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Active: 7539 users

LotV closed beta announced to start on March 31 - Page 28

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 26 27 28 29 30 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
StreetWise
Profile Joined January 2010
United States594 Posts
March 19 2015 13:05 GMT
#541
On March 19 2015 20:37 aka_star wrote:
Meh a regular Dota 2 patch tripples the size of these patch notes. It's like 3 people are working on this and one of them is in charge of PR.


Even when WOL was in development it was mentioned that WoW took away some of the better developers. I am sure most of their best devs are working on Overwatch or even Heros, heck, maybe even on their cash cow WoW. The sad truth is RTS will always be the red headed stepchild. I am just glad Blizzard is even making an RTS. Right now the options in this genre are slim to none. Nothing like the turn of the millenium.
I will not be poisoned by your bitterness
w3c.TruE
Profile Joined November 2013
Czech Republic1055 Posts
March 19 2015 13:06 GMT
#542
On March 19 2015 21:52 shid0x wrote:
Show nested quote +
Game speed altered to match that of real time


BEST
PATCH
EVER

took you 6 FUCKING YEARS BLIZZ.

It's copletely unnecessary change, anyway. I don't understand, why are they even doing it...
Dream, Dark, herO, PartinG, RorO, Bbyong, Rain, soO, PtitDrogo <3. Goodbye RorO, MC you were awesome! You will be remembered!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 19 2015 13:09 GMT
#543
On March 19 2015 22:05 StreetWise wrote:
Show nested quote +
On March 19 2015 20:37 aka_star wrote:
Meh a regular Dota 2 patch tripples the size of these patch notes. It's like 3 people are working on this and one of them is in charge of PR.


Even when WOL was in development it was mentioned that WoW took away some of the better developers. I am sure most of their best devs are working on Overwatch or even Heros, heck, maybe even on their cash cow WoW. The sad truth is RTS will always be the red headed stepchild. I am just glad Blizzard is even making an RTS. Right now the options in this genre are slim to none. Nothing like the turn of the millenium.

lol yet they keep stressing that SC2 has its own dedicated team and that resources are not being siphoned to other projects.
Doesn't matter we should just be grateful
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 19 2015 13:13 GMT
#544
On March 19 2015 22:06 w3c.TruE wrote:
Show nested quote +
On March 19 2015 21:52 shid0x wrote:
Game speed altered to match that of real time


BEST
PATCH
EVER

took you 6 FUCKING YEARS BLIZZ.

It's copletely unnecessary change, anyway. I don't understand, why are they even doing it...

Yeah, I don't either. I think this could be detrimental because numbers will have to be tweaked. The intention is good, as always.
Spiller
Profile Joined September 2014
United States106 Posts
Last Edited: 2015-03-19 13:18:22
March 19 2015 13:16 GMT
#545
On March 19 2015 22:05 StreetWise wrote:
Show nested quote +
On March 19 2015 20:37 aka_star wrote:
Meh a regular Dota 2 patch tripples the size of these patch notes. It's like 3 people are working on this and one of them is in charge of PR.


Even when WOL was in development it was mentioned that WoW took away some of the better developers. I am sure most of their best devs are working on Overwatch or even Heros, heck, maybe even on their cash cow WoW. The sad truth is RTS will always be the red headed stepchild. I am just glad Blizzard is even making an RTS. Right now the options in this genre are slim to none. Nothing like the turn of the millenium.


It's not really a fair comparison though. I don't play Dota 2, but SC2 has like what maybe 50 units, only some of which have significant abilities. Meanwhile Dota 2 apparently has over 100 heroes, and each of those heroes I assume has at least 4 or more Spells/abilities. Moba games with massive hero lists just have a ton more room to play around with stuff and those changes they do make probably have a little bit less effect on balance compared to changing SC2 units.

That's not to mention all the items and item combinations for purchase (I'm not sure if these get tweaked that often but still something to consider)
Ace Frehley
Profile Joined December 2012
2030 Posts
March 19 2015 13:19 GMT
#546
On March 19 2015 22:00 c0ldfusion wrote:
I was skeptical of the Adept but apparently the pros love it.

So fine by me...





This is probably a sign that a whole new world of protoss bullshit is coming
A brand new chapter to the book
...
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 19 2015 13:20 GMT
#547
On March 19 2015 22:13 [PkF] Wire wrote:
Show nested quote +
On March 19 2015 22:06 w3c.TruE wrote:
On March 19 2015 21:52 shid0x wrote:
Game speed altered to match that of real time


BEST
PATCH
EVER

took you 6 FUCKING YEARS BLIZZ.

It's copletely unnecessary change, anyway. I don't understand, why are they even doing it...

Yeah, I don't either. I think this could be detrimental because numbers will have to be tweaked. The intention is good, as always.


The numbers themselves don't need to be tweaked, really. They'll just convert them to real time.

How is this not a good change? It creates clarity for viewers who might not necessarily play the game much. It's confusing, for newbies, to see that a barracks takes 65 seconds to build but in actuality takes 65 "blizzseconds" to build (blizzeconds?), not a minute and five seconds.

It changes nothing of timings, how fast the game is played, and whatnot. It doesn't negatively impact the game whatsoever. So what's the issue?
Noonius
Profile Joined April 2012
Estonia17413 Posts
March 19 2015 13:24 GMT
#548
I need to get in on that
Terran forever | Maru hater forever
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 19 2015 13:24 GMT
#549
On March 19 2015 22:20 goiflin wrote:
Show nested quote +
On March 19 2015 22:13 [PkF] Wire wrote:
On March 19 2015 22:06 w3c.TruE wrote:
On March 19 2015 21:52 shid0x wrote:
Game speed altered to match that of real time


BEST
PATCH
EVER

took you 6 FUCKING YEARS BLIZZ.

It's copletely unnecessary change, anyway. I don't understand, why are they even doing it...

Yeah, I don't either. I think this could be detrimental because numbers will have to be tweaked. The intention is good, as always.


The numbers themselves don't need to be tweaked, really. They'll just convert them to real time.

The conversion won't be exact (15 Blizz seconds may become 10.333847 real time seconds for sake of example). That won't probably be too much of a problem, but I'd be worried about how the numbers will become exact values ; will 15 become 10 or 11 ?
sCnInfinity
Profile Joined March 2013
Germany82 Posts
March 19 2015 13:31 GMT
#550
Not gonna buy this in a million years.... Just my opinion: Looks shit.
Long live the King Of Wings
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
March 19 2015 13:37 GMT
#551
On March 19 2015 22:24 [PkF] Wire wrote:
Show nested quote +
On March 19 2015 22:20 goiflin wrote:
On March 19 2015 22:13 [PkF] Wire wrote:
On March 19 2015 22:06 w3c.TruE wrote:
On March 19 2015 21:52 shid0x wrote:
Game speed altered to match that of real time


BEST
PATCH
EVER

took you 6 FUCKING YEARS BLIZZ.

It's copletely unnecessary change, anyway. I don't understand, why are they even doing it...

Yeah, I don't either. I think this could be detrimental because numbers will have to be tweaked. The intention is good, as always.


The numbers themselves don't need to be tweaked, really. They'll just convert them to real time.

The conversion won't be exact (15 Blizz seconds may become 10.333847 real time seconds for sake of example). That won't probably be too much of a problem, but I'd be worried about how the numbers will become exact values ; will 15 become 10 or 11 ?


This already happens, though. Tooltips are written on Normal time, not fastest. It doesn't take 65 seconds to build a barracks right now. It takes 47.125 seconds to build.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 19 2015 14:05 GMT
#552
On March 19 2015 20:37 aka_star wrote:
Meh a regular Dota 2 patch tripples the size of these patch notes. It's like 3 people are working on this and one of them is in charge of PR.

Dota 2 balances itself out because of banning hero's etc. There's only so much you can do to RTS without completely screwing the literal hell out of it. And then there will be people like OMG BLIZZ SUX NO BLAANEC SO BAD HATEHATE DAEDGAEM blalallalalala
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2015-03-19 14:06:12
March 19 2015 14:05 GMT
#553
On March 19 2015 22:19 Ace Frehley wrote:
Show nested quote +
On March 19 2015 22:00 c0ldfusion wrote:
I was skeptical of the Adept but apparently the pros love it.

So fine by me...

https://twitter.com/MCtoss2/status/578477729588248576

https://twitter.com/LorangerChris/status/578248037002309633


This is probably a sign that a whole new world of protoss bullshit is coming
A brand new chapter to the book


I already have ideas. Lots.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
March 19 2015 14:17 GMT
#554
On March 19 2015 22:00 c0ldfusion wrote:
I was skeptical of the Adept but apparently the pros love it.

So fine by me...

https://twitter.com/MCtoss2/status/578477729588248576

https://twitter.com/LorangerChris/status/578248037002309633


Well it feels like a really cool unit with outplay potential, so yeh it's understandable. Though ofc I would still prefer if toss got a really solid core midgame composition as well.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
March 19 2015 14:20 GMT
#555
On March 19 2015 23:05 Teoita wrote:
Show nested quote +
On March 19 2015 22:19 Ace Frehley wrote:
On March 19 2015 22:00 c0ldfusion wrote:
I was skeptical of the Adept but apparently the pros love it.

So fine by me...

https://twitter.com/MCtoss2/status/578477729588248576

https://twitter.com/LorangerChris/status/578248037002309633


This is probably a sign that a whole new world of protoss bullshit is coming
A brand new chapter to the book


I already have ideas. Lots.


I'm already scared. Shitless.
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2015-03-19 14:32:22
March 19 2015 14:30 GMT
#556
Cool that they announced the beta, but the biggest WTF is the distance pick up for the warprison, that is such retarded BS.
Would be nice if Terran gets some kind of extra scouting tool... but i have no hope for the terran race in this expansion.
http://www.twitch.tv/pinokotsbeer
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
March 19 2015 14:33 GMT
#557
On March 19 2015 23:30 PinoKotsBeer wrote:
Cool that they announced the beta, but the biggest WTF is the distance pick up for the warprison, that is such retarded BS.
Would be nice if Terran gets some kind of extra scouting tool... but i have no hope for the terran race in this expansion.

You already have the reaper in the early game and scans in the lategame. Terran is probably the race with the easiest scouting of all 3.
ejozl
Profile Joined October 2010
Denmark3561 Posts
Last Edited: 2015-03-19 14:42:01
March 19 2015 14:36 GMT
#558
This is what happens when you remove Browder. Browder single handedly ruined SC2. Now that we got a better guy on the job, he's cleaning house with Browder's bullshit and making the game great.

Lurker is back. You need to expand more. It is harder to defend those expansion. More units have targetable abilities and harassment has not only become more crucial, but easier to pull off. And the big fucking thing is that Blizzard has clearly aimed to simply remove turtling from the game. Everything that let you turtle got "reworked" to be a siege unit instead. What an amazing expansion.

Good riddance. Let's celebrate a new beginning to SC2.

But on the other hand, we got no new rock type introduced this time around

On March 19 2015 22:06 w3c.TruE wrote:
Show nested quote +
On March 19 2015 21:52 shid0x wrote:
Game speed altered to match that of real time


BEST
PATCH
EVER

took you 6 FUCKING YEARS BLIZZ.

It's copletely unnecessary change, anyway. I don't understand, why are they even doing it...

They then mention that this change might be bad, since we're used to the other timings. If only they did it 6 years ago when we asked
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Elentos
Profile Blog Joined February 2015
55594 Posts
March 19 2015 14:43 GMT
#559
Mh honestly, seeing that the adept is most likely going to be a thing, I would consider actually giving Terrans the HERC. Yes, there's distinct overlap with the hellbat, but there are also severe differences between the units. I mean, think about it:

1. The HERC is produced in the barracks, the main production facility in bio play. That means it has better availability than the hellbat in bio play, even in longer games.

2. The HERC's unique grappling hook gives it so many cool opportunities. It even allows the HERC to have a place in lategame, as it can bust deathballs (which hellbats really can't), soak up AoE damage and things like that.

3. The HERC has far less range and the AoE is an upgrade, hellbats can transform to serve a different purpose.

I think with some changes, the HERC could really work out. They should have slightly less damage than the orginal version (which IIRC insta-killed banelings), or maybe a damage conditon like 25, +25 vs light (or biological or w/e) so they can't just 1v1 a stalker early on. Maybe make the AoE available from the start and make the hook an upgrade, although that might discourage play if the unit isn't good enough without the hook.

One of the main reasons why I'm thinking about this is actually TvP, where the late game is pretty favourable for Protoss, there is no Terran bio unit that wins a 1v1 with a 3/3/3 chargelot (except cloaked ghosts when there's no detection, I guess), and since the hook allows it to jump right on top of key units in a deathball, it would be great for reducing deathball centric play. And due to being a rax unit, it can still see play in TvZ where bio play is more marauder centered than hellbat centered anyway. The balancing might be tricky, I'll admit, but you can make it so it's only available in tech lab rax once you have a factory so you don't get HERC rushed all the time.

TL;DR: Give HERC. It's not a just a hellbat copy.
Every 60 seconds in Africa, a minute passes.
ejozl
Profile Joined October 2010
Denmark3561 Posts
March 19 2015 14:56 GMT
#560
Yeah it's no copy, but I don't think they're distinct enough. It would feel kind of forced. They would have to make Hellbat mode a static bunker mode or something, or give the Herc energy and some spells I feel.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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