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[Patch 6.20] Ivern General Discussion - Page 8

Forum Index > LoL General
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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 14 2016 18:00 GMT
#141
On October 15 2016 00:26 General_Winter wrote:
Yeah. It's also possible that there are a lot more viable junglers than we see.

If a coach tells a player "just play the champs peanut does" and a player does it but loses because he isn't as good as peanut people will blame the player. If a coach tells a player to play a bunch of 'off meta' champs and the player does and winds up losing because they are not as good as peanut people will blame the coach even though in both cases the losses were the player's fault.

Since coaches only really get blamed when they color outside the lines, there are strong institutional incentives for coaches to cluster champion picks to a much greater extent than game balance actually warrants.

So it's hard to draw firm conclusions about the number of viable junglers from the evidence we see. It's probably more than 6-10 and proably less than 20 [citation needed]. That's not too bad.

Like a good example imo is Zac
Apparently, if you're really fucking good at Zac like Meteos is, you can absolutely make him work. Sure C9 didn't beat Samsung with it, but if they were to win that game, it would have been thanks to that Zac performance ONLY, as everyone else was feeding a storm while Meteos was the only one holding his team above water.
As you say, I think it's not unreasonable to say there might be junglers that with OTP level of skill (like Meteos has on Zac) would be an absolutely viable choice at Worlds.

About the coach thing though, I don't think it's to avoid blame or avoid being sacked or anything like that, I think that coaches just don't exactly know how off-meta champions work often, because well, very few people do. Pretty much only people who play those champions.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sent.
Profile Joined June 2012
Poland9289 Posts
October 14 2016 18:18 GMT
#142
Fun facts: There were 4 Zac bans and 1 Zac pick in the group stage, all of them in week 1 of group B. IMay played Zac and that champion was banned only against IMay and C9.

http://lol.esportspedia.com/wiki/2016_Season_World_Championship/Picks_and_Bans
You're now breathing manually
General_Winter
Profile Joined February 2011
United States719 Posts
October 14 2016 18:29 GMT
#143
Yeah. Zac is a great example. Meteos showed some good stuff with him, but meteos is not world class. If someone like Clearlove or MLXG spent preseason downtime doing the work to really learn the ins and outs of that champion, they would be able to win games with it.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 14 2016 18:31 GMT
#144
Riot adds a boring feature nobody is going to care about in 6 months

http://euw.leagueoflegends.com/en/news/game-updates/features/road-pre-season-practice-tool-works
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 14 2016 19:07 GMT
#145
On October 15 2016 03:29 General_Winter wrote:
Yeah. Zac is a great example. Meteos showed some good stuff with him, but meteos is not world class. If someone like Clearlove or MLXG spent preseason downtime doing the work to really learn the ins and outs of that champion, they would be able to win games with it.

I really think it's the 4 other teammates that stop Meteos from winning with Zac
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
cLutZ
Profile Joined November 2010
United States19574 Posts
October 14 2016 19:24 GMT
#146
ZAC is a good desperation gamble pick. I think Eve, Khazix, Hecarim, Rengar, and Rammus also can be. I don't think those are picks that you can go into a series where the other team expects it in P&B and has scrimmed against the pick, and expect the jungler to not be heavy.
Freeeeeeedom
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 14 2016 19:41 GMT
#147
On October 15 2016 04:24 cLutZ wrote:
ZAC is a good desperation gamble pick. I think Eve, Khazix, Hecarim, Rengar, and Rammus also can be. I don't think those are picks that you can go into a series where the other team expects it in P&B and has scrimmed against the pick, and expect the jungler to not be heavy.

why
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
cLutZ
Profile Joined November 2010
United States19574 Posts
October 14 2016 20:27 GMT
#148
Rengar and Eve are too feast/famine at the moment based on vision control, ZAC to a lesser extent has the same issues, Rammus/Kha have early clear problems that are too exploitable by Lee, Elise, Nidalee, and Hecarim's ganks just aren't that great, i don't really like his earlygame counterganks.
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 14 2016 21:17 GMT
#149
On October 15 2016 03:31 Ansibled wrote:
Riot adds a boring feature nobody is going to care about in 6 months

http://euw.leagueoflegends.com/en/news/game-updates/features/road-pre-season-practice-tool-works

Now when players can just tell me to go back to using the practice tool how can I go play soloq? The pressure is too much. I think this is it boys.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 14 2016 21:34 GMT
#150
People complain about the lack of sandbox mode, Riot finally adds it and people aren't happy. League community best community.
It's Elo not ELO - Every statiscian playing League
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 14 2016 21:35 GMT
#151
If you can enter with multiple people, I think that's actually pretty useful to practice mechanics.
General_Winter
Profile Joined February 2011
United States719 Posts
October 14 2016 22:01 GMT
#152
If I can go back to level 1 and reset jungle camps I will be thrilled. Waiting the 2 minutes for the camps to spawn plus load screen is terrible.
Frolossus
Profile Joined February 2010
United States4779 Posts
October 14 2016 23:47 GMT
#153
On October 15 2016 06:34 Jek wrote:
People complain about the lack of sandbox mode, Riot finally adds it and people aren't happy. League community best community.

obviously it's not as feature complete as people want but it's already loads better than what we have
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
Last Edited: 2016-10-15 00:29:06
October 15 2016 00:28 GMT
#154
On October 15 2016 08:47 Frolossus wrote:
Show nested quote +
On October 15 2016 06:34 Jek wrote:
People complain about the lack of sandbox mode, Riot finally adds it and people aren't happy. League community best community.

obviously it's not as feature complete as people want but it's already loads better than what we have

How would you know? They haven't even announced everythingi that's going to be in it, they just said "these things will be in it, full list to be announced". It's obviously not yet set in stone, they even mentioned they just started working on it and they'll add features based on initial testing and input from players.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 15 2016 00:41 GMT
#155
On October 15 2016 09:28 Mikau wrote:
Show nested quote +
On October 15 2016 08:47 Frolossus wrote:
On October 15 2016 06:34 Jek wrote:
People complain about the lack of sandbox mode, Riot finally adds it and people aren't happy. League community best community.

obviously it's not as feature complete as people want but it's already loads better than what we have

How would you know? They haven't even announced everythingi that's going to be in it, they just said "these things will be in it, full list to be announced". It's obviously not yet set in stone, they even mentioned they just started working on it and they'll add features based on initial testing and input from players.

It's single player so it's immediately useless.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
Last Edited: 2016-10-15 00:52:29
October 15 2016 00:51 GMT
#156
It's immediately less useful than if it were multiplayer, but mostly for a fringe portion of the community.

The hyperbole is laughable.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-10-15 01:27:01
October 15 2016 01:16 GMT
#157
Only issue I have with the sandbox/practice mode is the amount of Riven mains it'll spawn. I hate that champion with a passion. >

EDIT:
Appearently they are going to make buffs easier for single target junglers (hello Nunu) and the small camps easier for AoE junglers.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EBL2XV0A-riot-a-few-questions-myself-about-next-pre-season?comment=0000

I actually like this change, at the moment it's all about AoE clear since it's a million times faster. Could see it add some diversity (better known as Nunu). It'll probably make Nidalee even more P/B since she does both single target and AoE very well.

Anyone wanna bet against that the keystone nerf is going to be fervor?
It's Elo not ELO - Every statiscian playing League
geript
Profile Joined February 2013
10024 Posts
October 15 2016 01:36 GMT
#158
On October 15 2016 03:00 Scip wrote:
Show nested quote +
On October 15 2016 00:26 General_Winter wrote:
Yeah. It's also possible that there are a lot more viable junglers than we see.

If a coach tells a player "just play the champs peanut does" and a player does it but loses because he isn't as good as peanut people will blame the player. If a coach tells a player to play a bunch of 'off meta' champs and the player does and winds up losing because they are not as good as peanut people will blame the coach even though in both cases the losses were the player's fault.

Since coaches only really get blamed when they color outside the lines, there are strong institutional incentives for coaches to cluster champion picks to a much greater extent than game balance actually warrants.

So it's hard to draw firm conclusions about the number of viable junglers from the evidence we see. It's probably more than 6-10 and proably less than 20 [citation needed]. That's not too bad.

Like a good example imo is Zac
Apparently, if you're really fucking good at Zac like Meteos is, you can absolutely make him work. Sure C9 didn't beat Samsung with it, but if they were to win that game, it would have been thanks to that Zac performance ONLY, as everyone else was feeding a storm while Meteos was the only one holding his team above water.
As you say, I think it's not unreasonable to say there might be junglers that with OTP level of skill (like Meteos has on Zac) would be an absolutely viable choice at Worlds.

About the coach thing though, I don't think it's to avoid blame or avoid being sacked or anything like that, I think that coaches just don't exactly know how off-meta champions work often, because well, very few people do. Pretty much only people who play those champions.

I'm a terrible player, but I think Zac is strong in this meta mostly because he provides what you want out of a jungler for many comps. This meta is basically two comps: Carry poke/engage top, Tank Engage jungle, Any mid, pressure bottom AND Tank top, Carry Jungle, Any mid, Engage Bottom. In the first comp, Zac provides a bit better option for safe engage than any of the other options because he scales as a full tank and doesn't require other help (aka Karma Mid/Support) the way Reksai/Olaf/Skarner do. He's also not as flash/ghost reliant as the other tank options. He has an added bonus that his preferred build path synergizes with the ideal counter items (Cinderhulk -> Spirit Visage) against opponent strength.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2016-10-15 10:13:34
October 15 2016 09:45 GMT
#159
keystone thoughts.

bond of stone - small buff. If any of you played WoW during WotLK, raidwide bubble-DS on a holy paladin was like -10% damage taken for the entire raid on a 2min? CD. Can be frighteningly overpowered if overtuned.

fervor - changed - Remove stack cap, decrease damage per stack by a lot, now increases all spell damage done by 0.2% per stack. As with TL, pets don't proc, and AoE DoT's only on first application

thunderlord's - pets no longer proc it, AoE-DoT's only proc on first hit. Otherwise I think it's fine.
DFT - probably decrease AD scaling. Jhin is the single champ I can think of that uses it on AD, and it's horrifically broken. It's fine on AP's I think.

SotA might be a bit ubiquitous because it's the best choice almost all the time on junglers. Possibly nerf for jungle, buff for lane?
Porouscloud - NA LoL
General_Winter
Profile Joined February 2011
United States719 Posts
October 15 2016 18:01 GMT
#160
If they are changing keystones, I'd like to see them change the ferocity keystones to effect large jungle mobs and not just champions. That would be a big help to attack speed junglers and would open up a lot more choice. Right now there is really only one jungle specific keystone.
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