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Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. |
On March 19 2015 02:24 Die4Ever wrote: So is this going to end up like when HotS beta came out, where people didn't care about watching WoL so much and just wanted to watch HotS even in closed beta?
Probably.
I've been looking forward to LoTV since last Blizzcon, and I've barely been keeping track of this season at all. When LoTV beta launches I'll probably kick HoTS to the curb permanently.
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We’re also in the process of exploring a second new unit for Terran. We’d like to avoid something from the Factory, as that building already has quite a few units already. Instead, we’re looking at adding a Barracks unit, Starport unit, or possibly even a new building altogether. Our initial idea is that we’ll see the interactions of various changes to the game, and try to locate something interesting and fun for this slot during the beta.
... so they have no clue what to do? rest looks ok though, but i will buy LotV for the campaign anyhow =D
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Russian Federation1607 Posts
So, banshee changes reverted? Also, no reaper changes...
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On March 19 2015 17:15 ZAiNs wrote:Show nested quote +On March 19 2015 17:09 Cascade wrote:On March 19 2015 17:06 Orcasgt24 wrote: Im scared that the time change will make the super fast attacking units like Marines and cracklings even more powerful. Marines don't need more DPS and this kind of change could easily give it to them. Hopefully the get the numbers bang on and those types of concerns are squished.
I also hope theirs a bonus for those of us with Collectors Editions of the other two games!!! Why do you think the dps will change? It's only a cosmetic change. They are going to change the timer but they also want the listed durations for things to be accurate. This means the timings of some things will be different to what we are used to, unless they want all their durations to be long decimal numbers. For example Forcefields last for Blizzard seconds but around 10.714... real seconds, they could change it to 10.7 or 11. "Having made many changes to StarCraft II throughout the years, we know that sometimes changes that seem good in concept aren’t found to be preferable when implemented. We’d like you all to check this change out for yourselves to determine if this change is better for StarCraft II, or if you prefer the previous timer." Things may not work out and the change might not go through. Personally I'd prefer it if they left everything the same and just allowed the reported times for things to be a bit inaccurate. I'm pretty sure they will not touch the actual gameplay due to the timer change. The game itself counts the ticks anyway, they'll just change the multiplier when going from ticks to time. They will just round the displayed times, but it'll still look a bit silly with 10.7 (or maybe they'll round to 11) seconds, compared to the round numbers they had before.
Then again, who looks at those numbers anyway?
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On March 19 2015 12:45 Big J wrote: I hate how they are buffing units that are already superstrong: Warp Prism Viper Medivac ..
Couldn't agree more, there are so many possibilities in underused units. Would add oracle to that list, I mean why would you put another spell on such a versatile unit, now it is a super fast scout, worker killer, revealer AND stasis caster?
Since they explicitly said they want to focus on the new units first there is hope that they put a lot of thought into the currently weak units.
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Give Terran some new shit to look forward to please 
Cyclone looks heavily nerfed and niche as a unit. No noteworthy other buffs...
Buff Siege Tank Single Target. Ghost. Snipe. Change Raven. Banshee Buffs gone? What abouy a Reaper upgrade.
Sorry, but Terran remains the race with the most pidgeonholed, niche units...
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I'm pretty disappointed with the direction of the changes LoTV is bringing.
IMO, the game would benefit a lot if they were unafraid to nerf or change the function of a lot of core units and buildings and features instead of adding on positives to the current build.
The resource and worker changes are going to break the most mold in this expansion; Blizzard should be bold and do more changes in this spirit.
(Can we CUT some units please???)
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On March 19 2015 02:24 Die4Ever wrote: lol, with every new Protoss unit, the Great Book of Protoss Bullshit increases in size exponentially
Hahaha. This. :D
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On March 19 2015 15:51 CthulhuWarlord wrote: I want hydra den to be T1.5 so zerg can actually "seige" or go for hydra busts style with lurker contain. To be honest the mothershipcore has made it very very hard for Zerg to do early game pressure unless the P does something silly like fail a cannon rush. It would be nice if Zerg had an honest option for pressure that wasnt as phased by forcefields. Hydras would be better just because they have more range.
In my ideal Zerg dream-world the Hydra Den would be available at Tier1 like the Roach Warren but without any of the upgrades until Lair tech. I think that would greatly benefit Zerg Offense and Defense in the early game.
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On March 19 2015 18:31 jackacea wrote:Show nested quote +On March 19 2015 15:51 CthulhuWarlord wrote: I want hydra den to be T1.5 so zerg can actually "seige" or go for hydra busts style with lurker contain. To be honest the mothershipcore has made it very very hard for Zerg to do early game pressure unless the P does something silly like fail a cannon rush. It would be nice if Zerg had an honest option for pressure that wasnt as phased by forcefields. Hydras would be better just because they have more range. In my ideal Zerg dream-world the Hydra Den would be available at Tier1 like the Roach Warren but without any of the upgrades until Lair tech. I think that would greatly benefit Zerg Offense and Defense in the early game.
so basically you want early ranged units with more range and dps to fulfill the same basic function as early ranged units with less range and dps
why even bother with a tech tree
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What has changed since the earlier reveal? I think they mentioned the adept and the viper spell already then. Since the Blizzard voice said that much had changed since then, but it seems like literally nothing has changed except that the game is in real-time now.
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On March 19 2015 18:34 Gamegene wrote:Show nested quote +On March 19 2015 18:31 jackacea wrote:On March 19 2015 15:51 CthulhuWarlord wrote: I want hydra den to be T1.5 so zerg can actually "seige" or go for hydra busts style with lurker contain. To be honest the mothershipcore has made it very very hard for Zerg to do early game pressure unless the P does something silly like fail a cannon rush. It would be nice if Zerg had an honest option for pressure that wasnt as phased by forcefields. Hydras would be better just because they have more range. In my ideal Zerg dream-world the Hydra Den would be available at Tier1 like the Roach Warren but without any of the upgrades until Lair tech. I think that would greatly benefit Zerg Offense and Defense in the early game. so basically you want early ranged units with more range and dps to fulfill the same basic function as early ranged units with less range and dps why even bother with a tech tree
Well, it's a Zergs dream-world so dont expect too much balance. But having the option to add 3-4 Hydras in an early game all-in scenario would be nice, or for defense against early Protoss all-ins. The cost would still be high for this unit and without the upgrades they're not half as good but it would mix things up from the standard Ling Bane Roach.
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On March 19 2015 16:40 ZAiNs wrote:Show nested quote +On March 19 2015 13:54 NKexquisite wrote: Sorry Terran players, you receive nothing that will change your style of play. Enjoy playing TvP in the same style you have since 2010! Oh, and watch out for all the new Protoss BS. It's extremely narrow-minded to equate 'style of play' with unit composition. Unfortunately it seems a lot of casual viewers try to equate unit composition with strategy. If neither Protoss nor Terran dies to some sort of early aggression, be it mine drops or DTs, unless Goody is playing, the Terran will always do the same. Use the MMM composition to either try and pick the Protoss apart via drop play or do an SCV pull. And one of the reasons for that is that playing lategame against Protoss is unappealing, not to mention clearly in favour of Protoss, while the midgame is clearly Terran favoured. And mech against Protoss only works once in a blue moon if the Protoss scouts it and knows how to deal with it. So frankly, the TvP matchup needs work.
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Honestly, does anyone, ANYone look at this and feel happy for Terran players? It just seems like they created units and abilities for Zerg and Protoss that cannot be defeated by comparably skilled Terrans... I honestly don't think the devs really like T, at all. They come up with some great, fun, innovative, if not broken (But that's ok, stuff can be tweaked) things but for terran they just keep them pretty much the same as they were in WoL... adapt a few innocuous things from BW and voila... and if anything appears even slightly broken... just kill it and go with no changes at all... RIP Herc, RIP Warhound, RIP Terran? idk but this sucks as of right now... no innovation...
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On March 19 2015 18:31 Gamegene wrote: IMO, the game would benefit a lot if they were unafraid to nerf or change the function of a lot of core units and buildings and features instead of adding on positives to the current build. And we've officially come full circle on what people want with changes.
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On March 19 2015 19:01 Disciple7seveN wrote: Honestly, does anyone, ANYone look at this and feel happy for Terran players? It just seems like they created units and abilities for Zerg and Protoss that cannot be defeated by comparably skilled Terrans... I honestly don't think the devs really like T, at all. They come up with some great, fun, innovative, if not broken (But that's ok, stuff can be tweaked) things but for terran they just keep them pretty much the same as they were in WoL... adapt a few innocuous things from BW and voila... and if anything appears even slightly broken... just kill it and go with no changes at all... RIP Herc, RIP Warhound, RIP Terran? idk but this sucks as of right now... no innovation...
"We’re also in the process of exploring a second new unit for Terran. We’d like to avoid something from the Factory, as that building already has quite a few units already. Instead, we’re looking at adding a Barracks unit, Starport unit, or possibly even a new building altogether. Our initial idea is that we’ll see the interactions of various changes to the game, and try to locate something interesting and fun for this slot during the beta."
It is just the early (rly early) beta, so calm down pls
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Blizzard you may not know who i am but i would be the best tester ever i promise
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Don't fix what ain't broke...
No point in discussing T v X if we don't even know what the second T unit will be like. I personally am happy that they were willing to cut the Herc and try something new.
What I'm worried about is that the doves seem to have won on economy. With these changes, your bases run out of steam faster, but all-ins hit as strong as before. This suggests that the gameplay will become more coin-flippy and aggressive, with a macro player being forced to defend more locations while all-in players incurring no penalties besides being more all-in than before due to mining out sooner. But if you fail your soul train or blink all-in today, you're pretty much f***ed already.
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On March 19 2015 19:02 Ljas wrote:Show nested quote +On March 19 2015 18:31 Gamegene wrote: IMO, the game would benefit a lot if they were unafraid to nerf or change the function of a lot of core units and buildings and features instead of adding on positives to the current build. And we've officially come full circle on what people want with changes. What's your point?
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On March 19 2015 19:08 Ghanburighan wrote: Don't fix what ain't broke...
No point in discussing T v X if we don't even know what the second T unit will be like. I personally am happy that they were willing to cut the Herc and try something new.
What I'm worried about is that the doves seem to have won on economy. With these changes, your bases run out of steam faster, but all-ins hit as strong as before. This suggests that the gameplay will become more coin-flippy and aggressive, with a macro player being forced to defend more locations while all-in players incurring no penalties besides being more all-in than before due to mining out sooner. But if you fail your soul train or blink all-in today, you're pretty much f***ed already. They don't know what it's going to be like either, that's why there is a point in discussing the matchups because that enables us and hopefully them to figure out what Terran needs.
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