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Buff to AD Ezreal, cool.
Morde nerfs are ok, I think? I mean I guess he's a terror in-game right now, I've yet to play against one though. Slight Braum nerf isn't enough to stop him from being competitive viable right now. Zac nerf is literal wtf status. Caitlyn buff is ok, not really huge though.
Buff to Zyra... Honestly I think if this goes through, and the AI is as responsive as we hope it'll be, we'll see the return of the Ashe/Zyra bot lane. And if the buff to her knockup goes through as well...
I'd be so far as to call it the "buff for C9 to have a shot at Worlds" buff.
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http://www.surrenderat20.net/2015/09/93-pbe-update.html#more
Warrior nerf revert, lol. I suppose it was inevitable.
Veigar changes are interesting. Q change could add up to quite a lot more gold than usual, especially into lategame. W change seems to mean it'll come down quicker? I think that'd be the ideal solution for him. I'd still rather it be a 1 second delay or maybe increase the radius, but I'll take anything, really.
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Fucking hell Riot, this won't make Warrior not suck. It will just make it suck 5AD less. You can't make all the other items lesser versions of full items and them make Warrior a better version of a component.
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Riot balance is actually just decided by memes.
This looks somewhat annoying.
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I wonder if they're going to make Zyra Azir version 2.0
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On September 03 2015 06:07 VayneAuthority wrote: uh is that a zac nerf? lol
Previously: Zac goes further for each second charged.
Now: Zac goes the same distance for each second charged, but he can charge longer.
Yeah, it's a nerf.
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I didn't realize Zac was in need of a nerf, even if it is just a slight tweak
Maybe this is a secret buff because now you have more time to be in the charge form from initiating the cast /s
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Def a nerf to Zac
He was really strong though, he's got Sejuani levels on engage though he needs to put himself more at risk for that.
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worlds is going to be a shitshow if this is their idea of fixing things before the worlds patch. all these changes are so incredibly useless lol
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New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.html
I can't help by laugh at the GP one Gangplank
Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200
When you cutting damage by more than half it makes you wonder how the numbers even went live lol
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It's not as big as it sounds given how the skill works. More of a midgame nerf.
Sad the Zyra change didn't go through.
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thank god for Darius nerf, im not satisfied though.
I want more, make that shit unplayable.
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oh so that was a very poorly worded way of them fixing the zac bug. so its actually a zac "buff" from live.
that change they made where his slingshot goes further a little while ago didnt actually work. my friend will enjoy that.
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more so it sounds like they forgot to say the channel was being increased when they buffed him a patch ago
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On September 09 2015 04:28 Numy wrote:New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.htmlI can't help by laugh at the GP one Show nested quote +Gangplank
Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200 When you cutting damage by more than half it makes you wonder how the numbers even went live lol I think I can live with the current changes. I very rarely could pull off a triple barrel the way the pros do it anyways so I can barely notice the nerf.
But a 120 damage nerf is pretty big. I might quit playing GP after playing him in like 70% of my games for the past few weeks.
It just sucks when your match history looks like this, you spend weeks practicing, and then blam. Nerfed. + Show Spoiler +
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I don't think like that. I think "sweet I got some freelo by adapting to the meta rather than being a stubborn prick who only plays set of champions regardless of whether they are strong or not".
On the other hand I'm a patchnotes hypochondriac who after reading about a nerf I think is significant immediately abandon the champion without even testing it post-patch once.
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On September 09 2015 09:57 AlterKot wrote: I don't think like that. I think "sweet I got some freelo by adapting to the meta rather than being a stubborn prick who only plays set of champions regardless of whether they are strong or not".
On the other hand I'm a patchnotes hypochondriac who after reading about a nerf I think is significant immediately abandon the champion without even testing it post-patch once. Eh, that might be more true if he had a super high winrate but he was like 50%. As balanced as they get.
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On September 09 2015 04:28 Numy wrote:New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.htmlI can't help by laugh at the GP one Show nested quote +Gangplank
Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200 When you cutting damage by more than half it makes you wonder how the numbers even went live lol It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings.
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This GP nerf seems awful hamfisted. 50% whaaat?
I mean they already made E so much harder to use with that delay and it's not like GP is crushing it in soloq.
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