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On September 09 2015 14:02 Goumindong wrote:Show nested quote +On September 09 2015 04:28 Numy wrote:New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.htmlI can't help by laugh at the GP one Gangplank
Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200 When you cutting damage by more than half it makes you wonder how the numbers even went live lol It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings.
That and the vast majority of PBE players are Bronze-level bads stepping outside of their comfort zone to try the new whatever. It's basically only good for finding obvious bugs.
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On September 09 2015 23:03 Seuss wrote:Show nested quote +On September 09 2015 14:02 Goumindong wrote:On September 09 2015 04:28 Numy wrote:New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.htmlI can't help by laugh at the GP one Gangplank
Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200 When you cutting damage by more than half it makes you wonder how the numbers even went live lol It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings. That and the vast majority of PBE players are Bronze-level bads stepping outside of their comfort zone to try the new whatever. It's basically only good for finding obvious bugs. thats why almost every patch theres critical bug and people on reddit claiming they reported it on official forums and riot ignored it ...
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On September 09 2015 23:21 kongoline wrote:Show nested quote +On September 09 2015 23:03 Seuss wrote:On September 09 2015 14:02 Goumindong wrote:On September 09 2015 04:28 Numy wrote:New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.htmlI can't help by laugh at the GP one Gangplank
Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200 When you cutting damage by more than half it makes you wonder how the numbers even went live lol It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings. That and the vast majority of PBE players are Bronze-level bads stepping outside of their comfort zone to try the new whatever. It's basically only good for finding obvious bugs. thats why almost every patch theres critical bug and people on reddit claiming they reported it on official forums and riot ignored it ... And then there's patches where Riot listens to the PBE players and then Skarner comes out way too strong.
To follow up on the PBE players, most of them are there so they can DOTA it since everything is essentially "free."
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thats irrelevant when we talk about bugs tho
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Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing.
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On September 10 2015 05:05 Osmoses wrote: Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing. Except they've almost reverted the bonus damage nerf entirely.
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I don't math, but I'd be curious to see what the damage difference would be with the bonus damage slightly lower than live but with -10% apen.
Either way I don't see the sense to keep nerfing a champ with a below average winrate.
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His low winrate is the result of people being bad with him. His potential is bonkers.
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You figure nerfing a champ because he's potentially too strong is the way to go do you?
I've played alot of GP since the rework and I've gotten quite good with him but I wouldn't say he has more or less carry potential than any other decent champ, especially since one of his abilities has counterplay in it's very design. All it takes is for one out of five people on the other team to have half a brain to potentially hard counter GP in any teamfight, it doesn't make any sense to allow that kind of counterplay out of any single player playing any given champ if the skill itself isn't even worth countering.
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On September 10 2015 18:26 Osmoses wrote: You figure nerfing a champ because he's potentially too strong is the way to go do you?
I've played alot of GP since the rework and I've gotten quite good with him but I wouldn't say he has more or less carry potential than any other decent champ, especially since one of his abilities has counterplay in it's very design. All it takes is for one out of five people on the other team to have half a brain to potentially hard counter GP in any teamfight, it doesn't make any sense to allow that kind of counterplay out of any single player playing any given champ if the skill itself isn't even worth countering. What I think doesn't matter. It's what Riot thinks and it's not out of their playbook to do it.
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I'm assuming Riot are under some tight pressure to get things under control as they have this massive event coming up with almost zero competitive games to judge balance on so they may just go a bit overboard on the current outliers.
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its because almost all competitive games go super long allowing gangplank to get like 50 infinity edges. hes way too strong for competitive play in its current state. his ult with both damage upgrades is also absurd but obvious takes a while to get
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the problem is actually we are in a competitive gap, so all the rioters keep looking of that screenshot of Pawn's damage before the Barrel combo nerf.
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On September 11 2015 03:49 Slusher wrote: the problem is actually we are in a competitive gap, so all the rioters keep looking of that screenshot of Pawn's damage before the Barrel combo nerf. And yet the pros say GP will be fine unless they change his ult.
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I'm not saying he's overnerfed I'm saying he keeps getting changed even with 0 games going on and a non-outlier solo q win rate.
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Statistics aren't actually that useful for making balance changes. Most of it is analysis.
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On September 10 2015 05:05 Osmoses wrote: Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing.
Yea, they only have the strongest armor pen in the game, stronger than any item, stronger than any ult, and also on a normal ability which lets you wave clear and get bonus gold.
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On September 11 2015 05:17 Caiada wrote: Statistics aren't actually that useful for making balance changes. Most of it is analysis.
what are they analyzing if not statistics? random ladder games or gbm and pawn dominating with 10% more armor pen and triple barrel combos that already aren't available on live?
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