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On November 04 2015 10:25 Slusher wrote: I can't check that link atm, is it local?
Local= love it. Global = apprehensive
Global, or that assassin thing would be untrue. They confirm it in the link
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Playing 3+ roles to fill, I'm still miffed that I'll have to choose two of them or risky having to play AD (which I'm legit Silver at), instead of maintaining my ability to just decide where I go on the fly. I hope they don't make it mandatory to select which champion you intend to play either.
But I'm the exception so gotta bite the bullet, uh...
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The idea of being down even 50g because of a feedlord in another lane feels gross.
Or to be fair if i have a bad game, ill feel even worse about it
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take notes on how to kill a game, ill be surprised if season 6 isnt the beginning of this game's downfall. So many questionable moves. i can see why they are investing so much in LCS beceause the drama there is quickly becoming more entertaining then the actual game
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I don't know if anyone else has came up with this, but:
1. 4man premade queue 2. 4man surrender 3. Derank to bronze 5 4. Troll hard as shit in bronze 5, do your bronze->challenger stream, whatever
This against the rules? I don't think so
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I dont wanna play SOLOQUEUE grouped with 4stacks... I dont want that stacks get more IP than me. I dont want that stacks get more keys than me.
Might be time to give up playing league and finally grow up...
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On November 04 2015 16:28 Celial wrote: I dont wanna play SOLOQUEUE grouped with 4stacks... I dont want that stacks get more IP than me. I dont want that stacks get more keys than me.
Might be time to give up playing league and finally grow up... you might not want it, but encouraging people to play together is how the playerbase keeps playing the game for a long time.
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Yeah as much as I am fairly neutral about that change, being the one guy in a four stack is destined to be toxic as fuck.
Probably the result is playing ranked without a duo is a bad idea.
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On November 04 2015 16:30 Ketara wrote: Yeah as much as I am fairly neutral about that change, being the one guy in a four stack is destined to be toxic as fuck.
Probably the result is playing ranked without a duo is a bad idea. it's even harder to stand up against a 4stack with the removal of disco nunu
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The group change looks great to me in theory. I like playing in groups more than solo queue and I only play with 5-6 people regularly. This means a lot of times there will be 3-4 people online around my rank who would play ranked. It's a nice option to have if they implement the matchmaking well.
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I don't see any problem with groups of 4. I don't know why everyone seems to think that being part of a group of four automatically makes you a raging douchebag who will constantly rage at the solo player. I don't see very many people who actually rage, and I doubt I will see that many more if there are larger groups, especially because there probably won't be many four stacks.
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I am not sure I got it, So you can play 3, 4, even 5 people together like in normal, there will be no tier restrictions, so you can have diamonds&bronzes together, then you are matched against another group (whatever this means) which is not calculated based on average MMR for the team, but different (did not understand how) and then each person receives individual reward/penalty for win/lose? yes?
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The ranked improvements page mentions that you'd still have to be "of similar rank to your queue-buddies", so maybe the tier restriction is still there?
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On November 04 2015 17:53 M2 wrote: I am not sure I got it, So you can play 3, 4, even 5 people together like in normal, there will be no tier restrictions, so you can have diamonds&bronzes together, then you are matched against another group (whatever this means) which is not calculated based on average MMR for the team, but different (did not understand how) and then each person receives individual reward/penalty for win/lose? yes?
No?
It sounds like the tier restrictions are still there, and it still uses average MMR for placement.
They just have a system that makes it 95% likely you'll be placed against a premade of the same number of people.
I wonder what queue times will be like.
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Didn't they recently remove this very same feature (more than 1-2 person queue) from HoTS? they found a lot of problems with it, I hope RITO can do something good with it, I'm hopeful
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Honestly I've been playing dota for so long that that just feels natural to me. The game is meant to be a group game not a solo one so it was always weird the primary method of play put emphasis on being solo.
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One of the main differences between Dota and Lol is that Dota has voice communication, which more or less evens out non-group members impact in a group game
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On November 04 2015 18:36 Numy wrote: Honestly I've been playing dota for so long that that just feels natural to me. The game is meant to be a group game not a solo one so it was always weird the primary method of play put emphasis on being solo.
I'm not that familiar with the dota matchmaking system, but I remember hearing that you can't queue for ranked matches as 4 players?
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On November 04 2015 18:40 M2 wrote: One of the main differences between Dota and Lol is that Dota has voice communication, which more or less evens out non-group members impact in a group game
Well I'm talking about War3 dota and Dota 2 here. That's only true for Dota 2. From my experience voice chat isn't that important. I never use it and typically mute people pretty quickly. Occasionally you'll get some people that do use it well and then I just respond in text and with pings. Guess that difference does matter a bit. I think League players have just been playing for years now in the incorrect environment which means any kind of shift to more group play is met with harsh outcry. Same thing when they changed the game to focus less on 1 player snowballing out of control to win. People complained endlessly that they could no longer "carry".
Anyway the system may or may not suck, I'm optimistic though.
On November 04 2015 18:43 sinkpet wrote:Show nested quote +On November 04 2015 18:36 Numy wrote: Honestly I've been playing dota for so long that that just feels natural to me. The game is meant to be a group game not a solo one so it was always weird the primary method of play put emphasis on being solo. I'm not that familiar with the dota matchmaking system, but I remember hearing that you can't queue for ranked matches as 4 players?
I'm not sure how it works currently but when I played you could. There's Group ranked MMR and Solo MMR. Your personal rating is independent but the queues themselves aren't. Dota mentality is a bit different, or at least it used to be. Pub games were never viewed as "real way to play" where CM 5v5 is always that compared to League where pub play is viewed as the game. So ranked queue in Dota wasn't as huge a deal as it is in league. Helps that there are inhouse leagues(well used to be) and far easier ways for amateurs to get into comp scene with millions of small tournies.
I mean CSGO works exactly like the league thing they doing does and that's also fine. Although again there's voice chat and inhouse leagues as well as amateur scene. Riot really needed to not kill the amateur scene.
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On November 04 2015 18:36 Numy wrote: Honestly I've been playing dota for so long that that just feels natural to me. The game is meant to be a group game not a solo one so it was always weird the primary method of play put emphasis on being solo. the only emphasis is from it being you get solo rating not team. That is the whole point. Why is your solo rating tied to who your friends are. This change would make soloq even more meaningless than it already is. Also I see no change in lp gain depending on which side you ar on which is a huge problem.
Red side is strictly superior. You get a higher lp team and you gain more/lose less lp...
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