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[Public Beta Environment] General Discussion - Page 9

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
August 21 2015 00:26 GMT
#161
I don't see how a champion scaling toward the lategame is necessarily a good thing. We've already got too many of these, the only picks which don't scale well competitively are Rumble (because his ult is ridiculous, and objective control), Sivir (but her ult makes up for it, and her overall damage is still pretty high it's just AoE), Lulu (but that's because she'd used to protect champions who do scale toward the late gate so whatev'), Olaf and the junglers. 'cause you can't sit on your ass and afk farm.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 21 2015 00:52 GMT
#162
On August 21 2015 09:00 Harem wrote:
Show nested quote +
On August 21 2015 04:38 Slusher wrote:
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).

W max second isnt that uncommon for mid fizz. For example, when Westdoor played it vs Fnatic, he did it.

Man, those Syndra buffs feel nice. I mean yeah she still basically does no damage until level 6 and then 9. (especially vs people who open flask and W can do damage but Syndra is incredibly mana gated) but now her lategame scaling isnt actually that bad for once as she used to fall off. Can't waitttttt


Westdoor has always done W early he's known for it actually
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-08-21 01:14:24
August 21 2015 01:07 GMT
#163
oops wrong thread.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-08-21 01:25:36
August 21 2015 01:23 GMT
#164
On August 21 2015 09:52 Slusher wrote:
Show nested quote +
On August 21 2015 09:00 Harem wrote:
On August 21 2015 04:38 Slusher wrote:
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).

W max second isnt that uncommon for mid fizz. For example, when Westdoor played it vs Fnatic, he did it.

Man, those Syndra buffs feel nice. I mean yeah she still basically does no damage until level 6 and then 9. (especially vs people who open flask and W can do damage but Syndra is incredibly mana gated) but now her lategame scaling isnt actually that bad for once as she used to fall off. Can't waitttttt


Westdoor has always done W early he's known for it actually

fatefalls the one trick pony fizz often maxes W first too, mostly in matchups he cant guarantee to land E like vs ahri,zed,leblanc etc
Gahlo
Profile Joined February 2010
United States35172 Posts
August 21 2015 02:55 GMT
#165
On August 21 2015 08:27 Sonnington wrote:
Syndra buff for Bjergsen and the Chinese. A lot of these changes just seem to be thrown in for no real reason. Like Karma, Bard, Draven. and Gragas.

They've been trying to make Syndra a thing again for a while now by fixing bugs. Guess they finally decided they need to put some hard buffs in.
Skitter
Profile Joined August 2015
United States899 Posts
Last Edited: 2015-08-21 03:26:51
August 21 2015 03:07 GMT
#166
Just saw the Skin Spotlight for Zed, and it's phenomenal. I'm not sold on Yi, and I don't play the others, so Zed will be the skin I go for.

On another topic, Riot balancing announces that worlds is near.
xd
Harem
Profile Joined November 2007
United States11393 Posts
August 21 2015 03:09 GMT
#167
On August 21 2015 11:55 Gahlo wrote:
Show nested quote +
On August 21 2015 08:27 Sonnington wrote:
Syndra buff for Bjergsen and the Chinese. A lot of these changes just seem to be thrown in for no real reason. Like Karma, Bard, Draven. and Gragas.

They've been trying to make Syndra a thing again for a while now by fixing bugs. Guess they finally decided they need to put some hard buffs in.

She still has tons of bugs though as OverlordForte constantly points out on Reddit.

2: Bug City
Not one of Syndra's ability's ISN'T bugged or impacting her in some capacity. Right off the top of my head, I can count 7 or 8 still affecting her years later, and more still. You can find my entire list over HERE.
Basically, here's the quick and skinny:
Q damage is dislocated sometimes (it will not hit in rare situations)
W throw breaks if CC'd (grabbing/throwing animation [before flight] breaks the ability if CC'd in the animation)
W damage hitbox dislocated (it will frequently just not hit the impact zone, sometimes up to 80%)
W auto-throws by itself (simply issuing the grab command triggers a throw command instantly, you cannot hold an object)
E+Q combo doesn't stun (largely fixed in 5.13, but can still occur under edge situations)
E will not hit max range Q's (E will randomly decide not to hit a max range casted Q, even though it was designed to.)
E will not knockback enemies, often when they use mobility (ever watch a Gragas slide right through knockback? or Lee Sin too? )
R frame desyncs Syndra when she fires it (this one varies, but Syndra's model will skip and desync all over the world for a few seconds. I don't know if this affects her hitbox, but it's very difficult to move her around when this happens).
There's a couple more I'm still researching, but you get the idea. All of these impact her performance by reducing the reliability of her spells. A big reason she wasn't picked before Patch 5.13 was because her stun had a 40-50% chance of breaking, outright, and not working. No one wants to invest into a champion where their skills just decide to not work - logically, it's an insane risk to take. Unless You're Azir Kappa


On another note, new Rylais is actually pretty amazing on Syndra as it gives her q a 40% slow
Moderator。◕‿◕。
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 21 2015 04:00 GMT
#168
On August 21 2015 10:23 kongoline wrote:
Show nested quote +
On August 21 2015 09:52 Slusher wrote:
On August 21 2015 09:00 Harem wrote:
On August 21 2015 04:38 Slusher wrote:
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).

W max second isnt that uncommon for mid fizz. For example, when Westdoor played it vs Fnatic, he did it.

Man, those Syndra buffs feel nice. I mean yeah she still basically does no damage until level 6 and then 9. (especially vs people who open flask and W can do damage but Syndra is incredibly mana gated) but now her lategame scaling isnt actually that bad for once as she used to fall off. Can't waitttttt


Westdoor has always done W early he's known for it actually

fatefalls the one trick pony fizz often maxes W first too, mostly in matchups he cant guarantee to land E like vs ahri,zed,leblanc etc


interesting playstyle I mean except on a few patches after the 'assasin nerf' patch w has always been the most potential pvp damage for fizz to max first even in mid, E max is more for utility, not getting shoved.
Carrilord has arrived.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 21 2015 08:04 GMT
#169
Syndra's late game is fine. She has the burst to kill a squishy, the cc to be useful and also some dps through spheres.

The problem was they utterly slashed early q damage. Not denying it was probably too high, but 50 base damage is minuscule.

Oh and bugs. So many bugs.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 21 2015 20:00 GMT
#170
It's so ugly...

[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-21 20:24:56
August 21 2015 20:03 GMT
#171
Here's what the updated Spectator UI looks like if you manage to FORCE it on through the game files, it is not currently enabled and you will not see if you just spectate a game yet.


I don't even see what's ugly about it, other than it not being finished.

They changed Bloodrage's name. This is a travesty

Old Darius Q - 105/157.5/210/262.5/315 base +~22 damage from runes and masteries.

Current Q - 98/129/167/205/256 roughly including runes/masteries +/- 10 because I'm too lazy to do better math

PBE Q is closer to old Q levels, around 118/154/197/240/296. Probably ahead with a pickaxe.


XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
August 21 2015 20:18 GMT
#172
"Bloodrage" doesn't make sense for Darius' character though. He's no Sion.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2015 21:10 GMT
#173
Nocturne R range increase is great. I think it was actually surprisingly short range for what most people thought of as a quasi-global.

Lux mana cost decrease! ... on the Q. Still.
What fun is it being cool if you can’t wear a sombrero?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-21 21:19:37
August 21 2015 21:16 GMT
#174
On August 22 2015 06:10 GrandInquisitor wrote:
Nocturne R range increase is great. I think it was actually surprisingly short range for what most people thought of as a quasi-global.

Lux mana cost decrease! ... on the Q. Still.

They actually reverted a nerf from 2011, this is what it used to be which is probably when it got its reputation.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 24 2015 15:51 GMT
#175
bard changes suck, just shows they dont actually know why he isnt picked and just gave him generic buffs.

The delay on R is way too long, especially when champions can just dash out of it or walk out of it super easily.

high risk with little reward, doesnt do enough damage or heal enough to account for his unreliability.
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35172 Posts
August 24 2015 21:54 GMT
#176
http://www.surrenderat20.net/2015/08/824-pbe-update.html
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 24 2015 21:57 GMT
#177
--- Nuked ---
chalice
Profile Joined September 2010
United States1945 Posts
August 24 2015 22:09 GMT
#178
it's not like AP Fizz does zero physical damage with his Q and autos so he will be hurt as well. i don't think mid Fizz is particularly strong at all now and nerfing his early ult all-ins will probably make it so that you never even get enough AP for the tiny ratio buffs to even out the base/physical damage nerfs.
Sonnington
Profile Joined December 2012
United States1107 Posts
August 25 2015 01:04 GMT
#179
On August 25 2015 00:51 VayneAuthority wrote:
bard changes suck, just shows they dont actually know why he isnt picked and just gave him generic buffs.

The delay on R is way too long, especially when champions can just dash out of it or walk out of it super easily.

high risk with little reward, doesnt do enough damage or heal enough to account for his unreliability.

Yeah, that's pretty much it. I wish they'd increase the rate at which chimes appeared on the map due to game time rather than due to how many chimes Bard had already collected. Then I wouldn't feel so bad about missing out on collecting chimes when I'm laning.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 25 2015 19:14 GMT
#180
You guys seen these Project splashes? That Leona, damn son.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
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