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Active: 11612 users

LotV closed beta announced to start on March 31 - Page 4

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
ANLProbe
Profile Joined October 2013
667 Posts
March 18 2015 17:43 GMT
#61
On March 19 2015 02:42 The_Red_Viper wrote:
Show nested quote +
On March 19 2015 02:41 PhoenixVoid wrote:
On March 19 2015 02:40 The_Red_Viper wrote:
On March 19 2015 02:38 PhoenixVoid wrote:
On March 19 2015 02:34 The_Red_Viper wrote:
HYPEE.
So zerg has irradiate now? :D

Caustic Spray is not like Irradiate at all, it is channeled, doesn't last after casting and affects buildings and non-bio units.

I am talking about the new viper spell

There's no mention of Vipers in the new blog though so we weren't on the same page here.

i watched the video


Irradiate is much slower and only affects bio units
Go TAEJA
Swisslink
Profile Joined March 2011
2958 Posts
March 18 2015 17:44 GMT
#62
On March 19 2015 02:41 HelloSon wrote:
Show nested quote +
On March 19 2015 02:30 Swisslink wrote:
Wait...

Oracle
Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds.


30 seconds? Seriously? xD
This one has to be a typo, right? xD

More abilities that take away micro


I don't care about that, tbh. But 30 seconds in realtime is just... ridiculous? Isn't it? :o
Dumbledore
Profile Joined April 2011
Sweden725 Posts
March 18 2015 17:44 GMT
#63
oh god I like the current timer. Please dont change it T_T
Have a nice day ;)
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 18 2015 17:44 GMT
#64
On March 19 2015 02:41 HelloSon wrote:
Show nested quote +
On March 19 2015 02:30 Swisslink wrote:
Wait...

Oracle
Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds.


30 seconds? Seriously? xD
This one has to be a typo, right? xD

More abilities that take away micro

Blizzard hates movement. I'm actually becoming really disappointed in this sadly
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Keeemy
Profile Joined November 2012
Finland7855 Posts
March 18 2015 17:44 GMT
#65
Hhhnnnggg just watched the video that has all the new changes. Holy shiiiiiiiit I'm so hyped and scared at the same time.
Hello
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 18 2015 17:45 GMT
#66
On March 19 2015 02:43 ANLProbe wrote:
Show nested quote +
On March 19 2015 02:42 The_Red_Viper wrote:
On March 19 2015 02:41 PhoenixVoid wrote:
On March 19 2015 02:40 The_Red_Viper wrote:
On March 19 2015 02:38 PhoenixVoid wrote:
On March 19 2015 02:34 The_Red_Viper wrote:
HYPEE.
So zerg has irradiate now? :D

Caustic Spray is not like Irradiate at all, it is channeled, doesn't last after casting and affects buildings and non-bio units.

I am talking about the new viper spell

There's no mention of Vipers in the new blog though so we weren't on the same page here.

i watched the video


Irradiate is much slower and only affects bio units

Yes i know, but it's pretty similar, no?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
IceBerrY
Profile Joined February 2012
Germany220 Posts
March 18 2015 17:45 GMT
#67
On March 19 2015 02:30 Swisslink wrote:
Wait...

Show nested quote +
Oracle
Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds.


30 seconds? Seriously? xD
This one has to be a typo, right? xD


I don´t get it either. Why do they implement an ability again, which is making micro impossible. These kind of spells
are just horrible.
Other than that, im really hyped! The Adept skin looks really awesome.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 18 2015 17:45 GMT
#68
Can someone post any changes that happen in the video that aren't in the post? I can't watch it now.
ModeratorI am still alive, somehow
TL+ Member
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2015 17:45 GMT
#69
This adept unit is cool but it doesn't make sense to me from a competitive play perspective.
Gullis
Profile Joined April 2012
Sweden740 Posts
March 18 2015 17:46 GMT
#70
"Tempest
To help incentivize action, the Tempest has had its role changed to an aerial skirmish unit – its movement speed has been increased, it can now only fire on ground units, and it has been granted an activated ability called ‘Disintegration’ which deals damage over time."


"incentivize action" did they not learn anything from swarm hosts?
I would rather eat than see my children starve.
TerranHwaiting
Profile Joined December 2014
Korea (North)179 Posts
March 18 2015 17:46 GMT
#71
I bet I don't get a invite early. I'm pretty unlucky when it comes to Betas.
GinDo
Profile Blog Joined September 2010
3327 Posts
March 18 2015 17:47 GMT
#72
Hope they fixed the cyclone. That crap was so broken during Blizzcon. As much as I would like another unit for Terran. It doesn't feel like they need a nother unit, not unless other units get combined/removed.

Also I don't know how the Adept will play out. It seems like a crappy stalker , Kinda wished they expanded the Templar route. The Dark shrine has so much potential.

Anyhow we shall see. Super excited. Maybe I'll actually get in Beta this time.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
ANLProbe
Profile Joined October 2013
667 Posts
March 18 2015 17:47 GMT
#73
On March 19 2015 02:45 The_Red_Viper wrote:
Show nested quote +
On March 19 2015 02:43 ANLProbe wrote:
On March 19 2015 02:42 The_Red_Viper wrote:
On March 19 2015 02:41 PhoenixVoid wrote:
On March 19 2015 02:40 The_Red_Viper wrote:
On March 19 2015 02:38 PhoenixVoid wrote:
On March 19 2015 02:34 The_Red_Viper wrote:
HYPEE.
So zerg has irradiate now? :D

Caustic Spray is not like Irradiate at all, it is channeled, doesn't last after casting and affects buildings and non-bio units.

I am talking about the new viper spell

There's no mention of Vipers in the new blog though so we weren't on the same page here.

i watched the video


Irradiate is much slower and only affects bio units

Yes i know, but it's pretty similar, no?


Similar, but maybe with this Zerg will be able to fight mass Raven/Viking and SkyToss without SH and spores turtling.
Go TAEJA
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
March 18 2015 17:47 GMT
#74
Dont change unit scan range plz :/
ANLProbe
Profile Joined October 2013
667 Posts
March 18 2015 17:47 GMT
#75
What does everyone think of the adept?
Go TAEJA
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 18 2015 17:48 GMT
#76
On March 19 2015 02:47 ANLProbe wrote:
What does everyone think of the adept?

I think it's still too similar to the blink stalker. I dunno, both are ranged teleporting gateway units even if you tweak them a bunch.
ModeratorI am still alive, somehow
TL+ Member
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
March 18 2015 17:48 GMT
#77
In order to create more opportunities for Terran Mech, and to increase the impact of micro, the Immortal’s ‘Hardened Shield’ ability has been removed and replaced with ‘Barrier’, an activated ability which grants the Immortal a limited hit-point shield.

Will this make mech more viable as it is? Colussus are still far too strong against Tanks.

Maybe we'll see some Terran's micro siege tanks with medivacs against protoss?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2015 17:49 GMT
#78
Am I the only one who thinks the raised micro requirement with the new units is a little too much?

It's not like anybody is playing near the skill (mechanics ) ceiling in HotS.
Also, other games have shown that high mechanics ceiling is not needed to have a successful eSport.
digmouse
Profile Blog Joined November 2010
China6331 Posts
March 18 2015 17:49 GMT
#79
The new Stasis Ward is a mine, you don't scan and gets hit, your problem. It's nowhere near BW Stasis.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ANLProbe
Profile Joined October 2013
667 Posts
March 18 2015 17:50 GMT
#80
On March 19 2015 02:49 c0ldfusion wrote:
Am I the only one who thinks the raised micro requirement with the new units is a little too much?

It's not like anybody is playing near the skill (mechanics ) ceiling in HotS.
Also, other games have shown that high mechanics ceiling is not needed to have a successful eSport.


It doesn't matter if no one can reach it but it's always good to add more micro possibilities.
Go TAEJA
Prev 1 2 3 4 5 6 134 135 136 Next
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