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[Patch 4.11] Maokai Rework General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 70 71 72 Next
ketchup
Profile Joined August 2010
14521 Posts
July 01 2014 22:43 GMT
#21
On July 02 2014 06:51 Alaric wrote:
I just lost a game, for the most part, because pathing glitches made me die instead of killing my opponent twice (came down to 30 HP for him both times, and any spell or auto did more than that).
Give me back s2, with the fat minions who at least didn't have a hitbox that made them worse than dragoons to navigate.


Please dude. I'm sure you lost the game due to more than just 2 kills and pathing "glitches". If you actually were in an advantageous position to get those kills beforehand, you'd be in one after too.

Also why are they already buffing nidalee? Riot needs to let their rework settle before they start buffing things like that.
IMoperator
Profile Joined October 2011
4476 Posts
July 01 2014 22:43 GMT
#22
didnt the game just get patched like not even 2 weeks ago...
JazzVortical
Profile Joined July 2013
Australia1825 Posts
July 01 2014 22:58 GMT
#23
Ziggs will still be super annoying. If you want to make him less safe, get rid of him being able to bounce himself away with satchel charge. I still find the most annoying part of his kit is that his mine field lasts a gargantuan ten seconds. Still, I'm happy to see him get hit.

Also troll pool got waaaaaaaaaaaaaaay more trollier.

Hard to complain about this patch, have to play and see. I'm worried about Nidalee though. I know her win numbers were bad, but I never once saw one do badly.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 01 2014 22:59 GMT
#24
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 01 2014 23:03 GMT
#25
LOL they actually went through with the machete change? as if feral flare wasn't gutted enough. they should seriously remove that item from the game in the state it will be in after this patch. probably the new worst noob trap item
I come in for the scraps
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-01 23:09:06
July 01 2014 23:06 GMT
#26
how much you guys wanna bet Riot just overbuffed Nid and they're gonna have to pull a post-rework Kassadin in a few weeks and revert all (or most) of the changes.
On July 02 2014 08:03 VayneAuthority wrote:
LOL they actually went through with the machete change? as if feral flare wasn't gutted enough. they should seriously remove that item from the game in the state it will be in after this patch. probably the new worst noob trap item

IMO Feral Flare is an awful item that should never have been made because it completely contradicts the role of the jungler. Either it's OP (like on release) cause it's too easy to stack/scales too well so you can afford to let your team get buttfucked for 10 minutes while you afk farm OR it never gets stacked because it doesn't stack/scale well enough for you to justify afk farming.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 01 2014 23:09 GMT
#27
On July 02 2014 08:06 Ryuu314 wrote:
how much you guys wanna bet Riot just overbuffed Nid and they're gonna have to pull a post-rework Kassadin in a few weeks and revert all (or most) of the changes.
Show nested quote +
On July 02 2014 08:03 VayneAuthority wrote:
LOL they actually went through with the machete change? as if feral flare wasn't gutted enough. they should seriously remove that item from the game in the state it will be in after this patch. probably the new worst noob trap item

Feral Flare is an awful item because it completely contradicts the role of the jungler. Either it's OP (like on release) cause it's too easy to stack/scales too well so you can afford to let your team get buttfucked for 10 minutes while you afk farm OR it never gets stacked because it doesn't stack/scale well enough for you to justify afk farming.



thats why the item should be removed, it will be a sham in it's state after this patch.

In other news, morello admits that lee sin does not get nerfed because they fear the whining of his playerbase, pathetic.
I come in for the scraps
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 01 2014 23:10 GMT
#28
Kayle's E is back to its old levels right?
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 01 2014 23:14 GMT
#29
On July 02 2014 08:10 wei2coolman wrote:
Kayle's E is back to its old levels right?


if by old you mean s2 when IE rush top lane kayle was the build, yes
Carrilord has arrived.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
July 01 2014 23:16 GMT
#30
The thumping is back! :3
Jaedong :3
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-01 23:18:15
July 01 2014 23:16 GMT
#31
On July 02 2014 08:10 wei2coolman wrote:
Kayle's E is back to its old levels right?

yep.

Patch v1.0.0.145 increased the ratio from 0.2 to 0.4.

Kayle will be fine imo. Will probably just build some AD to compensate. It's not like Kayle currently builds that much AP anyways. I'm guessing Nashor's might still get built since the stats are just so great for her; might get replaced by Ghostblade though. Runaan's will stay, Lichbane maybe replaced by Triforce. Void->LW. Deathcap->IE.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-07-01 23:18:51
July 01 2014 23:18 GMT
#32
On July 02 2014 07:00 Terranasaur wrote:
Never noticed those hitboxes before. Did they seem small to anyone?

Depends. If Vault Breaker's hitbox is based on Vi's, then yes I noticed it when I dashed through people. I think it's a different one though, because it starts behind her, hitting people she's not in contact with (when she tries to Q away for example), so it shouldn't be hers.

I'm sceptic about the radius reduction for Maokai's Vengeful Maelstrom, considering he's ensured to take up some of this space.

Kinie, Nautilus is still really really weak pre-4, and it takes him ages to get to there (not even talking about the buff camps). Sure, the new item will help him, but he still needs to get it, and Golem is nerfed when you get it compared to before; and ironically Naut falls off hard post-9 so once he has golem and boots (he's amongst the junglers who can't afford to go bootless till jungle item too) he's in a low till he buys more HP, at which point his kit will be in a low. I like Naut but he's really, really awkward, and very dependant on his team to be worth bodyguarding for later in the game to have some value himself.

And why do you think people max E on Yasuo? Oo

Quill Coat giving a ward up at all times for much less than Wriggle's kinda takes the vision aspect out of it though. Maybe they could buff that part of Wriggle's.

About Ziggs he still has 1700 projectile speed on his Q with a huge range even before the bounces. His bullying in lane is unchanged as he can keep clicking the enemy and have pretty much a free hit.

The Jax and tower dive nerfs though... wtf. I know it's about competitive, but man, "we don't like snowballing", "so now when you try to get an advantage by tower diving your lane opponent you'll give him a kill instead". The fuck, as if the game wasn't currently passive enough.

On July 02 2014 07:43 ketchup wrote:
Show nested quote +
On July 02 2014 06:51 Alaric wrote:
I just lost a game, for the most part, because pathing glitches made me die instead of killing my opponent twice (came down to 30 HP for him both times, and any spell or auto did more than that).
Give me back s2, with the fat minions who at least didn't have a hitbox that made them worse than dragoons to navigate.


Please dude. I'm sure you lost the game due to more than just 2 kills and pathing "glitches". If you actually were in an advantageous position to get those kills beforehand, you'd be in one after too.

+ Show Spoiler +
Take away 600 gold from my opponent. Give me 800 (because of the farm I missed too, considering he was pushing). Before level 11, that's a 1400 gold difference and considering how close these fights were, yeah, I'll allow myself to think that such a gold difference and the item (+ the exp) it entails makes a huge difference between killing the guy over and over (he was rather bad by himself, ganks set me behind and I had to roam so he wouldn't try to freeze however, without the pathing making me twerk right by him for 2 seconds when one auto would kill him the lead accrued would have been enough to handle him, and with the way he played that'd have been easy to abuse; in the end he proved to be a pain in the ass because I wasn't strong enough to kill him fast in teamfights, thus providing opportunities for a teammate to waste everything on him and make every fight basically a 4v5).
Cant take LMS hipsters serious.
qanik
Profile Joined May 2010
Denmark1899 Posts
July 01 2014 23:18 GMT
#33
Nid this patch will be the single best top laner in solo queue. What the hell were they even thinking?
Best Teemo World
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-07-01 23:30:09
July 01 2014 23:25 GMT
#34
On July 02 2014 08:18 qanik wrote:
Nid this patch will be the single best top laner in solo queue. What the hell were they even thinking?

not the first time they proved they are clueless
FinestHour
Profile Joined August 2010
United States18466 Posts
July 01 2014 23:30 GMT
#35
wait for riotketaras exlpanation on why this is good for game longevity
thug life.                                                       MVP/ex-
IMoperator
Profile Joined October 2011
4476 Posts
July 01 2014 23:32 GMT
#36
nid has been bottom 3 winrate since she got changed, idk why everyone is so against these buffs it's not like she was dominating everyone
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-07-01 23:40:58
July 01 2014 23:36 GMT
#37
On July 02 2014 08:32 IMoperator wrote:
nid has been bottom 3 winrate since she got changed, idk why everyone is so against these buffs it's not like she was dominating everyone

so was lb yet it didnt stop her from being one of the most contested mid picks in korea, every blind pick in ogn i saw was lb vs lb, winrate doesnt mean much especially so early after release if i remember right braums winrate after release was also terrible (before it sky-rocket top3) and a lot people said he is bad
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 01 2014 23:39 GMT
#38
it's only been 2 weeks, and I saw an awful lot of athene's first mid lane Nidalee in week1, I just don't think the numbers reflect people playing to the strengths of the new kit
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-01 23:47:28
July 01 2014 23:40 GMT
#39
On July 02 2014 08:14 Slusher wrote:
Show nested quote +
On July 02 2014 08:10 wei2coolman wrote:
Kayle's E is back to its old levels right?


if by old you mean s2 when IE rush top lane kayle was the build, yes

No one did IE rush back in S2 iirc.

The hitbox nerfs are interesting. I wasn't aware of them either and they definitely contribute to the strength of a champ.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
July 01 2014 23:41 GMT
#40
On July 02 2014 08:32 IMoperator wrote:
nid has been bottom 3 winrate since she got changed, idk why everyone is so against these buffs it's not like she was dominating everyone


Yeah well, people need time to adapt. hotshot was doing more than alright even before the buff.
jax nerfs are hilarious though, he loses ~200 hp and 9 armor at lvl 18. RIP t.t
"jk CLG best mindgames using the baron to counterthrow" - boesthius
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