-scouting: you can send his shade forward in order to make him move more quickly (since the shade is faster than the adept). Also you can use the shade to circumvent units, as long as they don't have enough dps to kill it before it teleports. This might be good in PvP where it's very hard to scout in the early game.

-proxy gateways/early pools : having bonus dmg vs light and lower gas cost than the stalker, it's definitely a good unit against this kind of cheese (which might not exist anymore though).

But it kind of looks like the WoL reaper. Very specific, useless past the first few minutes of the game. Needs a few buffs and it might become more interesting, like the HotS reaper.

Oh and other than that, I think it's pretty easy to stop ravager all ins if you open with a fast oracle and build up to 3-4 of them.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2015-04-02 20:11:24
April 02 2015 19:43 GMT
#645
Idk, I think one thing BW economy has that SC2 doesn't is smooth transitioning between expansions - you can stay a lot of time on 1 base and still be efficient. Economies grow slowly in BW and bases saturate gradually and that leaves room for a lot of different economy playstyles. If anything, LotV not only does not remedy the situation, it makes it worse. Heck, you get full saturation minerals on your main in 4 workers from the start of the game now, from then on you're inefficient.

Frantic expansion is a poor solution to the game's economic problems that introduces more infrastructure management (which is not very fun to do or watch) without touching, for example, maxout problems. It has some lasting undesirable consequences such as, for example, SC2 becoming even more unfriendly to beginners. Expanding feels like one of the harder things to do in the macro department and idle worker management is extremely annoying, I definitely wouldn't want my hand forced there even more than now.

I'm sick of watching skyrocketing economies and 200/200 games, does LotV have the tools to get rid of that?
You want 20 good men, but you need a bad pussy.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
April 02 2015 20:12 GMT
#646
So pretty much everyone agrees that the Ravager is a bit OP right now. And I'm actually kind of liking its fast attack speed, but its DPS against all targets is just way too high right now. Do you guys think it would be better with its attack changed to 8 + 8 armored, or 8 + 8 light?
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 02 2015 20:22 GMT
#647
With everything I've watched I've got the impression that...RIP Protoss xD

I frankly think they should Nerf the immortal more but make it way more masseable.

Although the problem.I see with that is that it could force to go robo every game because it would be necessary vs ravagers
I think they should actually then buff the stalker and th adept
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Ramiz1989
Profile Joined July 2012
12124 Posts
April 02 2015 20:23 GMT
#648
On April 03 2015 05:12 Pontius Pirate wrote:
So pretty much everyone agrees that the Ravager is a bit OP right now. And I'm actually kind of liking its fast attack speed, but its DPS against all targets is just way too high right now. Do you guys think it would be better with its attack changed to 8 + 8 armored, or 8 + 8 light?

You can always adjust numbers, but here Ravager's design is problematic... It overlaps way too much with Hydras and Roaches, it is literally one giant Hydra-Roach unit. They need to make them different from those units.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
April 02 2015 20:26 GMT
#649
On April 03 2015 05:12 Pontius Pirate wrote:
So pretty much everyone agrees that the Ravager is a bit OP right now. And I'm actually kind of liking its fast attack speed, but its DPS against all targets is just way too high right now. Do you guys think it would be better with its attack changed to 8 + 8 armored, or 8 + 8 light?


Yes change attack values up and give the skillshot the reverse damage values.
Charoisaur
Profile Joined August 2014
Germany16084 Posts
April 02 2015 20:39 GMT
#650
On April 03 2015 05:12 Pontius Pirate wrote:
So pretty much everyone agrees that the Ravager is a bit OP right now. And I'm actually kind of liking its fast attack speed, but its DPS against all targets is just way too high right now. Do you guys think it would be better with its attack changed to 8 + 8 armored, or 8 + 8 light?


pretty much all the new units are OP right now. blizzard is doing that intentionally. make all the new units OP so people try them out and you can see what they are adding to the game.
Designwise i like most of the new unit except the disruptor and maybe the lurker. Especially cyclones and ravager really feel like something their races needed.
I hate the economy changes but at this point i sadly doubt that blizzard will revert them.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2015 20:43 GMT
#651
I don't see how ravagers were needed at all.
A way to deal with forcefields? Yes
Ravagers? No
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2015-04-02 20:46:00
April 02 2015 20:44 GMT
#652
You are absolutely dreaming if you think a blizzard expansion would ever reduce the number of units in the game or even leave it identical. RTS expansions have been justified by new multiplayer units since forever. Whichever Blizz person said that "they might not add units in LOTV" in public . . . well I'd like some of what he was smoking. I'd bet someone ripped him a new one for setting that bad expectation with the community. Also if you think the game will reach retail in the currently poor balance state . . . I mean the beta is like 2-3 days old. Chill out.

The community will never move backward en masse to play another variety of the game either. This game's community is driven by the pro scene and aspiring to be like the pro players, who will 100% be playing exclusively LOTV. You might have a splinter community of extreme grognards who decide they can't stand x y or z, but that's it.

Make the best of this time in beta and give Blizz as much constructive feedback as you can . . . wishing for this extreme blue-sky scenario where the devs make your wishlist of massive changes is pointless. If they were going to listen to that type of thing, there's a huge list of stupid bullshit that would have been changed ages ago (Sentries, Swarm Hosts, Warp Gates, high-ground vision, etc.).
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
April 02 2015 20:44 GMT
#653
Looks like they weren't kidding when they said they'd take down the beta 24 hours later
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 02 2015 20:46 GMT
#654
On April 03 2015 05:43 The_Red_Viper wrote:
I don't see how ravagers were needed at all.
A way to deal with forcefields? Yes
Ravagers? No

With their size, couldn't ravagers just be massive units with more HP than the roach and roughly same DPS ? They would in the end fulfill the same role but that mortar ability that honestly feels like a spammable and not very tactical MOBA ripoff would be gone.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 02 2015 20:50 GMT
#655
On April 03 2015 05:44 theqat wrote:
You are absolutely dreaming if you think a blizzard expansion would ever reduce the number of units in the game or even leave it identical. RTS expansions have been justified by new multiplayer units since forever. Whichever Blizz person said that "they might not add units in LOTV" in public . . . well I'd like some of what he was smoking. I'd bet someone ripped him a new one for setting that bad expectation with the community.

http://www.pcgamer.com/starcraft-2-legacy-of-the-void-could-have-less-units-than-heart-of-the-swarm/
It's obviously quite old, but that was the general idea at some point.
Charoisaur
Profile Joined August 2014
Germany16084 Posts
April 02 2015 20:54 GMT
#656
On April 03 2015 05:43 The_Red_Viper wrote:
I don't see how ravagers were needed at all.
A way to deal with forcefields? Yes
Ravagers? No


-adds firepower to the roach hydra composition which makes it more viable in the later stages of the game
-a way to deal with forcefields without making forcefiels completely useless
-improves zerg AA
-rewards good micro (from both players)
Many of the coolest moments in sc2 happen due to worker harassment
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-02 21:05:25
April 02 2015 20:59 GMT
#657
On April 03 2015 05:39 Charoisaur wrote:
Show nested quote +
On April 03 2015 05:12 Pontius Pirate wrote:
So pretty much everyone agrees that the Ravager is a bit OP right now. And I'm actually kind of liking its fast attack speed, but its DPS against all targets is just way too high right now. Do you guys think it would be better with its attack changed to 8 + 8 armored, or 8 + 8 light?


pretty much all the new units are OP right now. blizzard is doing that intentionally. make all the new units OP so people try them out and you can see what they are adding to the game.
Designwise i like most of the new unit except the disruptor and maybe the lurker. Especially cyclones and ravager really feel like something their races needed.
I hate the economy changes but at this point i sadly doubt that blizzard will revert them.

I don't think lurkers and adpets are broken though.
Cyclones, yeah they are pretty strong and I'm not a big fan of the "infinite kite you can't do shit about it" design, but just from a balancestandpoint I'd rather have blizzard power up Protoss early game against them then nerf them too much at this point. They aren't that dominant in the other matchups beyond early game I think and they are quite expensive early. And Protoss needs something anyways now.

I think disruptor (+prism), ravager and tank drops are the big ones to be watched at the moment. And ultras, they are silly against marines and zerglings and I don't understand why they did the marauder nerf and the ultra buff at once, since those are pure balance changes this is not for design reasons. it's just a big "fuck you bio". Not that I complain about Terran having to transition a bit more, but it feels like blizzard doesn't understand their own engine. Marines going from 3-->1 damage against them, and marauders from 20-->10 (assumption, not sure how the new upgrades work) is just stupid...
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 02 2015 21:00 GMT
#658
On April 03 2015 05:54 Charoisaur wrote:
Show nested quote +
On April 03 2015 05:43 The_Red_Viper wrote:
I don't see how ravagers were needed at all.
A way to deal with forcefields? Yes
Ravagers? No


-adds firepower to the roach hydra composition which makes it more viable in the later stages of the game
-a way to deal with forcefields without making forcefiels completely useless
-improves zerg AA
-rewards good micro (from both players)


- Hydras are the dmg dealers in hydra roach
- i agreed that the forcefield interaction is reasonable, funnily enough i didn't see a single zerg using the ravager that way
- not really though, the spell should never hit a air unit
- the spell is spamable atm, the only good micro it promotes is for the enemy (and even then, right now you have to dodge the spell so often it isn't all that rewarding)

The unit is absolutely bs and extremely uninspired as well.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
April 02 2015 21:07 GMT
#659
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-02 21:08:20
April 02 2015 21:08 GMT
#660
Sick! So time to migrate to a "Patch 2"-thread? :D
Prev 1 31 32 33 34 35 48 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #255
EmpressLilyy67
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
10:00
HSC 29: Playoffs
CranKy Ducklings168
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 468
RushiSC 26
RotterdaM 24
StarCraft: Brood War
Shuttle 2025
EffOrt 599
BeSt 589
Soulkey 426
Horang2 421
actioN 362
Hyuk 352
Larva 335
ggaemo 323
ZerO 214
[ Show more ]
Rush 172
hero 143
Zeus 112
Hyun 77
Sharp 63
Free 53
Sea.KH 51
scan(afreeca) 41
soO 39
Mong 39
sSak 38
sorry 38
JYJ 35
ToSsGirL 35
Hm[arnc] 27
Sexy 21
Rock 18
910 18
HiyA 14
IntoTheRainbow 13
Yoon 8
Terrorterran 7
Dota 2
Gorgc8473
qojqva1206
XaKoH 516
Counter-Strike
zeus321
kRYSTAL_64
Super Smash Bros
Mew2King111
Other Games
gofns15696
FrodaN3552
singsing1296
hiko556
B2W.Neo542
Lowko435
ToD179
Hui .156
Liquid`VortiX106
KnowMe103
ArmadaUGS61
ZerO(Twitch)18
Organizations
Other Games
gamesdonequick30045
StarCraft: Brood War
UltimateBattle 61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP222
• mYiSmile139
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV351
League of Legends
• Nemesis2699
• TFBlade719
Upcoming Events
Big Brain Bouts
33m
RotterdaM24
OSC
6h 33m
Replay Cast
8h 33m
RSL Revival
17h 33m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
18h 33m
Afreeca Starleague
18h 33m
Snow vs Jaedong
YSC vs hero
SC Evo League
20h 33m
ByuN vs Classic
Cure vs Solar
IPSL
1d
Dragon vs Ret
RSL Revival
1d 17h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 18h
[ Show More ]
IPSL
2 days
Bonyth vs Hawk
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.