Irradiate is much slower and only affects bio units
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Forum Index > Legacy of the Void |
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. | ||
ANLProbe
667 Posts
On March 19 2015 02:42 The_Red_Viper wrote: Show nested quote + On March 19 2015 02:41 PhoenixVoid wrote: On March 19 2015 02:40 The_Red_Viper wrote: On March 19 2015 02:38 PhoenixVoid wrote: On March 19 2015 02:34 The_Red_Viper wrote: HYPEE. So zerg has irradiate now? :D Caustic Spray is not like Irradiate at all, it is channeled, doesn't last after casting and affects buildings and non-bio units. I am talking about the new viper spell There's no mention of Vipers in the new blog though so we weren't on the same page here. i watched the video ![]() Irradiate is much slower and only affects bio units ![]() | ||
Swisslink
2949 Posts
On March 19 2015 02:41 HelloSon wrote: Show nested quote + On March 19 2015 02:30 Swisslink wrote: Wait... Oracle Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds. 30 seconds? Seriously? xD This one has to be a typo, right? xD More abilities that take away micro ![]() I don't care about that, tbh. But 30 seconds in realtime is just... ridiculous? Isn't it? :o | ||
Dumbledore
Sweden725 Posts
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SetGuitarsToKill
Canada28396 Posts
On March 19 2015 02:41 HelloSon wrote: Show nested quote + On March 19 2015 02:30 Swisslink wrote: Wait... Oracle Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds. 30 seconds? Seriously? xD This one has to be a typo, right? xD More abilities that take away micro ![]() Blizzard hates movement. I'm actually becoming really disappointed in this sadly | ||
Keeemy
Finland7855 Posts
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The_Red_Viper
19533 Posts
On March 19 2015 02:43 ANLProbe wrote: Show nested quote + On March 19 2015 02:42 The_Red_Viper wrote: On March 19 2015 02:41 PhoenixVoid wrote: On March 19 2015 02:40 The_Red_Viper wrote: On March 19 2015 02:38 PhoenixVoid wrote: On March 19 2015 02:34 The_Red_Viper wrote: HYPEE. So zerg has irradiate now? :D Caustic Spray is not like Irradiate at all, it is channeled, doesn't last after casting and affects buildings and non-bio units. I am talking about the new viper spell There's no mention of Vipers in the new blog though so we weren't on the same page here. i watched the video ![]() Irradiate is much slower and only affects bio units ![]() Yes i know, but it's pretty similar, no? ![]() | ||
IceBerrY
Germany220 Posts
On March 19 2015 02:30 Swisslink wrote: Wait... Show nested quote + Oracle Stasis Ward: This ability places a cloaked Stasis Ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds. 30 seconds? Seriously? xD This one has to be a typo, right? xD I don´t get it either. Why do they implement an ability again, which is making micro impossible. These kind of spells are just horrible. Other than that, im really hyped! The Adept skin looks really awesome. | ||
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The_Templar
your Country52797 Posts
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c0ldfusion
United States8293 Posts
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Gullis
Sweden740 Posts
To help incentivize action, the Tempest has had its role changed to an aerial skirmish unit – its movement speed has been increased, it can now only fire on ground units, and it has been granted an activated ability called ‘Disintegration’ which deals damage over time." "incentivize action" did they not learn anything from swarm hosts? ![]() | ||
TerranHwaiting
Korea (North)179 Posts
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GinDo
3327 Posts
![]() Also I don't know how the Adept will play out. It seems like a crappy stalker ![]() Anyhow we shall see. Super excited. Maybe I'll actually get in Beta this time. | ||
ANLProbe
667 Posts
On March 19 2015 02:45 The_Red_Viper wrote: Show nested quote + On March 19 2015 02:43 ANLProbe wrote: On March 19 2015 02:42 The_Red_Viper wrote: On March 19 2015 02:41 PhoenixVoid wrote: On March 19 2015 02:40 The_Red_Viper wrote: On March 19 2015 02:38 PhoenixVoid wrote: On March 19 2015 02:34 The_Red_Viper wrote: HYPEE. So zerg has irradiate now? :D Caustic Spray is not like Irradiate at all, it is channeled, doesn't last after casting and affects buildings and non-bio units. I am talking about the new viper spell There's no mention of Vipers in the new blog though so we weren't on the same page here. i watched the video ![]() Irradiate is much slower and only affects bio units ![]() Yes i know, but it's pretty similar, no? ![]() Similar, but maybe with this Zerg will be able to fight mass Raven/Viking and SkyToss without SH and spores turtling. | ||
mCon.Hephaistas
Netherlands891 Posts
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ANLProbe
667 Posts
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The_Templar
your Country52797 Posts
On March 19 2015 02:47 ANLProbe wrote: What does everyone think of the adept? I think it's still too similar to the blink stalker. I dunno, both are ranged teleporting gateway units even if you tweak them a bunch. | ||
Alucen-Will-
United States4054 Posts
Will this make mech more viable as it is? Colussus are still far too strong against Tanks. Maybe we'll see some Terran's micro siege tanks with medivacs against protoss? | ||
c0ldfusion
United States8293 Posts
It's not like anybody is playing near the skill (mechanics ) ceiling in HotS. Also, other games have shown that high mechanics ceiling is not needed to have a successful eSport. | ||
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digmouse
China6326 Posts
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ANLProbe
667 Posts
On March 19 2015 02:49 c0ldfusion wrote: Am I the only one who thinks the raised micro requirement with the new units is a little too much? It's not like anybody is playing near the skill (mechanics ) ceiling in HotS. Also, other games have shown that high mechanics ceiling is not needed to have a successful eSport. It doesn't matter if no one can reach it but it's always good to add more micro possibilities. | ||
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