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On November 03 2015 14:38 cLutZ wrote: I thought most people didn't like those reworks and they were just some riot employee tunnel visioning on them and then classic riot stubbornness keeping it.
I mean, if all you look at is five or six personalities on LL.... sure.
Old Karma sucked and new Karma sucks; they have no idea what to do with the concept. Xerath, meh, I'm over arguing about that rework.
A number of people still think old Sion was better. All the old Sion players, unsurprisingly. I can't wait for this same thread to happen when Poppy's tire fire of an ult gets thrown in the trash heap.
Old Quinn's ult was bad and boring and I hate the fact anyone is defending it, but it's destined to be another Xerath scenario. The only people that played them are going to hate the shit out of it. She will find a new audience, hopefully coming out a little better designed and a little more functional (once this rework is much better tuned.)
LL loves to harp on mechanical uniqueness.
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The land of freedom23126 Posts
I mean, it's still 95% that you're hitting same premade.
But holy rofl, of course, chests and crafting had to make it to game at some point.
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I really like ~80% of the changes so far
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On November 04 2015 08:32 oo_Wonderful_oo wrote: I mean, it's still 95% that you're hitting same premade.
But holy rofl, of course, chests and crafting had to make it to game at some point. Next year get crates for watching Worlds/LCS
I think they should make a ladder you can't group on.
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On November 04 2015 08:16 Caiada wrote:Show nested quote +On November 03 2015 14:38 cLutZ wrote: I thought most people didn't like those reworks and they were just some riot employee tunnel visioning on them and then classic riot stubbornness keeping it. I mean, if all you look at is five or six personalities on LL.... sure. Old Karma sucked and new Karma sucks; they have no idea what to do with the concept. Xerath, meh, I'm over arguing about that rework. A number of people still think old Sion was better. All the old Sion players, unsurprisingly. I can't wait for this same thread to happen when Poppy's tire fire of an ult gets thrown in the trash heap. Old Quinn's ult was bad and boring and I hate the fact anyone is defending it, but it's destined to be another Xerath scenario. The only people that played them are going to hate the shit out of it. She will find a new audience, hopefully coming out a little better designed and a little more functional (once this rework is much better tuned.) LL loves to harp on mechanical uniqueness.
This is one of the first times I've ever really gotten on Riot about this shit. I'm normally the guy calling everybody on LL dumb.
Quinn's ult, if it felt boring, was because they didn't do enough with it. It's not because it was unworkable.
There's one champion with a similar mechanix (Gnar), and he doesn't have a boring transformation. Gnar is imo a really cool champion who is exciting to watch in games, and his transformation feels very significant.
Some people here think Gnar is a problematic champion, and I'm not sure I'd agree, but I'd argue that if he is problematic its because he's manaless, not because he transforms. Quinn isn't manaless.
Anyway, I'm sure Riot can find a way to balance the new Quinn. It doesn't sound like she's balanced right now. But that's not my main issue with the rework.
My main issues are that:
1 - It removes a lot of her thematic feel to remove Valor from the gameplay. They're supposed to be a team, now Valor is like a pet instead of like half of the champion. That's a big deal.
If they decided Annie wasnt going to have Tibbers anymore or heimerdinger wasn't going to place turrets or azir wasn't going to have sand soldiers, people would be pissed too.
2 - the Valor transformation was unique. She was already the most unique ADC. The only champion in the game she is similar to is Gnar, but even then they are different because Gnar transforms into a tank and she transforms into an Assassin.
If it was boring it was boring because they didn't go far enough with that concept, not because it was unworkable. Gnars transformation is clearly not boring.
But now, under the banner of making things more unique, they've taken away her unique transformation, and turned her into what's rightly being called a de facto AD Twisted Fate.
Even if they balance it, she's just not going to be the same champion anymore. They always say that when they do reworks they want the champion to feel the same.
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They made bounties give team gold?
Yay for the death of individual plays.
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The land of freedom23126 Posts
Additionally, because these bounties are compounded by the assist pool - a losing team can easily be behind simply due to an assassin doing his job too well - as he frequently deprives his team of assist pool bonuses on high profile targets.
Riot in nutshell.
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On November 04 2015 08:48 krndandaman wrote: lolol premade ranked
can already imagine the hilarious 4 smurfs boosting 1 noob only problem is when they face the 5 boosters on one team
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On November 04 2015 09:09 oo_Wonderful_oo wrote:Show nested quote + Additionally, because these bounties are compounded by the assist pool - a losing team can easily be behind simply due to an assassin doing his job too well - as he frequently deprives his team of assist pool bonuses on high profile targets.
Riot in nutshell.
I think they mean an Assassin on the team putting his team behind by doing too well and denying his team assist gold?
I'm confused.
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Aotearoa39261 Posts
Still three bans =/ disappointing.
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It's an overly explanatory sentence that says 'we're removing assassin edge cases for bounty rewards.'
It's not a complicated change and it's not a big change.
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It sounds to me like a buff for assassins, if anything?
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On November 04 2015 09:49 Ketara wrote: It sounds to me like a buff for assassins, if anything?
Pretty much. If they kill a big target with no assists, their team now actually gets something immediately.
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United States47024 Posts
Honestly the best part about that change is removing the assist "streak" gold.
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I can't check that link atm, is it local?
Local= love it. Global = apprehensive
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I love those changes, especially the new Champ select. I don't even mind party queue in ranked as long as they keep the restriction on grouping with players more than a tier away from you.
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