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Active: 9438 users

LotV closed beta announced to start on March 31

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2015-03-18 18:54:00
March 18 2015 17:17 GMT
#1
[image loading]

Blizzard is officially announcing the LotV beta to start on March 31.

The StarCraft II Legacy of the Void Beta is on the way, and with only two weeks left until its launch we wanted to take a look at the goals and expectations around the multiplayer beta. As you are likely aware, we’ve been trying to be as open as possible with the status of our development, and strongly believe that the increased cooperation between developers and players is beneficial to StarCraft II. To be clear, our goal for this expansion is to work together with all of you to make Legacy of the Void as awesome as possible.

For this reason, we decided to start the beta sooner than we normally would have in the past. This should provide ample time for feedback and iteration. However, this naturally results in a few things:

Some things at the start of the beta will feel more rough than usual.
We will be missing some units, improvements, features, etc.
The beta will run for a longer period of time than usual.
We will need your play-testing support, as well as the feedback about your experiences in the beta, in order to really work together on this expansion.


Blizzard has also announced a list of changes coming in the Beta.





General Changes

Resource changes
For the beta, we’re altering the number of resources at each base. Half the mineral patches have 1500 minerals, and the other half have 750. The main goal here was to make a change that would keep the feel of resourcing rates similar to Heart of the Swarm, while simultaneously encouraging players to take additional expansions more aggressively. So far, this change feels like a very solid way to achieve this and we’d love to try it out further during the beta. It clearly gives additional incentives for players to expand more, and from our internal testing, we feel like this change hits the mark on what we’re trying to do with the resource changes.


Starting worker count
You’ll also notice that the starting worker count has been increased to 12. This change is meant to reduce the downtime at the start of games, since the first few minutes of any game often grant little in the way of choices. So far, 12 feels like a good starting point for us, but we wonder if we can increase this even further without affecting early game choices too much.


Unit Scan Range change
We’ve improved the target acquisition of ranged ground units. Now, we’re just looking to see if any strange, unexpected behavior is caused by this change. We don’t currently know of anything unwanted that’s caused by this change, but we’d like to make sure that this is in fact the case during the beta. We’d really like to thank our community for locating this behavior, and we also agree with you all in that this could potentially be a really solid change to the game.


Game speed altered to match that of real time
If you use the game clock, you’ll notice it’s ticking much slower in the Legacy of the Void beta. We’ve changed the rate of time passage to match what you’d expect from a regular clock. We’re trying this out due to our community having asked for this feature, and also because it’s a bit confusing to not have the game display real time. We have a couple major concerns with this change, which we’d like to mention here.

Game speed changing to real time also means all game values that are related to time also must change. Eg. When we say a cooldown of an ability is 5 seconds, we want that to mean 5 seconds.

This means all attack speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times will all need to be re-memorized. This is mostly applicable for hardcore players, and it seems that they are the ones requesting this change most fervently. We expect casual players will likely pay less mind to timers either way.

Having made many changes to StarCraft II throughout the years, we know that sometimes changes that seem good in concept aren’t found to be preferable when implemented. We’d like you all to check this change out for yourselves to determine if this change is better for StarCraft II, or if you prefer the previous timer.

We don’t want to have an option for this.

Nothing could be more confusing than having two different versions of timers in the game. Not just when players are playing, but also because StarCraft II is an eSport. If different events start using different timers (whether intentionally or by accident), that would end up being extremely confusing for viewers.

In making Legacy of the Void the best it can be, we know we want to avoid having a ‘time’ option, and we’re relying on your feedback to choose which game timer we will use in the future.




Balance Changes

Protoss

  • Adept
    The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations.

    Psionic Transfer: Sends out a copy of the Adept that is controlled independently but cannot attack or be attacked. After a fixed duration the Adept will teleport to the location of the copy as it expires.

    This is a new unit that we feel rather confident about. We’d like this unit to serve as a core unit option. This means that this unit will be able to perform some of the previous roles filled by Zealots or Stalkers and, in some cases, do it better. The main worry for us here is to really ensure that we differentiate the Adept from the Stalker, since they’re both teleporting units. Our direction right now is that the Stalker’s Blink focused on more twitch based micro, where the player who’s fastest/most accurate with clicks will perform better. The Adept’s Psionic Transfer is more about the timing and positioning of the teleport.

    We’d like the two units to be as far apart from each other as possible, and want to avoid any changes that make them more similar. For example, allowing players to control when to teleport the Adept by activating the teleport manually is something that we’d like to avoid.

    More on the Adept

  • Disruptor
    The Disruptor is a light-mechanical unit from the Robotics Facility whose ability, ‘Purification Nova’, can deal a massive burst of AoE splash damage if an opponent does not counter-micro. The Disruptor is extremely potent versus any force that clumps it's units together, as well as against worker lines.

    Purification Nova: Once activated, the Disruptor becomes invulnerable and gains increased movement speed. After 4 seconds, the Disruptor emits a massive blast dealing AoE damage in a circle and immediately becomes vulnerable again, also losing its speed boost.


  • Warp-in Mechanic
    Units that are warping-in have become more vulnerable while constructing. The goal of this change is to strengthen harassing tactics versus Protoss, while also making a Protoss player’s army and warp-in positioning a more tactical decision.


  • Warp Prism
    To strengthen the harassment options available to Protoss, the Warp Prism can now pick-up units from a distance.


  • Immortal
    In order to create more opportunities for Terran Mech, and to increase the impact of micro, the Immortal’s ‘Hardened Shield’ ability has been removed and replaced with ‘Barrier’, an activated ability which grants the Immortal a limited hit-point shield.


  • Oracle
    To create more diversity in Protoss detection, Revelation has been removed and merged with Envision so that any targets tagged are now revealed for 60 seconds. The oracle has also been granted a new active ability called ‘Stasis Ward’.

    Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds.


  • Tempest
    To help incentivize action, the Tempest has had its role changed to an aerial skirmish unit – its movement speed has been increased, it can now only fire on ground units, and it has been granted an activated ability called ‘Disintegration’ which deals damage over time.


  • Carrier
    Carriers can now activate ‘Release Interceptors’ to permanently launch all interceptors at great distance. After 60 seconds, any remaining Interceptors will perish.



Terran


  • Cyclone
    The Cyclone is a factory unit which can lock onto a target, then deal massive damage over time while on the move.

    Using the cyclone to its full potential and reacting to it well are both heavily dependent on micro.


  • New Terran Unit
    We’re also in the process of exploring a second new unit for Terran. We’d like to avoid something from the Factory, as that building already has quite a few units already. Instead, we’re looking at adding a Barracks unit, Starport unit, or possibly even a new building altogether. Our initial idea is that we’ll see the interactions of various changes to the game, and try to locate something interesting and fun for this slot during the beta.


  • Battlecruiser
    The Battlecruiser has been granted the ‘Tactical Jump’ ability, allowing it to teleport anywhere on the map (regardless of fog of war) at a very high energy cost.


  • Siege Tank
    To coincide with Legacy of the Void’s focus on harass and aggression, the Siege Tank has been granted the ability to be lifted and dropped while maintaining Siege Mode. Doing so requires the full cargo-space of a Medivac.



Zerg


  • Lurker
    The Lurker has returned. The Lurker is a Tier 2 unit which morphs from the Hydralisk. It deals line-based splash damage, but can only attack while burrowed. The Lurker has an available Tier 3 upgrade which substantially increases its attack range.


  • Ravager
    The Ravager is a new unit which morphs off of the Roach. While stronger than the roach, its effectiveness heavily relies on player micro due to its activated ability: Corrosive Bile.

    Corrosive Bile: Corrosive Bile is a mortar-style area of effect skill-shot which, once fired, impacts after a short delay. The ability can hit both air and ground units, and also will destroy any forcefields it comes in contact with.


  • Corruptor
    The Corruptor’s ‘Corruption’ ability has been removed and replaced with ‘Caustic Spray’. Caustic Spray is a channeled ability which deals increasing damage over time to the unit or building targeted. However, the Corruptor cannot move as it channels this spell.


  • Swarm Host
    To strengthen Zerg harass, the Swarm Host has been shifted from a siege-tool, to a mobile harass tool. ‘Spawn Locusts’ can now be used while unburrowed, but it must be activated manually, and has a much longer cooldown. Locusts themselves have been buffed, and can be upgraded to fly over terrain. They must then swoop down to the ground to engage.


  • Nydus Worm
    To enhance the diversity and strength of harass options for Zerg, the Nydus Worm can no longer take damage until it is finished unburrowing. A main effect of this change is that workers will no longer be a viable defense versus Nydus worms.


  • Viper
    Looking at the viper, we wanted to add an ability that would counter that would counter mass air strategies. Introducing parasitic bomb. This ability places a damage over time effect on a targeted enemy air unit, dealing damage to it and any enemy units around it. If the target enemy unit dies, the parasitic bomb will remain in play for its full duration, continuing to deal damage to any enemy unit entering the targeted area.



Source from Battlenet
Source from GameInformer
Source from IGN
Facebook Twitter Reddit
ModeratorI am still alive, somehow
TL+ Member
EthanKairos
Profile Joined June 2012
Philippines65 Posts
March 18 2015 17:17 GMT
#2
April Fool's...? (hoping otherwise)
Now, I can change almost anything.
virpi
Profile Blog Joined August 2009
Germany3599 Posts
March 18 2015 17:18 GMT
#3
guess who is finishing college on april 1st.
good news!
first we make expand, then we defense it.
Phizzik
Profile Joined November 2010
United States77 Posts
March 18 2015 17:18 GMT
#4
*fingers crossed*
"Live free or die."
Aeromi
Profile Blog Joined August 2012
France14461 Posts
March 18 2015 17:18 GMT
#5
http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 18 2015 17:20 GMT
#6
glad they are doing a closed one first, with all those changes. Hope they won't use to many pros to try and judge their changes XD.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 18 2015 17:20 GMT
#7
New Protoss unit HYPE! Now they'll be able to proxy rush another thing!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Zetter
Profile Blog Joined June 2011
Germany629 Posts
March 18 2015 17:21 GMT
#8
That game speed change will seriously fuck up my sense of time. Still hope I'll get a beta key sooner than during HotS beta.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
KtJ
Profile Joined October 2014
United States3514 Posts
Last Edited: 2015-03-18 17:23:53
March 18 2015 17:21 GMT
#9
i. am. hype.
Also the Adept sounds awesome.
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Keeemy
Profile Joined November 2012
Finland7855 Posts
March 18 2015 17:21 GMT
#10
Oooooooh hype boys!
Hello
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 18 2015 17:22 GMT
#11
Can't wait!
Even if I don't get in...I will get to watch all of the pro streams, so that will be fun.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
March 18 2015 17:23 GMT
#12
yay!
Die4Ever
Profile Joined August 2010
United States17737 Posts
March 18 2015 17:24 GMT
#13
So is this going to end up like when HotS beta came out, where people didn't care about watching WoL so much and just wanted to watch HotS even in closed beta?
"Expert" mods4ever.com
PhoenixVoid
Profile Blog Joined December 2011
Canada32748 Posts
March 18 2015 17:24 GMT
#14
Day right after my birthday, nice.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Die4Ever
Profile Joined August 2010
United States17737 Posts
March 18 2015 17:24 GMT
#15
On March 19 2015 02:20 SetGuitarsToKill wrote:
New Protoss unit HYPE! Now they'll be able to proxy rush another thing!

lol, with every new Protoss unit, the Great Book of Protoss Bullshit increases in size exponentially
"Expert" mods4ever.com
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
March 18 2015 17:26 GMT
#16
HYYYPEE!
LiquipediaLickyPiddy manager
Deathstar
Profile Blog Joined May 2010
9150 Posts
March 18 2015 17:26 GMT
#17
I hope I get a key ;;
rip passion
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 18 2015 17:26 GMT
#18
wow
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 18 2015 17:27 GMT
#19
HYPE HYPE HYPE.
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
March 18 2015 17:28 GMT
#20
It clearly gives additional incentives for players to expand more, and from our internal testing, we feel like this change hits the mark on what we’re trying to do with the resource changes.


Just a funny little thing I remember from HOTS beta. 1-2 months into the beta, David Kim stated that the Swarm Host was something which they really felt worked well... So I would be very worried about trustings Blizzards internal testings here.
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