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Preseason 2016 Changes - Page 14

Forum Index > LoL General
Post a Reply
Prev 1 12 13 14 15 16 30 Next All
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-03 23:22:34
November 03 2015 23:16 GMT
#261
On November 03 2015 14:38 cLutZ wrote:
I thought most people didn't like those reworks and they were just some riot employee tunnel visioning on them and then classic riot stubbornness keeping it.


I mean, if all you look at is five or six personalities on LL.... sure.

Old Karma sucked and new Karma sucks; they have no idea what to do with the concept. Xerath, meh, I'm over arguing about that rework.

A number of people still think old Sion was better. All the old Sion players, unsurprisingly. I can't wait for this same thread to happen when Poppy's tire fire of an ult gets thrown in the trash heap.

Old Quinn's ult was bad and boring and I hate the fact anyone is defending it, but it's destined to be another Xerath scenario. The only people that played them are going to hate the shit out of it. She will find a new audience, hopefully coming out a little better designed and a little more functional (once this rework is much better tuned.)

LL loves to harp on mechanical uniqueness.

XDG Mata
bbc23
Profile Joined September 2013
United States416 Posts
November 03 2015 23:30 GMT
#262
http://na.leagueoflegends.com/na/site/2016-season-update/index.html
http://euw.leagueoflegends.com/na/site/2016-season-update/client-update.html

Well, prepare for the Riot lovefest because the only thing I dislike of the changes is premades being able to do ranked. But overall it's a bunch of great moves.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
November 03 2015 23:32 GMT
#263
I mean, it's still 95% that you're hitting same premade.

But holy rofl, of course, chests and crafting had to make it to game at some point.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 03 2015 23:32 GMT
#264
I really like ~80% of the changes so far
Carrilord has arrived.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-11-03 23:33:23
November 03 2015 23:33 GMT
#265
On November 04 2015 08:32 oo_Wonderful_oo wrote:
I mean, it's still 95% that you're hitting same premade.

But holy rofl, of course, chests and crafting had to make it to game at some point.

Next year get crates for watching Worlds/LCS

I think they should make a ladder you can't group on.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 03 2015 23:48 GMT
#266
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-04 00:08:32
November 03 2015 23:49 GMT
#267
On November 04 2015 08:16 Caiada wrote:
Show nested quote +
On November 03 2015 14:38 cLutZ wrote:
I thought most people didn't like those reworks and they were just some riot employee tunnel visioning on them and then classic riot stubbornness keeping it.


I mean, if all you look at is five or six personalities on LL.... sure.

Old Karma sucked and new Karma sucks; they have no idea what to do with the concept. Xerath, meh, I'm over arguing about that rework.

A number of people still think old Sion was better. All the old Sion players, unsurprisingly. I can't wait for this same thread to happen when Poppy's tire fire of an ult gets thrown in the trash heap.

Old Quinn's ult was bad and boring and I hate the fact anyone is defending it, but it's destined to be another Xerath scenario. The only people that played them are going to hate the shit out of it. She will find a new audience, hopefully coming out a little better designed and a little more functional (once this rework is much better tuned.)

LL loves to harp on mechanical uniqueness.



This is one of the first times I've ever really gotten on Riot about this shit. I'm normally the guy calling everybody on LL dumb.

Quinn's ult, if it felt boring, was because they didn't do enough with it. It's not because it was unworkable.

There's one champion with a similar mechanix (Gnar), and he doesn't have a boring transformation. Gnar is imo a really cool champion who is exciting to watch in games, and his transformation feels very significant.

Some people here think Gnar is a problematic champion, and I'm not sure I'd agree, but I'd argue that if he is problematic its because he's manaless, not because he transforms. Quinn isn't manaless.


Anyway, I'm sure Riot can find a way to balance the new Quinn. It doesn't sound like she's balanced right now. But that's not my main issue with the rework.

My main issues are that:

1 - It removes a lot of her thematic feel to remove Valor from the gameplay. They're supposed to be a team, now Valor is like a pet instead of like half of the champion. That's a big deal.

If they decided Annie wasnt going to have Tibbers anymore or heimerdinger wasn't going to place turrets or azir wasn't going to have sand soldiers, people would be pissed too.


2 - the Valor transformation was unique. She was already the most unique ADC. The only champion in the game she is similar to is Gnar, but even then they are different because Gnar transforms into a tank and she transforms into an Assassin.

If it was boring it was boring because they didn't go far enough with that concept, not because it was unworkable. Gnars transformation is clearly not boring.

But now, under the banner of making things more unique, they've taken away her unique transformation, and turned her into what's rightly being called a de facto AD Twisted Fate.


Even if they balance it, she's just not going to be the same champion anymore. They always say that when they do reworks they want the champion to feel the same.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-11-04 00:07:05
November 04 2015 00:01 GMT
#268
They made bounties give team gold?

Yay for the death of individual plays.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
November 04 2015 00:09 GMT
#269

Additionally, because these bounties are compounded by the assist pool - a losing team can easily be behind simply due to an assassin doing his job too well - as he frequently deprives his team of assist pool bonuses on high profile targets.


Riot in nutshell.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
101toss
Profile Blog Joined April 2010
3232 Posts
November 04 2015 00:24 GMT
#270
On November 04 2015 08:48 krndandaman wrote:
lolol premade ranked

can already imagine the hilarious 4 smurfs boosting 1 noob

only problem is when they face the 5 boosters on one team
Math doesn't kill champions and neither do wards
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 04 2015 00:29 GMT
#271
On November 04 2015 09:09 oo_Wonderful_oo wrote:
Show nested quote +

Additionally, because these bounties are compounded by the assist pool - a losing team can easily be behind simply due to an assassin doing his job too well - as he frequently deprives his team of assist pool bonuses on high profile targets.


Riot in nutshell.


I think they mean an Assassin on the team putting his team behind by doing too well and denying his team assist gold?

I'm confused.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2015-11-04 00:32:31
November 04 2015 00:31 GMT
#272
nm
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 04 2015 00:34 GMT
#273
Still three bans =/ disappointing.
Administrator~ Spirit will set you free ~
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 04 2015 00:36 GMT
#274
--- Nuked ---
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-04 00:48:30
November 04 2015 00:47 GMT
#275
It's an overly explanatory sentence that says 'we're removing assassin edge cases for bounty rewards.'

It's not a complicated change and it's not a big change.
XDG Mata
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 04 2015 00:49 GMT
#276
It sounds to me like a buff for assassins, if anything?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Caiada
Profile Joined January 2015
United States3052 Posts
November 04 2015 00:51 GMT
#277
On November 04 2015 09:49 Ketara wrote:
It sounds to me like a buff for assassins, if anything?


Pretty much. If they kill a big target with no assists, their team now actually gets something immediately.
XDG Mata
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2015 01:22 GMT
#278
Honestly the best part about that change is removing the assist "streak" gold.
Moderator
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-04 01:27:05
November 04 2015 01:25 GMT
#279
I can't check that link atm, is it local?

Local= love it. Global = apprehensive
Carrilord has arrived.
Amarok
Profile Joined August 2010
Australia2003 Posts
November 04 2015 01:39 GMT
#280
I love those changes, especially the new Champ select. I don't even mind party queue in ranked as long as they keep the restriction on grouping with players more than a tier away from you.
Fighting for peace is like screwing for virginity
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