• Log InLog In
  • Register
Liquid`
TeamLiquid Liquipedia LiquidDota LiquidLegends
EST 14:22
CET 20:22
KST 04:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
IEM Katowice - RO24 Group B Preview9IEM Katowice 2021 - RO24 Group A Preview14[ASTL2] Playoffs R2 - Carariyo vs LOGINmedia4[TQ] Best of the Best Tour W2 Recap3IEM Katowice 2021 - RO36 Preview2
Community News
BSL Season 11 - RO24 Group Stage - 26, 27 & 28 Feb11IEM Katowice - TY, Maru, Clem advance from Group A18IEM Katowice RO36 concludes, RO24 groups completed17IEM Preview w/ Lambo "I wouldn't be surprised to see any of the Koreans [outperform] expectations."21GTC to start in March - TL, Afreeca, NV, Shopify possibly joining23
StarCraft 2
General
IEM Katowice - RO24 Group B Preview IEM Katowice - TY, Maru, Clem advance from Group A IEM Preview w/ Lambo "I wouldn't be surprised to see any of the Koreans [outperform] expectations." IEM Katowice 2021 - RO24 Group A Preview IEM Katowice RO36 concludes, RO24 groups completed
Tourneys
[IEM 2021] Katowice World Championship - RO24 Group C [IEM 2021] Katowice World Championship - RO24 Group B [IEM 2021] Katowice World Championship - RO24 Group A $4,000 WardiTV Winter Championship 2021 [IEM 2021] Katowice World Championship - RO36 Day 2
Strategy
[G] PvZ Cheese: PartinG's "Adios Amigo" Build Simple Questions Simple Answers HuShang Tutorials Select Larvae + Morph unit Rapidfire
Custom Maps
Re-created map Ghost Tower Re-created map Wasteland
External Content
Mutation # 253 World on Fire Mutation #252 Triple Threat Mutation #251 Burning Legion Mutation #250 Out of Order
Brood War
General
When Sparkyz Team-house Flooded Underwater Pt.2 2021 ACS Season 1 Announced Blizzconline: Starcraft Legends event BSL - Season 11 [StarCastTV] Update Thread
Tourneys
Jeez Weekly 2021 [BWCL] Season 52 - Main Page Small VOD Thread 2.0 BSL Season 11 - RO24 Group Stage - 26, 27 & 28 Feb
Strategy
Defusion by terrain – interesting Mine behaviour Try My great strategy game Sorry's TvP lategame Ghost strategies? How many drones to a base?
Other Games
Heroes of the Storm
[HotS] 2020: A Year in the Nexus HotS: WP and Funny Moments Hots Newbie here
General Games
Final Fantasy XIV Vampire: The Masquerade - Bloodlines 2 The PlayStation 5 Path of Exile Genshin Impact - Coop RPG
TL Mafia
TL Mafia Community Thread [M][N] Mafia Mafia: Mafia Edition {FlaSh}[Mini] Raceday [M][N] I'm a cop you idiot! - Round 4
Hearthstone
Is Hearthstone Gambling?
LoL General
LoL Tournaments
LoL Strategy
Community
General
US Politics Mega-thread Coronavirus and You Trading/Investing Thread Planets that can potentially support life... Tesla Motors
Fan Clubs
The TY Fan Club DongRaeGu Fan Club The Scarlett Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! Dragon Ball Super Discussion [Manga] Shingeki no Kyojin [Manga] One Piece
Sports
2020 - 2021 Football Thread NHL 21: Tony DeActivito Did Nazi That Coming UFC/MMA Discussion Thread Formula1 2019 NBA Season 2019-2020
Tech Support
Computer Build, Upgrade & Buying Resource Thread How do you decide if mobo/cpu dead? Stutter feeling...
TL Community
The Automated Ban List Ask TL Staff Anything
Blogs
Balance Discussion
NonY
Yucatán Peninsula Travel Highl…
Tak3r
Singing "publically" for the…
JieXian
A Look Back At GSL Sea…
TheRealNanMan
A decade of Starcraft 2: 201…
Nakajin
IsoRTS Code
ChristianS
Sen Got Married.
BreAKerTV
Hot Takes
imBLIND
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1532 users

LotV closed beta announced to start on March 31

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
1 2 3 4 5 134 135 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
The_Templar
Profile Blog Joined January 2011
your Country52678 Posts
Last Edited: 2015-03-18 18:54:00
March 18 2015 17:17 GMT
#1
[image loading]

Blizzard is officially announcing the LotV beta to start on March 31.

The StarCraft II Legacy of the Void Beta is on the way, and with only two weeks left until its launch we wanted to take a look at the goals and expectations around the multiplayer beta. As you are likely aware, we’ve been trying to be as open as possible with the status of our development, and strongly believe that the increased cooperation between developers and players is beneficial to StarCraft II. To be clear, our goal for this expansion is to work together with all of you to make Legacy of the Void as awesome as possible.

For this reason, we decided to start the beta sooner than we normally would have in the past. This should provide ample time for feedback and iteration. However, this naturally results in a few things:

Some things at the start of the beta will feel more rough than usual.
We will be missing some units, improvements, features, etc.
The beta will run for a longer period of time than usual.
We will need your play-testing support, as well as the feedback about your experiences in the beta, in order to really work together on this expansion.


Blizzard has also announced a list of changes coming in the Beta.





General Changes

Resource changes
For the beta, we’re altering the number of resources at each base. Half the mineral patches have 1500 minerals, and the other half have 750. The main goal here was to make a change that would keep the feel of resourcing rates similar to Heart of the Swarm, while simultaneously encouraging players to take additional expansions more aggressively. So far, this change feels like a very solid way to achieve this and we’d love to try it out further during the beta. It clearly gives additional incentives for players to expand more, and from our internal testing, we feel like this change hits the mark on what we’re trying to do with the resource changes.


Starting worker count
You’ll also notice that the starting worker count has been increased to 12. This change is meant to reduce the downtime at the start of games, since the first few minutes of any game often grant little in the way of choices. So far, 12 feels like a good starting point for us, but we wonder if we can increase this even further without affecting early game choices too much.


Unit Scan Range change
We’ve improved the target acquisition of ranged ground units. Now, we’re just looking to see if any strange, unexpected behavior is caused by this change. We don’t currently know of anything unwanted that’s caused by this change, but we’d like to make sure that this is in fact the case during the beta. We’d really like to thank our community for locating this behavior, and we also agree with you all in that this could potentially be a really solid change to the game.


Game speed altered to match that of real time
If you use the game clock, you’ll notice it’s ticking much slower in the Legacy of the Void beta. We’ve changed the rate of time passage to match what you’d expect from a regular clock. We’re trying this out due to our community having asked for this feature, and also because it’s a bit confusing to not have the game display real time. We have a couple major concerns with this change, which we’d like to mention here.

Game speed changing to real time also means all game values that are related to time also must change. Eg. When we say a cooldown of an ability is 5 seconds, we want that to mean 5 seconds.

This means all attack speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times will all need to be re-memorized. This is mostly applicable for hardcore players, and it seems that they are the ones requesting this change most fervently. We expect casual players will likely pay less mind to timers either way.

Having made many changes to StarCraft II throughout the years, we know that sometimes changes that seem good in concept aren’t found to be preferable when implemented. We’d like you all to check this change out for yourselves to determine if this change is better for StarCraft II, or if you prefer the previous timer.

We don’t want to have an option for this.

Nothing could be more confusing than having two different versions of timers in the game. Not just when players are playing, but also because StarCraft II is an eSport. If different events start using different timers (whether intentionally or by accident), that would end up being extremely confusing for viewers.

In making Legacy of the Void the best it can be, we know we want to avoid having a ‘time’ option, and we’re relying on your feedback to choose which game timer we will use in the future.




Balance Changes

Protoss

  • Adept
    The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed. This unit utilizes its Psionic Transfer ability to teleport to nearby locations.

    Psionic Transfer: Sends out a copy of the Adept that is controlled independently but cannot attack or be attacked. After a fixed duration the Adept will teleport to the location of the copy as it expires.

    This is a new unit that we feel rather confident about. We’d like this unit to serve as a core unit option. This means that this unit will be able to perform some of the previous roles filled by Zealots or Stalkers and, in some cases, do it better. The main worry for us here is to really ensure that we differentiate the Adept from the Stalker, since they’re both teleporting units. Our direction right now is that the Stalker’s Blink focused on more twitch based micro, where the player who’s fastest/most accurate with clicks will perform better. The Adept’s Psionic Transfer is more about the timing and positioning of the teleport.

    We’d like the two units to be as far apart from each other as possible, and want to avoid any changes that make them more similar. For example, allowing players to control when to teleport the Adept by activating the teleport manually is something that we’d like to avoid.

    More on the Adept

  • Disruptor
    The Disruptor is a light-mechanical unit from the Robotics Facility whose ability, ‘Purification Nova’, can deal a massive burst of AoE splash damage if an opponent does not counter-micro. The Disruptor is extremely potent versus any force that clumps it's units together, as well as against worker lines.

    Purification Nova: Once activated, the Disruptor becomes invulnerable and gains increased movement speed. After 4 seconds, the Disruptor emits a massive blast dealing AoE damage in a circle and immediately becomes vulnerable again, also losing its speed boost.


  • Warp-in Mechanic
    Units that are warping-in have become more vulnerable while constructing. The goal of this change is to strengthen harassing tactics versus Protoss, while also making a Protoss player’s army and warp-in positioning a more tactical decision.


  • Warp Prism
    To strengthen the harassment options available to Protoss, the Warp Prism can now pick-up units from a distance.


  • Immortal
    In order to create more opportunities for Terran Mech, and to increase the impact of micro, the Immortal’s ‘Hardened Shield’ ability has been removed and replaced with ‘Barrier’, an activated ability which grants the Immortal a limited hit-point shield.


  • Oracle
    To create more diversity in Protoss detection, Revelation has been removed and merged with Envision so that any targets tagged are now revealed for 60 seconds. The oracle has also been granted a new active ability called ‘Stasis Ward’.

    Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds.


  • Tempest
    To help incentivize action, the Tempest has had its role changed to an aerial skirmish unit – its movement speed has been increased, it can now only fire on ground units, and it has been granted an activated ability called ‘Disintegration’ which deals damage over time.


  • Carrier
    Carriers can now activate ‘Release Interceptors’ to permanently launch all interceptors at great distance. After 60 seconds, any remaining Interceptors will perish.



Terran


  • Cyclone
    The Cyclone is a factory unit which can lock onto a target, then deal massive damage over time while on the move.

    Using the cyclone to its full potential and reacting to it well are both heavily dependent on micro.


  • New Terran Unit
    We’re also in the process of exploring a second new unit for Terran. We’d like to avoid something from the Factory, as that building already has quite a few units already. Instead, we’re looking at adding a Barracks unit, Starport unit, or possibly even a new building altogether. Our initial idea is that we’ll see the interactions of various changes to the game, and try to locate something interesting and fun for this slot during the beta.


  • Battlecruiser
    The Battlecruiser has been granted the ‘Tactical Jump’ ability, allowing it to teleport anywhere on the map (regardless of fog of war) at a very high energy cost.


  • Siege Tank
    To coincide with Legacy of the Void’s focus on harass and aggression, the Siege Tank has been granted the ability to be lifted and dropped while maintaining Siege Mode. Doing so requires the full cargo-space of a Medivac.



Zerg


  • Lurker
    The Lurker has returned. The Lurker is a Tier 2 unit which morphs from the Hydralisk. It deals line-based splash damage, but can only attack while burrowed. The Lurker has an available Tier 3 upgrade which substantially increases its attack range.


  • Ravager
    The Ravager is a new unit which morphs off of the Roach. While stronger than the roach, its effectiveness heavily relies on player micro due to its activated ability: Corrosive Bile.

    Corrosive Bile: Corrosive Bile is a mortar-style area of effect skill-shot which, once fired, impacts after a short delay. The ability can hit both air and ground units, and also will destroy any forcefields it comes in contact with.


  • Corruptor
    The Corruptor’s ‘Corruption’ ability has been removed and replaced with ‘Caustic Spray’. Caustic Spray is a channeled ability which deals increasing damage over time to the unit or building targeted. However, the Corruptor cannot move as it channels this spell.


  • Swarm Host
    To strengthen Zerg harass, the Swarm Host has been shifted from a siege-tool, to a mobile harass tool. ‘Spawn Locusts’ can now be used while unburrowed, but it must be activated manually, and has a much longer cooldown. Locusts themselves have been buffed, and can be upgraded to fly over terrain. They must then swoop down to the ground to engage.


  • Nydus Worm
    To enhance the diversity and strength of harass options for Zerg, the Nydus Worm can no longer take damage until it is finished unburrowing. A main effect of this change is that workers will no longer be a viable defense versus Nydus worms.


  • Viper
    Looking at the viper, we wanted to add an ability that would counter that would counter mass air strategies. Introducing parasitic bomb. This ability places a damage over time effect on a targeted enemy air unit, dealing damage to it and any enemy units around it. If the target enemy unit dies, the parasitic bomb will remain in play for its full duration, continuing to deal damage to any enemy unit entering the targeted area.



Source from Battlenet
Source from GameInformer
Source from IGN
Facebook Twitter Reddit
Moderator0
TL+ Member
EthanKairos
Profile Joined June 2012
Philippines63 Posts
March 18 2015 17:17 GMT
#2
April Fool's...? (hoping otherwise)
Now, I can change almost anything.
virpi
Profile Blog Joined August 2009
Germany3518 Posts
March 18 2015 17:18 GMT
#3
guess who is finishing college on april 1st.
good news!
first we make expand, then we defense it.
Phizzik
Profile Joined November 2010
United States77 Posts
March 18 2015 17:18 GMT
#4
*fingers crossed*
"Live free or die."
Aeromi
Profile Blog Joined August 2012
France14191 Posts
March 18 2015 17:18 GMT
#5
http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
FeyFey
Profile Joined September 2010
Germany10106 Posts
March 18 2015 17:20 GMT
#6
glad they are doing a closed one first, with all those changes. Hope they won't use to many pros to try and judge their changes XD.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28393 Posts
March 18 2015 17:20 GMT
#7
New Protoss unit HYPE! Now they'll be able to proxy rush another thing!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Zetter
Profile Blog Joined June 2011
Germany616 Posts
March 18 2015 17:21 GMT
#8
That game speed change will seriously fuck up my sense of time. Still hope I'll get a beta key sooner than during HotS beta.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
KtJ
Profile Joined October 2014
United States3508 Posts
Last Edited: 2015-03-18 17:23:53
March 18 2015 17:21 GMT
#9
i. am. hype.
Also the Adept sounds awesome.
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Keeemy
Profile Joined November 2012
Finland7823 Posts
March 18 2015 17:21 GMT
#10
Oooooooh hype boys!
Hello
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 18 2015 17:22 GMT
#11
Can't wait!
Even if I don't get in...I will get to watch all of the pro streams, so that will be fun.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Micro_Jackson
Profile Joined August 2011
Germany1963 Posts
March 18 2015 17:23 GMT
#12
yay!
Die4Ever
Profile Joined August 2010
United States16128 Posts
March 18 2015 17:24 GMT
#13
So is this going to end up like when HotS beta came out, where people didn't care about watching WoL so much and just wanted to watch HotS even in closed beta?
"Expert"
PhoenixVoid
Profile Blog Joined December 2011
Canada16308 Posts
March 18 2015 17:24 GMT
#14
Day right after my birthday, nice.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Die4Ever
Profile Joined August 2010
United States16128 Posts
March 18 2015 17:24 GMT
#15
On March 19 2015 02:20 SetGuitarsToKill wrote:
New Protoss unit HYPE! Now they'll be able to proxy rush another thing!

lol, with every new Protoss unit, the Great Book of Protoss Bullshit increases in size exponentially
"Expert"
Clubfan
Profile Blog Joined May 2013
Germany886 Posts
March 18 2015 17:26 GMT
#16
HYYYPEE!
LiquipediaLickyPiddy manager
Deathstar
Profile Blog Joined May 2010
9150 Posts
March 18 2015 17:26 GMT
#17
I hope I get a key ;;
rip passion
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 18 2015 17:26 GMT
#18
wow
ThomasjServo
Profile Blog Joined May 2012
15240 Posts
March 18 2015 17:27 GMT
#19
HYPE HYPE HYPE.
Hider
Profile Blog Joined May 2010
Denmark8561 Posts
March 18 2015 17:28 GMT
#20
It clearly gives additional incentives for players to expand more, and from our internal testing, we feel like this change hits the mark on what we’re trying to do with the resource changes.


Just a funny little thing I remember from HOTS beta. 1-2 months into the beta, David Kim stated that the Swarm Host was something which they really felt worked well... So I would be very worried about trustings Blizzards internal testings here.
Innovation was a better player in 2013 than Byun in 2016.
1 2 3 4 5 134 135 136 Next
Please log in or register to reply.
Live Events Refresh
maraleague
17:00
Gruppe B
maralekos31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 997
Hui .283
JuggernautJason55
TKL 35
Rail_sc2 32
Railgan 15
Kas 7
UpATree 6
StarCraft: Brood War
Calm 2439
Shuttle 1292
GuemChi 881
LaStScan 209
CadenZie 127
Hyuk 75
MisO 58
scan(afreeca) 25
Counter-Strike: Global Offensive
x6flipin6677
pimpcsgo3559
fl0m2693
Fnx 2192
StaRiX158
bouly40
XANTAREScN0
Super Smash Bros
Westballz119
Other Games
hiko26796
Grubby1365
Happy474
nookyyy 465
crisheroes376
Trikslyr158
QueenE57
PainUser33
EmSc Tv 0
Organizations
StarCraft 2
ESL.tv4598
Counter-Strike: Global Offensive
ESL CS:GO4505
StarCraft 2
OGamingTV SC2 3665
Other Games
B2W.Neo1258
StarCraft 2
SC2 Vod Archives72
Blizzard YouTube
Other Games
EmSc Tv 0
StarCraft 2
EmSc2Tv 0
[ Show 25 non-featured ]
StarCraft 2
• HolyHit 54
• Moistchipxx 52
• Rodzyn 24
• Drizzs15
• SCV Rush15
• team pheeniX 8
• PlayArcher 3
• Xiondrapos 2
• Genesis Gaming
• Tree_Stump
• AlphaB_SC2
• Matiz_pl
• Laughngamez YouTube
• Alpha X_
• LaughNgamez Trovo
• IndyKCrew
• Kozan
• intothetv
• aXEnki
SC2: Legacy of the Void
• KarlJayG
StarCraft: Brood War
• HerbMon 32
• Michael_bg 9
• sscaitournament5
• Jedy-_-1
• AfreecaTV YouTube
Upcoming Events
OSC
13h 38m
Challenger's Cup
14h 38m
Percival vs Zoun
Vanya vs Cham
KCM Race Survival
14h 38m
maraleague
21h 38m
Queen's Gambit
22h 38m
The NA Apprentice
1d 4h
eXoN event
1d 6h
ITaX Super Series
1d 14h
Zoun vs DongRaeGu
ByuN vs Armani
maraleague
1d 21h
BWCL
2 days
iRk- vs aSh.
[ Show More ]
Online Event
2 days
KCM Ladies Race Survival
2 days
Ultimate Battle
2 days
Stork vs EffOrt
BSL
2 days
trutaCz vs Tech
Michael vs SneazeL
TerrOr vs UltrA
BoA vs vOddy
Best of the Best Tour
2 days
vOddy vs Sziky
StRyKeR vs trutaCz
The NA Apprentice
3 days
Grand Platypus Open
3 days
Afreeca Challengers Sta…
3 days
BeAsT Cup
3 days
BSL
3 days
Avi-Love vs StRyKeR
KwarK vs Cross
Sziky vs Ziggy
g0rynich vs Dandy
Alpha X Junior Champion…
3 days
Best of the Best Tour
4 days
DragOn vs StRyKeR
kogeT vs TerrOr
Dewalt vs OyAji
AfreecaTV Starcraft Tea…
4 days
Afreeca Challengers Sta…
4 days
BSL
4 days
Casper vs Yugox
Hawk vs DragOn
Gosudark vs MadiNho
spx vs OctZerg
BSL
4 days
Alpha Pro Series
4 days
Starkiller vs Garitos
OlimoLeague
6 days
Liquipedia Results

Completed

Ultimate Battle: Rush vs Stork
WardiTV 2021
Rive: Love HotS
BLAST Premier Spring Groups

Ongoing

Best of the Best Tour
KCM Race Survival 2021 Season 1
Rogue City Rumble
Shinhan Tank Proleague S4
BWCL Season 52
BWCL Season 52: Div-A
ASTL Season 2
IEM Katowice 2021
NGS Storm Division S2
30k/CM Off-S. Tour
ESEA S36 - NA Premier
ESEA S36 - EU Premier
ESEA S36 - AU Premier
Snow Sweet Snow #2
IEM Katowice 2021

Upcoming

BWCL Season 53
BW Jeez Weekly 101
King of Kings 52
2021 ACS Season 1
Deathfate Pro League
Ultimate Battle: Stork vs EffOrt
Bombastic StarLeague 11
DH Masters Summer: Finals
DHM Summer: China
DHM Summer: NA
DHM Summer: Oceania
DHM Summer: Asia
DHM Summer: LatAm
DHM Summer: Europe
2021 GSL Season 1
Masters Clash Champ. 2021
IEM Summer 2021
DH Masters Spring 2021
BLAST Premier Spring Showd.
DreamHack Open Mar 2021
ESL Pro League Season 13
Pinnacle Cup
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2021 TLnet. All Rights Reserved.